Ludum Dare 45 October 4–7, 2019

I'm in and I'm 2 hours late.

Welp, this is my first Ludum Dare in years, so I'm a bit rusty. I plan to stream the whole thing over at http://twitch.tv/solidplasma and I plan to work with chat for inspiration and possibly art assets. (I'll be doing the Jam.) Good luck everyone!

Two hours have passed...

Two hours have passed and @mrpiedpiper and I have sketched out quite a few game ideas. We'll be able to start making our game soon! :smile_cat:

Have no clue what to do with this theme

I won't be able to start anything for another 20ish hours because of work and other prior arrangements and honestly I don't know what to do.

The theme is too vague for me and I'm struggling with ideas. The only thing I can think of right now is a cliche survival game.

Guess I'll have the next 20ish hours to think about it.

Two hours have passed...

...and all I got so far is a semi-robust system for handling menu screens. Solid.

I haven't even put a single thought into the theme. :scream_cat:

But that shall have to wait until I get some good rest. Hopefully dreaming of nothing in particular. :thinking:

unknown.png

Starting with nothing...

As we pondered this peculiar theme and sold all our possessions to get in the mental state of starting with nothing, we realized we'll need our laptops to make our game... Now we are broke, without any earthly possessions, left only with our magnificent brain thoughts. So really nothing. Let the Dares begin!

Got an idea and starting the stream

Well I got an idea and I'm happy with the scope of it.

Streaming at https://twitch.tv/taabootwo

I've ditched the start with nothing idea and went for the EGG.

Prototyping much

After two hours, it's time to test my idea and start streaming. I'm as scared as exited.

First LD ever

Hey there ! Quite new to Game Development (never went further than Unity tutorials) but I joined ! I'm at my buddy's place who is making his own game and we'll be sharing this experience together ! :) Some ideas spawned, now I need to write them on paper so I know what I want and what I will be able to do on time !

Here we go again.

After 2.5 hours of Brainstorm we finally have idea.

Updates here https://twitter.com/Emtyona_jam

Lets get this bread

This is gonna be my first game, hopefully i didn't mess it upIMGem20191005/em073839.jpg

Some progress

So I have an idea, a basic code layout, and a start screen. The idea is a roguelike, where you start with absolutely nothing; you are naked and need to find clothes, equipment, and a backpack to have any inventory space.

Screenshot from 2019-10-04 20-40-12.png

Oh, I'm also still not done with my homework yet, but I couldn't help it.

In for Jam

It has been a while since I have worked on a game.

Will be using Unity, Adobe suite and sketchup/blender if needed. Hopefully work some sound/music into it, but we'll see what happens.

Good luck all!

Development is going really well!

This will eventually turn into a game, I promise :sweat_smile: For now these debug graphics are more than enough to get going.

Screen Shot 2019-10-05 at 02.42.29 .png

As it's almost 03 in Sweden, I'm heading off to sleep soon, but pretty happy with progress so far!

I've got a game...

Molecular fission and fusion. Goal of the first level: start with NoThINGa, generate SOMtHINGa.

Any fun? http://pink.thesilentb.com/ld45/

Spoiler below.

early2.png

First steps!

sBEZ0NV4EY.gif Eventually you'd have a big universe by the end. Baby steps.

First steps!

sBEZ0NV4EY.gif Eventually you'd have a big universe by the end. Baby steps.

A friendly reminder at the 3 hour mark...

Remember to save and backup as you go, folks!

Also, if you're making a fullscreen game, it's always nice to set up ESC as a key to exit the game just in case your UI is broken on some end-user systems.

Have fun!

I'm in

Just got off work, so getting started a little late. This new time is not as good for me :grimacing: Doing js again, might try to work with Three.js!

First Steps

We decided to use pico8 because it's easy to throw things together.

Already got maps and tile metadata implemented, now for flow fields.

Test.PNG

First Few Hours Update

Needed a bit of a break from code so here is a progress update...

