Ludum Dare 47 October 2–5, 2020

Wanna see a new and different game? Try Contrast!

This is our first game, and my opinion is that we really made something new. Altough it is not perfect (we will try to improve it later) I think it is really fun to play and my team also needs some feedback to make it better. Feel free to comment and rate it! https://ldjam.com/events/ludum-dare/47/contrast

Wait a minute what is this ?

Come and discover our little universe :smile: for better or for worse :smiling_imp: .

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Thanks to those who will take the time to do so, we will be happy to come and test your games as well.

Come play my game

Hey all,

I'd appreciate getting a few more ratings on my game "Out of Time". I'm going to play, rate and comment on anyone commenting on my game. Currently I have 7 games to play on the backlog.

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If you have time give it a go. It only takes a few minutes:

https://ldjam.com/events/ludum-dare/47/out-of-time

Give me your game

I have my weekend free so give me your game in comment to test, rate and leave a feedback :)

Updates!

Feed02.pngUpdated cycle control parameters. Improved cleaning devices. Signal stability. Everything for your comfort in the house!

New devices are needed to fulfill the plan. You can join the team of vacuum cleaners at the link: https://ldjam.com/events/ludum-dare/47/vacuum-cleaner-simulator

Thanks a lot for your support!

Ha;e f8n!

First Post-Jam update!

I've been postponing touching my game for a little bit too long, since I'm still not sure where I can go with this game. But at least some sort of post-jam update is long overdue.

So, this update includes some bug-fixes, some graphics improvements (not all of which I'm sure about, need some feedback there).

But more importantly, this update adds controller support, and speedrun mode with in-game timer. So now we can see how fast you can beat my game.

Check it out here: https://ldjam.com/events/ludum-dare/47/skycrawler

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One note though: until LD rate period is over, the post-jam version will only be available as a downloadable for Windows, so that people can experience the game in it’s original jam form using web player.

Time for a Time Lapse

I put together a quick Time Lapse video on the development of my LD47 game, (The Pongs)[https://ldjam.com/events/ludum-dare/47/the-pongs].

https://www.youtube.com/watch?v=HGcqJVmEYGc

Give me your HTML5 LD47 games to test

Got some time so drop your game here if it's a html5 game and I'll play and review it.

windows executables are welcome to but I will review those at a later time.

More rating games !

Hey jammers! Still in need of more ranks? Drop by in my twitch channel and !submit your game :D . Were live, rate-addicted and ready to play your game !

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twitch.tv/drjavasaurus

START THE GAME TO START THE GAME

https://www.youtube.com/watch?v=WwJ0nx9qX2c

Thanks everyone for the really kind comments ! We're really happy that the game pleases you ! If you haven't tried it yet... Let's start the game : https://ldjam.com/events/ludum-dare/47/start-the-game-together

Rating more of your games!

Send me more of your great games to play and I'll get to them as soon as possible!

Last post had some great entries so let's hope for some here too!

Also if you have some free time on your hands, me and @bbqgiraffe would GREATLY appreciate it if you played our game too!

Stuck in the clock’s infinite time loop (or till it runs out of juice), stomp on spawning enemies and collect their droppings to increase your score.

https://ldjam.com/events/ludum-dare/47/time-loop-2

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Have you tried "What Goes In Must Come Out"? (HTML/JS)

Let's face it, this game is very minimalist in terms of visuals and effort but it was a lot of fun to make and I'm getting some great feedback. But I want more feedback! Ratings are great to but I have some plans for this prototype so any additional feedback would be welcomed.

100% HTML and JS, no install required. Play right in your browser from any HTML5 supported browser in which you can use a keyboard. I have some thoughts on making it playable on a touch device as well, but not there yet.

https://ldjam.com/events/ludum-dare/47/what-goes-in-must-come-out

fair trade : rating = rating

Hello ! I hope everyone recovered of the jam/compo and especially of a very tough theme...

-I did not have the time to rate yours games.

-I did not have the time to present wild loop.

Now I can

So:

here is the link of my team's game. If you comment our jam entry, I will find you to test your game

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https://ldjam.com/events/ludum-dare/47/wild-loop

Play + Rate Exchange!

I would love to play some of your games! Please link them in the comments below! I will try to play them as soon as possible. If you want to play ours, it's here: https://ldjam.com/events/ludum-dare/47/stranded-1

A Huge Tip for future Jams, and a new Update on my Game

Hi Everyone,

just one Huge Massive Tip, please if your game is light enough that can be run on an HTML5/WebGL or if you're using Unity, then add that build to the game page, games that can be run from the browser is easily reviewed and rated.

For me I almost skip any game without an HTML5 build to be able to play more games.

Now to the Update, I usually love to do Code Devlogs on my games but this time I wanted to do something different and I made a video to talk about the Game Design Choices that I took to create UnderLoop for the Ludum Dare 47.

https://youtu.be/htQQKfvA8HI

Rate and Play my Game: https://ldjam.com/events/ludum-dare/47/underloop

Hello, Adventurer!

Bruh.png Hello Adventurer! Here’s the link to play & rate my game ! https://ldjam.com/events/ludum-dare/47/the-cursed-tower

The Turning Point

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The Turning Point

Home, metro, work, metro, home, sleep. Repeat.

