LD 44 April 26–29, 2019

Obligatory Slaughter Complete Post

I'm in again for LD44! Most likely using GMS for the game, GIMP or paint.net for graphics and one of the many audio generators for sound (which I didn't get around to for LD 42 and everyone noticed there was no sound, haha)

Good luck everyone and have fun! :)

slaughter.PNG

Fragment Jam - release your unfinished games to the world!

Hey LD jammers!

Do you have ancient projects, discarded prototypes, or experiments you grew distant from?

We want to celebrate those with you!

Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

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What is Fragment Jam?

Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.

Other cool things:

  • ~$200 in Game Prizes awarded randomly to participants!
  • YouTubers and Streamers organised to play your entries and give feedback!

Join Fragment Jam!

Follow FragmentJam

Join the Game Jammers Discord community

Hope to see you there!

Joining!

I'm in! I'm ready to create a game, just like all you other people. Of course, this is my first time, so don't expect me to make the best game of the competition.

Here are my slaughter results:

Screen Shot 2019-04-15 at 8.21.35 PM.png

Yeah, I didn't accept a lot. But I am ready to go with whatever theme is selected, and make a game in (hopefully) two days! (Specifically, I accepted 3.78% of all themes. That's less than one in twenty themes not being slaughtered!)

Good luck to all you other first-timers, and of course all of the veterans too!

LyghtningWither

Ready for Ludum Dare 44!

This'll be my first go at it. I'll be joining the Jam section with other members of my studio! @SheepDragonStud

Question Regarding Team Entries?

Hello reader, sorry to bother you. I have a question, this time round for LD44 I am doing it with a friend of mine, I have never done this before (no friends xD) is there a way to joint enter a game or do we need to make another profile? Thank you :)

Pre LD 44

This will be my second ever game jam with my first being a week from the Weekly Game Jam. Unfortunately, due to college finals falling at the same time of the last Ludum Dare I chose to focus on my studies rather than the jam. However this time I will be able to spare the time to do the Jam. I am moving into my new apartment on the 26th though so hopefully I will be able to get internet set up within a reasonable time. I will be using Unity this time again as I have been for the past 4 years. However with my Computer Science Major progressing I have been working on my own Game Engine that hopefully, I will be able to use later this year!

Virtual billboard update

You may have seen that virtual billboard that I'm working on and now it's actually usable. Now you can save your progress and write stuff. Annotation 2019-04-16 091102.jpg

Oh, also ignore the water marks. Annotation 2019-04-16 091128.jpg

You can move around and there's nothing blocking you plus, you don't have to pay for pins! I also created a "main menu" or something. You can now have many projects in your PC! Annotation 2019-04-16 091214.jpg

It's still very primitive. You can't delete projects, you can't rename them and you can't sign them.

Going back to those notes. You can move them around by right clicking on them. Also when there are selected you can delete them!

I want do add other features to it: auto save, project settings, pasting notes, light theme, options, button that takes you to the projects menu, half sized notes, big boi notes and other stuff. When I will make that project usable enough I will probably release it on some still undefined platform. I'm gonna probably also post another update tomorrow.

I'm in!

Hey folks, this will be my 4th Ludumdare, and this time as my usual team is not available, I am going to shoot for the compo for the very first time.

As a composer/musician, I have never done any coding (for a jam or otherwise), and am frankly terrified as my skillset is in music, not game making. Nevertheless, I'm going to try. Good luck everyone!

Slaughter post mortem

well...

slaughter.png

I kept ~3% of the themes this time. Here's why.

In my opinion, a good theme is one that allows for interpretation while still giving some form of restriction. A great theme lets the game creator decide how the theme restricts him. Those kind of themes always lead to the most interesting games - you get to explore how the game maker included the theme in his game. However, this time, most of the themes felt way too open (for example things like "Platformer" or "2D") while others were way too restricting in one way that could not be interpreted (themes defining the genre, setting or gameplay like "Only two buttons", "One color" or "Battle Royale").

Some of the themes also made no sense at all. When I read things like this:

huh.png

...what kind of game am I supposed to make based on this? I get that some people write these as jokes, but it doesn't really help anyone.

...aaaaanyway, let's now get to some positive notes.

Most of the themes I upvoted were really damn good. I really love when a game can get meta and tries to break the fourth wall and there were plenty of themes for just that. But there were also some great themes that give you an interesting opener to a game without restricting any of your gameplay or story development. I really enjoyed themes like "You end at the beginning" because while it gives you a definitive direction and target, the way to that goal, your gameplay, your style, your storytelling and everything else is your job. You can still tell your story the way you want to tell it. And the theme also allows for interpretation. Themes like these are brilliant in my opinion and I really hope that we get a theme everyone can interpret and adapt for their own personal game.

tl;dr while most themes were pretty random or kinda weak this time, some of them were really damn good.