Current plan is a typing style game. You will be a Wizard/Mage who has lost their spell book and you only know the spells of "Nothing", "Blank", "Null", "Empty", etc... A few different variations on "nothing". These spells will always be will you and will deal the least damage.

In some shape or form, I'll have enemies walking toward you. You'll be attempting to destroy them with your nothing spells to begin with but after a couple kills you'll find spell book pages so you can learn better spells. The more complicated the word, the more damage it'll d or something like that. I have some ideas for combos and bonuses but will see if I have time.

I'm toying with limited use spells as well to try to add a bit of strategy to the game. I'm thinking a fixed position for the player, or perhaps the player will auto move around based on enemy positions in some fashion. Targeting will all be done based on the closest enemy.

Not sure yet how I'll present the spells the player knows so there is an easy reference but it'll be there in some fashion.

Anyway, enough babble from this exhausted programmer. After a full day of real world coding and a few hours tonight on the jam, my eyes feel like jelly. Time for some sleep.

van crossing

plants.JPG my game ideas about the player seeting up a van inthe midle of a vally and gowing plants my uleamt goles to have viliger you have to bild houses for and "tame"

It's alive!

PHemCharRotate/em001.gif

Some basic character rotation and background tile art. 8-dir movement and camera are in place as well, but if I move him around, I'd give away too much too soon. :wink:

Character

Abemus character Captura.PNG

Finally came up with an idea

It was hard to think of a good idea that wasn't every other game progression ever or haha meta but after a couple hours I got something I'm happy with.

Now I just gotta, you know, make it....

background music, vision statement and tea.

Current soundtrack: DX/HR https://www.youtube.com/watch?v=tyG6YMLEWus

Found myself going super nihilistic with this theme, and the whole human/machine thing is giving me lots of inspiration. May just keep it on repeat. I mean, I like it anyway, so why not right?

Current task: Just finished my vision statement. A bit late, but that's cool; the 8pm estimate was probably overly aggressive anyway. I know what my gameplay summary is, what my primary elements are for each game mode, what my secondary gameplay elements look like, and even what the story is (yeah, there's a story, who knew?).

Current tea: Twining's Breakfast, loose leaf, with raw honey and oatmilk.

https://www.amazon.com/Twinings-English-Breakfast-Loose-Ounce/dp/B009G3TTFE

Yeah yeah yeah I have a dairy allergy and oatmilk rocks.

Next up: I have a bit less than 2hrs of consciousness left, so instead of bashing down code I'm going to play with assets. I know what my game does now, so may as well play with pixel art and chiptunes. I'll post some (bad) art before I crash.

Lasers!!!

lasers.gif not finished

Second LDJam... During college exams edition

I'm no programmer, I know a thing or two, but I'm usually behind concept and fleshing out ideas. I had a busy week and me and the rest of my team @luk3 and @ryuu are making sure to brainstorm as fast as we can, so we can start the actual work with goals. I'm throwing all my creative juices to my Tech boys so they can say what they think we can work and have good mechanics working with the game. One thing we are sure is that we need to make a single player game, but later, maybe, who knows, we can make a multiplayer game Last time we were in this (38) we ended up with a game that wasnt that much of a clever based game, just a shoot-em-up, so I personally wanna get more story into the game itself. Lets see how the dawn of the firsd day goes

but right now im trying to get biochemestry out of my head IMGem20191004/em170518_220.jpg

3.5 Hours In - Report

First hours went by quickly, wrote some initial script on how things are going to go, added some features into engine windowing system for some tricks later on and most importantly, drew a duck. ld45_duck.png

Here it goes

I start a little bit late Thanks: https://www.twitch.tv/zenx643

3.5 hours later

I have a "character" that moves around the screen, and detects when it hits something. I know where it goes from here, and I think the next hardest part will be attaching weapons, and the art. That being said, I still have lots of time.