Can you break the loop?

PLAY NOW: https://ldjam.com/events/ludum-dare/47/the-turning-point

If you are free please try my game out.

Hi, I have made a game called looped for ludum dare. I have recently updated the game with bug fixes and added WASD control. I am currently working on an post jam version of the game and will be available soon. Hope you like the game, Thanks

LONK TO THE GAME: https://ldjam.com/events/ludum-dare/47/looped-3

Free time? Please try my game on website =D

Please, if you have some free time take some time to try me game. Also, please leave your link with WebGL games in the comments, I would love to check it =D

https://ldjam.com/events/ludum-dare/47/deja-vu-1

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Speedrunner shoutouts!

It's a great feeling to see people play your game multiple times for high scores. I wanted to give a shoutout to all the speedrunners of Lucky Lefty Loves Loops. Here's to @arthurds who was the first to get a notable global high score (beating my high score by several seconds) and the first person that I saw use the sneaky backwards start tactic.

But @ausstein got it down to an art form. Here's @ausstein's video of one of the extremely impressive speedruns. I believe the current record is 27.83. Only the foolish or extremely talented would even try breaking that! https://www.youtube.com/watch?v=KnOIyzbqzyk

What is a developer to do when players beat their high score? Cheat!

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beat that score!

Play here: https://ldjam.com/events/ludum-dare/47/lucky-lefty-loves-loops

HONK II music live

A composer of HONK II Sava T recorded a video of him playing a music from the game! Hope, you'll enjoy it.

https://www.youtube.com/watch?v=utRC83GV1ng

The Cercle Funeste

Hey !

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I think you did not try our game yet ! It's called "Cercle Funeste" and it is a nice little puzzle game centered on the theme of "Loupe". We had a bit of trouble to explain the mechanic by gameplay. If you are stuck, you might want to check out the game description, mechanic is explained and there's even a walkthrought !

A relaxing fishing game

Where you can fill up your pond with your favorite fishes.

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Hope you enjoy it: https://ldjam.com/events/ludum-dare/47/fishing

Hold A To Win!

38c48.png If you haven't yet tried my game about the state of games then you're missing out on some seriously toxic game loops! Try it here: https://ldjam.com/events/ludum-dare/47/hold-a-to-win

Playing and rating your games on stream! And I play all the way

Yo, as is tradition, I'm playing and rating. If you want someone to play 300 games you're out of luck, but... I play everyone's games for a fair amount of time. So link me your games in chat and I'll work my way through!

http://twitch.tv/alexrosegames

<3

A few impressions on our game!

"THIS BITCH IS CRAZY 10/10 Only LD game I’ve ever been able to play with a controller. Really cool." by Zhohan

"This make me freak out !" by *MrBamboo *

"This was a really daring submission, but overall I really liked it." by simex

"I always love subtle references and easter eggs in games! Oh and I love Inception [...] so it helped." by CursedSoldier

"The art is beautiful, the subject matter daring. Love it!" by Trexxak

"The graphics and music combine perfectly to set the mood, here." by Pennycook

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Our game, Suicidal Boyfriend, is available right now!

Suicidal Boyfriend talks about a girl, Phoebe, who tries to prevent, in a perpetuous way, the suicide of Joey, her boyfriend. Find clues and guess which method he'll use later that day.

Suicidal Boyfriend is also fully compatible with Xbox 360 Controller, Xbox One Controller and all the controller supported natively by your PC!

TVGS will play your games today, live @ 5 PM EST!

Another reminder that Tech Valley Game Space will be live-streaming ourselves playing Ludum Dare games, starting today, October 10th, from 5 - 7 PM EST on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace. We'll be streaming again on the 17th and 24th at the same time as well.

To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17

As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.

Hope to check out your games soon!

Check out my game! Loopamonioum!

In a world full of loops you try to break out, but can you?! Will there ever be an end? Find out by playing loopamoniom: https://ldjam.com/events/ludum-dare/47/loopamonium.

Please check out my game. Trying to get to 20 rating, please help me get there!😌 Leave some feedback please, it would be appreciated!

Paper Planes Mobile Port

I am going to be releasing my entry Paper Planes onto the Play store (and possible App Store) in the near future as alot of the feedback recommended that I do so.

Hope you will enjoy when it is finally released to mobile :D

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Play it here (web build W.I.P) https://ldjam.com/events/ludum-dare/47/paper-planes

People have been speedrunning my game

So I suppose it was a good idea to add the time taken for people to beat the boss in my game because people have been trying to speedrun it now XD

Here's the current fastest time

very Cool titan's grave ultimate speedrun - YouTube - Mozilla Firefox 10-10-2020 23em12/em42.png

You can play the game here and try and get close to the time or maybe even beat it XD

https://ldjam.com/events/ludum-dare/47/the-titans-grave The Titan's grave.gif

SkyCrawler, now with the speedrun potential

How quickly can you beat all the gravitational platforming puzzles I've designed?

