Im glad I exported an early build
For some reason my buid keep crashing when I press the start game button in the main menu. Ive just started troubleshooting...
For some reason my buid keep crashing when I press the start game button in the main menu. Ive just started troubleshooting...
Finished the idle and spawning animations of the zombie. Now i just need walking and hitting.
Ragdolls will always have a special place in my heart
hearts
Things I finished:
Gameplay
Enemy AI
Menus
Things I still need to add:
Particle effects
Pause menu
Sound effects
Score
That's why I'm not publishing status updates as often...
After working with Probuilder and failing, I got some free assets from the asset store. Made 4 levels to play.
Teleports at all 4 levels are working.
Hmm, an axe can always come in handy.
What is that in the bloodpool?!?!?
I hope everyone are enjoying themselves like I am. :)
Just upload the game. I think I am done. Hope anyone would like it.

Hi everybody,
Here a preview of our hack'n'slash game for ludum dare 44!
The main character :

Enemy 1 (named Gum) :

Enemy 2 (named Tameroli) :

See you when it is done!
You can take life from these folks (and also give it back to them) and use it as a currency and... idk, I didn't figure out anything else yet


Hey everybody. At the begining of the this journey i had decided to go with godot engine but i saw some problems about web export and i decided to go back to phaserv2. But i couldn't make enough progress and i will try to complete some basic things to publish a little game at least. I have done some basic sprite work, little animations some turn based stuff and here is a little gif from game.We will see what gonna happen. Good luck everyone :)
Game about zombie life!

Two person team joining the Jam late. We're making a space schmup where you sell your crew members for upgrades.
I mean we still have one day left right?😅 Anyway I'm going to try my best to come up with something. Good Luck everyone!
Although yesterday I lost a few hours of my work due to crash, I'm not giving up!

Took 5 minutes break and now i am feeling like i am starting fresh... completely lost....
Ragdolls working nice now!

Participating in Ludum with good artist is purely fascinating

Our game takes place in hell and the pixelated sprite sheets are going to reflect it. But there will be several flashback scenes where we will learn about the main characters past and I want these scenes to be dialogs upon a relevant fullscreen picture/image.
An example would be a flash back taking place on paris in a cafe. What we need for our game is a painting of a cafe table with a window where you can see a view of paris.
Or on flashback where our character steals candy from a shop it can be simply a store isle of candy bars etc.
Anyone interested in doing work like this for our team?
At least I made a derpy animation for my enemy guy... Will there be an actual game?


Feel Good Inc.
Not much new since yesterday. Nine hours of day job took a big chunk of the day away, but I worked a bit on it at the end and now I'm up and "fresh" with some stale coffee and half a plan. I think I can work something game-like out even if it's not the best.
Now we have the main screen! So happy with it!

I managed to get a basic prototype working and spent far too long on designing cute slime NPCs. On the downside, I'm low on time and energy. On the bright side, I'm high on inspiration. Hopefully I can cram it all into a finished game before the jam ends.
Here's the NPCs I designed initially.

Here's the NPCs after I touched them up and gave them accessories. Except for Orange, I didn't get around to him (which is why he's still angry).

The basic idea right now is that each slime type (represented by its color) has a mechanic they can take advantage of in the game, which the respective NPCs will teach the Player in exchange for gifting them Health or doing some quest or just because they're nice (in the case of Green). Green gives the Player opportunities to heal in combat, Yellow allows the Player to counter-attack, Orange rewards the Player with buffs for taking risks (think grazing a bullet in a bullet hell game, etc), and I haven't decided what Purple does yet. I just know Purple (the slime) will be a librarian... because reasons. It'll make sense after I sleep. All the slimes like collecting something in particular, she likes books, but I digress.
The plot behind the game is that you're just an ordinary slime, considered the weakest monster type in the world, inhabiting the very first room of a legendary dungeon. The Dungeon Master has proclaimed that whichever monster sacrifices the most Life Energy to him by the end of (insert arbitrary date here) will be made into the final boss of the dungeon. This comes with awesome perks like having your own floor to rule over, specifically, the last one, which means you're unlikely to be bothered by those pesky adventurers until they're fought everyone else. It's a once in a lifetime opportunity for slimekind.
How you go about gathering said Life Energy is up to you. Scrape it together by eating organics passively, feast on the remains of the recently defeated, hunt down adventurers yourself, or wipe out every other monster in the dungeon... all valid choices. That's the intent anyway. We'll see whether I can make this happen after I've gotten some sleep. Goodnight everyone, and good luck with your games!