I have paused my stream to take a break and to play my weekly dnd game. May get a few more hours of work in before going to sleep.

Life is Hell

Development started

Hello guys, I'm glad to present you our new team which is working on a project called "Life is Hell... and hard". It will be a simple Jump and Run with selfmade engine and selfmade images and sounds.

Our team of 3 people are basically non-game developers with some skills in software development and our designer is basically a hobby musican, artist and rapper.

We had our first downer some hours ago because the first collision approaches had big impacts on the performance of the MAC notebook of our team member Thorsten. His GPU started to glow and he wasn't feeling to continue on a selfmade engine.

Thoughts about available existing game engine were made but we still went back to our own because of the short time we have to get this game running.

In the meanwhile our sound and artist Jan made awesome progress in terms of a nice background image and first images for ideas around the main character.

life-is-hell-first-ideas.png

I need some sleep. I hope you guys had a good start and i wish you the best for you game. Hopefully we all will get something playable at the end :-D

Good morning u all.. Just woke up

Just woke up and thinking it might be better theme.. starting with nothing ;-) First little physical exercise and then brainstrom Cheers u all

Got it, I think

run cycle.gif

Looks like I'm veering into horror again, which means it will involve that time-honoured tradition: the extremely expendable guard.

I've never really been one to use much placeholder art. Often I find that my games make heavy use of contextual animations and the mechanics are kind of built on that. The style for the game came to me pretty quickly after I had worked out the mechanics, and it will definitely involve lots of unlucky security professionals.

Progress so far

This theme was one I didn't have anything prepared for, but I've come up with the idea. But for the last 3.5 hours, I've been doing artwork for a concept I never had.

Capture.PNG

Now I have the idea. Start without your identity and claim it piece by piece.

Enough for today

I made the bare basics of a game, I'm happy. Not gonna try to burn myself out. I made a pretty useful way to add more elements easily, so luckily I can work a lot faster.

Good jam to everyone!

Roadblock #1

Switching from making phaser games with 1 js file to using several means installing a billion other things since a simple import doesn't appear to work.

Now I get to figure out how to get webpack, babel, etc up and running just to get phaser even working. Hours of valuable time in the trash.

"Simple" 2D survival game !

ezgif.com-video-to-gif.gif

End of our first night. Make the basics and a start of crafting menu. Hope we turn it into a final product. Don't forget to save and sleep.

Progress...

Sorry for spamming, Ladum Dare was bugging.

f523af56b9ed26a6e53dafae41552a85.gif

Progress..

So I basically came up with the idea, you are inside an old Apple 2e computer. You "start with nothing" and have to collect parts to fix it, there is a timer. If things go well, I will have dust monsters you battle using a "can of air" weapon. I'm a bit of a vintage computer enthusiast outside of game dev, so I felt this was appropriate for me.

10-5-19 ScreenShot.PNG

Progress

I created a level, simple enemies and basic player movement. I have a short story and some ideas but i will implement them tomorrow :smile:

SS1.jpg

Making some progress

Just drew and animated a spider and fly:

spider.gif

Join me on Twitch: https://www.twitch.tv/heyitsbmo

Getting somewhere...

Now it's time to start writing a few interfaces and abstract classes. Hmm... maybe I should actually plan the business logic first. :smile:

lossy.gif

4 hours in

And we still haven't settled on an idea.

Player Model Update

Play model update optimised.gif

Lunch Break Day 1 - Really excited for everyone's interesting takes on this theme! Now our idea has been developed enough our player model is underway, and our player controller is also done!

We are in!

我们来啦:)

Succulentia - A Jam written in Nim (+ Livestream!)

Hello all! This is my first foray into game programming in quite a few years. I have been here before in my early to mid-teens making games in pygame... This time I am here on a new profile to spare myself from the embarrasment and to do awesome things with a couple of dudes in Nim! Hurrah!