Find out in a post-jam version of SkyCrawler: https://ldjam.com/events/ludum-dare/47/skycrawler

(My best time is 02:31.2 btw)

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Try to beat the score of 99.84% on the first level of my game

My game concept is pretty simple overall, but I didn't quite manage to tell it really well as the in-game tutorial is a bit obscure and also nobody likes reading, eh.

Anyway, it is an aim puzzle, so you can also use it to train your mouse aim (especially once I have more than 6 levels, 5 of which are pretty easy).

The point is, 100% score is technically impossible to get (unless you are a really really bad, cheesy and uncompetitive person and edit your localStorage), so here is my current best:

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Such screenshot (the game won screen) is actually much harder to get without Photoshop - you'd need to edit some specific WASM memory somehow or just actually get a score :)

The game is here :)

This was fun!

My first Ludum Dare was quite fun. I enjoyed making my game Escape! It may be simple but I'm glad I got something done. It's also been a blast playing the other games posted by other users! Here are my favorite games so far:

BipBoop.exe: https://ldjam.com/events/ludum-dare/47/bipboop-exe

Defuse in Under 5: https://ldjam.com/events/ludum-dare/47/defuse-in-under-5

emiT: https://ldjam.com/events/ludum-dare/47/emit

Peter Carlson PC Adventures: https://ldjam.com/events/ludum-dare/47/peter-carlson-pc-adventures

BeatBoi: https://ldjam.com/events/ludum-dare/47/beatboi

Beat The Devs Challenge

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Play Now (HTML5)

When we initially released Donut Island, it had a critical bug that prevented the difficulty from scaling properly. We now released a post-jam version, and it's not as easy ;)

We also took some of the awesome feedback and implemented it into the game.

Think you can beat us in our own game? are you an MLG pro gamer?

Comment a screenshot of your score, and take your place in the "Hall of Eternal Glory":

| Name | Time | Score | Screenshot | |------------ |------- |------- |------------------------------------------------------ | | 🥇 @jefvel | 08:47 | 7967 | Link | | 🥈 @odedro987 | 07:20 | 7345 | Link | | 🥉 @hardscore | 04:08 | 4013 | Link |

Let's trade ratings?

I'll rate yours if you rate mine, as we still need some ratings. And leave your game here either way cos we also need to rate about 8 more games.

Our game: https://ldjam.com/events/ludum-dare/47/the-cold-loop

Confined: a text-based Post Mortem | Part 1

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🎮 PLAY CONFINED (WEB)

Many words, I decided to split this in two parts. A recap now, and a proper post mortem tomorrow.

Part 1: A Recap of Events

Thursday 18:00 CET: T Minus 32 Hours

"Ooh, it's October 1st. That means LD47 is going to happen soon. Let's see what date exactly, so @daanvanyperen and I can figure out our planning. Maybe I'll take the monday off from work."

Imagine my surprise when I found out LD47 was a lot less than two days away. Whoops. To complicate matters, my usual compatriot Daan, He Who Codes Our Games, was also blissfully unaware of this and unfortunately didn't have the time on the weekend.

Initially I thought I wouldn't partake at all, given that I do not possess any real coding ability. I have dabbled with Twine 2 before, making little text games that consist of little else than a few variables and some nested If Statements, and I used to mangle other people's code in LPC back in my MUD days, but that's pretty much it.

I am doing a year long song-a-week project as well, and needed to do most of the work on that on the weekend as well. I don't really know why I then chose to do a solo game, but I did.

Saturday 09:00 CET: I'd Better Wake Up

Ludum Dare 47 was already 9 hours underway when I woke up and checked my phone to see what the theme was. I contemplated ideas for a but, enjoying some coffee, and started a brain storm that yielded three workable ideas. 1. You are imprisoned in cryogenic stasis, interfacing with AIs to try and get out, looping through systems 2. A life simulator, going through stages of life, being prompted with choices. You reincarnate after death until you've done sufficient good in your life, and go to heaven instead. 3. You are stuck on a train, looping through the same train stations. The doors are blocked by various obstacles (a mother with a pram who only just got the baby to sleep, some shady figures up to no good, etc), and you must investigate a way to get out.

I opted for idea 1. Idea 3 was the first one I dropped. It felt like a decent text-adventure premise, but I had no real ideas here, and all I could think of was this feels like it should be a point-and-click adventure instead. Idea 2 was more mechanic-based than narrative-based, and I felt like writing a story, so that one got crossed out next.

I then began working on my song, hoping that a break from the game would give me fresh ideas when I returned. I laid down a the musical bones for a verse and chorus section, opting out of any guitar recording as that was too time-intensive.

Back to the game. I knew I wanted to have some kind of system-to-system navigation between the different AIs in the game, with some cheesy hack-the-mainframe back end to it as well. I started writing in Twine 2, going through the game chronologically. This part was slow, as I was still figuring out the characters and how the player needed to move back and forth.

By mid-evening, I mostly had the narrative intro complete, and put together a basic non-functioning UI for the back-end access of the game, and a logo for the game. Even with a text game, you need something eye-catching that you can use to show things off, so I wanted to have the UI mock-up and logo ready to post on social media and here on ldjam.com.

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It was pretty basic, but surely I'd be able to turn it into something more complicated on Sunday. I'd better sleep.

