The previous Ludum Dare (which was my first try at it) was a complete letdown for me - I've failed to come up with any decent idea for the theme and I've spent most of the weekend trying too hard to make something - ANYTHING - work, which not surprisingly, didn't work well. Or at all. Well this one hopefully comes out a bit better - at least I have some sort of an idea already and I've started to actually make something working in Unity.

My game is Exodus: Fleet Commander.
I had the basic idea about making a game similar to FTL, but more focused on managing a fleet of ships, rather than one ship and it's few crewmembers. The bigger scale should allow for some interesting decisions for the player - limited resources, attacks from enemies and managing the fleet should all be part of it. Kind of like Battlestar Galactica, but with a bit less politics and religion. Maybe.
What I've just described is NOT this game, though. That game might at some point come out of this one, but for Ludum Dare it needs to be much more focused.
So, "running out of power". This is something that I can pretty easily imagine being included as part of the bigger game.
Your fleet is pretty much stranded in a remote sector of space with your fuel resources running low. You're the commander, how will you proceed? Will you strip the fuel from the other ships, so your flagship can survive and move on? Will you try to scout for fuel in nearby systems, risking attack from the enemies (and scouting uses fuel too, so you can't do it indefinetly)?
How will your fleet survive?