Ludum Dare 37 December 9–12, 2016

Update #2 Getting Some Rest

*yawn*

It’s 2:58am as I’m writing this.
Dan and I worked on level details and laid out a plan for tomorrow.
I got some early player and enemy concepts made up.
Josh is still hammering away at the framework.

Dan and I have decided to call it a night and get some rest so that we can hit tomorrow hard.
Josh is a robot and will continue to program until he either 1. passes out at the computer or 2. dies.
Hopefully the former.

Good night!

IMG_3290

Here is the layout of our levels. Take it in now, it’s basically the strategy guide!

making a prototype

Okey, we decided to make a small game around defending rooms in house. There will be a small story : You are a father that protects dauther from hordes of zombies/monsters inside your house.

You must check windows, doors and any spot where zombies can break through.  The main mechanic is build around field of view. You don’t see anything behind your back or whatever is not in your sight

 

Getting the scale down

ScreenShot00000

It doesn’t look like too much, but I’ve finally gotten the character correctly scaled compared to the (relative to them) huge room.

#Update 3 One Room and 7 Days

This is not going as I have thought but nevertheless my buddy is kinda moving to his escort position. Hopefully he could lend me some help in upcoming challenges

 

gamePlay2.

I’m In!

This is going to be my first Ludum Dare, hopefully I can make something fun 😀

I have an idea, back from the 80s… wonder how it’ll pan out

Don’t slip

My first teaser image:

teaser image

It’s a bit blurry, but as I advance, I’ll show pics with better detail and more art. I just hope I’m not underestimating the time limit.

The Dream Machine

LDJAM1

Hey guys wanted to do a quick update don’t want to spend too long on it.

Me and Plnrnd are working on a game together called “The Dream Machine” a weird game where you’re trapped  in a dream! If you want to come hang out with us we’re both streaming on Twitch!

https://twitch.tv/snowdrama
https://twitch.tv/plnrnd

Come hang out with us!

Progress





Off to a late start, but I think we finally figured out our idea. Not really much of anything yet though.

Stage 1. Generated Ideas

Okay, I have few ideas and, as I promised, I arranged the vote! Write in the comments idea’s number that you like the most and the top two ideas will go into next round!
Oh yes, also i will develop very simple clicker-game as a bonus!

So, the voting started and will continue until 12:00 a.m.

 

  1. Quest room with procedurally generated rooms
  2. To clean the snow by shovel when you are being chased by snowmen that make snow.
  3. Santa Claus must to find a Christmas tree and put gifts there. At the same time not to wake up residents and have a short time.
  4. Regular TDS Shooter.
  5. Watch for the “pirates” in the cinema.
  6. Sandbox terrarium (thx to Leon Möhring)

Tags: 37, gamedev, GameJam, LD37, Ludumdare, Russia

Comments

10. Dec 2016 · 11:18 UTC
That knitting game is hilarious! Would love to play it :)

Some Ideas/Inspiration

While I’m sorting trough things, I thought it might be interesting to share my thoughts on the theme!

Maybe it sparks an idea in you :)

 

  • One room as place of refuge
    • your shelter from the outer world
    • the things in your room tell more about the person who lives/lived here (Firewatch did that really good)
    • window could play with desire to explore the outer world
    • yet you are confined to this place, find out who lived here or more about yourself
    • could be linked to an abadoned/ruins setting

One Hotel Room

Alright, I think I got an idea for Ludum Dare 37. The theme is One Room, so I am going to do something called One Hotel Room.

The concept is that you have a hotel with just one room, and you have to change it’s design and materials for them according to their likings.

We’ll see how far I can go with this, this is my first Ludum Dare!

I’m in !

hey go for this week-end

Happy Saila Productions has entered the game… JAM!

Here’s some of the progress we’ve made so far. Just a few sprites in about 6-7 hours of work. They also react to light, we’re going for a dark theme here. This is only 2 of many, just want you guys to see the theme of our idea here =)

Just 2 of our  Sprites that are fully animated.

Just 2 of our Sprites that are fully animated.

Enjoying With Shaders For Now

This will be an interesting room thats what i know ^^

3 hours in!

So I woke up early and needed 1.5 h to come up with some ideas. I didn’t really like the theme but now the game is sketched out and I am optimistic! It’s a genre I never did before so it will be fun!

The idea is that only one room has an active light source and the visible room changes. In dark areas sound could be your information source (maybe visual sound). The game should be staged on a big ship and modern pirates are hijacking it. You are having problems with the machine room (don’t know how this will work yet) and there is one locked room (maybe). Maybe the storm outside will throw things inside around (because of strong waves). So many maybes. What do you think?

first sketch

Comments

Usman
10. Dec 2016 · 11:42 UTC
good idea