All themes finally slaughtered!

It took me one and a half hour, but I am finally done joudging them all. :-Snímek obrazovky (23).png)

bora mais um game

estou ansioso para começar meu projeto, e mostrar o quanto evolui

Lol skrrr... :D

So... I have some kind of growth disorder, which I am not really satisfied with (of course), and i am just lmao while slaughtering 44's themes... xD :wolf: Snímek obrazovky 2019-04-16 v 21.01.00.pngSnímek obrazovky 2019-04-16 v 21.01.08.pngSnímek obrazovky 2019-04-16 v 21.01.27.pngSnímek obrazovky 2019-04-16 v 21.01.37.pngSnímek obrazovky 2019-04-16 v 21.02.08.pngSnímek obrazovky 2019-04-16 v 21.02.25.png

Everything Slaughtered

Screenshot_2019-04-16 Ludum Dare 44 ldjam com.png

That took a lot longer than I expected and so far I'm not thrilled. When we get down to the last few I'll start thinking about what I'll make.

I didn't have time to make a game last jam but I should be able to participate this time around so expect a game from me. I'll try for the compo probably.

I'll be using python, pygame, and a small library that I've been working on to make pygame a little more friendly. You can find that here if you want to take a look at it, it will be bundled in with the source code when I'm done too.

For graphics I'll use aseprite, bfxr for sound effects, and bosca ceoil for music. I'm going to aim for slightly better sound this time around, my last entry was pretty grating.

Hopefully this time around I'll get to a linux build. There probably won't be a build for mac, I don't have one so unless I have the time to run a virtual machine or something it won't happen.

Engine Development - Day 14

Hey! I apologize for not posting yesterday, I wasn't in my home country for most of the day, and I was too tired to do anything when I got home. Today, however, I did some things, mostly tweaking the level editor. It's now possible to add, and edit objects.

day14-adding_objects.gif

That's how adding objects works. You have a list of all the objects in the scene and you are allowed to select them from either the list, or the scene view. (still work in progress)

Let's get to editing objects. Currently, the only way you can edit them is tweaking their position, rotation, scale, and name.

day14-editing.gif

You can also move around the scene view, but that's only natural.

day14-moving_around.gif

Anyway, that's it for now. I'm getting closer and closer to the deadline and there's still plenty to do, but I hope I can continue developing in a faster pace, as I really let loose in the past few days. Goodbye and have a nice rest of the day!

Bad record

Ouch. For slaughter round, I'm usually very permissive - I keep my preference selection for the rounds, and just try to slaughter what I think are bad themes, and not themes I don't like (wich is a very different selecting way). But, this time… Well, either I'm getting pickier, or the suggested themes sucks way more as usual. Don't know, just this fact : I kept only 10% themes (against 40-60% usually).

bad record

Unity Practice Day 1

I'm planning on learning or practicing a new principle, technique, or feature in Unity every day until the jam starts. Some days I may only have 5 minutes to play around and others I may spend a few hours. The important thing for me is getting into Unity every day and messing around so I have a better grasp of the types of features available to me. Yesterday I played around with some simple shaders.

Screen Shot 2019-04-16 at 8.48.23 AM.png

I followed these two video tutorials to write my own simple Toon Shader:

https://www.youtube.com/watch?v=W3Yg2i17TDo

https://www.youtube.com/watch?v=C0uJ4sZelio

The second link also helped me with full camera shaders, though those aren't present in my screenshot.

After that, I started to dive in to Shader Graph by building the displacement shader found in this tutorial: https://blogs.unity3d.com/2019/02/12/creating-an-interactive-vertex-effect-using-shader-graph/

The goal from this practice: give my game a stronger visual identity than the games I've made in past jams.

Like Lambs to the Slaughter

Finally all the themes have been slaughtered. I find it funny how themes seem to get split into three camps. Themes that are gameplay like "Only three buttons to control the game". Themes that are more in the style of literary themes like "ruin" or "unhappyness", and finally joke themes. I am not a huge fan of literary themes so I mostly voted no on those and yes on some more gameplay styled one. Although with some of them I just couldn't resist.

Theme_Slaughter.png

I just wonder,

why Ludum Dare doesn't have a mobile application yet.. It is actually better than instagram or facebook lmao XD :wolf: :wolf: