LD 44 April 26–29, 2019

4th in a row!! I'm pumped!!

My first three Ludum Dare's were under the name ZombieVirals, so this is my first as Scofflaw Games. I'm Neil btw, and I will be streaming dev throughout the weekend as well as streaming games people submit next week!!! Exciting!!!

https://www.twitch.tv/scofflawgames

I've also created text and voice chat channels in my Discord, so feel free to drop in!!

https://discord.gg/YAdePd

This Ludum Dare is going to be EPIC!!! LUDUM DARE HYPE!!!

ScofflawGamesBanner.png

Well, let try it!

Never try anything like this, but... it's gonna be fun experience! I read themes and already have some ideas.

  • Engine: Clickteam Fusion 2.5 since i still learn Unity :rolling_eyes:
  • Graphics: well... i have Aseprite... and Marmoset Hexels 3... and Procreate... and Paint in worst case scenario... I still not sure
  • Sound: I have some experience with FamiTracker back in the days and Audacity. Looks like a chance to remember how to use them. :smile:

Some questions: Did i need leave a sign in somewhere to participate? What if i choose Compo (since i already plan work alone and do everything by myself), how judges gonna know i was solo?

I am kinda worring, but good luck everyone and let's have some fun!

P.S. Sorry for my bad english. It's not my main language

I'm in!

I am very excited to join LD for the first time.

My fav theme

for me this one is so good : "Ridiculously overpowered"

So excited !!!

I can't imagine all the camera shake effects that I will include inside the game (whatever the theme is) XD.

Gurkenlabs join the party!

We're excited to announce that we'll participate in the LDJAM 44! For me and my brother, this is overall our fourth jam with our own game engine and it has come a long way since the first participation.

litiengine-logo-border.png If you're unsure which technologies you'll use, you could give the LITIengine a shot. It's an Open Source and Free-to-Use Java Game Engine. We've just released the new version v0.4.17-alpha (see the changelog) specifically for this game jam.

Project template

For LDJAM 44, we've created an open source project template that you can use as a starting point if you plan on using the engine: LITIengine Project Template LDJAM 44.

I'm in... first Ludum Dare!

Really looking forward to having a go at this. I'll be using Unity. Aseprite or MagicaVoxel, depending on theme. For sound I'll probably use Bosca Ceoil, or something similar, and SFXR.

Only 14 hours to go!

Good luck all. Can't wait to see what everyone makes :)

I'm in!

Once again! I love this event and I'm very excited to take part in again!

Sharing this with you all. Hope it helps someone.

GJTemplate.png

A simple unity project set up for quick and easy game-jamming. github link

What is this, and why does it exist?

Fed up with spending hours during game jam implementing things you know you’ve already done in every project before?

Getting close to the deadline and worrying about whether you should spend time polishing your mechanics, or implementing menu screens and audio options?

Want a better alternative?

I did, so I’ve put together a simple unity project to work as a base template for pretty much any game jam game you can think of (that isn’t networked multiplayer - but seriously don’t even think about it when you’ve got less than 72 hours!).

What's in it

  • 4 Pre-made unity scenes with animated transitions
    • Main Menu
    • Example Gameplay Scene (set up as a 2.5d platformer with placeholder models)
    • Gameover
    • Testing Scene (for when you need to check model import scale, particle effects, or other stand-alone things you plan to make a prefab of)
  • Options Menu
    • Three audio sliders (music, effects, ambient) hooked up to an Audio Mixer
    • Graphics settings
  • Highscore system
  • Healthbars
  • Clock/Timer (counts up or down - currently rigged to 'gameover' when time runs out but this can be easily adapted)
  • Interfaces for basic game objects
    • Interactables - shows a prompt when in range, and then responds to a user input (signs, doors, chests etc)
    • Collectables - triggers a function then removes itself from the scene (currently increments score) (coins, stars etc)
    • Hazards - triggers health loss to player but remains in scene (traps, enemies etc)
    • Simple prototyping assets for all of the above
  • In game pause menu
  • Minimap
  • Camera Shake
  • A handful of free models to use as placeholders while you prototype.

Everything has been designed to be as modular as possible, with prefabs you can drag and drop into your scenes, with minimal dependancy between objects. Don't need something? Just delete it.

What can I do with it?

Make a game!

