LD 39 July 28–31, 2017

End of Day 1

I had a pretty productive day! Woke up, checked the theme, mapped out some ideas and settled on one pretty quickly. I programmed all the basic gameplay in the morning, and then spend the afternoon doing very rough photobashed concept designs for the environments. Then in the evening I blocked out a rough version of the environment in 3D, and made sure the player was interacting with it properly.

ld39emenvironment/emconcepts.jpg

Tomorrow my aim will be to plan out the sequence of events in the game, add NPCs and dialogue, and then if I have time polish up the environments and make the character models.

If I can get all that done tomorrow I think I'll be in pretty good shape.

I don't have a name for my game yet but I'm excited about it :)

Basic Mechanics Finished

It only took me the first 20 hours of the jam to finish most of the basic mechanics so not sure if I'll make it in time to join the compo but if I keep up at this pace I should be able to just barely finish it.

Oh and the actual basic mechanics are draining energy thing and coffee restores energy: coffee.gif

Start of day 2 progress - Rejig the ship

ezgif.com-optimize.gif

Coming along, need to get some boat building action and pirate action in there.

Hope LDers don't get seasick easily ;)

Saturday Afternoon Status

LD39 Prototype 2.png

Making Progress! I replaced the simple game objects with some Blender models, and even though I am impressed by what I created in Blender, I hope to have some time later tomorrow to tweak or create better ones.

Next up is to actually add some game play... like running out of power features!

For my game, currently untitled, you fly a space ship around collecting shields and fuel to keep your shields running. Run out of fuel, and your game is over.

Hopefully another update later tonight.

Barry is a bunny.

ALPHA - Gameplay test (Removed the challenge)

Barry is a bunny and hates batteries that are not his own He does note need them. Barry just keeps going and going and going....

The batteries have conspired and now Barry the battery dogger needs your help. Stop him from running out of power by keeping his batteries charged and evading the others that is trying to slow him down.

Try it here itch.io WebGl and Windows.

I still need to pick a name. Controls
  • Space : Gets maximum power when the energy bolt is a its biggest.
  • Up/Down : Movement
Upcoming (After Sleep)
  • Title Screen with story
  • More Varied Obstacles
  • Fill Out environment
  • Battery only charging at 50% or more of energy size.
  • Kill player when off screen
  • Poweup Collection?
  • Music

Alpha1.PNG

I am in

Actually i am not really. But in 12 hours when i get home i will start and so do my second 1 day ld. I am writing this from my phone out of the country. Good luck to the others!

#ItsNotABugItsAFeature

I totally planned this all along!

https://www.youtube.com/watch?v=eTF6L-10R9I

But seriousely, I think I could use this bug in code somehow...

BTW: My first try at compo... 1st day is passing by really fast, but I have most of core gameplay there... I hope I'll finish everything in time :sleepy:

Some Progress, finally!

Now to actually turn it into a game... https://gyazo.com/4268a8df79935c82e21c251fd1f08327

First Update from Saturday night - DEEP

Hello everyone,

The jam has started today for us !

After a very good brainstorming, the scene is ready ! We are currently developing the Gameplay :)

Hope the best for all the teams !

Cheers,

Sans titre.png

Octopus...

Why do I do this to myself?

pic1.jpg

Btw, if anyone has a ready, decent looking and rigged model to share, consider me a beggar.

Mystical landscapes

wiVLjd2[1].png

The mythical spirit of the lake fights off evil low poly test spheres as its camera comrade wanders off to take some classy pictures from afar for its ludum dare friends

Character Builder - end of day one

End of day one and I have a working game, Character Builder. If I had known that I'd be writing a text-heavy game that was a light-hearted study into the power dynamics in a family then I'd have dusted off my JavaScript skills, but Pico-8 has a charm all of its own.

It also works remarkably well on mobile.

Capture.PNG

My LD39 entry: Electric Energy Tycoon

Try to keep a growing city powered, while getting rich at the same time.

The city grows faster depending on the player actions.

Current state: just finished the city generation and grow system.

https://www.youtube.com/watch?v=oihP0R0XQbg

Day "1"

We have been working for about 8.5h hours on the project. Most assets are done. But those glasses with liquids inside are really hard to make in blender, if you do not know for sure what you are doing :smile:

Gettin' some sleep and get up early in the morning. Coffee will help :smile:

Looking forward to read more of your blog posts!

Hospital Scene Complete

The hospital path is now completed! The enemy are setting fire to the hospital and you will have an emergency meeting! Now I just need to add the other path. (the second one just skips the extra scenes and adds some different dialoge to an already existing scene! Yay for less work!) Screenshot_152.png This is the hospital melting down! Smells delicious!

My Compo entry [WIP]

https://www.youtube.com/watch?v=lICmD8P9K-w

lets see how much i can get done before 10:00 est, cus after that i need to sleep for my weekend trip XD. too bad it lacks in sound...