Im in!
First time Ludum Dare here.
Finally came up with a small idea (took me about two hours.. sheeeez.. ).
Got some basic movement going.
Continuing forward!
First time Ludum Dare here.
Finally came up with a small idea (took me about two hours.. sheeeez.. ).
Got some basic movement going.
Continuing forward!
I’m going to work on a previous entry – Ancient Rides – as the theme still fits
I’m going to create a better level, fix gameplay and tweak the UI. 

I dont know what i am doing 😀

Alright, so I’m 3.5 hrs into the game and have some initial game mechanics in place.
Controller support was much easier than I thought (love ya, Game Maker Studio) and it plays much better than with keyboard input.

I hope I will be able to replace the placeholder graphics with something better, but progress is slower than I had anticipated, so it might be a tight race.
In case anyone is wondering, that weapon is a golf club.
The name was changed from “tower fight” to “My roommate is a psycho”
Is good!
So many traps!
So many feature!


So slept; didn’t really come up with much, though dream did have something. We’ll see if I can turn it into something.
My idea to use the pico-8 utils and swankypaint have revealed some bugs in both and I’ll have to mention the bug to xix for swankage and I will likely just create my own python tools to deal with the other, as the workflow isn’t what I would really want.
(I’d like to break the files into separate things, concatenated them, and insert them into the p8 file. The concat part of the utils inserts some code I don’t need around it (I’m sure it’s useful for others but I doubt it’s at all useful on pico8.)
back to working.
I’ll make a kind of “Papers please”. That wasn’t the initial idea but it turns out that it’s almost the same gameplay.
Basically you would open left door when someone comes at, and decide if you let it through the right door. I don’t know how to put more challenge or fun in the gameplay, but at least I’ll try to make it look nice.
I’m making it with LÖVE, because everybody needs a bit of love 

Have fun
After 3 hours of working, i finally got a playable prototype with character movements and graphics.

Here’s a list of things I’m be using for the 37th Ludum Dare Jam! I’ll make sure to keep updating this list during the jam.
Libraries
Programming Tools
Audio Tools
Image Tools
Other Tools
Streaming Tools
I worked on an idea for three hours before I figured out a simpler way to do it. -_-
Hey guys Knighly Lantern here,
We are a team of three, two programers: paula and me (dreamingdice) and a musician, josep. This is our first Lundumdare so we look forward to interracting with all of you!
We are using Unity Asset Store assets for the art of the game.
We have worked in the past as a group and are looking to develop another mobile game here in lumdumdare with a webgl counterpart.
Now down to the nitty gritty
The event starteted at 3AM, Saturday, for us and one of our favorite themes was picked.
so far so good.
we set up our idea and went to bed. we started working and up to this point we have some characters moving correctly, taking damage and dishing it out and more. The overall idea is to create a combination of a RTS and a tower defense style gameplay. Your characters move through the path and you activate each of their abilities with a push of a button. We will have more details in a video.

My personal webwsite is: www.dreamingdice.com if you would like to get in touch 
This went a lot faster than the background 😉

The player controls the King’s top engineer, who has accidentally locked himself in an experimental new dungeon. All he has is his trusty (invisible ;)) bow and his wits to fight off the horde of monsters that will soon arrive…
(at least, that is the plan… :P)
Also, sorry that the image is blurry – WordPress doesn’t seem to like it when I try to make it scale non-AA.
This is what i have made so far. So far its just a prototype, no graphics yet.

The story is that you are stranded in space, and you have only your little space-capsule left. Simply put you have to gather resources to get back to earth or die in space.
Not sure how will i draw anything since i don’t know how to draw 😀
The obligatory “I am joining” post I guess.
Another LD, another attempt. This time I think I got something, but we’ll see how far I get! I’ll be using:
So I am building for the HTC Vive, yay. Arrow will fly, and Goblins will be slain.
So its not to everyone’s taste, I know its not to mine, but the tradition of sneaking out to refuel our brains on some kind of product from the dark Golden Arches is with me every Jam. Outbreak and I are both doing the solo jam, the two of us working in the same space again. Like usual, its time to celebrate getting some hard thinking done and get that grease in us! Excited to show off what we’ve managed so far: out stream is a little dull with only a view of our working space but we’d love for ya’ll to drop by. www.twitch.tv/angelbait

Buttons for everybody
Got up an hour ago. Had some breakfast. Still no idea. 12:00 – LD37 officially starts for me.
Let the Games begin!
— some Greek pre-IOC dude, maybe
Brainstorm Scratchpad:
One room…..I’m left clueless…
Anyway, I’ll be time-lapsing it all and will be putting it on YouTube on Monday.
Good luck to all.