I will be livestreaming almost the entire thing with exception of tonight. Tonight I will be installing the dev environment etc. and planning stuff, because I'm dumb and didn't know this was happening! So I have to prepare tonight with the other dudes and hope we get something working by end of sunday.

Github repo: https://github.com/kennymalac/Succulentia

https://www.youtube.com/watch?v=E8Lg_6j6ijI

Twitch Channel Youtube channel

LD45: End of Day 1

(9:30 PM) It's early, but I've had a long day in a long week and I'm resisting the urge to wrap up for the night.

I put together two ideas today, one that is more complicated to execute on but would be more interesting, and one that's simpler but less interesting to me. I will reveal neither idea in full for now, but let's call them "Shooter" and "Platformer" respectively.

So far I've been poking at Shooter, but I'm not sure on it. I've tried making twin-stick shooters before, and ran into the problem of "how do you make the enemies shoot back." I'll poke at it a bit more tomorrow, but I'm wondering if it'd be safer to switch to Platformer, as, well, I think I'd have a bit of an easier time making it. I'll sleep on it.

Also: physics is hard, and particle systems are weird, and also probably not what I should be focusing on when I have things like enemies and projectiles and things like that to make.

Y'know what, I'll poke at Shooter a bit one. Hold on.

(10:00 PM) Told myself I would stop at 10. I refuse. 10:30 or bust.

(10:25 PM) Close enough. I have the base code for an enemy put in. Enemies now move towards the player and look at them. How they're able to look at them I'm not sure, because rotation and quaternions are weird and I don't quite understand them, but it's something.

Anyway! G'night all, good luck, and don't stay up too late. Be good to yourselves.

Sad farmer

caress.gif

The farmer is sad because the programmer hasn't implemented FRUIT PICKING. Instead you can caress him to make him feel better.

Inventory system progress!

I've got a rudimentary inventory system working! (As in, things are aligning to a grid, yay!)inventory progress gif.gif

Unlock Everything - Basic player spriting

progress1.gif

Good ol 4-color palette action. This is probably the fastest I've ever started working on a game after the theme announcement...don't worry, I've got much more in store, it's not your ordinary mega man clone...

(Some say she's never stopped falling after she jumped...)

So, "we started early"...

Yep. I was sitting at my house doing other stuff til 8pm CST, waiting for the theme reveal. I gave it a few extra minutes because I know the site normally lags etc. Then I look through some posts, and realize it's been revealed for like, 3 1/2 hours by the time I even look at it.

OOPS! Oh well, I was fashionably late joining the Jam anyway, guess that's staying in line with my internal theme this time around lol!

Good luck everyone! Remember to get some sleep and stay hydrated!

I found someone

I thought i was going to face my first jam by myself, but after seeing a random's guy post about how he would be making the game alone, i decided to talk to him and now we're making a game together, and that's pretty nice.

not actually a text adventure.

2019-10-04.11.00.png

sure looks like one, though, doesn't it?

this, a vision statement, and some sprites for later gameplay done. feels like a good start. signing off for tonight.

have a good time everyone - catch you tomorrow!

Whoops!

Already managed to crash Visual Studio twice! The game is still coming along though. Hope I finish in time!

Is it a mortal sin to use bought assets?

We have a pretty great idea but probably won't have time to model, rig and animate 7 low poly characters. Especially since our team has no dedicated blenderer. What do you guys think about premade assets?

I'm in.

I've had a neat idea. Because of the nature of my game, I feel that anything past the first screen could be a spoiler, so all I can say is that I currently have finished two stages. I'm not sure how many stages there will be, but there should be at least 5.

Finishing up the character rig! End of first day!

