Ludum Dare 37 December 9–12, 2016

Im in!

First time Ludum Dare here.

Finally came up with a small idea (took me about two hours.. sheeeez.. ).

Got some basic movement going.

View post on imgur.com

Continuing forward!

Continuing previous entry

I’m going to work on a previous entry – Ancient Rides – as the theme still fits

I’m going to create a better level, fix gameplay and tweak the UI.  :-)

http://bit.ly/2c3CQ7c

 

XD

I dont know what i am doing 😀

wtf

First basic game mechanics in place

Alright, so I’m 3.5 hrs into the game and have some initial game mechanics in place.

Controller support was much easier than I thought (love ya, Game Maker Studio) and it plays much better than with keyboard input.

first game mechanics at the 3.5 hour mark

I hope I will be able to replace the placeholder graphics with something better, but progress is slower than I had anticipated, so it might be a tight race.

In case anyone is wondering, that weapon is a golf club.

Third progress “My roommate is a psycho”

The name was changed from “tower fight” to “My roommate is a psycho”

Is good!

So many traps!

So many feature!

Bez tytułu

Comments

TerraCottaFrog
10. Dec 2016 · 12:47 UTC
Looks great :)

how u doon

So slept; didn’t really come up with much, though dream did have something. We’ll see if I can turn it into something.

My idea to use the pico-8 utils and swankypaint have revealed some bugs in both and I’ll have to mention the bug to xix for swankage and I will likely just create my own python tools to deal with the other, as the workflow isn’t what I would really want.

(I’d like to break the files into separate things, concatenated them, and insert them into the p8 file.  The concat part of the utils inserts some code I don’t need around it (I’m sure it’s useful for others but I doubt it’s at all useful on pico8.)

back to working.

Comments

Truck
10. Dec 2016 · 11:20 UTC
I would like the upstairs neighbors to stop hammering nails into the floor.
Truck
10. Dec 2016 · 13:01 UTC
well that kinda messed things up, now my Lastebil github is linked to my Truck github. I preferred to keep them separate to make the Sahli project separate from things like visux, but – fsck it, people know it’s me anyway (:

So far so good…

I’ll make a kind of “Papers please”. That wasn’t the initial idea but it turns out that it’s almost the same gameplay.

Basically you would open left door when someone comes at, and decide if you let it through the right door. I don’t know how to put more challenge or fun in the gameplay, but at least I’ll try to make it look nice.

I’m making it with LÖVE, because everybody needs a bit of love :)

Capture

Have fun

First LD, Super Excited !!!

This is my First LD and I just got started – Lazy Guy huh!

One Room !!!! How do fit the whole world in my head in a room ! Ideas are easy to come by, hard to code… let’s see what can I cook up !

Tags: confused, excited

Progress so far

After 3 hours of working, i finally got a playable prototype with character movements and graphics.

scr1

Comments

10. Dec 2016 · 12:14 UTC
Looking good!

Technology in use

Here’s a list of things I’m be using for the 37th Ludum Dare Jam! I’ll make sure to keep updating this list during the jam.

Libraries

Programming Tools

  • C++ – The language
  • CLion – JetBrains’ C++ IDE
  • CMake – Meta build system
  • MinGW-w64 – Compiler

 

Audio Tools

  • Bfxr – Sound effects generator
  • REAPER – Digital Audio Workstation (DAW)
  • cgMusic – Music generator
  • Synth1 – Free VST synthesizer

Image Tools

Other Tools

  • cmder – Awesome command line replacement
  • Git – The version control system

Streaming Tools

Tags: C++, magic, nginx, OBS, sfml, sfxr, technology, tools

Good start, hope we dont jinx it!

Hey guys Knighly Lantern here,

We are a team of three, two programers: paula and me (dreamingdice) and a musician, josep. This is our first Lundumdare so we look forward to interracting with all of you!

We are using Unity Asset Store assets for the art of the game.

