Ludum Dare 37 December 9–12, 2016

So, seems like I’m in…

After some sleep, I have come up with a couple crappy-ideas that will hopefully improve over time.

Toolkit:

  • Language: Haxe. (First time using it, though)
  • Library: HaxeFlixel.
  • IDE: HaxeDevelop.
  • Graphics: Paint.net / Photoshop.
  • Music/Sound: To be decided, probably bfxr or something similar.
  • COFFEE.

Good luck to everyone!!

6 Hours In, Still Without Reasonable Idea

Basic functionality are done: drawing sprites, handling input and etc.

Screenshot

I really don’t want drop down second LD in a row because of theme…

Starting to Get Somewhere

Sadly, Art isn’t my greatest subject, especially when animating explosions…. seems to be turning out well so far though, so here’s hoping for the best result! Just finished the basic functions, though it is a rather… different take on the theme. Hope it matches it!

LD37 Day 1: What Have I Done?

Calling it a night because I know I work better rested, but here are some shots from my work in progress, “What Have I Done?”, a virtual pet game.

Screen Shot 2016-12-09 at 11.57.01 PM

Screen Shot 2016-12-09 at 11.57.12 PM

More to come tomorrow!

Initial puzzle design

Well, I feel shame for ultimately picking a room-escape variant, but the current idea is to use room-scale VR to have the player explore a maze of portals within a 2m cube:
IMG_1485
(labels: Down, Left, Right, Up, Front, Back)

Each button enables the portals of that color and disables all others (so they create a progression of three overlayed mazes). Each portal is placed on the floor as a 0.5m square within a 4×4 grid, which can be irised open by touching it with either hand. Players can activate an opened portal by standing over it, causing them to fall back into the room through a hole in the new orientation’s ceiling.

Now… to build it!

“What’s the Word?” 6 hours progress

HTML5 Demo

Screenshot_20161210_021731

So far I learned a whole bunch about TypeScript and I managed to implement a deterministic random-access PRNG in it. (Although that was probably unnecessary)

However, not much game design actually happened.

Time to rest!

6 solid hours and not much to show… I just kinda made some models and almost finished a character controller. Still much more to do before this game is finished. Maybe I’ll post some screenshots in the morning (lol, it is morning)

Im in and here is my first screenshot

Screen Shot 2016-12-10 at 12.20.32 AM

I have no idea what my game is going to be. I have a couple of fallback ideas maybe. But I can draw stuff at least. Trees and orange rocks and stuff. Going to get some sleep now maybe a good idea will reach me in a dream.

As I imagined

It happens many times, there is the whole voting and there are few themes that I feel they would be the winner. So, one day before I was already imagining, what would I do if the theme was one room? I was scrabbling some ideas in my mind. And then I stayed late just to check the theme (so that I will continue thinking it and dreaming about it while sleeping) and yes, it was one room :)

I already made some plans for it. I am thinking of something I can code easily and be a bit of funny crap this time. I’ll use SDL to software render and will be kinda 3d or as they say 2.5d. Hopefully I can finish this before the Jam. The only enemy here is procrastination.

Finally got an idea…

So, I finally have a good idea I can get moving… But I’m feeling tired which is a bit disappointing for 1:30 AM… I really need to keep moving…
So, idea time! I’m gonna build a time management game where you operate a food truck (that’s one room right?) and serve customers different orders of food based on themed levels. I think I’m gonna be doing a voxel based art style for the first time so… that’s fun! Anyway, wish me luck!

Let’s do this

Ok… I don’t feel particularly inspired today.

:-(

But! I decided to do something I don’t usually do. An actiony game. So I’ll start a shooter with fancy programmer art. Let’s see what I can pull out…

Got the IDEA!

After a 2 hour brainstorming session I finally came out with a fairly original idea that seems fun both to work on and play.

I hope I can add all the features I’ve thought of but I know I probably won’t have enough time. For that reason I’ll start with the core elements to make it playable ASAP  and then implement the “unnecessary” things. Hope I can get there today and have another 15 hours tomorrow to expand.

I’ll need time for making the music and sounds, which will probably either take a lot of time or turn out awfuly (or both!).

 

I’m in

It’s been a long time since my last LD.

Let’s do something simply with:

Good luck everyone!!!

We’re in!

Just woke up and checked the Theme. I think it will be an interesting Task, so lets see what we get done 😀

Engine
Unity

Graphics
Photoshop
Sprite Something

Good luck everyone and Keep your Head where you left it!

The Magic Workshop First Prototype

Hello there!

Recently I’ve made the first prototype for my game. It is very raw, but already playable. The idea is simple – you are alone in wizard’s workshop and try to survive and escape from magical chaos, which is going on here.

You can play it here: Itch.io Secret Link

Comments

10. Dec 2016 · 08:55 UTC
Strange things are happening. It’s a start. :-)

It appears that I’m in.

It’s my first LD and I’m not entirely sure about what I’m going to do. Might take a bit of thinking.

I’ll probably be using TypeScript with three.js, along with Paint.NET and perhaps Blender, though I’ll probably realise I’m getting nowhere and just use 2D canvases.

Progress :)

Graphics Scene almost done! Just a few details are missing, then I can start rendering all the small animations I’ll need.

I’m in … but maybe not for long

Hello everyone !

I’m in at least for today. I don’t know if i will have enough time to go to the end.

I have some idea (turning the theme upside down). I ‘m gonna go for ugly 3d.

Tools : Unity

My first step will be to implement what is described in that awesome article:

http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

After that i will see how many time left for me.

Good luck

Total progress so far

After seven hours, six of which I was working on this, I have…

*drumroll*

A background.

D2-BG

That’s it. That, right there folks, is a 6-hour background (for an untalented pixel artist – I’m sure there are faster ways to accomplish the same thing, such as writing a program to do a lot of the work).

The lava also moves. However, I didn’t want to upload a gif, because the lava takes 800 frames to complete one cycle – that’s an 8 megabyte gif. 😛

My game idea is pretty simple. I wanted to make an RPG this time, and I’m rolling with it. Basically, this is a dungeon, and, as would be expected, there will be monsters. (It will be a bit more complicated than that, but I don’t want to spoil it – especially if it turns out I can’t accomplish everything I want to in terms of story :P).

The last time I knew exactly what type of game I wanted to make before the theme was announced was my first Ludum Dare, where I made a pretty lame sandbox game. Hopefully this one will turn out quite a bit better. :)