Sunday ??:?? CET: It's Kind of a Blur

I worked on and finished my song throughout the morning and early afternoon, before continuing the game. It's a long-term project of mine that I would choose over finishing my LD entry, so it literally came first.

I spoke with Daan about the project for a while on Discord, bouncing some ideas around. He suggested a potential take on the game that I ended up including. Thanks Daan, even when I'm going at it solo you're improving things!

Back to the game. Logic systems are hard, man. I'm not sure I can do this. Maybe I should just quit. So I really want to give up? This is too complex for my little artist brain. Just push through.

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Whelp. Not really more complex, but it works. Power levels are functional, things can be switched on and off depending on access, and the various AIs can be visited. Ugh, work tomorrow. I'd better sleep.

Monday 17:15 CET: Ohgodohgodohgod

I came home from work and simply needed to finish a minimal viable product. Just finish the story, and hopefully there's time left to improve the puzzle element. I wrote and wrote and wrote. I wracked my brain on how to put together a puzzle to pass one of the AIs and ended up just having it be a linear passing, no challenge. Not ideal, but I needed to finish the game.

I was still writing things in chronological order, not certain exactly how the story would end. I wrote a log entry for the player to find that one of the characters left. The pieces started to fall into place. I knew how to take Daan's suggestion and fit it into my initial idea.

I finished the story about 30 minutes before the deadline and the start of submission hour. Time to add some player agency? In 30 minutes? No. It was the familiar final-hour feeling that I felt at the end of each previous Ludum Dare. I was tired and took the time to prepare my game page, cover image, a quick blog post and published the game before any possible submission hour server issues could delay going to bed any further. I'd better sleep.

Check back in tomorrow for Part 2: How About That Post Mortem?

And... perhaps play CONFINED now?

 

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If you have time, try out Quit the Cycle!

We're almost at 20 ratings! I would be extremely grateful for any feedback. Thank you to everyone who's tried it out so far.

As a side note, should I clean up the code and host the source?

Quit the Cycle 10em5/em2020 6em16/em01 PM.png https://ldjam.com/events/ludum-dare/47/quit-the-cycle

Titles You Should Play! #1 || LD47

I'm back to give you my recommendations - but this time: In video form o:

https://www.youtube.com/watch?v=NJz5CmAVSY8

Feel free to use following timecodes to skip to a certain part of the video, or viceversa, find the link to a corresponding game you really liked down below :D


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The little walk

by @tori

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Something to Tell You

by @blind-lemon-games

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Shadow of Archimedes

by @cocohop, @ellen-kjiersten, @greme66, @zhohan and @eckkert

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Need More Space

by @yamo-the-lucky, @arifacid, @alarathehuman, @elcinkilic, @ismailtemirci, @batubond007, @sercan-uysal, @pdvlx and @wheatleyscience

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Loop Frogs

by @super-hadoken, and @garys

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AnimalValleyV2080

### by @nolife-m and @weathfold

Ludum Dare is still as magical for me as it was at the beginning of this year. Thank you all for being here! As always, if you can't find your title, don't fret, there will be more recommendations in the weeks to come! Hope you enjoyed the new format and it isn't too time consuming.

Have a wonderful weekend n_n

The Infinite Parable Continues!

Hey everyone!

It's been amazing to see the reception to our first Ludum Dare game jam game! We have had a lot of fun watching several streamers/youtubers playing our game (this includes laughing at people calling a groundhog a beaver smh).

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We have plans to take the game further, with one of our University modules being Audio Programming we have been able to continue the development of the game as part of our coursework! The deadline for the module is the start of January so we would plan for release of the game at the end of the month to allow time for polish and bug fixes. The game will be free on itch, with hopefully 1 - 2 hours worth of rooms to escape from, but we may add a "donate if you'd like" button in case anyone really enjoys it.

If (you haven't played the game yet)

you can do so here

else if (you have played it)

is there anything else we can add to the game to improve it further (aside from a pause menu)?

Is it hiccup time?

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https://ldjam.com/events/ludum-dare/47/hiccup-time

We almost didn't finish in time XD - A Duck In Time

This was @lovetocode999's fourth game jam and my third, and our graphics designers first time! We made this game and ran into a few large issues such as Github (our collaboration program) creating some issues that took quite a long time to fix. Along with various issues that resulted in only me being able to code this whereas lovetocode999 was going to help with that... Anyway here is the result!

Trailer

https://www.youtube.com/watch?v=Se0cEKt1MaI

Play and rate it For Yourself!

https://ldjam.com/events/ludum-dare/47/oh-duck

I am planning on turning this into a complete game mostly because I wanted to add in a few characters polish the story and add more gameplay, so any constructive criticism you have to offer would be amazing!

Everyone Who Made This Game Become What it is:

@KaiExtreme : Graphics Design

@lovetocode999 : Sound Design

@ModdingMachine : Code, Animation

@SS9 : Graphics Design

@lovetocode999 & @ModdingMachine : Level Design

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TVGS is livestreaming now until 7 PM EST!

