I'm in for the 44th Ludum Dare!
Been doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.
I'm a gameplay programmer, so we'll have to see how well my 'art' turns out.
Engine: Unity - I've been using this engine for many a year
Programming: Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me
Documenting: Google Docs - It's just so handy
3D Assets: Blender - Whenever I do modelling, it's with this
2D Assets: Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games
I think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.