We have worked in the past as a group and are looking to develop another mobile game here in lumdumdare with a webgl counterpart.

Now down to the nitty gritty

The event starteted at 3AM, Saturday, for us and one of our favorite themes was picked.

so far so good.

we set up our idea and went to bed. we started working and up to this point we have some characters moving correctly, taking damage and dishing it out and more. The overall idea is to create a combination of a RTS and a tower defense style gameplay. Your characters move through the path and you activate each of their abilities with a push of a button. We will have more details in a video.

lumdumdare

My personal webwsite is: www.dreamingdice.com if you would like to get in touch :)

Basic character prototype!

This went a lot faster than the background 😉

D2-PLAYER

The player controls the King’s top engineer, who has accidentally locked himself in an experimental new dungeon. All he has is his trusty (invisible ;)) bow and his wits to fight off the horde of monsters that will soon arrive…

(at least, that is the plan… :P)

Also, sorry that the image is blurry – WordPress doesn’t seem to like it when I try to make it scale non-AA.

First progress update!

This is what i have made so far. So far its just a prototype, no graphics yet.
GIF1
The story is that you are stranded in space, and you have only your little space-capsule left. Simply put you have to gather resources to get back to earth or die in space.
Not sure how will i draw anything since i don’t know how to draw 😀

Here we go again

The obligatory “I am joining” post I guess.

Another LD, another attempt. This time I think I got something, but we’ll see how far I get! I’ll be using:

  • Unity
  • SteamVR
  • VRTK
  • Blender
  • Photoshop(?)
  • InsaneBump (like CrazyBump, but license free)

So I am building for the HTC Vive, yay. Arrow will fly, and Goblins will be slain.

Progress Submitted Without Comment

“Turn the long eye.
Praised by the ridiculous hammers of the Water clan, it examines water in the year of the food.
The sun shall never again be the same.
As was foretold, studious waters shall slash all deaths from the land.”

Tags: LD37, progress

McBeetus: The First Night Celebration

So its not to everyone’s taste, I know its not to mine, but the tradition of sneaking out to refuel our brains on some kind of product from the dark Golden Arches is with me every Jam.  Outbreak and I are both doing the solo jam, the two of us working in the same space again.  Like usual, its time to celebrate getting some hard thinking done and get that grease in us!  Excited to show off what we’ve managed so far: out stream is a little dull with only a view of our working space but we’d love for ya’ll to drop by.  www.twitch.tv/angelbait

 

Buttons for everybody

Buttons for everybody

Yawn…

Got up an hour ago. Had some breakfast. Still no idea. 12:00 – LD37 officially starts for me.

Let the Games begin!

— some Greek pre-IOC dude, maybe

 

Brainstorm Scratchpad:

  • find Hamilton Path type puzzle, with expanded edges so instead of filling a room, you need to find a room that fills an area
  • build rooms from some kind of tiles
  • tile an entire room with one type of colour tiles, have some rules how they switch (I mostly hate these games)
  • some silly wordplay on the German “Raum”, because I want to make a space game
  • Escape Room Game
  • Reverse Escape Room Game (build a room people need to escape)
  • Text Adventure in a single room
  • One Room Roguelike: You are chained to a fixed position and the dungeon keeps throwing stuff at you
  • room memory
  • perspective game (box shaped room has six sides, turn around to switch dimensions, think fez, but more boring)
  • a room with some kind of maze around it, that always leads back
  • fill a room with something
  • build rooms out of tetris block type room segments (no way, I’m NOT building a Tetris for a game jam)
  • what happens when you interpolate a perspective frustum into an orthographic viewing volume?
  • yes, that last one wasn’t really a game idea, rather a technical idea
  • and Discover Trance Radio is on like 15 minutes and it’s already rawking awesome <3 <3 <3

Of we go….

One room…..I’m left clueless…

Anyway, I’ll be time-lapsing it all and will be putting it on YouTube on Monday.

Good luck to all.