That's right, Tech Valley Game Space is live, playing your Ludum Dare games! We'll be streaming today from 5 - 7 PM EST on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace. If you've missed it, we'll also be streaming again on the 17th and 24th at the same time slot as well.

To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17

As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.

Enigma Cubes - a puzzle game with floating cubes

This Ludum Dare we made "Enigma Cubes"!

We are pretty happy with the puzzles in the game and how it looks! From the feedback we got, it seems the difficulty of the puzzles is just right. Perfect! :smiley:

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If you are interested in puzzle games, you can play it here.

How is it made?

Day 1

The team consisted of 4 people: 2 artists, a sound designer and me, the programmer. So, how did we make the game? We actually started of with a rather vague idea. After the brainstorming of day 1, we just had:

Cubes would move in loops and the player would have a kind of energy gun to stop them or push/pull them.

If you played they game you know the gun didn't happen, but the core idea is still there: cubes still move in loops and you can still push/pull them.

After the brainstorming, I started with the level editor. "Wait, why start with a level editor?" you ask? The idea was that this would allow us to quickly iterate on puzzles without having to place all assets again. Additionally, I needed a grid representation of the level in code anyway for handling the puzzle logic.

Levels are built in a program called "Tiled" and I am just reading the xml and spawning the prefabs. It is not the first time I took this approach. This is the view in the level editor for Level 4 in the final game (can be solved in 2 moves). It is the level which is also shown in the first screenshot of this post (in case you want to compare)... Editor.PNG

Day 2

It is only on the second day while programming that the idea became less vague in my head. I really started to see what kind of puzzles we could do with this. I threw out the player and the gun because I realized the puzzles would work better without one and we didn't start modeling the player yet anyway. I moved the camera top-down instead of third person and started implementing a drag and drop mechanic instead of a gun.

Drag & drop had its own complications. I realized that I needed to stop time while you were dragging the cube, but how do you indicate that time is stopped? Shader magic! The time stop effect (while dragging) is a shader which is applied to all objects. I am affecting the shader on all objects with some global shader variables. shadergraph.png

A is the part for the "time stop effect", with the top part of the graph being the edge wave effect, the section below the "activate time stop" and the part below the "de-activate time stop". Part B of the shader is unrelated, it is used for the cube mouse hover effect, and C is some other things for glow. I am pretty happy with how all the effects look. Next to the time stop effect, I am also really stopping time with the useful Time.timeScale.

Meanwhile the artists in the team were building assets non-stop. Plants, crystals, ... However, I would need to place all of these. To get variation I would need to rotate them, scale them, and move them to a correct place. I would need to repeat this a huge amount of times for grass and plants. I started wondering whether there was a better way to do it. In the end, I wrote a button to do parameterized random rotation and scale and spreads them randomly through the level (position). The random rotation script gets as only input the maximum angle that the asset can be titled. The code for random rotation looks like this: RandomRot2.PNG In case your wondering, it took me 2 tries to get the Quaternions correct. The "random" rotation has a limited tilt means they are never placed up-side down. I limit the angle. Spreading assets through the level (position) was simple as I was already placing all the floors from code anyway, I knew where everything was. Just needed to spawn some additional assets per tile.

Placing things like mushrooms is now simply clicking the button, locking all other layers in Unity and then using box selection to quickly delete all the ones I didn't like. Deleting is a lot faster than placing things, especially if you can just drag a box and delete! :smile: Because all mushrooms sit on their own Unity layer and I locked the other layers, I couldn't accidentally delete anything else. It was actually pretty fun to mass delete mushrooms, grass, plants, crystals, ... Screenshot: right after clicking the button (on level 4). mushroom_stew.png

I also put in some of the cube animations on day 2.

Day 3

Finally, on day 3, I took time to design the levels I had in my head (8 of them). Before this we didn't have any levels yet. I imported them, but still needed to implement some pending mechanics. By 6 PM CET on day 3 the mechanics got implemented and we could play the game for the first time. :sweat_smile:

I guess that is still on time? We still had 6 hours?

Even with the scripts I created on day 2, I still spent 2 of those hours actually placing all the mushrooms, plants and crystals though, ouch...

So, like the previous time, we didn't have a game yet on the start of day 3. I don't think that is necessary a problem though and I think in general, it went very well.

A different angle on level 3. It's a magical place! enigma02.png

That's it!

Interested in some nice puzzles?

Play & rate it here.

UML diagrams go brr. Share yours!

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Hello there fellow programmers! This jam was my first experience ever creating and designing UML diagram for the game. I really enjoyed the experience and from now on I will always use some kind of architecting ahead when working on any kind of project especially when working with a team. This approach * saved us so much time* and helped us clarify all kinds of details for implementing different systems beforehand and it really became obvious how to divide all the work on systems between programmers. I highly recommend using UML diagrams for anyone out there participating in any kinds of projects. And game jams is the best place to get some practice doing so! Here is the image with our UML diagram! UMLDeathDay.png * And how does your UML diagram looks like?! Share it in the comments! :) *

* Also please check out our game! :3 * https://ldjam.com/events/ludum-dare/47/death-day

I'll play your game live on stream!

