LD 44 April 26–29, 2019

My votes so far :V

Screenshotem163.pngScreenshot/em162.pngScreenshot_161.png

I hate when it glitches and post empty thingy

my votes

Screenshotem163.pngScreenshot/em162.pngScreenshot_161.png

Does anyone know why it glitches and posts empty message ?

LOl sorry

messages glitched so had to send another :v

Looking forward to this!

Hey all! Thrilled to be working on Ludum Dare this weekend. I'm a web developer at my day job, so last time around I made a game with Vue - I'll be doing something similar this time around with Nuxt and possibly Three. I have a component for Vue + Three.js that helps cut down creation time, so that should help if I end up going the Three route.

In any case, good luck and have fun, everyone! :smile:

Jamming in Dreams

Going to be Jamming and Streaming my Ludum Dare from inside Dreams. I know this is going to be hard to vote on so prob goign to go for Jam instead of Compo like I normally do. Though if you have Dreams I hope you can play the result. Looking forward to it

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I'm In... For a Bit

Missed out on LD43, and I have the itch to give LD44 a try. I'm not sure how much time I can/will dedicate this weekend, but I am going to give the Compo a shot. My LD42 entry had great results, and I hope to continue that streak, but who knows. :smile:

Tools of Choice

  • Unity
  • Audacity
  • Photoshop
  • Paint.Net
  • Aseprite
  • bfxr
  • Coffee and sugary drinks

It's been a while, but I'm back in!

Like the title says, it's been a year or two and I've missed a few LD's in that time, but I'm going to participate this round. Tools that I will be using are below:

  • Language: Java
  • Engine/Framework: LibGDX
  • Graphics: Paint.NET/Tiled
  • Sound: Probably BFXR
  • Fuel: Coffee/Energy Drinks

Almost forgot... I'm in

Tools I'll be using: * c++, g++, clang * emscripten * emacs * windows linux subsystem * git * roland's keyboard for music

Then I'll have my own basecode: * gameapi library (game engine) * gameapi builder (procedural model generator) * meshpage.org web site (for publishing it)

But sadly for the basecode, source is not available, so I'll be entering the jam and not compo.

We'll hope the theme is something reasonable, preferably something clear instead of fuzzy.

Here's few bonus effects for you to enjoy: * http://meshpage.org/meshdisplay?id=GVILK@64 * http://meshpage.org/meshdisplay?id=GVILK@61 * http://meshpage.org/meshdisplay?id=GVILK@82 * http://meshpage.org/meshdisplay?id=GVILK@87 * http://meshpage.org/mesh_display?id=GVILK@8

I'm in

Good luck fellow jammers

I am in after a year of break

Targets:

  • To enter the top 100 in the overall ranking
  • To enter the top 20 in the graphics ranking

Tools to be used:

  • Unity3D 2019.1
  • Blender 2.79(maybe 2.80)
  • GIMP
  • LMMS
  • Visual Studio 2019 Community Edition
  • Substance Painter

Might be in

It's hard to say if I'll be able to participate this time. I didn't last time, which was the first time I hadn't participated since I first started participating.

Here are my theme votes: ld44emround/em1emcropped.png ld44/emroundem2/emcropped.png ld44emround/em3_cropped.png

Most of these themes were pretty bad. I consider themes like "Four elements" and "Alchemy" to be pretty bad as well, but I also like making games with those kinds of themes, so I gave them +0. I gave some of the less bad themes +0, and then there were only a few themes that I thought qualified for +1. In fact, "Side effects" is really the only theme I actually think is any good, while the other ones I gave +1 just have the bare semblance of a good theme.

Oh well. Bad themes are part and parcel of Ludum Dare. :package:

Title

Say something

Im in!

Im going to be making a game for the jam with my friend for our first ludum dare! Our tools: Engine - godot Art - paint.net Sound - probably bfxr Ideas - brain

Good luck to everyone thats making games out here!

Hand drawn graphics

More people intending to go for hand drawn graphics?

handdrawn.png

Turn-based strategy anyone?

Anyone aiming for a turn-based 3d strategy board game like so:

evelyn.jpg

If so, which technologies and projection matrix do you use?

I'm in

Second LD jam for me, third jam overall. Planned to start in a team, but life had other plans. So, I'm again alone and have to do everything on my own again. More stress and less time, good combination :laughing:

I wish you all the best for your game development and have fun.

Edit: No team this time, i'm alone again

I'm in! + ZzFX - a zuper zmall zound fx zynth

This will be my 9th LD! I plan to use javascript to make a web playable game. No engines or frameworks, just straight JS.

Also announcing ZzFX, my super tiny seeded sound effects generator is open source and free for everyone to use!

Include this tiny bit of code and play sound effect just by calling a function with the seed, like z(3) for example! Or if you aren't using javascript, just use another program to record wave files. Here's the code, you can just paste this directly in your javascript game!

// ZzFX - Minified Code (352 bytes) - MIT License - Copyright (c) 2019 - Frank Force z=e=>{h=R(5E3);r=e;R(R());e=(R(1E5)+h)/1E6;l=R(1E5);m=R(9);g=R(l);n=R(1E5)/1E9;p=R(1E5);h=[];for(F=f=0;++F<l;f+=1+R(m))h[F]=Math.cos(f*e*Math.cos(f*n+p))*(F<g?F/g:1-(F-g)/(l-g)) F=X.createBuffer(1,1E5,1E5);F.getChannelData(0).set(h);h=X.createBufferSource();h.buffer=F;h.connect(X.destination);h.start()} X=new AudioContext;r=0;R=e=>(r^=r<<3,r^=r>>2,r%e)

Check out the ZzFX sound fx explorer!

I've also published the code on Github

screen.png

I'm in, for the first time!

This is the first game jam I've ever joined so I have no idea what I'm getting myself into. Will be working alone, that's my style. I'm joining to see how I can handle such a small deadline, and to get back the energy I need to work on my bigger project. And of course I'm here to have fun, too!

Engine: Unity with Playmaker. Graphics: 3DS Max, 3D-Coat and Photoshop Audio: FL Studio + maybe something from Freesound