Good Night
It's getting late. Good night.

It's getting late. Good night.

Our Twitter account: https://twitter.com/LostHea53736032


I was going to make a dungeon crawler with randomly generated levels. The "your life is currency" part would come in with ranged attacks and upgrades costing HP. You would gain HP by killing enemies and searching chests.
I'm using conditional tense because sadly I have finals this week and I should really get back to studying! Might try to finish this after the jam is over.
Best of luck to everyone! Hope day 1 went well.
It might have taken all day, but I'm finally happy with how the animations look and transition! This was my first time using the animator controller to handle combo attacks, and I'm kind of proud of myself for it. I'm sure it's an obvious solution to a lot of people, but I figured it out without looking anything up, so it feels like I'm smart for figuring it out. And using the animations for the attacks means that I'm done with the attack system too, all I have to do is let the player do them on command!
Finished my first day of jamming and am pretty excited! My idea (working title Live2Dig) is a Contra-esque auto-side scrolling shooter where you blow up obstacles in your path and avoid pitfalls. However much life you have left at the end of the level you can spend on new tools to clear your way. Reused some sprites from another project but am definitely starting to feel more comfortable in Unity.

Had a couple fun bugs to get past but got through the most recent roadblock of actually blowing up tiles.



Really tense family-related stuff happened. But I'm ready to just make a game now. 24 hours late. So consider it a compo submission in the Jam, maybe. Who knows maybe I can complete the compo in time ;)
Best of luck everyone!
I got this idea while doing part-time job as a waiter in an old coffee shop..
Will draw the concept after I done my partimer job.
Here's the very rough ideas about the theme:

/ [In future, only if I still working on this project: - planning to add wedding system, more life event system - each month have a different theme and events to burns player currency - each step represents a day, I will improvise the map into 28-31 steps by following the calendar, other months will be added - add variant classes of worker, boss(employer), clients - multiplayer mode(3 players as worker/boss/client) last player survive wins.<< will readjust and tweak the settings a bit. /

I decided I wasn't going to join on Friday and then changed my mind this morning. I've sort've been distracted today so all things considered I haven't gotten much done, but I like some of the art I've done so that's nice. I'd like to say I've gotten the main mechanics done but that's not quite true. I have decent movement and a good (if messily put together) death screen and about nothing else but 'ey it's better than nothing.
Also a haven't used Godot in a good year or so, so that's slowing everything down.

4 stages, sprite stacking pseudo 3d. There are obstacles to dodge, enemies to kill, and health to convert. This is my first ludum dare.
This is supposed to be some sort of blue knight killing teal ones, and gaining health by killing them. After that happens, the knight exchanges his health for a stronger weapon.
Still a WIP, but adding in some parallax :)
Isn't this little heart cute? The main content is pretty much done. I am now playtesting, balancing and polishing. I plan to spend most of tomorrow on tweaking and implementing signs & feedbacks. Oh and also new visuals. 
Was thinking about trying to animate this tomorrow, but I kind of like how goofy this little hop looks

Thought it'd be fun to post my idea doc:
Family widget - sim - You're the head of a nuclear family household, gamble with aspects of your life to accomplish goals. Trade your wife for a lawnmower, trade your job for a bigger house. - your life is currency.
Blood is thicker than gold - High fantasy dungeon crawler - Everyone's vampires and you're fighting off humans - Hunt humans and animals for blood - Your, speaking to the prey, life is currency
(?) - platformer - Collect coins and notes as 1ups - Their currency is your life ( is it transitive? )
I didn't get a whole lot of time to work on the game today, Avengers: Endgame and shopping took precedence.
I'm thinking I'll actually pursue idea 2 or 3.
I'm spending tonight polishing the python engine I had been working on for another pygame project. Hopefully I'll have something shiny by tomorrow night.
happy with the progress so far!

Do you hate using controllers or keyboards? Wish you could move your character just by saying words. Come play the bounty Hunter and experience this. Will upload the current gameplay/prototype later tonight. Hope people can let me know how good or bad the audio controls are.
About 15 hours all in today... it's slow going and I can't be sure I'll get anything finished this side of the deadline. Nevertheless, as with every day I've spent tinkering with game dev, I've learned loads and made some progress.
So thus far we have our little dude, he can move around, jump about, and land on platforms. What more could our little dude ask for?

OKAY! end day report...
movement and generation is finished, most art is done, just gotta get the main mechanic in action.

it may look finished, but there is a lot to do, for example;
and some overall small changes to the game.
anyway, this ends the teams day of work. Good luck everyone!