So it turns out making a pottery game is hard, but we are progressing in the right direction (I think!)
Here is an updated screenshot of the pottery workshop, and the new mouse potter.

And the game is almost done as well. I decided it made much more sense if the enemy is yourself, so I'm gonna take back my character and change him a bit

I thouhg I'd do a little bit of an update before I get too tired! I didnt get too much done, because of my birthday, but i still did a few things.
To explain my game a littel bit more, you and a street advertiser for the local dollar store, and you, with no dignity, need to show your ad to everyone the streets! Bad news, you have an enemy.... The rival dollar store! Show you advert to the most people to gain the most customers to win!
Well, this is my idea so far anyway! Let me know what you think!
Here are my characters:

And here is a train I drew as an obstacle.

This game is tough. Its very tricky to balance and make, well, "fun".
ANY ADVICE WILL HELP... PLEASE?! Anyway, lots more to go, time to get to work, if you like updates, let me know and ill post more often!
That's pretty much all the game mechanics done! I have to admit, it's quite a journey so far for me.. when I look at my previous posted gif, there is a lot of progress there. I still have to hunt down a couple of bugs, but that's the cost of doing stuff myself, without using most of the functionality LibGDX would theoretically offer. In all honesty, I really just used it for loading assets, some text layout computation and for having a platform (i.e. window) to display the damn thing on.
The art is a bit problematic for me.. I'm not the greatest artist and right now it's a culmination of different art styles I thought about and tested during development. I'll probably have to spend the greater rest of the time making actual final art assets.
And please don't even ask about sound..
But, nonetheless, I have to admit I'm a bit proud already of what I achieved so far!
The game itself is about a robot (which right now looks like an arrow) moving crates. It has a list of jobs (right) and a charge level (top left). The goal is to completely fill a power tank (the green thing in the wall) to "solve" the level. But you can also find batteries in crates you can break by hitting them against the wall.
The theme integration might not be obvious, but the idea was that energy is "life" for the robot. And it get's paid in energy, and also has to play energy to succeed. So that energy basically becomes currency. (You can also untderstand it as a little pun in regard to "currency")
https://github.com/cozmic185/LD44


Finished the game music, took me some time since I'm a pretty bad musician but it's done and hand-made so that's cool ! Everything is completed, now all I have to do is polish everything and look for every bug I can fix !
Good luck to everyone for what's next :)

Disclaimer: I am not an artist.



Still need to get the game working...
Only ~12 hours left for the compo. We all should really start to panic!!! Wish you all luck to make it just in time. If I only could buy me more time by offering my life!!!
I've just throw the first enemy in my game. MUST. HURRY. UP.

This will be my first Jam entry if i can finish it before deadline. Good luck everyone!
7567657



I've decided I'm gonna submit for Jam instead of compo. I really wanna finish this project, but I scoped-creeped too much. So I'm trashing the idea of making my own music/audio and just uses some royaltyfree stuff instead, which hopefully means I can complete the project. Anyways, here's some gifs of the current state of the project.
Yesterday:
Today:


.



My game is now in a state where it might actually be considered a 'game'. It has failure and victory, and a vague narrative. At this point my plan is to start smoothing out the many rough edges. That means animation and sound, transition effects and better writing.

Just kidding it sucks :[
https://youtu.be/fd_ygJ5zuUk
https://soundcloud.com/stephan-dvoryanchikov/turret-shoot
Now its a bit easier to examine tiles.

In 3 hours, it will be time for butchery !!! 😱

In my WIP game you play as Faust, an alleycat with 9 lives who must cross the road to get food. Every time he dies, he sells his lost life to the devil and earns a havoc-causing powerup.
Using Unity, Blender and Photoshop. Will upload a time-lapse video in the end.
Hope you guys are enjoying the jam!
Naming our game "Göldf" made it look like the name of an IKEA product, so we decided to fully embrace that with our splash screen ;)

We've got 3 playable levels now, time to BUNKER down and DRIVE out a few more next!
I'm not satuisfied with the direction my project went. It is just not fun... I may start over again for the jam or even quit. Good luck too all (especially the compo people).
I have made a poster to decorate game level :) Note, in real life I never have this face!



