These are my LD44 theme suggestions!


Hi!
Yesterday, I added basic basic physics to the engine. Today, I fixed most of the bugs and implemented most of the missing features regarding physics.
After that was done, I implemented raycasting, which is pretty important for various game features.
Raycasting allows me to point at stuff and apply forces to them
After implementing raycasting, I perfected the texture system. Textures are now stored in Material objects, containing the texture, color, and tiling. This way you can have untextured objects without being completely black.
Texture tiling in action
I also changed how cameras work. You can now choose to ignore certain camera matrices such as translation, rotation, projection, or any combination of those. This allows for more control over rendering. It also allows for nice skyboxes that cannot be escaped.
Notice how the skybox never moves
Cameras also have depth now. This allows for UI elements, which is what I'm currently working on. It's so incomplete though, it's not worth showing any pictures. Imagine a white square on top of everything.
That's it for today. Thanks for reading, and have a nice rest of the day!
I'm in
Things Are Not What They Seem
The Impossible Is Possible
Does Size Matter?
Intending to use Unity3D and blender
My theme suggestions are: -Playing against yourself -Evolution -Parody
My suggested themes are:
The last one is completly random, I was having a hard time coming up with a 3rd suggestion and decided to go with the 1st thing that crossed my mind.
I will be using:
Have fun everyone!
Soon the new Ludum Dare will start. So I thought it would help some people to get an overview on some free programms that they can use to develop their game.
Hello! I'm back with another update. Unfortunately, I've gotten sick and my headache makes it hard to focus on anything. That doesn't mean I haven't tweaked the engine though! I'll stick to the rules I've set up for myself - 1 hour of development or more per day. Of course, with my current condition, I haven't been able to do much.
I made a Debug class that will help with spotting potential bugs when developing a game using the engine. I also continued developing the user interface. It's still incomplete and buggy, but at least I can now render a button.

I hope I get better soon so I can continue developing at a normal pace. Cheers!
I'm gonna use: -Lua with Löve2d for programming -Piskel for sprites
A number of Ludum Dares ago (41), I created a horribly rushed and buggy game called Platboarder. (ref: https://ldjam.com/events/ludum-dare/41/platboarder) This was when I was much newer to Godot and learning it's initial ins and outs, it wasn't an absolutely terrible game... okay, yeah, it was a terrible game...
It was one of the more challenging Ludum Dares, combine two incompatible genres of games, and I had chosen "platformer" and "board game". It was tough, because I want to find the two genres that would have been the hardest to combine. And, you can't really get much different from an intense action platform and a casual, chill board game, right? (I'm excluding Risk from casual and chill, as we know murders have happened over Risk).
However, I decided to look at that game and see what I can do with it, took a week, and it turned into this: https://www.youtube.com/watch?v=RWJaOVdnWpA
Sometimes, that terrible game, with a little love, can become something just a little more interesting!
LD43 was one of my best experiences of the year. I have no doubt that LD44 will be just as good (maybe even better)!
So this is first Ludum Dare I will be using Unreal Engine 4 to create my game now i do not expect at all to finish a game or even make a semi-ok game this for me is to test my skills to the max in 48 hours
I've been doing this for a week now! All I can say is that I've made a lot more progress than I thought I would. There's still a lot to do, but I think I can finish before the jam starts.
Anyways, there's not much I can showcase right now. I'm working on the UI, and it's really nothing spectacular yet. I've implemented panels with nice dynamic borders though:

About an hour ago, I started working on text, but It's not even rendering correctly yet. I'll sort it out tomorrow. After the UI is done, I'd like to implement a level editor. That's for today. Cheers!
If you'd like to check out the source code, you can find it here.
While it's understandable that the old site has now been deleted, I thought it would be nifty to have an archive of the old content. So I made one:
https://ludumdata.openfu.com/

Hey all! I'm collecting data on preferred programming languages for a statistics project. If you've got a spare 20 seconds, go ahead and fill it out, it's much appreciated :D
https://docs.google.com/forms/d/1MN3SgxjmPv1fri5xcNRlqf5MhKdG-yQ10SO7fF5hyNw/
Thanks, and good luck all!
Hi everyone! I've been writing a blog for unity tips. In the last entry, I described resource management and pooling pattern I've been using for a while. Let me know if I did something wrong or if there are any optimizations I could do.
Here is the blog post: https://www.anton.website/resource-manager-and-object-pooling/ And here is the whole project: https://github.com/antonsem/ExtraTools/
Hope it helps someone :)
Hi!
Making the UI work proves to be way more time consuming than I originally thought. That said, I've made some nice progress since yesterday. I've implemented bitmap fonts, text, and UI element parenting. I'm currently working on buttons, but it's not working yet. At all.

That's it for today. Have a nice rest of the day!

This is a game I worked on for a game jam about charity causes. Just wanted to share it with you guys, see if you like it. Play it here:
https://mateusboga.itch.io/dogs-got-talent

Gameplay of the game: https://www.youtube.com/watch?v=lPHV1ABYwSc
Watch me play a Stratovarius song: https://www.youtube.com/watch?v=SYW1Ccpi14o