LD 44 April 26–29, 2019

Progress after 1h30min of work.

Started with some graphics, and player movement. Definetely not a mario clone. progress1h30min.png

Lifecoin begins

Fantasy about cryptocurrency and life of usual Dude (If you are Graphic or Sound Artist and looking for team -- I am open to suggestion :) 1.png

my idea :

The player starts playing as a banknote. In the game, the value of this banknote decreases and becomes a coin or the value of the banknotes increases !!! to be continue…

LD 44 | Getting Started

After 2 hours, this is what I've done: FirstGIF.gif

  • You can move the Player
  • I can now spawn Enemies
  • Enemies follow the Player

My character says hello

https://cdn.discordapp.com/attachments/570321444102209567/571625187888463892/UqZ6kOUIaD.mp4

ezgif-5-7c526a828acb.gif

Well its something!

I've got some items, you can pick them up and whack them together or put them on tables! SneakyBriskGrassspider-size_restricted.gif

A web based MMO

Good progress is being made so far: 2019-04-27_02-34-18.gif Progress so far: 3 servers are up. 1 for Live, 1 for Dev and 1 for database. I got the core framework done (url redirects, variable handling, security, error checking, input validations). Users can register (cannot use existing username or email). Users can submit error reports through the front end. Once registered they can log into the main game screen. The players can move around a 100x100 square world. The world is auto generated so any size can be used in the future. Each square is green to represent the amount of vegetation is on that tile.

A bit late

I'm a bit late, it's orthodox Christmas tomorrow and it seems like I won't make it on time this jam.

2 Hours, I am NOT good at art

Simplest of the simple art almost done, need a few more sprites to make this work

Untitled.png

We're hiring

Guys we need a pixel art graph for a satanist game if someone is free ;)

Progress report!

collisionldjam44.gif As you can see my collision detection and handling is working! (Woke up 1h:30min ago so dont be too rude!)

Also, im in!

2nd Ludum Dare

So I just woke up, started brewing my coffee and I'm ready to start brainstorming ideas. This is my second Ludum Dare. My last was LD40. I'm interested to see how this goes. :D

What a theme!

My best idea so far is a love story about a coin and a banker :/ D5JlJkCXsAA5y-e.jpg

Stream is now live!

Hey there,

this is our second LD and this time we decided to try streaming our process.

Our entry is going to be a 2D, pixel style fighting game and are working mainly with Unity & Aseprite.

Come visit us on Twitch: https://www.twitch.tv/remusnomos

Capture.PNG

I'm in!

I couldn't submit last time because of a lethal combo of overscoping and burnout, so I'm back with a vengeance.

My personal goals this time: * Submit a fun game (obviously). * Try to keep scope as small as possible. * Focus on creating the game, not the systems.

I've just come out of bed and I'm still brainstorming, so for now the toolset is unclear. but I guess I'll go with Unity 2019 or Haxeflixel as always, plus satellite tools (PS, Aseprite, Audacity, Trello, ...)

Good luck to everyone! Have fun, and take care of yourselves! :smiley:

The beginning . . .

So I wanted to join, but due to some life project I don't know if I'll have to time to do something good. I'll try my best ! I'm clarifying my first ideas, I have one already but IDK what to do with it.

Concept for Tower Defense

concept Ludum Dare 44 Tower Defense.png

I'll stick with the theme, it's not a creative theme but I think it'll push the dev to their limits and that's what developing is.

So, if it's going to be a tower defense, then my concept is something like this. You as a player invaded by monster or enemies that want your unique blood because it can be used for building technologies like towers and walls and traps and so on. yet your blood is your life, and because there are invaders and you are a lonely single fighter guy, then the only option is to defend yourself by using your own blood!

Your objective is to keep alive! that's it, but how you could keeping yourself alive while you defend it by using your own life? well, currency management is your one way answer. there are shops and building store on the gui that you can buy and build your strategic deployment. it's a lane based tower defense so it needs to calculate where and when your guards should be deployed.

on the enemy side, they'll come steadily until a certain wave then they'll come in a group of badasses.

It's what I got on my mind, not that good but I think it's better than nothing.

Well then

"Your life is currency"

This thing hauted me all night. It's 11:30, just finished my breakfast. Gotta be honest, not really feeling the theme, but oh well.

I've got more coffee, let's see if an idea presents itself :D

I'm in! :D

Some of you may know me as NNNIKKI. I decided to change my nickname so it's easier to pronounce and remember.

I'm gonna make an 8-bit fighting game, inspired by Smash Bros and Brawlhalla (great game btw). However, instead of being punched further back the more damage you take, you punch others further the more damage you take. You can also buy stronger weapons the more damage you take. A nice little negative feedback loop, to keep the score even.

Oh and I'll make a combo system.

Good luck and have fun everyone!

Streaming + A bit of art

So i'll be streaming here the whole event ( i think ) : https://www.twitch.tv/binarygleam

And here's how the art will look like I think ! CharFirstTry.png

Some mechanics are underway!

jump example.gif

Our jumping mechanic is in progress, so far it's quite good. That's only a part of gameplay representation so bare with us for future updates.

Making progress

ss.png So I've abandoned my first idea about timetravelling and got back to this one. (Just look at this slime, isn't he cute? :) )

Hopefully it's simple enough to implement, yet at least somehow enjoyable

I suppose that survival-exploration is suitable to the theme :smiley:

Pottery Game!

Hi everyone, we are in for Ludum Dare 44! We are going with quite a loose interpretation of the theme, as we had a cool idea and we really wanted to try it out. It's going to be a pottery game, you'll play a lonely potter who has to sell pots each day to survive.

We have a very vague mock-up of the workshop and exhibition area, going for a hand-drawn look this time around:

Pottery Mock Up 1.jpg

I'm in...

I don't think this will be pretty but I'm in. I too did not vote for this theme but hey time to get creative and that is what I love about this.

I'll be using my last entry as a starting point for this entry since it's open source. Publishing on itch as well.

Tools

Ideas

0 Ideas found

Not much to show, I am way behind.

Finished my 80-col text routines. Those were fun to write. Not!

%pnem2019-04-27/em05-01-32.png

Not really a whole lot to show for my day's progress. Hopefully tomorrow I will make up for it. Goodnight!

Update: You can find my disk image right here Requires an Apple //e to run!

Progress First Night

A trading game...? Hoping to have lots of polishing time!

gif_post01.gif

Oh wait

I forgot to do updates! Welp.

Untitled.png

heres a half tiled house then, for what you ask? Maybe in a future update.

Doing really well now!

I've gotten inspired, and the game is moving forward great! My game is where you are a coin, and you collect gold to increase your value. It's a platformer and when you die you lose value. The goal is to reach a value of $1, or if I have more time, $5.

Some stuff for Ludum 44

I've made some sprite this morning, pretty happy with the result so farludum_stuff1.png

Got basic movement working

I've got a vague concept idea which (probably) involves procedural generation so I started working on the movement. Now its time to do some level generation

6ifOxE1r5X.gif

Unity 2D skeletal animation does not work as I expected...

I just lost a ton of time trying to get the 2D skeletal animation work in Unity. This is as far as I got:

skeletal animation.png

I give up. I just can't get it to work as I want and it eats a ton of CPU. Moving back to the good-ol' pixel animation.

Day 1 - Start

Well, I am finally awake, seen the theme and started brainstorming.

I'll admit, Your Life is Currency isn't my favourite of the topics, but it does give me a few ideas. I'll update after a brainstorming session / breakfast.

My Game Protagonist

robotem0001/em图层-2.png

I have never studied art before, and this design is a new challenge for me.

Slow Progress...

Phew, streaming and coding at the same time is harder than I first thought... Need to go for lunch.

But at least my simple character Controller is nearly done: 01emzubspace/emprogressemday1/empart1.png

Engine Running

I've got a basic engine with texture rendering, bitmap fonts and input all working.

Apr27-111726.png

Now it's time to think about what my game is going to actually be!

first playable version of the game

finaly i can i can play it now time to make spawners for npcs and other npcs and ill have time for art work or power ups. and in some places the event graph looks so nice that im proud. time foer a break so nice.PNGim proud.PNG

Status: placeholder art is up

First of all, the theme REALLY SUCKS!

...but we're getting over it. Here's a screenshot displaying our idea in a nutshell.

2019-04-27-172128em655x328/emscrot.png

Pfff...Time for a break!

After working for quite a lot of time we managed to nail down a lot of stuff, and by a lot i mean a lot. Our game idea contians of both 2D and 3D mashup. Optimization is gonna be hard but we will do it too. Here is a creepy computer till then. Quack! CreepyComp.png

I think I got my character...

Ludumdare.PNG

I've been live for a couple of hours and this is what I got! https://www.twitch.tv/mi_abuelita

First Progress

It doesn't look like a lot at the moment, but I managed to get (nearly) all of the basic movement functionality working.

Instead of using my own engine which I had planned, I'm using LibGDX instead. There are just a few too much features still missing in my own engine to be usable right now, which bugs me a lot, but it is what it is.

https://github.com/cozmic185/LD44

ld44_0.gif

Preparing for days ahead.

Only 2 days left, but who can continue working without a good french toast huh?

food.jpg

Don't forget to go outside and eat food ok? ;D

Project Gladiator

It's the first time for most of the team but we are super motivated !

Here is the first mockup of the game :

ld44_mockup.png

Good luck to every one :v:

My progress after 9 hours

After 6 hours of reflexion and 3 hours of dev, we finally got our first visual. It begins to feel good, maybe it's the good time to do a little nap

9 hours.png

Main character sketch 1 or 2?

We don't know which one. He used to be a mage, but now he is just a bag of gold. Beard or no beard?1 or 2.jpg![1 or 2.jpg

Finally

After I wasted 8 hours I finally got my concept. TBH I really dislike the theme but the will to submit something again after the last LD went down the drain is too damn high. My plan is to create a Reigns like cultist / doomsday game. Wish me best of luck

Too many landers, or do they just need moar boosters?

So I've been up for 19-ish hours now... I managed to get the most of the core game built. Debating whether to add property simulation time, etc. since it seems to be turning into a simulation game. I might do a little bit more work, then I'll take a power nap for a bit...

ludum44_2.png

Simple animation is here!

CleanShot 2019-04-27 at 12.54.23.gif

I got rid of skeletal animation in 2D and got back to just moving game objects! It looks good.

Basic animation working!

CleanShot 2019-04-27 at 12.54.23.gif

I got rid of any 2D skeletal animation I was attempting before. Now back to just moving game objects. It looks good! :smile:

I'm in

I have an idea and hope it is good

10 hours in

After ten hours I have.... an idea. Maybe. Things aren’t off to a great start, but I only promised myself I would submit something.... I didn’t say it needed to be good.

Where is "Join Event" button?

I see only "My Game", "New", notifications icon and profile icon. :-(

Busy busy busy!

Baby is asleep, have the computer to myself, and all fueled up with coffee and too much sugar!

I'm in !

I am entering with some friends !

We'll be using Phaser 3, VS Code, Aseprite and Ableton :v:

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First Graphics

Not sure how it will work in he end, but I decided to go for relatively large, hand-sketched graphics for now. I might switch to proper pixel art later on.

shot.png

I'm in!

Got started a bit late today but I have a good feeling about this one! :)

First Day

About to call it a night for the first day of the compo. I reckon I got a unique enough interpretation of the theme; here's a peek into my (currently) wacky test map. :smile: Good luck, and have fun everyone.

zanyg.itch.io_ld44.png

Probably a trigger warning?

This LD I decided to avoid the obvious "Cast from HP"/"Buy with HP" mechanic and make an interactive fiction piece, interpreting the theme as "Spend your one and only life on something" and tackling some, ahem, complex real-life issues. TerrorismScreen.png The point is, PC is a suicide bomber. Not the Islamic kind, more like some kid who has spent too much time reading the Unabomber manifesto. I really hope that I'll manage to pull it off without looking like a complete edgelord. Maybe not, we'll see.

Mario wants the coin!

This bug was a nice cheer up to this jam. I hope you enjoy it too! :D mariowantsthecoin.gif

Meanwhile 6h later in the middle of nowhere....

Doors and chest can be opened with your live. but watch out for the enemys. They will try to kill you! Make sure to choose wisely the door through this maze.lifeIsCurrency.PNG

GIF: LD-lifeIsCurrency-small.gif

A Life Well Spent

Cash your life experiences in to St Peter to accrue karma to get into the BEST HEAVEN!

Using pico-8 -- end of day 1, progress is good!

ludumdare44_8.gif

Started late, but we're getting somewhere

We spent all morning (after waking up late thanks to the cat going crazy in the middle of the night) hashing over ideas, and sticking post-its around the place, but we think we have it cracked. We're going for a card game route, similar to Hearthstone, where you have to spend your own life to play cards instead of spending mana. Wheels is doing well with the coding side. Cats has discovered she is worse at drawing on a computer than she is with pen & paper. This will be a cool game with some terrible graphics..... card.PNG

Let's see how it goes

We managed to think on something that might work with the theme :)

Beginning to make some movement tests

witch-walking.gif.

Making good progress

all mechanichs are done so fare,i just have to make more asssets and content. the game is a simple topdown shooter when you get hit you lose cash when you kill enemys you get cash,and you can buy upgracdes after every wave.The story is about a offic worker finishing documents ..ludumdare44/emprogress.PNG

LD 44 | Getting Somewhere

Added some Enemies and Projectiles to keep me entertained. SecondGIF.gif

  • You can now Shoot Fireballs
  • Enemies Die when Hit

Will work on a Wave Spawner Next!

Smooth movement

Spent what feels like an hour (and probably was about that, if not more) on figuring out how to decelerate the player by, say, a total of 90% every second when the framerate is user defined, but turns out just decelerating by 1000% of the speed worked out a lot better. Oh well. Leasson learned.

Time for a lunch break!

I've managed to get a lot done so far. You can traverse the (obviously unfinished) game world, collide with buildings, and even chat with NPCs!

day1-1220.gif

I also have the basic system for entering and leaving buildings, but there are no interiors right now, so touching a door just teleports you to the top-left corner of the map. Interiors and collectable items/clues will be next on the agenda after lunch.

I think this is the most I've ever gotten done by Saturday lunchtime in a Ludum Dare. All my hard work in the TIC-80 engine is really paying off!

Progress

Progress.png My progress thus far, I got the UI ready and movement script. A huge improvement over last jam. (It is a fish underwater)

Got an idea

bloodmage_20000.png

Going for an egyptian theme.

It's hard to draw

I drew this thing State0.png

More Progress!

ld44em3/em0.gif

Some more progress on the game: Cells get more expensive when they move around, and cheaper when they stay still. This influence the score you get when you harvest the board. Becoming a game, maybe?

Concept document complete

OK! After some brainstorming, we now have a concept for our game. * There will be a map. * There will be enemies. * There will be boss. IMGem20190427/em132913.jpg

Kukareru's Unnamed LD Entry - Progress Report #1

Hello everyone! I hope everyone is making tons of progress with their Ludum Dare entries. I can't wait to see what everyone comes up with. I just wanted to stop by and share my progress with my LD entry. I am using GB Studio and I spent most of the night learning how to shake and move in the wicked little tool. Had to use GIMP to change the colors of the tileset I am using and I used Tiled to make the maps. I've probably been working on this for about four or five hours and I've made a lot of progress. Here's a video showing most of what I've gotten done.

https://youtu.be/AaNlbUaCjko

Welcome to Drytown!

Hi everyone ^^

After much brainstorming we came up with the idea of creating Drytown!

Drytown is a topdown, 1 bit game where players controls an airhead character that must escape a town full of thirsty vampires by using the only thing valuable in him, his blood.

firstemhouse/emdrytown.png

🦇 We hope you like it! 🦇

Brand new way to introduce your ideas to your team

No need to draw on a whiteboard. Use static scenes in Unity instead! :smile:

LD44 Volcanic Giraffe 1

hhmmm....

LD44 Volcanic Giraffe 2

HHhhmmmmm....

LD44 Volcanic Giraffe 3

HmmhHmmmhHmhmhmhmMMM.....

Meanwhile some people have already completed their game. >_<

I'm in!

I'm in. Just preparing some graphics assets. Stay alive!

screen.png

We got an idea!

Hi guys, I hope the game jam's going fine for you!

First day here, we started working like 6 hours ago and everything's doing great. We found our idea after only 1h20 of brainstorming! We're doing a card game, where you have to pay the costs of the cards with your life. Your cards are basically people and they get older the more you use them! To summon a card, you may either pay with your life or with other cards lives! And of course you're fighting against monsters with those people whose lives you own. At the moment we're preparing the basic gameplay: the player, the monster, the cards and the scene. We're a team of like 5 developers so hopefully we'll be able to implement all the mechanics we'd like to! I can't wait to see the first version and I'll post some screenshots once we have something to show ;)

Good luck and don't forget to eat, drink, take breaks and sleep!

Lifeless space

Progress so far :D! Everything is created using only one 1x1 pixel image!\

In this Lifeless Space you are an ethereal "body" that can move by releasing its own elements. You can interact with other "bodies" through this, but the cost is so high... Your life is currency

Preview

I'm Out

A lot of stuff come together and additionally the theme just doesn't click for me and I can't get an idea which really motivates me.

But I will appreciate the theme of this jam over this weekend. Your life is currency, which means that your life (or better your lifetime) is what you use to trade to get money (at least in most jobs) to be able to live/survive. The only problem is that you can't really get additional lifetime. Once it is spend it is gone and you won't get it back.

So every second you trade/spend is really precious. Therefore, I will use the time I planned for the jam to really improve my skills in programming/drawing, to be in a better condition for the next games/game jams.

But I wish you all the best for your games and I'm really looking forward to playing them.

Stamps!

We've got stamps! you can stamp! More generally speaking this is exciting because i can have anything interact with anything else now, but its a start! OldfashionedLegitimateChamois-size_restricted.gif

First tiny steps...

The picture below might not look like much but it is :-) Skeleton parser written, I can now animate fighters ingame! firstld44.jpg

The Rai Stones

Just starting out and googling around for some inspiration.

I just stumbled upon this.

raistones.png

Wouldn't be a bad basis for something interesting?