But seriously, don't just download this, do nothing to change or improve the project, and then pass it off as yours. See this as a foundation you can use to build off, or just as a handy reference for those basic features that the vast majority of games have in some form or another. Don't upload this to the asset store and try to make money off it.

If you have any suggestions, bug reports, or just want to say 'hey thanks for this, it helped me make my game' drop me a message and I'll make sure I read it and try to address your points. And if you did make a game with this, it would be so awesome to play it - that's what this project exists for after all. Let me know you made a game with this and I'll prioritise it for review.

Disclaimer

Everything is provided 'as is' and I won't be updating this during Ludum Dare/Global Game Jam (because I do those myself). Using this template requires you to understand the fundamentals of building games in unity engine, and basic c# programming knowledge. This project was designed and built in unity 2017 (long-term support) and I have not tested it with older or newer versions of the engine. Update at your own risk!

Good Luck, Have Fun

We are in!

Hi there.

We are a team of two from central Europe trying something new: Unity.

Happy Hacking!

I'm in, compo challenge!

Very excited to partecipate, I really love LDJAM.

I usually create games with Unity, but this time I'll create a Game Boy game for this compo!

Some of my previous entry:

https://ldjam.com/events/ludum-dare/41/scarry

https://ldjam.com/events/ludum-dare/42/void-knight-vs-pest

Good luck to all, dear friends

I'm in (not that anyone cares)

Im trying to make a "proper" game this jam as I have only made halfbaked games previosly

Hopefully i will learn a thing or two while making a mediocre game

I'm In -- Solo Dev

My group bailed on me, but I'm still going for it! This is my first Ludum Dare.

Engine: Unity

Graphics: Some combination of Pyxel Edit, Inkscape, and Gimp depending on the theme

Audio: Audacity

I'm a newbie & a jack-of-all-trades-master-of-none, so my goal is just to get something out there this weekend!

Good Luck to everyone!

It's been too long. I'm in too!

Hey folks! It's been forever since my last Ludum Dare. It's been so long that my four LD games aren't even on this new website. Ludum Dare is fantastic, I've had so much fun making those games and they're some of the best I ever came up with, so it's really time I get back to this!

I don't know what I'm gonna use yet. Unity? JavaScript + PixiJS or PlayCanvas? Some kind of web game with React? We'll see.

I missed this, and it's good to be back. Let's start this shit up!

playing around masterfully.gif

PS: And good luck to all of you wonderful people! I can't wait to play your games.

We are in!

The last time we’ve published a game for LD was 41 so we are hoping to publish another one this time! * Engine: Unity * Art: Photoshop * Sounds: sfxr

Pre-Ludum Dare 44 Log #2

Less than 24 hours remain until LD44...

I was originally planning to use GB-Studio, but after consideration, I might not due to limitations for ideas, it just depends on the theme really.

Anyways, I hope for a great Ludum Dare 44 for everyone!

i'm in

My first LD. I always didn't join because i don't have the determination to make a game in this short amount of time. I always was like "this year definitely gonna join" but i never did. as my first i will try something really simple hopefully you will like it.

tools i gonna use: Unreal engine 4 (BP/c++ mix probably) Visual Studio(for c++) calc.exe :cat: sfxr, audacity (for sound effects) blender (for models but probably not gonna use)

***I'm here

i've been wanting to do something with all this THREE.js stuff i learnt. I hope you all do great. Good luck, have fun.

I'm In! -- Even have an exam the day after tomorrow~

My first LD~I can't wait to participate in this because everyone looks so excited!

Engine: GameMaker

Graphics: Pyxel Edit, Photoshop

Audio: I don't know now:(

Good Luck! Hope everyone will enjoy it!

Greetings from THINC Academy

I teach Game Design at THINC Academy @ Lagrange, GA. I'm helping a small group of HS students (9th to 12th grade) on what will be our first LD. I haven't done anything like this since a Global Game Jam almost a decade ago. Wish us luck, and have a great Jam everybody!

We're In

lets goooooooooooooooooooooooooo

I'm in for LD44!

I'm in again, I lost count how long I've been doing ludum dare. As usual, I'll make something solo for the compo.

I'll be using Godot this time around. I've been waiting for the 3.1 version to come out for a year now, and I'm really excited to play around with it. It's not the first time I've used the engine, but I still hope there won't be some last minute gotchas that will prevent me from completing the compo. Other than that, I'll be using the usual Krita, Audacity and Emacs for the game.

