Ludum Dare 37 December 9–12, 2016

We’re in!

Bit of a late start for us, but we finally have an idea for One Room, a basic design and development is just starting. Team is just myself on programming and my girlfriend on art. We both with have a fair bit of story writing to do as well, as we are making a branching story game!

TOOLS: Unity2D w/ Visual Studio + Resharper, GIMP, BFXR & LMMS.

LMMS is a bit ambitious as we will need some music better than the usual trash I churn out, but will see what happens there. May outsource music, may not. We will see! Also gonna chronolapse my dev from this point onward.

My awesome GF also has food provisions sorted. So we are all ready to rock! 😀

curry

Stage 2. Final idea and prototyping

Now we have the main idea:

  1. To clean the snow by shovel when you are being chased by snowmen that make snow.

More about it. We will play a man who clears the backyard of his house from the snow using shovel. Of course originally the whole yard in the snow. But game is not so simple, because after clearing about 50% of the area there is a snowman who wants to stop the man. Also the snowman leaves a trail of… SNOW!

The longer you can hold out, the more points you get. And of course, will be added a variety of gameplay bonuses, for example, the disappearance of a snowman, instant clearing of snow 50% or accelerating character.

So, let’s began from gameplay logic prototype and adding simplest graphics!
concept 1

Know your tools

I just managed to get a blob to appear which can be moved around with the keyboard. Might have been a good idea to study pixi.js a bit more before starting! How hard could it be? ©

Screen Shot 2016-12-10 at 21.37.36

I made a thing

I made a crazy scientist ! Yay!

alchy

He ends up looking kinda cool actually… Well I’m fine with that! ^^

I made a thing

I made a crazy scientist ! Yay!

alchy

He ends up looking kinda cool actually… Well I’m fine with that! ^^

I Clean Toilet

genuine_earthmen_transp

Having brainstormed and settled on an idea fairly quickly this time, DaanVanYperen and I (we’re Genuine Earthmen, just like you, our fellow earthmen) have gotten to a good start. I originally feared feeling limited by the theme of One Room, but as always restrictions will set you free.

Since it’s just one room, we decided to go for the best room: the public bathroom. We can’t wait to share what we’re up to in public bathrooms with you all, and we hope you’ll all join in on the tremendous fun we’ll be having in the public bathroom. Did I mention public bathrooms yet?

concept01

We’ll be using:

Artemis ECS framework (check it out!)

libgdx-artemis-quickstart

artemis-odb-contrib

LibGDX

IntellIJ IDEA, Java

Photoshop, Audacity

Tags: I Clean Toilet

Comments

Ricardo Fernandez
10. Dec 2016 · 14:53 UTC
Hello! My name is Ricardo Fernandez. I am a musician, composer, sound designer and music producer. I have specialized in soundtrack and sound design for movies, games and general audio for over 16 years. I would like to offer you my work with the track and sound effects for this Jam. If you’re interested, I’m here!

Killer in the ROOM!!!

Making a game whereby you have to find the killer in the room with a rhythmic step limited game mechanic. You only have 100 moves to solve the riddle.

We’re in and making a game called “BullyBully Classroom”

Hi there! We’re back in the LD business (last time was #LD31). We’re making a game about school bullies. We’ll write more about it later but for now here is a screenshot of some WIP art crafting.

Mockup bullybullyclassroom

Comments

Ricardo Fernandez
10. Dec 2016 · 14:44 UTC
Hello! My name is Ricardo Fernandez. I am a musician, composer, sound designer and music producer. I have specialized in soundtrack and sound design for movies, games and general audio for over 16 years. I would like to offer you my work with the track and sound effects for this Jam. If you’re interested, I’m here!

The Magic Workshop Content Update

Many talks about the programmer’s art, but the graphics even worse and harder :) I have been involved in Compo for the first time, and for me it is a big challenge.

You can play new version here.

07.47.36.712633600

07.48.00.1877669888

One Hotel Room: basics, changing bed

onehotelroom1

Alright, after the first short session I have some basics set up :) The floor plan is set up, and you have a simple ui for changing the bed style. Now for a short break, and later I will do the rest of the items in the room!

Comments

sn0uk
10. Dec 2016 · 13:25 UTC
I can’t wait to play this, it looks and sounds great
PRANEET56
10. Dec 2016 · 13:30 UTC
Even I came up with the “One Hotel Room” Idea… I’ll surely try out your game

Gonna change name…

Scrapped idea…

Gonna change to Darkness

This is gonna be my first entry so don’t expect anything too good

0 ideas

Guess i’ll wait another 4 months

Comments

Vereos
10. Dec 2016 · 13:19 UTC
Never give up! Something is better than nothing :)

One Physics room

Gif of the game for now

So i started with the idea of a survival/invasion fps with a lot of feature that use physics.

I use Unity and i always had issues with physics, so i try to make a game based entirely on it ^^

Status Update – Bathroom Break Manager / Game Of Throne

EDIT: In which I start three consecutive paragraphs with the word “so.”

So, thanks to being on the West Coast I got a very civilized 6pm start on Friday. Much better than my previous jams starting at some unholy hour on GMT in London. Came up with a few ideas, finally settled on the silliest and hopefully easiest to implement. Spent most of the evening and night getting some basic game play down.

So, the idea is that you are running an office which only has ONE (BATH) ROOM, and a collection of feckless employees with tiny bladders and a propensity to take on liquids constantly. It’s up to you to manage the ensuing line for the bathroom and prevent too many “puddles.”

So far, I have an office block with employees in their offices. Over time they will fill their bladders and you can send them to the bathroom to relieve themselves. The main bit of game play I would like to add is a proper queue – at the moment they will all rush in together which rather takes away from the supposed issue of only having one bathroom. If I can get that down, I’ll move on to some “better” artwork and maybe some sound effects. The opportunity to record toilet-based audio is too much to pass up on. Am I 5 again? Let’s find out.

First three progressions of the prototype:

proto-1-small proto-2-small proto-3-small

 

I’m making a game!

It’s a little bit late to start, but let’s see how it goes! “No more room in space” will be a (possibly rougelite) game about adventure throught space, I’m using Unreal Engine 4 as my main tool, Fl studio for music and Tilt Brush (sic!) for art, wish me luck!

Dropping out

Sorry, I’m going to have to drop out of the ludumdare, other things got in the way…

I’ll be going next time though

Comments

sn0uk
10. Dec 2016 · 13:31 UTC
Sorry to hear that, but see you next time!

I’m awake!

collected assets, sent my artist to bed. It’s like we are pulling shifts.