I've actually fixed this issue now.
"insert coins"

Sorry if my game offends anyone

Core game idea - make deal with the enemy saving your own life, but getting the enemy's life.

So how would I stress test my multiplayer game designed for mass connectivity and high speed AI scripts?
How about 2390 simultaneous connections, running 2390 individual characters, and monitoring them on a world map?
Those black dot's are all characters, that's just the world view, in truth the real load is running invisibly behind the scenes processing all the AI Instructions coming in.
I'm seriously impressed with the number of connections I can handle! other than my Laptops fan turning up to about mid-way (plenty of room before it hits 11) there's no noticeable game lag, the server seems to process all the incoming requests and dispatching all the appropriate events out to the connected AI's.
Really hope people enjoy playing this game! I honestly think when I launch it up onto AWS, it will be able to handle 5K connections as an average load. (Not that I don't want you to test it!)

My first progress:

Hi all, just wanted to let you know that the game is AWESOME! Now, all I need to add are:
Scoring system
Particles
Sounds
Dynamic arms
The AI is really hard to beat, but there'll be a couch multiplayer mode as well, so you can completely obliterate your pet cow.
If you're having a bad ludum dare, maybe the beautiful sun we created with kevin's face one will cheer you up!
https://gyazo.com/82db90908955340698a9383d7d50af7e
ot has one boss and is playable now but a forest full of slimes isent much

Almost there: the complete mechanic is completed. Now I need to create a start and end screen, and test some online function.
I hope to make it in the next 10 hours

Feel Good Inc.
You too I hope. A bit exhausted since the first 24h milestone. My eyes burn, my brain had melt, my stomach is acid and full of coffee, I should eat something and take some fresh air. I would like to record some ambiant sound from outside since a long time ago to integrate ingames but never really made it, even if it would just need a few time and effort to do so. The gameplay I've set seems once again impossible to realise, but I still have some hope to bring something funny. choices, choices, choices... I definitely have a new process for failure: no pixel art headache this time ahahah!! Here are some hand drawn assets i would like to use. Something else that I wanted to do from the start. See ya after crunch time! Cheers!

After a good sleep that was longer than I wanted we now are back to work. We are gonna add more rooms that will be randomly generated into the game and items, a lot to do in the next 34 hours. Hopefully we can pull it off.

I know that board games aren't so recommended for Ludum Dare, but... A good idea always deserve to be prototyped!
My last LDJAM was LD 32 : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=53045
Didn't start work on this one until about 12hours in..but after a bit of brainstorming came up with a pretty decent idea which will nail the theme. Started working on it in Godot, which I'm new to, but fancied the challenge....pretty sure I won't get it working in time, but plugging away at it anyway.
Artwork is in progress, there is a core gameplay loop, and I have a board full of things that are in progress; I won't make the compo deadline but I feel confident about the jam. Now my game just needs a title...
I've had waaaaay too much coffee and not enough sleep. Or fresh air. How's everyone else holding up?
I'm loving seeing sneak peeks into everyone else's games.


I don't know why, but this weekend just filled up with so many interruptions (fixing my truck all day yesterday so I could drive to work on monday). Now I feel completely demotivated to even try. I hate it when I feel like this because I know I could be capable of coming up with something on the last day, but I am having anxiety over it and that isn't what this jam should be about. Gahhhhhhh. I'm going to TRY and build SOMETHING ANYTHING. but I'm just not feeling it, it's frustrating, all I've done is make two sprite animations... that's it. I've never done so poorly in a LD, not even my first one was this bad. Any advice? Have you had a really really bad LD before, and have any of you rebounded last minute?
Game is starting to feel really nice, but there is still a lot of things that have to be done.
I addes the characters, animations and an amazing soundtrack created by Eric Bergamo.
https://youtu.be/K4iij7QuagE
Yep, it's a cashier simulator. You are a passionate cashier and currency connoisseur. You love currencies. You can put together change in your sleep. CURRENCIES ARE YOUR LIFE.
It's supposed to be a hectic game and we still didn't add any "hectic" music yet. Can anyone recommend a source of background melodies and sound effects?