I'm having great fun with particles! My game is coming along nicely. I'm making a horror-ish game. I'm very happy with the aesthetics and at one point I even scared myself with the monster I made. I haven't even added ambient sounds, music or effects yet.
Tomorrow is my daughter's 8th birthday, so no LD for me, at least until she goes to bed. For the first time ever, I'll be working Monday and submitting a Jam game. I need to step it up a notch to compete with all you teams out there.
Good luck to all!
Hello people!!
Someone feeling bad or be sick during these days of this Game Jam? Sadly, I'm sick and the development is so slowly :cry:

In a nutshell, I'm making a game where your skills cost your life points. I really don't know if this is too obvious or too distant from the theme, but I'm enjoying the hole experience of creating it.
This night I managed to polish some of the mechanics and optimize the code. I'm pretty happy with what I have so far, but tomorrow is another day and I still have to add some more animations, enemies and create different levels.
The player is now able to shoot. Shooting will reduce the time of the players life.

I've been focusing on the wrong stuff today, not enough code and getting scenarios in but here's Fools Fortune so far, it's a decision making game where you have your life read to you in tarot. You make decisions that will affect your body and wealth as you go, paying for wealth with body parts and stats

Because I was horribly unprepared and only doing this on the spur of the moment, I've spent most of the first day screwdrivering a HaxeFlixel setup into place with IntelliJ and Tiled and going through part of the tutorial. I still think I can get something in for the jam; it'll be a modified rendition of some ideas that have been bouncing around for previous LDs but which I never properly implemented. It'll wind up being pretty cut-down, but then I'll know more about the engine, which is sort of the point right now anyway.
Wish me luck!
We're a group of two, and we just finished our first LD Day with 17.5 hours of work, straight through, almost no break. We're super happy with the results so far. Not telling much about the game, but a little teaser is here:
https://www.youtube.com/watch?v=_uzgjgQ3Zfc


After having completed 5 Ludum Dare jams/compos in the past, it finally happened to me. It took me a long time to come up with an idea that I liked, and I didn't even like it that much. In the end it ended up being too complicated, too vague, and the theme was shoe-horned. As it stands there is still no gameplay to speak of, and almost none of the planned systems are complete.
That's it for me, I'm out of this compo! I've gotta work on Monday so I don't think I can make jam work either. Good luck everyone! I might post more details about my experience later, and perhaps get the game into a "playable" state to publish as unfinished for anyone curious.
In the meantime, here's a gif of my game's player character coping with our failure unhealthily.

It's been interesting working between my friend and I who are on totally opposite time zones. Anyway, been working on a game inspired by kung fury's arcade bot. 
I have achieved all of what I wanted today, I hope I make it in time for the compo deadline. For now: SLEEP

planned for 4hr but had a 6hr sleep. Too much stress.
Nosso personagem, Gaiatus o Bardo.
It's 4am over here in the UK and I think it's time I get some rest. So far today I've managed to produce all the elements necessary for a basic gameplay loop, and things are finally starting to resemble an actual game (albeit a somewhat ugly one):

The player has to collect keys (which may be lying on the ground or held by enemies) and bring them back to the start in order to clear the floor. After each floor your remaining health will decrease by one (even if you took no damage), forcing you to increase the difficulty of the next floor in order to earn additional lives. Is it better to attempt lots of easy levels with minimal health, or go straight for the harder difficulty with as much as you can get?
The next step for this game is to implement the purchasable difficulty modifiers, as well as add new types of enemy. From there I can start looking at replacing some of the placeholder graphics with slightly less terrible placeholder graphics/animation, and possibly think about music/sound effects if I have time.
But first, sleep.
123
If you want to check out our stream. It's been 7 hours non stop o// https://www.twitch.tv/blackpotionhq

It's coming along. I stayed up over 20 hours yesterday, took a four hour power nap, then I'm planning to work through most (if not all) the night.
I have an alpha version of my game. The idea is that your (social) life is currency: invite your friends to your game and you get in-game "currency". This first version lets you play with voxels to build an environment, let me know if you want a key!
First time participating in Ludum dare and having fun so far! Acting as the artist for the team, and characters for our mech twinstick are coming together. Started by hand, then remembered a tool I had called Asset forge (sorta like lego for polygons?) Day 1 could have been better, but I'm ready to get this done!

So I'm gearing towards Jam with an extra 12 hours. Couldn't say I didn't expect this but kinda bummed out. But it's a fresh new start.

...if it doesn't let you pet a cat?