For Ludum Dare 43 I was able to complete a small platformer where you have to sacrifice mechanics to progress, called Fallen Girl (link). People seem to really like it, which really warms my heart and inspires me to make something as enjoyable this time around. Check it out if it sounds like the kind of thing you'd like.

That's all for now. Let's see how things go from here.

LD 44 Im In!! It fills me with DETERMINATION!

Miss the previous one, hopefully wont happen again. So many Ld join, yet so many game unfinished(but still playable). Im going for solo this time again! YEAH!! Gudluck to me and you guys, may all have a good time tomorrow. Will be using Clickteam Fusion and bunch of editing software your guys common to.

Cheers Guys! Happy Gdev~

Lets hit the sack!

Hey guys it's actually my first ld jam sooo don't expect too much from me ^^ I've started programming in unity 1 month ago and done only 2d projects.

First time

I'm (most probably) in, for the first time! I still have some stuff to do during the weekend because of moving homes, but if I manage to get most of that done by tomorrow, I'll have a go for it!

I'd like to use my own 2D game engine called Lime (https://github.com/cozmic185/Lime), but I'm unsure about it because it is in very early state and much which I'd like to have is still not added.. I simply couldn't find as much time in the last couple of days as I had hoped. As for graphics it'll be paint.net and Bosca Ceoil for music. But well, let's hope for the best!

I'm in

I’ll be using HTML5 and JavaScript. As usual, @genie will work on the artwork. Good luck everyone.

Stream overlay thingy

Never streamed before but I might as well try that this time. Quickly slapped together a stream overlay thing in MonoGame. Most of it apart from the bottom text should remain hidden unless something crashes or I'm AFK :) overlay.png

Don't know if/when I'll start streaming tomorrow, but it'll be on this channel: https://www.twitch.tv/reimari

HYPED!!!!

I have always wanted to join in on Ludum Dare but never had this time I'm finally going to commit and make a game. I cant wait!

Uh oh...

Not so great a start.

begins 2.png

I'm in!

New to this. I might even be posting in the wrong place, but I'll figure it out. Still, I'm ready to jam! Wish me luck!😀

LD 44 first ld

I'm joining my first ludum dare. I did expect that there would be a join button, like on itch. I've submitted some themes and tried slaughtering some themes, but there were just to many submissions. Maybe it can be reduced to one theme submission per person. I've heard a lot of people say that the theme always sucks, I'm hoping for side effects or no upgrades only downgrades. I've made quite a few games already, but they suffer from feature creep (https://mikalagrand.itch.io/), so I'm going to try to make a game with one core mechanic.

Finally!

Finally a Ludum Dare, where I don't have other plans! Can't wait to make something (hopefully) cool and play everyone's cool games! I'm gonna try out the Amethyst Engine in Rust!

I'm in!

First LD48 I will participate in completely. In the past, I've tried once or twice but life got in the way. This time around I have everything planned so I can complete it.

Tooling used:

  • unity3d
  • modo
  • gimp
  • vscode

I'm hoping that by the next LD48 I will be at the point where I can use rust for my language of choice with an existing gamedev framework. But for this one, I figure it makes the most sense to use tooling I'm confident in.

Can't wait to participate to our first Ludum Dare

Hey guys, It's our first Ludum Dare and we are waiting this event for month. Hope that it will be a good training and a lot of fun. We trained a bit ourselve with a game we made in a week end on our itch page. It's called Paradox Platformer and we are pretty proud of the result (https://blackpotion.itch.io/) Wish you all guys good luck \o/

Okay ... "I am in"

This will be my third Ludum Dare

ld42 => went great ld43 => didn't even finish anything ld44 => ?

Basic Setup: * My quick and dirty makeshift game-library: https://github.com/shaggyfox/ShaggysGameLib * Clang/emscripten * SDL2, SDL2_Image * Aseprite * milkytracker * vim (with YCM)

I wish you all good luck and a great LD44!

I'm in

I have not been doing any game making of late but felt the itch to get stuck in again. Hope I can finish this in time and don't try and go to big with ideas :/

Good luck everyone

TOOLS

Engine: Gamemaker Studio 2 (or maybe Construct 3)

Art: Aseprite

Music: Garageband

Sound Effects: Garageband/SFXR

LD Time

I'm in for the compo, maybe the jam if I'm feeling up to it! I'll be using:

-GMS 2

-Aseprite

-FlStudio

Good luck all!