Working on the death cutscene, too. There's only a bit of the storyline left to finish, but it's the most important bit: the ending. Wish me luck!
Hello guys,
Just wanted to share the menu screen of our game Apocarmalypse. The game is going really well and just need some balancing and sounds.

You have to save the people from the apocalypse by giving them your fuel, you can then trade your good karma with nice upgrades for your car.

Character controller and movement stopped working after I tried it on a different character. Any ideas why? Using Unity 2019 version if that has any importance..
All the main mechanics are in place and the art doesn't make you wanna gauge your eyes out (completely)! Now I'm putting some icing on it and hopefully I'll be able to put the cherry on top :smile:


https://zachjensz.itch.io/conglomeravity
Prototype is ready so far. Hope nothing gamebreaking happens now!


I have difficulty in choosing.Which game start interface do you prefer?

Now to add obstacles and a shop/safezone behind that blue door. I'm kinda hyped since I haven't finished any games in time since LD 40!
Gathering last part of my mates ! Now we have a gold plated bank notes shotgun, "zombies" and a litle level, I'm actually widening it !
@HorionRaphael on twitter !
I started to do my game today and, i never build 3D game before.I am trying to do simulation game.About our blood used as a currency.
I hope i can manage to finish but, i don't think that is gonna happen. Even though i finish the game, i don't think there is enough time for balancing the game. At least i learn alot.

My Compo release is now finally ready. It's an interactive fiction short story about having a bomb.

So yes, your life is a currency. Meaning that it's something you spend, or at least promise to. The kind of thing for which there is a market. Maybe you even manage to get something and not, you know, pay for it.
The game is pretty short (probably five minutes in total), but has multiple endings. Runs on Windows, Linux and Mac.
On the isolation land alone,the only currency you can trade with nature is your life.
...little children should not be out at night, for their life he will detach, and their soul he will snatch, and to hell their innocent souls will dispatch.
A valient hero, you are not, for YOU are the Kindercatch. You must devour the souls of pesky children who sneak out at night to pay your soul debt to the dark gods and remain on Earth another day. But beware, being the Kindercatch is not without risk.

Game
I decided to give up this time, because my programming/ game dev skills are very poor. Before jam, I made only one, very simple game(Missle Command clone basically if you are curious), but then i had a long break because of lack of motivation. And after that break i just decided to give it a shot in jam. Despite of everything, I consider it as good decision, because i saw so many blogs about your games, which are looking amazing.
I tried to make something for this jam, but I feel like i need to learn more to be more confident, but this jam gave me some kind of boost to start again and keep consistency this time.
Anyway, I'm very excited to check your creations when you finish them! Good luck and have fun, what is the most important in this "Competition".
pssss..... heres the game link https://ldjam.com/events/ludum-dare/44/$141766
I've been doing a game for this Ludum Dare. Last time I did something was I think in 2011. Time flies. Well here goes. Just doing a test post to find out how this website works and all. Yeah.
I've been shitposting the whole development on Twitter https://twitter.com/gimblll/status/1122045038400286720

I would like to draw 3-4 npcs more, but I don't think I have the time. Still a lot to do. Now I need to draw the main character - our demon guy :)

This will, honestly, probably happen 😂
The AI is perfect now, the menus are 100% functional, there are 3 game modes and a scoring system.
When I come back, I'll work on the SFX and particles. The arms and legs will just need to wait...
I've just finished an in-game tutorial based on pop-ups! I'm so happy with that and I hope this thing helps other people how to play!

Task Remaining...
Menu
Sound
Screen UI
Score
and much more i guess i will post my entry in Jam... lets hope for the best


We were actually done midday yesterday, but keep wondering if we should do a little more with this game. I think we're mostly content and happy with the outcome. It looks and plays exactly as intended. But since it's the Jam, we'll wait until tomorrow to upload just in case something new strikes us.
The game is called "Life of the Party!"

We're making decent progress but I may have gotten a little side tracked... 