OUR TEAM:: THICC

So we've managed to get a lot of the initial environment and systems built in the first day, as well as spending a good few hours designing what we are going to make. It's probably going to end up being really tight trying to get it all in on time, but I'm at least happy with the work, if terrified that the game might not end up being fun.
Here is a screenshot of work in progress. Hope everyone else is having a good jam so far!

He doesn't like it when punks try to pass counterfeit bills through his place of business!

I have been relearning how to manage deployment to ye olde internet.
I have a digitalocean droplet and had to hack around on changing the nginx root to point to a user home folder so I could make SFTP pushes.
Good news though, the first push worked! https://bimo.studio/games/ld44/
Next up, I'm going to try to verify the domain with http://publishers.basicattentiontoken.org so players can send tips if they like the game!
Baby steps.
I had no idea Ludum Dare was this weekend, having not participated in Ludum Dare since last year. Spontaneously joined it 2 hours late while also knowing I have school projects and reports due this Sunday. Final Exams are in a few weeks meanwhile I have a deadline to meet for my part-time job.
Well, consider this my opt-out of Ludum Dare. Good luck to the rest of the competitors!
Below is my never-to-be-completed attempt. An age-related puzzle platformer.

That was easy! Just got my site verified at https://publishers.basicattentiontoken.org so players can tip my game!
Now to make a new map and add some proper background music...

Had a few delays and didn't have any good ideas this time, so decided to opt out. Here's the gameplay I have so far for my bad attempt at a platformer :)

Good luck everyone!
I'm pretty happy with where I am now. I have a nearly complete code base (just need menus) and most of the art done (just need tarot card art). Tomorrow I'll implement a few more scenarios and the lose condition and I think it'll be as done as I can get it for this jam.
It's been a fun jam since I was very unexcited about the theme, first one I've done in a while and first one I've done alone but I think its coming along really well!

Looks 21 hours for the compo; realized something was afoot so here I am. Not new to late joining (my Tortle jam entry on itch was less than 12 hours)
HAVE: - Base framework for Unity (first commit March 3rd) wi†h Multiplayer, Expel, Gesture, Give, Grab, Ingest, LookAt, Push, Reach, Tell, Jump, Shoot and Steer - Idea I was toying with, which "life as currency" amplifies yo! - Time!
NEED: - Scrap all gfx, models, sound for clean starting point and Git - Build mechanics! - Create awesome looking gfx and weird sound. - Publish
Shooting for the compo; jam for backup. Now, coffee
345435
its only 10 and I've already hit the caffeine...
...its going to be a rough night

That does it! Crash Grab is now feature-complete and playable. All that's left now is adding a lose condition, menu, and a bit of tuning.
After many hours I have made some progress, still a lot of work to do in every aspect though.
It doesn't help that I scrapped my entire project and restarted like 18 hours in... XD



This time LD was pretty fun, I managed to implement the following features: * player animations * trees * a house * money symbol * finish-screen * collision detection * hiding of money symbol when detected * score display * cabin door
Biggest feature was collision detection, and it ate most of the development time. My own engine helped tremendously, and ability to fix bugs in the engine is essential to get games done within the tight deadline.
https://ldjam.com/events/ludum-dare/44/$142027

At least it looks good! Next is to make backgrounds for the monitors, and to add some actual gameplay.


please check it out!! https://www.lexaloffle.com/bbs/?tid=34067

https://www.lexaloffle.com/bbs/?tid=34067
i made an itch.io page for it. the pico8 HTML5 player: https://notb.itch.io/currency
https://notb.itch.io/currency
I figured out how audio works!
Phaser 3's documentation FTW
'var music = this.sound.add('behind'); music.play({loop:true});'
Next up, a spot of sleep and then working on those fancy graphics!
https://bimo.studio/games/ld44/
Character Controller or Ridgidbody?

Lots of placeholder art still in place. Most of the functionality is done I think? First Jam ever and giving it my all!

In our game, you play as Mimi, a parking meter that has become sentient, and must collect money to stay alive. She does this by sneaking in front of other parking meters to collect the money from would-be parkers!
Watch our ongoing development at:
http://www.twitch.tv/outsideyoungstownboys
Ready to adorn your 5 star apartment!

Only took me an hour!
Hello there, it's our first participation to a gamejam, so after 27 hours we want to do a little summary of what we got and what we thought about.
The subject "Your life is currency" is not so easy. We didn't want to fall into a basic game. So it took approximatly 6 hours before we succeed to find a cool idea. We got the idea that every human being life can be summary to memories. We are made of childhood memories, romance memories, work memories etc etc. So if someone can steal memories and made or buy new one we will have a "Life" currency.
We take the control of a hacker that lost a lot of memories, he has only few childhood memories and want to become the most powerful man on earth.