I'm now live on Twitch for the next 3 hours to play your Ludum Dare games! I'm happy to give constructive feedback or just have fun with it. I’ll also be rating every game I play (but not while I'm live). If you want me to play your game, type !submit url/of/your/game in the Twitch chat.

If you miss today's stream, I'll be on every Saturday (6 PM EDT) and Sunday (3 PM EDT) during the rating period. I hope to see you there!

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Important bugs fixed!

  • Corrected audio so it doesn't overlap anymore

  • Corrected timer so it doesn't show decimals for the seconds

  • More resolution problems corrected (For some reason the real resolution of the game on html5 looks different that what I chose on Unity... but I think now it looks fine)

For now this game is available only on HTML5, but I will be uploading a Windows, Linux and Mac downloadeable versión pretty soon!

Check out my game! https://ldjam.com/events/ludum-dare/47/please-just-leave

Searching for a game

Im trying to find a game, which I saw at the beginning of the jam, but I forgot the name of it and it's creator. It was about finding the killer on a set of a TV show, by using the different cameras on the set. I never heard anything about the game again. Has anyone here an idea, what the name of the game is? (The LDJam-Website really needs a Searchbox)

Satelloop Dev Recap 2 - More Ideation

Read Recap 1 here!

So, once we've decided to base a game around resource management/some shooting around this amazingly drawn structure, we needed to figure out how to go about the management aspect. 39736.png

Some of the ideas thrown about were: 1. Shoot drones to collect resources. Manually hook and swing around to asteroids/your ship part to repair/retrieve/detonate drones. This was quickly discarded as I did not want to deal with trying to code 360 space gravity and all the shenanigans that'd entail. 2. Shoot asteroids with resourcing drones to collect resources. Shoot asteroids with destruction drones to destroy them. Shoot broken ship parts with repairing drones to fix them. This would have a singular and more intuitive control scheme (Switch drones & Shoot drones) but it was more work on the UI, and we lost a big chunk of the resource management of drone retrieval with such fire-and-forget mechanics. This would emphasize the arcade aspects of the game more, and we wanted to avoid that. 3. An even more simplified version of the above with LMB to shoot resourcing/repair drones (no need for drone switching mechanics) and RMB to shoot destruction drones. This would remove the UI complications, make it much easier to get into for players - but it had the same problem as before - we didn't want the game to be essentially a shooter with some resourcing thrown into it as an afterthought. 4. There is one kind of drone for everything. If shot at an asteroid, it would collect resources. If shot at a broken part, it would repair. A drone can additionally be blown up or retrieved with a hook (RMB). That second part added a big resourcing consideration and tied together nicely with our drone generator mechanic. Now players would actively have to try to save their drones whenever possible, instead of just firing and forgetting. The ideal gameplay would revolve round saving drones in backup from the drone generators, and having your inventory full at all times. We went with this in the end: Satelloop Gif2Main.gif 5. We tried a variation of the above where the drone auto-destructed an asteroid if it's near the ship, but removed that because that took away from the management aspect as well.

In the end, we decided to go with the slightly more complex version of resource management over having it feel more arcadey. We feel the controls worked smoothly, just took a little getting-used-to since most people are familiarized by fire-and-forget mechanics by default.

You can play Satelloop here!

Making of

We were 9 people on the team, we filmed all our weekend so here is the result ! We are a French team, but you can watch the video with the subtitles ! https://youtu.be/Oa--fj_i0V8

And rate our game please!

COMMISSIONED FANART

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Art by SNAILPNG of Twitter.

A really bomb version of TALLY MARKS's protagonist Kiwi. If you haven't gotten to see our LUDUM DARE game yet, go ahead and take a look at it by following the link below!

https://ldjam.com/events/ludum-dare/47/tally-marks

Check out Full-Ascend!

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Hey all!

Check out our LD47 entry Full Ascend Available now in html format and windows downloadable EXE!

We would really appreciate some feedback as this is the first platformer we have made! Thanks!

https://ldjam.com/events/ludum-dare/47/full-ascend

Infinity - 1

Press ‘Z’ to select levels and to show Level Selection Menu Use 4 Arrow Keys ( UP / DOWN / LEFT / RIGHT ) to move player in 4 Directions and to navigate in Level Selection It is a Sokoban Like Game 34cc9.gif.320x256.fit.jpg RATE NOW: https://ldjam.com/events/ludum-dare/47/infinity-1

Run the gauntlet!!

We've just launched a new update which fixes some of the physics loop replay issues.
Based on a whole bunch of feedback, we've also updated the timing of the flame obstacles - so, if you time it just right, you can do...
THIS:
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Check out our silly little game:

https://ldjam.com/events/ludum-dare/47/loop-frogs

Glitch Lab - Post Jam Version Available Now !

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We heard your feedbacks !

Thank you so much for playing the game and give us your feedbacks to improve it. Right now you can play the Post Jam Version:

https://ldjam.com/events/ludum-dare/47/glitch-lab

  • Hotfix most of the bugs (see below “Bugs” field).
  • The difficulty has been reviewed.
  • Inputs have been reviewed.
  • 2D elements have been added / reworked.
  • Melee Smash has been removed. (For several reason, but we’ll try to work on it again to be sure if we keep it or not.)
  • Menu has been reworked.
  • After death, you no longer need to wait to play again. (And the Game Over panel has been removed)
  • Different Post Processing Effect added.