Quickly modelled this low poly character. It's far from perfect, but this is a game jam so... On animations and everything else I will get cracking tomorrow! Happy with the progress for today: came up with an idea, made a gameplay prototype (see last post) and now this little guy -)

6949fc8e13930de505703ac368275b0e.png

Concept and Movement Complete

Rolling with the ASCII art this time; I've got a few tricks to pull with it though.

blip.gif

That's something!

ld45.gif

I felt like most people when the theme was announced, but I finally got an idea that can be fun! I just need to imagine a load of possibilities!

well being sick is not helping...

sadly i have not been well all day so after 5 hrs its time for a brake but i got a thing or two done and a thing or two made lolfirst pic.jpgfirst pic2.jpg

Love and Death

Here's what I have up and running so far.

loveemand/emdeath.gif

Not sure where I'm planning to take the game but it's been a lot of fun so far. Time to catch some Zzzzzzz. Good luck to everyone out there jammin away!

Way over my head

So I am going to start the jam now. I have a briljant idea but I might be way over my head. Sometime ago I played Dear Esther, or experienced the game, and I loved it. I want to go that route. Story driven collect game. So let's see how this will turn out.

It's show time (for me) and also Ideas for people who need them!

woke up half an hour ago, because of time-zone differences, had two ideas initially ( before the theme was announced ), one was a game where you start in the middle of nowhere, and as you walk around you "unlock" the area/level, hence starting with nothing. Could be an adventure game or a puzzle of some-sort.

Second idea was you start with only your head and your quest is to find your body parts which attach to you and make it easier to move around as you go along improving game-play ( maybe you had to fight your body parts like a boss fight before "capturing" them)

Anyways, I found a third idea that i'm going for and putting these two ideas out there for people who're still unable to think of a idea, maybe this will help with a new idea/or give a base game to build upon! Let me know if you got something from this.

Happy game dev-ing! :smile: Cheers!

My game: Tall Nonsense

I will not reveal anything yet. but this is going to be the strangest, most confusing game you will ever play. so confusing. so so confusing.

Day one progress

So I made quite a bit of behind the scenes progress. I set up the basic templates, got the menus working, and am now working on the actual game. Game progress can be tracked on my github: https://github.com/Grinshpon/Bare-Bones

demo.gif

I've made an effort to keep my code much more organized than last time, and I created a sub-framework for love2d using a system of Collections and Entities, which, if you are familiar with the Unity engine, is analogous to scenes and gameobjects. I'm pretty proud of it, especially because I made it from scratch. I know it's not the most efficient, but it's fun to reinvent the wheel because I like programming. I might create a separate repo for this system after I flesh it out, too.

Initial progress at last!

I'm not planning on doing much creative with the theme. Instead, I'm simply taking on a bit of an idea, which I'm going to call "sandbox roguelike capture the flag."

Here's a screenshot: ld45-screenshot-1.png

I do in fact have an idle animation and a walk animation (although the idle one might be too active): player_idle.gif

playeremwalk/emtest.gif

Sadly OBS does not play nice with Godot on Windows, so I can't use it to get a screencapture. If anyone can recommend other options that would be great.

Sadly I am quite tired, but I may stay up a little longer doing ... something.

Avances!

Okey, im really like where this is going!

https://youtu.be/TEnLBU0NC28

Day one

Got controls figured out how I like it and have the bare bones functions of the player's character. Off to make real baddies and mechanics tomorrow.

had trouble uploading the gif: https://imgur.com/a/U6S5ByI

Ship Building UI Coming Along!

1 builder UI.png

At some point I'll have to actually make the game. But this is a nice start!

I'm in!

Going to see if anything comes to mind.

Current set-up: Software: Game Maker Art: Aseprite

I'm thinking Zombie game hmmmm 🤔

LD45 (Theme: Start With Nothing): My First Game

Hello LD Community! I've been binge watching previously held LD competitions on YT and decided to give it a go myself. Hopefully I learn a thing or two about Time Management, as well, more than creating the "Perfect" game, as I always procrastinate in pursue of perfection. This time my only aim is to finish the game on time and let's see where things lift off.

Good luck to me and to you all as well! :)