My theme suggestions for LD44
My theme suggesttions for my first Ludum Dare are: * From dusk till dawn * Running out of time * In the rush
My theme suggesttions for my first Ludum Dare are: * From dusk till dawn * Running out of time * In the rush
This will be the 5th Ludum Dare I participate in, I'm excited!
I will be using:
Let's see what I can do this time around. Hopefully a fun and easy game to make!
Hello! After a day of hard work, scene saving/loading is finally working! Well, sort of.
First, I had to decide how to serialize all the data contained in a scene. As it turns out, this is a difficult task as I don't always know what I'm serializing. The user can make custom components that have all sorts of data that isn't known by the engine. So, I have to find all that at runtime.
I've heard about reflection in the past, but I've never really used it. Well, until now anyway. It's a really cool concept that lets you tamper with the program's internal structure at runtime. I used it to find all relevant fields/properties of objects and put them in a large, human readable file.
I used a recursive function to find all relevant objects, and then simple string manipulation to compose the scene file.
I can't really show you a gif or video of saving and loading scenes, but here's a picture of a part of a scene file.

That's it for today. Tomorrow I'll polish some aspects of scene saving/loading and implement some missing features. After I'm happy with it, I can move on to creating a level editor! Cheers!
This will be my first LD jam. I will be using:
System: Windows 10 (64 bit)
Engine: Gamemaker Studio 1.4
Programming: notepad++
Art: GraphicsGale, Photoshop Cs6
Sound design:j0cc famitracker, Bfxr
Hey LD jammers!
Do you have ancient projects, discarded prototypes, or experiments you grew distant from?
We want to celebrate those with you!
Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

What is Fragment Jam?
Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.
Other cool things:
Hope to see you there!
Hello world!
This will be my first Ludum Dare.
I've been in some other jams before and i think i'm now ready to be in Ludum Dare, this is what imma be using:
System: Windows (64 bit)
Engine: Unity 5
Music/Audio: Ableton & Audacity
Art: Piskel (Pixel art)
This is my first Ludum Dare and this is what I am going to use software wise!
Engine: Unity
Art: Procreate, aseprite, photoshop(depending on what game style I am going for)
Music: Cubase, GarageBand
Sound Effects: Cubase, GarageBand
Code: C#
Can’t wait to see the theme!

I and @sag05 are in! Our last Ludum Dare went fairly well. Hopefully, this one will go even better!
The tools that we will use are:
Engine: Unity
Text editor: Visual Studio
Sprites: Aseprite
Music: (probably) Bosca Ceoil
Hi! this is my first Ludum Dare and I'm exited to try making a game in such a short amount of time! I will use: Engine: Game Maker Studio 2 Art style: Depends on the theme but probably pixel music: Garageband
I polished up a game I made for Ludum Dare 42, and I am pretty satisfied with how it turned out. Here are before and after versions in comparison, and a link to the play store page if any of you want to try it out!
https://play.google.com/store/apps/details?id=com.aayushsharma.continuum

Can I see my game theme suggestions now that the slaughter has started? I can't remember what I put. LOL THX!
Hi everyone! It's my first Ludum Dare; I will use: - Art: GIMP; - Programming: Visual Studio 2017 Community; - Code: C++; - Framework: SFML;
I'm very excited! Have Fun!
Yep. First LD. I'm working alone.
I'll be using:
micro: text editor
Raylib-go: framework/"engine"
Marmoset Hexels and Photoshop CS3: Art
sfxr: SFX
Ableton Live 10: Music
May the best man win or whatever.
EDIT: Oh yeah and I'm writing it in Go if you haven't gathered that
Ready for my second Ludum Dare! Gon' get a higher placing than last one!!
Hi! Most of the day was spent with procrastinating and playing Kerbal Space Program, so I didn't work all that much on the engine.
I started working on the level editor, which is a windows forms application combined with the engine. It currently looks something like this:

I'm planning on continuing development tomorrow, but for various reasons I might not be able to post an update. So that's it for today. Have a nice day!

Finally done the theme slaughter. Hope you guys manage to finish it as well.
I am participating for the fourth time, with the following tools:
Engine: Unity/Visual Studio
Graphics: Aseprite/GIMP
Music/Sounds: Fruity Loops

I'll let you guess as to whether I'm in or not based on the following image:

My tools: - Unity (2017.4) - Visual Studio - Inkscape - Audacity (Assuming I ever get around to audio) - MuseScore (If I have time for music)
Good luck fitting Avengers: Endgame into your schedules for the weekend, and make sure to get plenty of sleep. Seriously. It really helps. There's a lot more time in 48 hours than you would think.
I'm in for the solo jam. I'll work in Animate CC using actionscript 3. I'll make a very simple game with a couple cool animations. In previous jams I tend to attempt something too complex.
(slaughtered a few themes)