First Ludum Dare, and it was Great!

This was our first ludum dare, first game jam in fact, and we came up with a really nice idea which we've continued working on and plan to release soon! If you'd like to play our game Loopy Train (ludum daunknown.pngre version), here's the link: https://ldjam.com/events/ludum-dare/47/loopy-train

Some things are a bit buggy and not very polished, but we hope you still enjoy!

Post-Jam improvements !

UPDATE

Due to your kind feedback and the fact that people were playing this game with such passion it actually physically hurt their wrists… I have decided to make a post jam version that is more enjoyable in a certain way :

  • Loops have a duration and don’t instantly expire when releasing the mouse button
  • There are now shop icons that allow you to choose what to buy at any given time
  • There are exploding barrels for zombie control

You can find it at my LD page !

Happy zombie looping !

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Gene cycle (Web) challenges you!

Gene Cycle

The game is available on HTML5 for the people who prefer that!

It's a fairly novel peaceful puzzle game, were you try to make the polymerase, stuck in the cyclic loop, to pass over the wanted sequence in order. You do this by reorganizing the nucleotide links. It's a bit tricky, but offers a decent challenge.

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I got a new Highscore, so its clearly worth letting you know about it!

My highscore is now 9. :confetti_ball:

Also, following a lot of feedback I added a tutorial page, as simple as it seemed, many (most?) had a hard time grasping how the game works. I hope this helps!

Give it a try, try to beat it, might seem puny, but its a challenge!

* https://ldjam.com/events/ludum-dare/47/gene-cycle *

Let me know what you think!

Thank you!!

Seeker hints

Seeker looks like a very simple platformer but is a lot more than that. After looking at the comments, I was very happy to see that most people found around half of the endings meaning the beginning learning curve is probably about right. The whole challenge with making this was definitely balance and I spent far longer on these first 6 doors to ensure they kept leading you to the next. You can do them in any order as well so the "First 6" can be different for different players. While I view this as a success and giving text instruction goes against the point of the game, for the sake of the game jam players and respecting that nobody has an hour to jump around a single level looking for clues, I have provided a full list of spoilers in the approximate order that I expected they would be found. If you are completely stuck, just click down the list until you learn something new! Hopefully this allows people who want to enjoy the full game without spending too much time!

(also added to entry)

Play here: https://ldjam.com/events/ludum-dare/47/seeker

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Hints/Solutions:

1 !> Jump on the blueish grass to the right to push it down and open the first door.

2 !> Jump on the blueish grass block to the left at the start of the hill to open up the gravel pit in the middle. Then jump on the gravel to make it fall and get to the door below.

3 !> Jump on the gravel to the left of the spawn to find a hidden room. Click and hold while underneath vines to whistle and grow the vines which you can climb to the door!

4 !> Whistle underneath the vine hanging from the tree to climb it.

5 !> To the right of the tree there is a field of flowers and a door. The door closes when you step on any blue flowers so avoid squishing blue flowers to get past this door.

6 !> If you jump up above the tree (to the left) there are six "buttons" in a row. The correct code must be entered and is different each time. To determine the code, listen to the pitch of the bird's tweets (or watch the position of the notes).

7 !> On the left side jump against the wall. There is a hidden door that remains open as long as you have not stepped on any red flowers!

8 !> Behind the red flower door there is a gravel pit maze. The solution is to first go right. Then go right again but push against the right wall and you will find a secret passage leading to the door.

9 !> In the gravel pit, destroy only the blocks on the left. This side has a secret entrance to a new area.

10 !> To move the turtle, move your mouse.

11 !> Past the turtle door, destroy the gravel to find another entrance.

12 !> To the left of the turtle area, jump against the wall. There is a secret area here.

13 !> In the secret area mentioned above, whistle for a while and vines will come down from another secret area above the room.

14 !> There is a secret area on top of the mountain on the left. Climb this mountain (using the vines) and go to the very top where there is a secret entrance leading to the door.

15 !> On the right side above the first door, there is a hidden area. To open the first door, avoid squishing yellow flowers. To open the second door, you must squish all blue flowers! There are blue flowers on the far left side of the map as well as the ones on the right.

16 !> Behind the Yellow/Blue flower puzzle door there is a secret entrance to another door. You have to jump over the first door and fall into the hidden pit behind it. (this is probably the hardest to find)

StuckyLoop

StuckyLoop is a game where the only way to go is forward. Dodge through fans/bars and laser to get as far as you can! Be sure to grab a couple powerUps from the shop when you die, it’ll make the next run much easier. The game is endless so you can play as much as you want. Actual content in the form of new pipes and increased difficulty has been implemented up to distance 5000. We do plan on adding much more post-jam.

The development was pretty smooth compared to other jams we’ve done. Experience taught us to keep the scope small so we liked the idea of a game that would be basically in a playble state from the first hour. We started by making a pipe manager that could spawn an endless amount of pipes. we only needed to create one pipe and slap the default unity character controller on a capsule to have a basicaly “playable” game. Then we worked on adding a couple different pipes, and a collision system. Later in the development we added the shop interface and then we added a level mechanic where after X distance new pipes would show up.

