LD 44 April 26–29, 2019

One more game jam under my belt

Submitted my game for 8 Bits to Infinity ~ Two Button Jam.

I won't get rated because I will be a judge for this jam. Please give me your feedback nonetheless.

https://lilou-cormic.itch.io/space-out

Banner.png PowerPickup.gif

Back in

I skipped the last one. I wasn't feeling the theme and just didn't have interest. I had a project I was working on that I ended up stopping on because I couldn't think of a way to make it fun and engaging.

I'm back for this one and going to take another stab at using Java with libgdx.

If anyone knows of some good tutorials or cookbooks for libgdx that they know are worth the time or money please let me know!

Engine Development - Day 9

Hi!

Some good news - I'm mostly finished with the UI. Well, actually not, but it has reached a level that I'm happy with. Text still probably needs updates as it's really crude right now, but it's something that I'll do later.

I finished working on buttons! For some reason it took me a whole day but at least I got it working now.

day9-button.gif

There's still a minor visual bug (not shown in this gif) that needs to be addressed, but it's not something that I want to do in the next few days. Working on the UI is boring and I need to move on to something else as soon as possible. So that's what I'm doing. Tomorrow, I'll start working on a level editor. Cheers!


Github repository

Toda Studios Discord

toda.png

This game jam season, me and my friends want to open up our discord to the community to discuss the Ludum Dare and game development in general!

The jam is still two weeks away and we have time to get everything optimized and ready. Our team has been prepping hard for Ludum Dare 44 with setting up our repository and development pipeline (eg. GitFlow, Cloud Build, and Deployment). If you have questions or need help on your projects, feel free to reach out to anyone in our community!

Join our discord!

If you are interested in the experince of the developers running the community, leave a comment or check out our previous Ludum Dare project!

I'm in for LD44!

This will be my 21st ludumdare in a row. xD i started at LD24, and am still here :-). I’ll be using these this time:

IDE: Visual Studio 2017 Community - Microsoft

Engine: Otter2d - kyle pulver

Graphics: aseprite/paint.net -david capello/Rick Brewster; Tiled - Thorbjørn Lindeijer; ui lib - myself

Sound: Audacity - Dominic Mazzoni and Roger Dannenberg

Music: Musagi - Tomas Pettersson

Timelapse: Chronolapse - keeyai

Really looking forward to taking a break from my current eternal project that feels, "like i'll never work on something else"-notch and get into another jam with another insane theme. I will probably abandon the 2 player experience, maybe. I'm torn because my kids an I really love testing the game with a two player system and a one player system. It's just my goals this time are so focused on linear ideas instead of widespread gameplay changes i may not want to take the time to craft a 2 player experience. I'm hoping to craft an experience this time hyper focused on the theme to really nail it. shrug I really look forward to all your games and enthusiasm and entertainment this LD44!

I'm in for LD44

This is my third time in, and I'm stoked. My first game kinda flopped (as it should have - it was terrible), but I'm real proud of my second, so hopefully that trend will continue, and I'll do well this time!

Gonna be using Unity for my game (maybe I'll try Tiny Mode if I can get my head around ECS) Also will use:

-GIMP

-Krita

-Pyxel Edit

-Audacity or maybe SoundForge

-Bosca Ceiol (might try Studio One)

-BFXR

In for the 4th time in a row!

YEAH! Sooo happy I can join once again, was really close that a trip to Sweden would have blocked my ability to enter Ludum Dare 44.. This time, for the 3rd time in a row joining with @JustMars :) And finally with our own insane composer. (Don't think he has a Ludum Dare profile yet though..)

Good luck to everyone joining in for this Ludum Dare!

Geta Game Jam 7 has officially begun!


The theme for Geta Game Jam 7 is: Time is a curse

big clock.jpg


What is Geta Game Jam?

Geta Game Jam is an online jam hosted by Geta where you must create a game in three days based on a certain theme (shown above.) In it, you can:

  • Use any programming language, game engine, or software!
  • Work either alone or in a team!
  • Share your progress with others!

## Interested? Come and join the jam here!

Engine Development - Day 10

Hi!

I haven't done much today, I was taking a break, so to say. That doesn't mean I haven't done anything though, as I started working on saving and loading scenes. Turns out it's more difficult than I anticipated, since (surprise surpsise) saving and loading all the data of user defined classes is not easy! I'll have to come up with a good system so that's going to take a few days.

Since nothing's working yet, I can't show any pictures today. Sorry.


Github repository

Obligatory "I'm in"

I'm super excited (: I feel so much more prepared than the last time(s)!

  • Gamemaker
  • Pyxel Edit
  • Beepbox
  • Bosca Ceoil

I'm in for 3rd time, 2nd game

I will be using;

  • Adobe XD for designing basics,
  • Windows Wordpad for planning & brainstorming,
  • Unity as game engine,
  • Visual Studio Code as code editor

I like using Adobe XD to create rough designs and i start working in Unity before polishing designs. I mostly polish when i finish core mechanics.

Good luck ! :smile:

First Time Daree

I'm in for the 44th Ludum Dare!

Been doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.

I'm a gameplay programmer, so we'll have to see how well my 'art' turns out.

Engine: Unity - I've been using this engine for many a year

Programming: Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me

Documenting: Google Docs - It's just so handy

3D Assets: Blender - Whenever I do modelling, it's with this

2D Assets: Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games

I think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.

We are in! 3 people for 4th LD

So finally I can announce Firesplash Entertainment is in once more!

For our fourth ludum dare jam we will be a team of three people and we will stream the whole progress again on our german twitch channel.

https://www.twitch.tv/firesplashtv https://www.twitter.com/firesplashtv

I'm in (2nd ld)

I'm so excited! I'm using: - Unity - Sublime Text 3 - bfxr - piskel - Bosca Ceoil - Audacity

Also I'm using 2 other ppl for graphics and code 😏

So, what is the point?

So for most of my games that I've made for Ludum Dare I've always had fun and always got everything done and ready for the submissions, but I always have the same issue. It never really occurred to me (as silly as it sounds) until I watched one of Pixel Prophecy's Post Mortem videos (They're really good by the way) and he spoke about the actual GAME, I think as silly as it sounds I've always been blinded by the fact that I even made a game and that made me happy but I never asked myself "what is the objective/end game" So I pass the question off to you experienced guys and gals. What do you do to help you decide what the Objective of the game is?

I'm in!

This won't be my first time participating, but it will be my first game I submit :smile:

I will be using: * LÖVE 2D for my framework * Atom as the IDE * GIMP 2 for creating sprites and other assets * Garageband & Audacity in conjunction for audio creation * Google docs to plan things and etc.

Good luck to everyone!

Genuine Earthmen are in!

We'll make something, probably! :smile: The likely crew as usual:

I saw Mike post on Twitter that the Theme Slaughter would start today, so I hurried and thought of three suggestions.

suggestions.png

Now to get started on the traditional wallpaper!

Small Thumbsemfooter/empostld43.png

It would appear that it could be theme slaughter time

According to Mike on Twitter, Theme Slaughter is on the to-do list, with groceries and laundry. In preparation, I would like to say something to all the new people who don't know what we're talking about. Theme slaughter takes every single theme suggested and anonymously sends them to everyone participating to vote on if they like it or not. Every person gets every theme. The only thing I really want to say in terms of, like, general practice is to not be afraid of voting that you don't like a lot of themes. Don't think you need to like 1/2, or 1/4, or even just 1 theme. If nothing suits your fancy, then don't vote it. Of course, don't downvote things you like, but don't upvote things you don't. It's kind of simple, really. Good luck with the slaughtering, and good luck with the game making in ~13.3 days.