LD 44 April 26–29, 2019

My theme suggestions for LD44

My theme suggesttions for my first Ludum Dare are: * From dusk till dawn * Running out of time * In the rush

I'm in!

This will be the 5th Ludum Dare I participate in, I'm excited!

I will be using:

  • System: Windows 10 (64 bit)
  • Engine: Unity
  • Programming: Visual Studio
  • Art: GIMP(Pixel Art), Clip Studio(Vector Art)

Let's see what I can do this time around. Hopefully a fun and easy game to make!

Engine Development - Day 11

Hello! After a day of hard work, scene saving/loading is finally working! Well, sort of.

First, I had to decide how to serialize all the data contained in a scene. As it turns out, this is a difficult task as I don't always know what I'm serializing. The user can make custom components that have all sorts of data that isn't known by the engine. So, I have to find all that at runtime.

I've heard about reflection in the past, but I've never really used it. Well, until now anyway. It's a really cool concept that lets you tamper with the program's internal structure at runtime. I used it to find all relevant fields/properties of objects and put them in a large, human readable file.

I used a recursive function to find all relevant objects, and then simple string manipulation to compose the scene file.

I can't really show you a gif or video of saving and loading scenes, but here's a picture of a part of a scene file.

day11-scenesaving.png

That's it for today. Tomorrow I'll polish some aspects of scene saving/loading and implement some missing features. After I'm happy with it, I can move on to creating a level editor! Cheers!

my first post, cool(?)...

This will be my first LD jam. I will be using:

System: Windows 10 (64 bit)

Engine: Gamemaker Studio 1.4

Programming: notepad++

Art: GraphicsGale, Photoshop Cs6

Sound design:j0cc famitracker, Bfxr

Fragment Jam - release your unfinished games to the world!

Hey LD jammers!

Do you have ancient projects, discarded prototypes, or experiments you grew distant from?

We want to celebrate those with you!

Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

Logo.png

What is Fragment Jam?

Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.

Other cool things:

  • ~$200 in Game Prizes awarded randomly to participants!
  • YouTubers and Streamers organised to play your entries and give feedback!

Join Fragment Jam!

Follow @FragmentJam

Join the Game Jammers Discord community

Hope to see you there!

My first Ludum Dare!

Hello world!

This will be my first Ludum Dare.

  • Engine: Godot V3.1 Stable
  • OS: Linux Ubuntu 18.04
  • Art: Blender/Krita as applicable
  • Music: CodeParades NeuralComposer: https://www.youtube.com/watch?v=l-ZZ8dkJVOI

I'm a in

I've been in some other jams before and i think i'm now ready to be in Ludum Dare, this is what imma be using:

System: Windows (64 bit)

Engine: Unity 5

Music/Audio: Ableton & Audacity

Art: Piskel (Pixel art)

First Ludum Dare!

This is my first Ludum Dare and this is what I am going to use software wise!

Engine: Unity

Art: Procreate, aseprite, photoshop(depending on what game style I am going for)

Music: Cubase, GarageBand

Sound Effects: Cubase, GarageBand

Code: C#

Can’t wait to see the theme!

We are in!

I and @sag05 are in! Our last Ludum Dare went fairly well. Hopefully, this one will go even better!

The tools that we will use are:

Engine: Unity

Text editor: Visual Studio

Sprites: Aseprite

Music: (probably) Bosca Ceoil

Im in!

Hi! this is my first Ludum Dare and I'm exited to try making a game in such a short amount of time! I will use: Engine: Game Maker Studio 2 Art style: Depends on the theme but probably pixel music: Garageband

Published my Ludum Dare game!

I polished up a game I made for Ludum Dare 42, and I am pretty satisfied with how it turned out. Here are before and after versions in comparison, and a link to the play store page if any of you want to try it out!

https://play.google.com/store/apps/details?id=com.aayushsharma.continuum

continuum-old.gif continuum-gameplay.gif

See Game Suggestions?

Can I see my game theme suggestions now that the slaughter has started? I can't remember what I put. LOL THX!

My first Ludum Dare!

Hi everyone! It's my first Ludum Dare; I will use: - Art: GIMP; - Programming: Visual Studio 2017 Community; - Code: C++; - Framework: SFML;

I'm very excited! Have Fun!

I'M IN ONCE AGAIN

Ready for my second Ludum Dare! Gon' get a higher placing than last one!!

Engine Development - Day 12

Hi! Most of the day was spent with procrastinating and playing Kerbal Space Program, so I didn't work all that much on the engine.

I started working on the level editor, which is a windows forms application combined with the engine. It currently looks something like this:

day12-leveleditor.png

I'm planning on continuing development tomorrow, but for various reasons I might not be able to post an update. So that's it for today. Have a nice day!

Theme Slaughter done and i'm in!

Sem título.png

Finally done the theme slaughter. Hope you guys manage to finish it as well.

I am participating for the fourth time, with the following tools:

Engine: Unity/Visual Studio

Graphics: Aseprite/GIMP

Music/Sounds: Fruity Loops

pM418QKh.jpg

I would say I'm in, but that would be too obvious.

I'll let you guess as to whether I'm in or not based on the following image:

Screen Shot 2019-04-14 at 7.37.42 PM.png

My tools: - Unity (2017.4) - Visual Studio - Inkscape - Audacity (Assuming I ever get around to audio) - MuseScore (If I have time for music)

Good luck fitting Avengers: Endgame into your schedules for the weekend, and make sure to get plenty of sleep. Seriously. It really helps. There's a lot more time in 48 hours than you would think.

I'm in

I'm in for the solo jam. I'll work in Animate CC using actionscript 3. I'll make a very simple game with a couple cool animations. In previous jams I tend to attempt something too complex.

(slaughtered a few themes)