The whole development cycle went as smoothly as it possibly could right up until the very end. 1 hour before the submission we realised that the game would play just fine in the unity editor but nothing would show up in the final build. It took a while to figure out an obscure bug with scriptable object and our source control solution. In the debugging process we turned off the fog that you can see in the screenshots and forgot to turn it back on before we posted. We’ll post an updated version soon.

web: https://ldjam.com/events/ludum-dare/47/stuckyloop

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ludumdare.com gone for good?

I noticed that all of the links for my Ludum Dare games before Ludum Dare 38 are no longer working. I just get "502 Bad Gateway". I'm assuming that the classic site is gone for good now. Seems like a shame to lose all of the years and years of LD entries.

Giving our good bois a better layout!

You know how jam time can be. We rushed a lot of things to get the game out for everyone to play. Now that we've actually got some time and we've played some games, we've updated Woofice Chair's submission page and itch.io page!

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In case you haven't played it, it's a straightforward game about keeping dogs spinning and defending a park. You need to spin to increase your speed, but you can't attack while spinning, and running out of speed causes game over!

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If it piques your curiosity, consider checking it out! It's Windows, Linux, Mac and WebGL friendly!

And last but not least, we're looking for more games to play. Feel free to suggest your game by commenting here for us to play and rate! Have a magnificent time! :dog2: :whale:

The Keyboard Cowboys are back at it again on Twitch

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This time with 100% fewer technical difficulties (hopefully...)!

Come join our descent into madness as we play more Ludum Dare games!

Like last time, we'll prioritize anyone who uses the submit form in chat first, but if no one shows up we'll just be going through the list of people we have yet to rate who were kind enough to comment on our game, Dude Ranch. We plan to stream games for ~2 hours before we return to our regular weekend stream plans.

Hope to see you there! :pointright: :cowboy: :pointright:

I messed up... Also On Character Design Cute Edition #2.

Yo.

So here's the situation, on my last blog I pretty much used the term "asset flip" interchangeably with "asset reuse". I didn't mean to make it sound like that. If anything I might have unintentionally made our work look a little bit bad. Hahaha... :(

I assure you no art was flipped from anywhere. In fact, every single art asset was done from scratch for our game DERPS N DERGS which I'll LINK HERE: https://ldjam.com/events/ludum-dare/47/derps-n-dergs-one-shot-to-save-the-world

See what I did there? ;)


Character design can seem daunting at first, and while I’m no expert at it, it’s important to realize that as artists one is definitely influenced by a lot of things and that you can take from existing media and create something that is akin to your own voice.

So here's some more characters you might have seen while playing!

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  • This is Gigi, she was the first character I did for the game under the suggestion by my teammates, I'm glad people have responded well to this character.

  • She's from a webcomic "GIGI WANTS FOOD" that I've been working on for the last half of the year. In away, I feel that her presence here may have proven beneficial.

  • Fun fact about her! Since she's pretty much the first character you meet, you're forced to take her on your first run. This was done in order to make you want to protect this shark.

  • You can read GIGI WANTS FOOD here: https://www.webtoons.com/en/challenge/gigi-wants-food/list?title_no=495154

characteremdruid/emfull.png + This is actually an old character of mine repurposed, she's very old at this point...

  • She may be old but her outfit is partially influenced on the Terraria druid.

  • Fun fact, I didn't actually envision her twist to be... that. But it was a nice little surprise when I found out. What twist you ask? Well, you're just gonna have to play and find out!

  • This was one of the last characters I managed to draw.

  • People who've reached this part call her deer girl. Those were meant to be tree branches. Whoops.

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  • Now this is neat, I knew I wanted a bard character to be included by I was drawing a blank. So I asked Miku (fellow dev and good friend) if she had any ideas.

  • This is actually inspired on her FFXIV character, I think it works.

  • I knew I wanted the joke to be that she uses the literal lute as her weapon so I tried to make it as huge as pos sible.


Thanks for reading!

Until then, if you liked anything that you saw here, I have a twitter account here: https://twitter.com/_Kooh

Chao, Kooh

What makes a snail a lefty?

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Lucky Lefty has a left handed shell. What does that mean? It means their shell spirals outward in a counter clockwise direction or to the left (sinistral chirality if you want to get all fancy). In many species of snails, the vast majority of snails are right handed and only a rare few are left handed. If you don't spend a lot of time gazing at snails you still might have no clue to what I'm babbling about. It's important to realize that the shell isn't symmetrical, as the shell grows it spirals right (or left) AND out. So the other side of a snail shell that doesn't have the spiral is just the rounded curve of the last spiral. If you are looking at a snail that is facing to the right and you can see the spiral, that means that you will be seeing a clockwise spiral and that snail will have a right-handed shell.

If you could see the other side of Lucky, it would look something like this: snailbackside.png

You will notice righties are facing the same direction as above but you can see their spiral in game.

To get a better idea of what I'm talking about, you can play here: https://ldjam.com/events/ludum-dare/47/lucky-lefty-loves-loops