LD 44 - Ready! (with a look back at LD43)

Im in for LD44!

Ive spent some time the past few days getting prepared for the challenge and Im feeling ready! (almost)

I'll be using the following:

  • Unity (Game Engine)
  • Blender (3D)
  • Gimp/Photoshop (2D)
  • C# (Programming)
  • Audacity (Audio)
  • VCV Rack (Music - but will likely do the JAM and see if someone else can help with the music side of things!)

So thats LD 44 ready to go, now a look back at what happened last JAM back in December:


What happened with Ludum Dare 43?

I didnt get around to doing a post-mortem after the last Ludum Dare but I wanted to at least go over what went wrong! It was meant to be a scifi shooter, where you ship drops down to the planet and fights its way through some baddies and checkpoints and then takes out an enemy base. But it fell way short and I didnt managed to complete anything worth submitting!

ezgif.com-optimize.gif

In the lead up to LD44 Ive done some reflection on that challenge and Ive come up with the following issues (and the improvements on my approach Ill be trying/reinforcing this jam):

  • 1) Didnt focus on core feature/mechanic. The flight system took way too long to setup and was far too complicated (which caused a lot of delays). Looking back on my most recent successful gamejam (LD 42) I see how important it is to focus on that core feature as early as possible. Get it established asap and then work on content after.

  • 2) Pivot when needed and EARLY! Following on from the issues I got stuck on, identifying these issues and pivoting away from them (or finding compromises for features/mechanics/bugs that are troublesome and taking too much time) is crucial and something I really need to get better at. Its definitely something Ive improved on a bit lately, but tripped up with last jam.

  • 3) Aim for minimal features (MVP) - this is really something I continuously mess up. Its one thing to be ambitious, its another to have the entire game rely on a bunch of features and then only end up with half of them implemented (and therefore no real game). Feature-creep and unrealistic scope are the worst!

  • 4) Get the gameplay sorted in the first 24 hours! - One of my #1 gamejam philosophy rules (see below) but one I always struggle with. In generally I think its best to have the win/lose case and basic gameplay within the first 24 hours. Then the rest of the jam is just building upon that. But... easier said than done of course.

Finally Ive restructured my desktop layout again. I generally timelapse the entire gamejam, so the screen setup I use has evolved over the years. Ive kept the clock in the bottom right, added a proper countdown timer (so I dont need to manually change the countdown every hour like I used to) and Ive added a task timer as well which will let me be more aware of how long Im spending on a given feature, so things dont slip away from me as they sometimes do!

LD44_Layout.png


I'll be posting most updates on twitter as per usual!

https://twitter.com/Alex_ADEdge

And as per usual, heres my game jam philosophy which I wrote it a while ago with the intent of helping others with gamejams! I'll have to re-write this up again in the near future when I get my website properly running but for now its basically what I follow:

https://ldjam.com/events/ludum-dare/40/$55374/my-gamejam-philosophy


Best of luck to everyone in the battle ahead :smile:


Hi all and good luck

Hi all. This is my first Ludum Dare participation.

Mode:

Compo

Languages:

C++ C#

Tooling:

Paper Pen Marker Scanner Unity Gimp Blender (maybe)

Good Luck you maniacs!

Virtual billboard is finally released... kinda

Note:You're going to see a lot posts of this game, because I can't contact people that were interested in this. I'm very sorry.

Hey check this out: https://youtu.be/tk23dofa9wA

Finally that virtual billboard is released. At least for now.

If you don't like using it, then I get it. It's really unfinished, but you can download this "demo" that was released due to ldjam. Write a comment if you are gonna use it! There are a lot of more features to come.

Itch.io page: https://dock-frankenstein.itch.io/virtual-billboard

Good luck everyone!!!

This will be my third ludum dare. I like almost all themes that has been chosen. I very like this game jam because it very creative to make a game yourself, you gain new experience and communication skills. Its very hard but interesting to make a game from scratch (your own images, game scripts , music). So good luck everyone, because good luck is needed!!! :)

(And if you can,can you subscribe to my ukranain channe https://www.youtube.com/channel/UC2ROqdssRoZR1GO7Ftqhj1A???)

Godot Team

Hi! I'm trying to put together a team for building our game in Godot. If you're familiar or can contribute and don't have a team, shoot me a message. Thanks!

I'm in!

Looking forward to LD44, my eight jam!

Considering making the leap to Unity 2019 this year.

