LD 44 April 26–29, 2019

Gonna jam it up

Skipped the past few LD jams but I'm in for this one.

Round 3: I'm in for LD44

Looking forward to participating in my third Ludum Dare Compo this weekend.

As with my last two entries, I'll most likely be using the following: - Engine/Code: Unity (most likely 2D) and C# - Graphics: GIMP - Version control: GitHub - Distribution: GitHub (download releases) & Itch.io (web version release)

My goal for this event is to get my first ranked game (previous attempts fell short on the reviews needed), and hopefully to avoid some of the time-sink pitfall mistakes I made with my last two attempts (more focus and efficiency, less scope-creep).

Previous entries: - LD43 (Sacrifices must be made): Blood, Sweat, and Taxes - LD40 (The more you have, the worse it is): Financial Burden

To my fellow participants, I wish you all luck and look forward to seeing what everyone comes up with, and to all the players and reviewers, here's hoping you all have as much fun as we do making the games!

My Tools

Really looking forward to competing. The themes I have the best ideas for is space exploration, old technology, and limited memory.

  • Duality Engine (open source c# engine for 2D games, very similar to unity, check it out.)
  • Visual Studio
  • GIMP
  • BFXR/SFXR
  • FL Studio
  • Audacity

I'm in and stuff

I'm in. In the last two LDs I joined I used C and my own software rendering game engine, but it was not the most ideal option. This time, I will be using good old Html5 & Javascript. No WebGL, I don't want to run into incompatibility issues. Just plain Html5 canvas functions and Javascript (Typescript is a better language, but js is better for fast coding).

For art... GIMP, I guess. Nothing for audio, I don't usually have time for that anyway.

Here's the engine I've been programming for the LD: https://github.com/jani-nykanen/ld-engine It's a very minimal engine for lowres 2D pixelart games, but that's what I'm going to do anyway, so it's good enough.

And yes, I made one test game with it already. This one: owl_dist.gif

Play on itch.io (Yes, this is shameless advertising, what are you gonna do) It was supposed to be a warm-up game, but I ended up spending eight days making it...

I'm still planning to add a few more features to it, so maybe I'll make a proper warm-up game.

Ready for my first compo!

I'm in for my 4th Ludum Dare, and for the first time I'm trying a 48 hours compo :D Hope it will go well, I'll share some of my process on my Twitter for those who are interested !

https://twitter.com/SixRobin1

Pre-Ludum Dare 44 Log #1

Hello! My Name is RainbowKappaMC and I plan to do LD44 but it's going to be different this time as I have Prom the Saturday during it... I still am planning to do it, but with 1 less day. This will mean I will do the jam to have more time.

The engine I plan to use actually just got released. It's GB-Studio, A Visual Gameboy Game Engine that lets you make Gameboy RPGs primarily. Depending on the theme obviously, I might change to something like NESMaker, but the idea of making a retro game for retro platforms is my goal! Yes, I already own NESMaker. GB-Studio is free and exists for Gameboy's 30th birthday!

We're ready, we're in.

We are in for the Jam again this weekend. Pretty excited. Sharpened our skills a bit and thinking we can do a more ambitious game.

HTML5 Canvas / JS / CSS

Text editor and PyxelEdit again.

We have some sound equipment this time too and someone willing to make some music and custom effects.

I'm in!

Could Be Worse, Could Be Better

Well I'm late on getting around to this, and two rounds of voting are already open, so I'm going to group them both here. It's gonna be a long one, strap yourselves in.

Screenshot 2019-04-22 at 09.45.24.png Screenshot 2019-04-22 at 09.45.36.png

ROUND 1:

Space Exploration (0) - A mediocre theme, not bad, but also not good. One I'm willing to work with, but I would rather not win. It's open, and I like that, but theme is something I like to have control over, and I don't feel like I would get that here.

Everything has a price (-1) - Have you heard of a little event called LD43? Spoiler alert, this theme is almost identical.

No upgrades, only downgrades (-1) - See above.

Color changes everything (-1) - Just too complicated for a weekend based off of my ideas for it. I'm sure it could work, but I'll pass for now.

Four elements (0) - Another theme that is just barely on the edge between -1 and +1. I would be glad to have it over some other themes, but it wouldn't be my first choice.

Mutation (+1) - This is what a good theme is: a single word, very open to interpretation where everyone can have a different idea. More themes like this please!

Floating worlds (-1) - Take three guesses why I'm not a fan.

Limited memory (0) - I feel like a lot of people did that with "Running out of space", and I'm not anxious to see those again, but I still would enjoy the theme.

Your life is currency (-1) - A very specific theme that, while it could have variation in genre, the central idea isn't open to much interpretation.

Symbiotic relationship (0) - A theme that could end either with every game identical or extremely unique. I hope it's the latter, but I can't take the risk and give this a +1.

Control the environment, not the player (-1) - Both A.) too complicated and B.) I'm just tired of seeing this over and over. It's almost at "floating islands" levels of hate for me.

Old technology (0) - A good theme, but also the theme for LD36. I could go either way on this one.

You have 30 seconds (-1) - I prefer strategy-type games, and not action, so a time constraint isn't exactly what I want.

Unusual magic system (0) - It's a good, interesting, open theme, but it requires magic, and not everyone might want to do that.

You can't kill the enemies (0) - It could be interesting, but I'm not sure I fully get it.

Parallel Worlds (+1) - It requires nothing except two worlds, and they don't even have to be that different. Yes please.

ROUND 2 (aka the bad one):

Cards are your weapons (-1) - Painfully specific. No.

The butterfly effect (+1) - One of the few themes I liked in this hellhole of a round. Open to interpretation, and one that could have a variety of outcomes.

Only one enemy (-1) - Implies combat, not everyone may want to make a combat-based game.