He found a way to hack people's mind to put his own childhood memories inside them. After that they will think they are friend for a long time. This way he can gather and steal the memories of the new friends he made. The more friends are gathered on the same square, the more cool memories will be generated

Only problem, detectives and cops will see something weird and try to catch our Hacker by all means. It will be represented by a red square on the grid that will chase you.

So our Hacker will have to logout before being arrest. The more Hacker will steal memories, the faster the detective will move. After being logged out our Hacker can upgrade some skills and buy new memories on the Dark Web.

Each new memories will be special and either the Hacker can try to generate more by putting memories inside his childhood friends (white people) or he use the special effect of a memory by using it on non-childhood friends. For exemple if you put a Work Memory on a friend that is generating Teen memories, then a Desk will appear and the man will generate Teen memories twice fasters.

So for the moment everything is working pretty fine. The game is a bit too easy but we will balance that after. We still need to make some mechanics for all the special effects of memories :
We are currently streaming non stop on our Twitch page at : https://www.twitch.tv/blackpotionhq
You can also follow us on : - Twitter : https://twitter.com/BlackPotionHQ - Facebook : https://www.facebook.com/blackpotionhq/ - Discord : https://discordapp.com/invite/YvEmFc5 - Instagram : https://www.instagram.com/blackpotionhq/ - Itch : https://blackpotion.itch.io/ - Youtube : https://www.youtube.com/channel/UCbKJZbmJokYn327xk9q3kOA - Reddit : https://www.reddit.com/user/blackpotionhq - Website : https://blackpotion.fr/fr/accueil/

I still have much to do before the compo ends, and as of writing there are 19 hours left! Here is a list of priorities, as well as some things that would be nice to have.
Then we move on to other forms of polish.

As I'm working only on the programming part and my mate in the arts, it's nice to see everything together for the first time, in engine.

Well, here's my progress so far. I can feel it starting to come together. I'm learning so much! First time doing any sort of pixel are and audio. Looking forward to patching it up tomorrow. I'd love some feedback if anyone is interested.
https://wubbaduck.github.io/LudumDare44/

It doesn't look the most sophisticated yet, as I've only put in a minimal amount of effort into the actual artwork, but it's playable and has enemies and such. I had to throw away my Java environment I had originally planned on working with last night and am now using Phaser.js and my handy IIS server. Hopefully after a good night's rest I will have a clear mind to finish on time.

Current progress: I'm kinda ballin.

I just hope the gameplay is now readable enough to start coding the actual game.

Oof, worked hard and got a lot done today.
Final update for today. Added:
Only 1 Big task I'm worried about for tomorrow. Haven't done the main menu -> game start -> game end stuff yet. The ground work should be there though.

When mostly everyone made a game, i at first day of ludum dare thought about idea.I came up with one.
This will be golf like game.
Update:
*Made sprites of life and money/player.
*trail effect
*transitions through levels
*lasers that can kill you
https://www.youtube.com/watch?v=p9QRKimWM_c
Still to be done:
Put more coins 👌
Detect collisions 👌
improve graphics 🛠
add sound 🛠
presentation, etc 🛠
ok that's all for today, tomorrow I continue


Goal of day 2 is to make the game a bit more pretty and approachable. @CornetTheory is helping me on this one :-)
We have most of an idea, and some good progress... It's looking to be pretty good, I'm just hoping we didn't "overscope" too bad. ^_^

i dont like that bar though =/

A few hours spent improving animations, effects, and artwork. Time well spent. Tomorrow I'll add a menu and some sounds and it'll be done!
More and more stuff coming along nicely... Need to work on the menu system now, oh dear...

coming along nicely
WHY IS STATE SECURITY HERE?
WHAT DID YOU DO?
wrote more than 100 lines without testing and as expected nothing is working.. hahahaha
Happy with the progress Ive made so far. Most of my Main Character mechanics are complete. Now to build the levels and the enemies.Then on to art and sound. Might cut it close. 
https://www.twitch.tv/livedarkness
This is my first Ludum Dare. My game gradually introduces and explores concepts and mechanics over the course of a dozen or so levels. Should I scale it back? Frankly the most interesting gameplay is at the end - should I be concerned that LD players won't make it that far? Should I just dump all of the best stuff into the first 5 minutes of the game?

WHAT DID YOU SAY? CAN'T HEAR YOU!
in the 1st ever ludumdare i took part in i lost files for 2 games but i was able to recover files from the first one but the game doest wont to work after thet. you know whats funier it happened in one day and my first ludum dare is still going.
Coding in 6502 is hard. I've said that already, right?

Thought it's about time I post a screenshot of my game
twitch.tv/basileiosbismarck
Damn, I'm out of Ludum Dare. It almost seems like I have lost my gamejam-foo. But I guess it's just that I don't have an idea that really interests me. Noting novel about it, nothing to learn, nothing exciting in the prospect of developing the game.
Most of my gamejam games were about learning something new. I knew what I wanted to learn before a theme was announced. And no matter the theme, I found a way to do it. My first games have been about gamedev in general, just getting comfortable with using an ECS, using sprites, using sounds, collision detection
Those were some of my first games: * Lasershark - http://ludumdare.com/compo/minild-47/?action=preview&uid=17933 * UFO (bullet) hell: http://ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=17933 * 20 seconds: http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17933 * Alien Attack: http://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=17933
Follow the light http://ludumdare.com/compo/ludum-dare-28-warmup/?action=preview&uid=17933 was a game were my goal was to learn about Bézier curves (which, at some point made me realize that kitten are just a bunch of those things and I created Generate A Kitten: https://kayzgames.itch.io/generate-a-kitten
Granny Loosetooth http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17933 was the first game I used to use a path finding algorithm (not correctly, but it worked for the game).
Castle Engineer http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=17933 was my first platformer
Opposing Worlds http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=17933 was my first turn based game with a decent "AI" to play against. Also used path finding again, but in the correct way it's supposed to be used this time.
Triangles in Fear http://kayzgames.github.io/zfxaction6/ was the first time I used the microphone as a "controller". You could increase the Rage-O-Meter by doing a rageful aaaaaaaaaa. After the jam I dabbed into WebGL for the first time and thus you can switch between 2D and 3D now.
In Replay http://ludumdare.com/compo/minild-57/?action=preview&uid=17933 I wanted to know if I can create fancy effects using WebGL, also my first 48h jam game with animations.
(Idle?) Monster http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=17933 was my first Idle game and the first game I created without using a canvas. Not sure if I had some learning goal in this one, other than making an idle game?
For Snowman Defense http://kayzgames.github.io/devmania_2015/ I wanted to create my first tower defense game and did so in just 15 hours.
Damacreat http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=17933 was another game were I don't really know if I had a goal beforehand. After all it's just a generic Circle-eats-Circle-and-gets-bigger game. But for what it's worth, it resulted in an iogame I am still developing: https://damacreat.io
With Chariot Battle Arena http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=17933 my goal was to create a multiplayer game using a simple WebSocket server (the server is no longer running, so the game is no longer playable). But I may turn it into another iogame at some point.
In Slimes in Panic https://ldjam.com/events/ludum-dare/38/slimes-in-panic I used a hexagonal grid for the first time. Didn't work out quite as well as it could. But made for a nice settler-like experience even though it wasn't finished at all.
4F - Faith, Forests, Fire and Floods https://ldjam.com/events/ludum-dare/41/4f-faith-forests-fire-and-floods was a game where I first used the logic of a cellular automata and used hexagon cells again because I didn't really implement them the easy way before.
And now I don't know what else there is I could do.
For this jam, my ideas have been: * a tower defense game, where you buy your tower upgrades with the same resource you are protecting * a bullet hell shmup with a vampire who recruits drones using his life/blood * an idle/incremental game where you sell "bad luck" (from a sneeze up to famines or worse) to customers in exchange for some of their lifetime
All 3 of my ideas (tower defense, bullet hell, idle game) are genres I already did in a gamejam. Nothing novel, nothing exciting :(.
So, if I want to join a gamejam again, I seriously need to find something I have not yet done but am interested to learn about as that is what has driven me since 2013.
Some bits and pieces
Sharing is believing! https://github.com/eelstork/Neo
Neo is a <1kloc framework for multi/single/non player characters. Sandbox included along with a variety of actions (grab, ingest, jump, steer...), motors, rotors and more. Chat is built-in.
https://youtu.be/os9nnzkCh_Y
Just spent 2 hours cleaning this up so I could upload it to GitHub; got rid of pre-jam media (behold a spanking new cube and grid!) This will be my starting point for the Jam. And now it's yours too! Needs: Unity3D, Blender, Photon PUN2
Our #LDJAM #LD44 idea is basically a rich person shooting at "poor" people with a gold plated bank notes shotgun !
Follow us on twitter @HorionRaphael and @altanenosekai to see our game ;)