I've crawled through the slaughter

I've done, it made it through unscathed... mostly... I had to say yes to "What are the chances?" because what are the chances it would have been the last theme? :D

I've done, it made it through unscathed... mostly... I had to say yes to "What are the chances?" because what are the chances it would have been the last theme? :D
https://www.youtube.com/watch?v=-IAk1g4VkOg
This will be my 6th LD. I'll be using Unity (with Odin and Rewired), Photoshop, Blender if my game is 3d, Visual Studio Code, Bfxr, and Audacity. glhf everyone :)
Edit: Not feeling this one, see you next time
^^ as the title say. I remember having a link to my old profile on the old LD site. Can I still get hold on such link?
Haven't been in LDJam since 37, but I think it's time again :-D Looking forward to it.
I can't wait to start this LD :D

Hey, iKataDrop here! With my obligatory I'm In post!
But with AP Exams coming up really soon (First weeks of may) I am really gonna need all the time I can to study and focus on school as well as the exams. I only have two tests to take, but I'm shooting for the highest scores, and can't afford to slack.
But Game Jams are a fun and enjoyable experience! Depending on my homework load, confidence, and the theme, I may or may not participate in LD44!
In addition I'm still learning LWJGL and making my own game engine. Perhaps its better to skip out on this one.
Have fun everyone!
Signed up for the last game jam but I was unprepared and overwhelmed. I never published my efforts. This time, in Ludum Dare 44, I'm ready to finishing an entry. Improvise, Adapt, Overcome
So I'm in...
I'm a solo game dev, with my skill distribution being about 60% programming, 25% audio, 15% art. As the title says, I'm completely new to LD, with absolutely no plan for LD44, so I'm going to have to try my best and see what happens.
I may or may not use any premade assets, as I do really want to make a game from scratch, but at the same time my art skills aren't going to get me much further than good programmer art...
As for the tools that I'll be using, I honestly don't even know what I'm going to use, and really the only one that I'm certain about is Unity, so I'm not going to bother listing any of them...
Anyways, I'm looking forward to LD44, I just hope I haven't bit off more than I can chew...
Hey LD jammers!
Do you have ancient projects, discarded prototypes, or experiments you grew distant from?
We want to celebrate those with you!
Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

What is Fragment Jam?
Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.
Other cool things:
Hope to see you there!
I was too burned out after NaNoWriMo to do LD43, but I've spent the last five months slacking as part of my grueling preparation for LD44, and I am ready to rumble. This time I'm armed with Godot, which I learned of from other LD participants after my first compo back in '42. I also intend to find the time to squeeze in some music this go-round. That'll be made with LMMS or Musagi unless I fail at temporal squeezation and fall back on a frantic application of hum-fu. Graphics will likely be done with Aseprite, possibly backed up with a bit of Gimp or Krita.
I set out the last few Ludum Dares. Like I always do. Life just gets in the way of things. But since I really, really want to get back in, I will forsake the Magic PreRelease next weekend. I am so in. Feeling hyped for the next Ludum Dare and hope that I can make yet another mediocre game.
I will most likely use Godot as an Engine and whatever Open Source Tools available under Linux to work with.
Normally we would always have a Ludum Dare Party with a couple of friends. Which is always fun. But due to certain circumstances, I will work from my own appartement this time. In my fortress of solitude.
Now to get back to working with Godot.
I'm new to Ludum Dare so I don't know if I need to make a post like this but just to be sure I'm doing it.
<tools>
<engine> Ren'Py 7.2.2.??? </engine>
<drawing program> Piskel, Inkscape </drawing program>
<music> Audacity + Samples </music>
<sound> Bfxr </sound>
</tools>
<practice> Playing games (to make a good game) </practice>
I am new to LD and I am just going to assume I have to send a thing to join.
I am here for the second time. This time i will use a pre-built engine that i created (https://github.com/Vulcalien/JavaGameEngine-2D-Tile). Everyone is free to use it for making games. It contains the basic classes for a 2D Tile-based game (input, entity class...)
I think I will join the jam with a little team. Good Luck to you all!
Hi fellow game makers,
This afternoon i did some research for tools that generate random game assets. You can find a compiled list on my blog
Requirements for tools to make it on the list were:
There is something in there for every step of the design proces. Could be useful if you are still looking for resources.
Have a nice jam, everyone :)
I always wanted to make a game: Let's see what happens 😃
Hey, new to Ludum Dare and want to make a game page. I find the navigation really difficult and was wondering how I follow my team members so they can be included in the game page?
Hello! I'm looking for teammates for the upcoming LD (of course) I am mainly a programmer but somewhat of an artist. I mainly use Unity, LOVE2D, or Java and Android Studio. If anyone wants to team up just message me. Have a great day!