Light as a weapon (-1) - See above

One room (-1) - Heard of an event called LD37? 1 million dollars to whoever makes the connection.

Regular Jobs, but in Space (-1) - First, use proper capitalization. Second, it just writes the setting for me. No thank you.

The environment is a weapon (-1) - See "Only one enemy"

Change the genre of a classic video game (-1) - This is painfully specific, and would require a derivative versus an original work.

Decay (+1) - See "Mutation"

Stay in the dark (0) - A good theme, but a little specific for my tastes. Not the worst, but not great either.

Side effects (+1) - Side effects to what? What kind of side effects? Allows any genre, style, setting, mood, without being too vague.

Two-button game (-1) - Sucks for makers of complex games (i.e. anything that's not arcade-style).

Time is the currency (-1) - See "Your life is currency"

Risky powerups (-1) - This one isn't actually all that bad, but there's something about this theme that just speaks to me in the wrong way. I can't reason myself here, but I don't like it.

Permanent damage (-1) - I have a tendency to make games too hard anyway, so enforcing a difficulty isn't ideal. Also implies some form of combat/life meter/obstacles.

Don't let it escape (+1) - This could be taken in so many ways that I can't count all of my ideas for it on two hands. A broad theme that can fit whatever a developer wants to do.

So these themes were good. Until round 2. Then they weren't. I look forward to round 3, and all of the themes that don't suck (but they probably will). See everyone around in 4 days!

First Game Jam!

Hey everyone, I am a composer/sound designer and this will be my first game jam! I don’t currently have anyone to work with so feel free to reach out if you need audio. My reel is available here:

www.MythicAud.io

Thanks, really looking forward it.

I'm In

Ready for another Ludum Dare.

I'll be using my Game Jam starter kit for a base. Anyone who wants to try it can find it on my github at https://github.com/Archimagus/GameJamStarterKit

It's mostly just a starter project with Main, Options, and Pause menu and the underlying code to pause the game while menu's are open. As well as an audio manager class and a few other utilities to get some boilerplate code out of the way. (only build in unity assets that need to be replaced with real ones).

Theme voting

Themes aren't lookin to good right now - hope they get better in future rounds!Screenshot_20190423-081754.png

We are In

This is our first time participating in Ludum Dare. We are Students in the field of Animation & Game and we are super excited for our first Game Jam!

We are probably going to use the following Tools:

  • Unity
  • Visual Studio Code / Jetbrains Rider
  • Git(Hub)
  • Maya, Substance, Animate, Photoshop etc.
  • Dependent on the topic, different Software for Music

I'm in - one Ludum Dare, coming right up!

Ludum Dare is always a blast, and I'm delighted to be in for my 12th go-around. Going in for the compo unless disaster strikes.

Toolchain is pretty much what it always is:

  • Engine: Unity 20whatever.whatever
  • IDE: Visual Studio 2017
  • Graphics: Adobe Photoshop
  • Sound: Cockos REAPER, Chiptone, some synths and guitar
  • Source Control: GitHub

As a final note, grumble grumble themes grumble grumble.

I'm all the way in - Round 2 Voting + Streaming

I greened far less on the round 2 voting :x:

Interested to see what comes up in round 3 :thinking:

I'm pretty sure my tooling will look like this: - Unity C# game dev / programming. :videogame: - Photoshop Aseprite for game art. :paintbrush: - Cubase for sound & music. :musicalkeyboard:

I'm also going to attempt to live stream although my Internet and Wifi has been hit-or-miss lately. Head over to https://www.twitch.tv/superwmelon to watch me fumble through this whole thing :rofl:

Wallpaper

So everyone is posting wallpapers they made for LD44 so I thought I might as well do the same. Hope you enjoy Make sure to change it to stretch for the best effect!granny.jpg

Commit #131

As of 8c2eb9 I have (rudimentary) audio support in my engine! Now, this needs a lot of polishing and bug fixing before its usable for large scale projects but right now I say its good enough for Ludum Dare!

I am ready to dare! :tada:

3 Years Later...

It was August of 2014 when I participated in my first Ludum Dare. It was something new, fresh, and filled with fun. I could not wait for the next one! I bounced from Ludum Dare to Ludum Dare running on this feeling. Since then, I have done 7 Ludum Dares, finishing all but 1.

In August 2016, the start of college changed all of that. Little did I know that Ludum Dare 36 would be my last one. I would no longer have time to participate in any of the following Ludum Dares due to school work, and it always landing at inconvenient times.

Now, nearly 3 years since the last time I participated in Ludum Dare, it is coming at a good time and I am available to participate. And this time I am all in. I'm making this post and I've participated in the theme slaughter and voting, which are all things I did not do for the previous Ludum Dares.

I've learned and developed a lot over the past 3 years, so I am hoping this will be my best one yet. I will be using: * Unity * Blender / GIMP * sfxr

I am excited to be able to say after all these years...

I'm In!

Ludum Dare 44 here I come!

Personally, kind of a busy time for a game jam, but remembering fondly LD41, I can't really resist :)

Tools I intend to use: - Unity - VS2017 - Audacity - Gimp - (As with last April) Maybe a bit of Blender

In terms of any pre-made code: - Basic Unity game structure code from previous games - (Probably) WiggleWizard's Quake-style FPS controller - https://github.com/WiggleWizard/quake3-movement-unity3d - Some basic Unity shaders I've been playing around with over the month of April

Good luck to you all!

I'm in.

My build (if I end up making a playable game). - Defold Engine - Aseprite - Audacity (SFX) - Music: Wish I could put more effort into this, but let's be real... not going to happen.

And for when the theme comes out: a big thanks to my loving wife, who will inevitably pull me out of a grasping anxiety attack when I try to figure out a game idea.