I am noob sorry for the question

Hello. I want to join in this ludum dare. I have one stupid question. If i want to take participate in Compo ludum dare is there something special i must do? or just make game and upload it in git hub and shere the links in ludum dare site? sorry again for the question :)

I'm in (most probably)

I try to have something done until the deadline, but this weekend is really not ideal. So much else that has to be done.

Let's see how far I will get.

Good luck to all the participants!

Excited!

Well, after a year of transitioning from Game Development to Software Engineering, very excited that a friend reminded me last minute (an hour ago) that this was happening, so all weekend plans cancelled and very excited for a return to the high stress of balancing two kids and a game jam!

Finally back in LD44!

After a long break its time for my 6th LD Jam. Hopefully im in with an awesome Team of 3 People.

Wanna try GoDotEditor with GDScript.

Good luck to all Teams starting with us :muscle: SSS_Logo.png

What is "Shelter"?

What are we supposed to do if we get the theme "shelter"? I searched up shelter and found a game called 'shelter', so are we supposed to make an open world game? Thnx for any help!

Im in?

I'll have some errands to run over the weekend, but I think I can make this work as I'll just use those as my break. I'm a little rusty with these game engines but my programming skills have definitely improved.

I wish you all the best and remember to HAVE FUN! (I always do the Compo cause I like a challenge but It's just for funsies :)

  • GAME ENGINE: Probably unity
  • Coding Language: C#
  • Art: Paint.net/Gimp/Blender if 3d

Second LD!

Second time on LD! Our team is made up with college students. We are from different apartment but we all love making games.Looking forward to the final theme

I'm in! (most probably)

I have not been doing any game for a while, I'm thrilled to be back. I don't even know if I'll do the Jam or the Compo, but I guess it depends of the theme.

PROGRAMMING TOOLS: Atom + Golang programming language + Ebiten 2D library. Yes, this is quite unusual. I know Golang and think it's a good choice for a game jam; not really Ebiten, but it doesn't seem complicated.

ART TOOLS: I don't know at this point, maybe Photoshop / Audacity / Aseprite / MagicaVoxel / Krita. Depends of the theme. I never used some of these tools so it will be pure improvisation. I have also graphics bought in a Game Dev bundle which may or may not fit. QUESTION : is it allowed to use purchased assets in a Jam? Obviously for a Compo the answer is no, but in a Jam I think that fits in "assets that you have the legal right to use" (license) .

Everything will be commited during the Jam in this GitHub repo.

The first target platform is Windows, but a web version of the game should theorically be available thanks to wasmgo and WebAssembly / GopherJS, because why not.

I'm in

Hello. That's it.

Since everyone else was writing these.

Since everyone else was writing these, I'll write my own thing.

This is my second Ludum Dare. (Don't check my first one. It sucked).

Art: Probably Photoshop and/or Blender. Game Engine + Language: Unity + C# Sound Effects: BFXR Music: BeepBox GDD: Microsoft Word

Pre-production

Using GameMaker Studio2, I'm currently trying to get as much boilerplate code ready as possible, so I can be productive immediately when LD44 starts. So far:

  • Data store
  • Save and load game
  • State machine
  • Game clock and delta time
  • Processes (scripts that don't have to run every frame)
  • Tile-based collision
  • Particle manager
  • Camera system
  • Full screen toggle with resolution change
  • Input helpers
  • Pause
  • Disabling objects outside view port

Hoping to still achieve before the start:

  • Splash screen
  • Audio mixer for music
  • Audio manager for FXs

I also would like to have myself a nice collection of synths in Propellerhead Reason, so I can instantly start creating music.

I'm in!

Have fnu!

I'm In

will probably use code: C++, SDL2 gfx: gimp, blender sound/music: wait we need these

Little Note - Learn Music notes easily and in fun way! [GOOGLE PLAY]

I have just made a small game, so I would like to share it with you!

* Download on Google PLAY here!* Do you have trouble with piano notes? Or do you just want to improve your skills? Then this application is just for you! Guess the note as fast as you can! After the game, you can see your stats and have a motivation to get better, and better!

Only for 0.99$! iconround.png

this is going to be good

LET'S GET OUT THEIR AND AND MAKE SOME GAME'S!.i never did one of this so i "think" this is going to be fun.

I'm in!

This will be my ... not sure'th Ludum Dare, though the second one since I got an itch.io account! Unfortunately I'm in the middle of writing up a thesis right now, so won't be able to engage much with the community after the competition. So, the primary reason for this Ludum Dare is that LD is always a good opportunity to get some code written and learn something!

I'll be using C/SDL/OpenGL - and developing on Linux. I'm currently at my parents' house so only have my laptop with me - I'm going to have to borrow one of their machines for the final Windows build - but what would Ludum Dare be without a completely predictable stressful finish?

Good luck to everyone and have fun! I hope I'll be able to play some of your games!

I'm in.

Here we go on LD44. Should be good times.

We are in too!

Hey everyone, so excited to be taking part in our team's first LD game jam. Cant wait to see what the final theme will be and what kind of crazy games will come out of it. Good luck and have fun!

A sound prototyper for y'all to use!

I love @killedbyapixel's ZzFX seeded synth, so I made a little tool to burn through a bunch of seeds and generate sounds quickly. It's just for JS/web games, unfortunately. Hopefully the instructions are self-explanatory :smile: Enjoy and good luck, all!

Screen Shot 2019-04-26 at 11.31.43 AM.png

And I'm in too

Second LD so hope for the best with all my Löve(2d) script. Good luck everyone see you around the Jam :)

1st LDJam

I guess I'm in. Will likely use Godot Engine and hoping to have fun!

From sunny Copenhagen, I am in!

The last time I made a game was in 2014, so I am really excited for this. The last time when I made a game Unity was still in version 4, then I've been experimenting with engines and art styles the past months and I am astonished on how much things have changed.

In 2 months I learned (and re-learned some of them): - Unity (it is super awesome now!) - Godot - UE4 - Game Maker 2

For art styles I tried: - Pixel art (I love pixel art, but actually doing it makes me angry/stressed :angry:) - Vector 2d (I do okish stuff/mediocre stuff :thumbsup:) - Hand painted (too hard :cry:) - Blender: Low poly 3D, vertex colors (lovely :heart:) - Blender: Low poly 3D, gradient textures (lovely :heart:)

For this LD, depending on the theme I may choose a 2D or 3D game, and then: - If 3D, I am picking Unity + Blender. - If 2D, Godot + Blender too (3D with frames exported as spritesheet in side or top view).

It will be a nice weekend, specially since we finally have sun in Denmark!

Hi everyone!

I'm not exactly sure what I'm doing, but hey - maybe in meantime I'll get it. Good luck and good sleep to everyone.

I'm in

I was tempted to title this Neon Is In, as in "baba is you," but that felt too self-aggrandizing so I put it here, outside the header.

It's my ~15th Ludum Dare, give or take a few ones I didn't finish in time. Going to go pretty blind into this one, I'll come up with an idea first and the tech second. The two major technologies on my list are Unity and Raylib, but I have a feeling I won't be up to writing everything myself, so I'll probably end up using Unity.

I'm in

Just I'm in 🙂 Good luck all 🙂

Tools: Unity, MVS, Aseprite, FL.

We are in!

First timers here! We are very excited to see how far we can push one of these themes in this super short period of time. Wish you all an amazing jam!

I’m in!

On ty way to the cabin for a weekend in solitude. My first LD! This is going to be fun. (I hope).

Tools: Unity, Photoshop, Blender, LMMS

LD44

Here we go! I've signed up for some LDs in the past, maybe two or three. I only was able to develop a game for one and that one was unfinished and nothing to really play. This time around I intend to actually make something playable, finishable and uploadable. I'll be running my mainstay, GMS2, for this compo as I'm more comfortable with it than Unity at the moment. Photoshop will be my tool for art, Bosco Ceil for music and BFXR for sounds.

Looking forward to this and seeing what everybody makes, good luck!

LD44 makes 10 !

It looks increasingly likely that I'm in. There goes the weekend, but here comes my 10th LD! (6 on the old site + 3 on the new + LD44 = 10!)

ldgames.png

"Your first 10 games will be shit, so get them out of the way quickly". Phew, last shit game! This LD I want to focus more on graphics. I'm terrible at graphics, and have a habit of sticking with the first thing I make... I want to take a bit more care this time. Maybe try some vector art too.

I'll be using: * Emacs * Ableton Live

The code will be some form of web technologies "from scratch". Depending on the theme. I'm thinking of hand-rolling some kind of SVG mini-engine... just for fun! But if the theme requires it I'll fall back on one my past JS libraries (or mayyybe Phaser, but I really want to roll my own).

Let us Ludum Dare!

mrspeaker.net.png

Leaving for the beach!

Ludum Dare us taking place while im going to be on vacation! Maybe I can program while riding a surf board😎

LD 44 | I'm IN

Hello all.

This is my going to be my second time participating in Ludum Dare.

Engine: Unity

Art: Asprite, Magica Voxel

Sound: Bfxr

Music: Unknown

What's everyone listening to?

I've got my playlists set but I feel they may be a little short. Recently I've been listening to Keldian, who have now taken my top spot for my favorite band.

Personally I like listening to Symphonic/Power Metal but I'm curious what you guys are listening to. What are your favorite bands or songs you're listening to right now? Feel free to share playlists too! :slight_smile:

Also, I really hate calling it metal because it's more hard rock and everyone assumes Scream-O.

My playlists are all downloaded unfortunately but I find a lot of stuff on last.fm so here's my loved tracks: https://www.last.fm/user/wviper3/loved

Virtual billboard finally released... kinda

Note:You're going to see a lot posts of this game, because I can't contact people that were interested in this. I'm very sorry.

Hey check this out: https://youtu.be/tk23dofa9wA

Finally that virtual billboard is released. At least for now.

If you don't like using it, then I get it. It's really unfinished, but you can download this "demo" that was released due to ldjam. Write a comment if you are gonna use it! There are a lot of more features to come.

Itch.io page: https://dock-frankenstein.itch.io/virtual-billboard

Is anyone else doing the jam, but compo-style?

I am intending to create the entirety of my game - art, music, sound, programming, design - by myself from scratch. But - since I am married and I have a baby, I know I won't have a lot of time to develop this weekend. So, even though I am intending to go "compo-style," I am gonna do the jam just so I get more time to work on it. Anyone else in a similar position?

Snack Prep

melon.png https://www.youtube.com/watch?v=6tF-CZgm93s (I'm not very good at it)

In like a Superhero

Ready to do this. Losing three plus hours to avengers though. :) Unity3D Maya LT Substance Painter

It's today !

Preparing my battlestation for the weekend! I will be streaming ldjam on Twitch starting tonight at 8:30PM EDT.

starting at 9pm.jpg

Good gamejam to everyone :smile: !

In Like a Superhero

In despite losing three plus hours to the Avengers :) Unity3D Maya LT Substance Reaper

Unity 2D Tips?

I gave my stack earlier, but now I'm changing from using Defold engine to Unity. I am (barely) more familiar with Unity and Unity just has better tutorials, docs, and bigger community support. Not that Defold is bad, but I think I'll be more successful with something I can learn faster and have worked with before.

Trying to make the scope as small as possible (I have had too great of scope too many times before).

I'm excited to try and work with 2d in Unity since I've only done a few 3D projects before.

Any tips for doing 2D unity for a rookie? Thanks and Good luck everyone!

I'm in

I'm in with @mirialena

Godot or Unity?

Currently torn between using Godot or using Unity. I like Godot and want to practice using it more, but its web exporter doesn't work well at all, and being download-only makes it less convenient for people to play my game.

We're in!

I'll be entering the jam with a group of my pals over at Intira Enuart!

Most of them have never participated before, and I'm really hoping they end up liking it as much as I do! Each of them have their own setup, but I will personally be using:

Engine: Ren'py (hopefully!) Art: GIMP/Medibang Paint Sound: Audacity

just a thought

My friends Idea lol

What if you grab a risky powerup, that wasn't an upgrade, it was a downgrade, that gave you limited memory, but made you ridiculously overpowered? But your lifeforce is now your currency, and everything has a price, so you have to shelter yourself underground in a tiny town so that your only one enemy doesn't find you? Unfortunately, the side effect of that powerup was that you mutated and were now an alien, so you have to fly into space, changing the genre of the game to a game where you have to escape the astronauts because your mutation is contagious?

Just a thought

Just in case you haven't seen this yet...

I made something you might find useful this weekend if you're doing the jam. I'm going to be patching this until probably midnight GMT, so after that you're on your own. This is the last time I'll post about this for the jam, so if you've got any questions or feedback either reply to this in the comments, or send me a message via github.

GJTemplate.png

A simple unity project set up for quick and easy game-jamming. github link

What is this, and why does it exist?

Fed up with spending hours during game jam implementing things you know you’ve already done in every project before?

Getting close to the deadline and worrying about whether you should spend time polishing your mechanics, or implementing menu screens and audio options?

Want a better alternative?

I did, so I’ve put together a simple unity project to work as a base template for pretty much any game jam game you can think of (that isn’t networked multiplayer - but seriously don’t even think about it when you’ve got less than 72 hours!).

What's in it

  • 4 Pre-made unity scenes with animated transitions
    • Main Menu
    • Example Gameplay Scene (set up as a 2.5d platformer with placeholder models)
    • Gameover
    • Testing Scene (for when you need to check model import scale, particle effects, or other stand-alone things you plan to make a prefab of)
  • Options Menu
    • Three audio sliders (music, effects, ambient) hooked up to an Audio Mixer
    • Graphics settings
  • Highscore system
  • Healthbars
  • Clock/Timer (counts up or down - currently rigged to 'gameover' when time runs out but this can be easily adapted)
  • Interfaces for basic game objects
    • Interactables - shows a prompt when in range, and then responds to a user input (signs, doors, chests etc)
    • Collectables - triggers a function then removes itself from the scene (currently increments score) (coins, stars etc)
    • Hazards - triggers health loss to player but remains in scene (traps, enemies etc)
    • Simple prototyping assets for all of the above
  • In game pause menu
  • Minimap
  • Camera Shake
  • A handful of free models to use as placeholders while you prototype.

Everything has been designed to be as modular as possible, with prefabs you can drag and drop into your scenes, with minimal dependancy between objects. Don't need something? Just delete it.

What can I do with it?

Make a game!

But seriously, don't just download this, do nothing to change or improve the project, and then pass it off as yours. See this as a foundation you can use to build off, or just as a handy reference for those basic features that the vast majority of games have in some form or another. Don't upload this to the asset store and try to make money off it.

If you have any suggestions, bug reports, or just want to say 'hey thanks for this, it helped me make my game' drop me a message and I'll make sure I read it and try to address your points. And if you did make a game with this, it would be so awesome to play it - that's what this project exists for after all. Let me know you made a game with this and I'll prioritise it for review.

Disclaimer

Everything is provided 'as is' and I won't be updating this during Ludum Dare/Global Game Jam (because I do those myself). Using this template requires you to understand the fundamentals of building games in unity engine, and basic c# programming knowledge. This project was designed and built in unity 2017 (long-term support) and I have not tested it with older or newer versions of the engine. Update at your own risk!

Good Luck, Have Fun

First Ludum Dare !

With @angelsiu, during the final exam week but we will try to make something !

Ready to go!

Will be working mainly in Unity 2018.3 on the MacBook Pro, but a Windows machine available if necessary. Ultra-wide monitor so loads of room to work.

Other software includes Gimp, Affinity Designer, Paint 3D, Logic Pro X, Texture Packer.

2D2F7C95-1B29-4B60-902E-FFE6B4749B3E.jpeg

My final votes

I'm pretty happy about the themes that got into finals and i get lot of inspiration about some of them

Screenshot_1.png

I'm In

I've been looking forward to this! Doing the Compo this year, and hopefully being able to finish something on time - If not I guess I can still submit it to the Jam instead

Using: - Engine - Unity - Art - Aseprite/Photoshop/Blender - depending on which art style I end up doing - Music - Reaper

7th time the charm

After 31, 32, 33, 41, 42 and 43, I've been looking forward to this Ludum Dare again with the LD44 compo.

As always, I'm using the trusty FTE QuakeWorld engine, using Blender to make 3d models, GIMP for textures and other 2D art, Audacity for sound effects Sunvox for music and contrary to the last few jams I'll be using NetRadiant for maps.

I'll be streaming my entire compo at https://twitch.tv/shp__ and doing my best to raise my own standards

Good dev to everyone taking part!!

I'm in! For the first time!

Hi! We are a indie game group developing group (2 people) called Wolf Flare! We, with our friend (@filipcz), have decided to participate in Ludum Dare! When we checked the page, we found out that another LD starts in 20 days! So we decided to join. Wish everybody good luck!

Game Engine: Unity

Programming language: C#

Art: Adobe Photoshop (with DrawWithJazza brushes), Moho studio, Adobe Animate

Music: Logic Pro X

Communication: Discord

------------------ Me -----------------------

Age: 15 years old

Location: Czech Republic, Prague - west

School: Gymnazium Budejovicka

Good luck!

WutOvereno3.png