Ludum Dare 37 December 9–12, 2016

making a ludum dare jam game

hello there. my name is pouls, and I am making a game about a dude in a weird house.

the game is all about doing some weird missions for some strange characters that you stumble across in the house. there is a lot of stuff to do here. your objective, overall, is to escape from this house, and the entire game is set in just one room (both in game maker and in the game, because the house consists of solely one room in the game).

the game’s graphics are quite crude, and intentionally so.

ohshitboi

Kick those elves into gear

The one room mechanic is coming, this is a lead up to it, I swear

 

Btw – what are people’s process for getting high quality gifs? I’m recording with LiCEcap then sharing the link via dropbox. Any better ways?

Comments

TerraCottaFrog
10. Dec 2016 · 16:01 UTC
ScreenToGif is the best

i’m in

Hello, i’m  in and i’m gonna make some game. Good luck everyone.

One thing has done!

Finally have finished all image assets i’m not an artist though xDludum_flower_dead

Genre

So, my game will be simple and short classical quest within the close room.

And it will be the “No man hero”. You play as a robot.

Day 1 Progress

After the receiving the Theme, the team quickly brainstormed. Thankfully for us, a friend was visiting and gave us the excellent idea of going with a game similar to Tapper.

Here is a screenshot so far.

Here is the pitch for our game. Now we just need to finish it.

Team Hocker.


 

You play an Elf who is trying to save Christmas.

Santa has asked you to work in the Loading Room where the presents are loaded all day for Santa to take on his Routes. There are no other Elves to help because they are ALL off fighting the Gremlins that are running lose at the North Pole.

When you enter the game, the presents will start moving along conveyor belts. Your job is to grab them, and use you magic to toss the presents into Santa’s Toy bag.

If a Toy falls of the edge of the table and hits the ground, you will lose one point of Magic. If you lose all of your Magic, you lose the game.

Gremlins will occasionally enter the room on one of the conveyor belts. They love to destroy Christmas toys. Gremlins will try to steal presents from Santa’s bag. If they get to the edge of the table, they will jump up to Santa’s toy bag and steal a present. If they steal too many presents, you will lose some Magic.

Thankfully, Magic items are also coming on the conveyor belt to help you. Use these items to aid in your mission to save Christmas, but the effects of each do not last long.

Stocking of Speed – this will grant you extra speed letting you get the presents faster.

Magnificent Magnet – this magnet will make it easier for you to put presents further away from you, into Santa’s sleigh.

Super Star – touch this item, and ALL the presents will be put into Santa’s sleigh.

Crazy Clock – touch this item and time will be stopped. Letting you catch up on your important work.

Magic Candy Cane – touch one of these, and you will get some extra Magic, and a full tummy.

Sentry Snowflake – the snowflake will keep guard over you, looking for gremlins. If one comes out, the snowflake will remove the gremlin immediately.

Each shift will become increasingly more difficult to complete.

If you manage to survive all 24 shifts, you will win the game, and Christmas will be saved.

Good Luck.

 

Hooray…

I have to basically rewrite 90% of my game due to a bug…

(?)Squid Game(?)

So after about 14 hours, we’ve accomplish… ~something~

The core idea is down, as well as core movement functionality. That you can see here.

 

We’re all tired and finished for the night. It’s super nice to see everyones progress so far, some really cool ideas this year!

 

Bonus: Leg Explosions!

PS. Please help us with names for this little dude!

 

Not the best progress…

Well from starting with a seemingly good idea i have made very little progress… I guess its gonna be a game about opening a filing cabinet…

What am i doing

PD Update 1

So I’ve kept quiet up to now because I’ve now only really started to work hard on this game.

I’ve decided to interpret the theme more as “All you see is all you get”, in this spirit I’m making a bomb defuseing game called “Bomb Thread”, it features minimalistic graphics and an interesting circuit simulation for the bombs, if I have the time I will try to include random bomb generation, but I’ll most likely just create a few premade bombs.

Also I’m streaming the development process, or at least some of it here: https://www.twitch.tv/puzzleddev so if you want to see me fail at basic logic, take a look.

#5 I mean come on AI, are you even trying

I have to develop more but a family dinner is up on me. I can’t stop the wife aggro. Even worse, AI is nuts again! Look my fellow gamedevs, it just sat there and watch me eaten alive by deadly capsule horde! Room is not safe anymore!

One room, two game ideas, two mockups

I’ve spent the morning and early afternoon coming up with ideas and so far these two seem to have sticked around. Please take into account that the screenshots below correspond to super rough mockups built from external images only to have a clear picture of how to represent interaction and things like that (I used the tiles from http://opengameart.org/content/simple-duotone-tileset for the first one, plus some quick hue shift)

The first one will be a puzzle game where you need to alter the room to lead the character to the goal (and avoid potential traps)
First idea: build a path to help the character reach the goal

And for the second one you will play the role of an interior decorator. Your customers will arrive with certain demands (and, potentially, a limited budget) and you’ll have to satisfy them the best possible way (and maximise your profit to increase your pool of available furniture). The trick is that you won’t be free to choose any particular piece of furniture. On any turn you’ll be given two cards from your starting deck and you’ll need to choose one of them (heavily inspired by Reigns). Once you’ve placed the piece of furniture inside the room you get to decide if you want to keep rolling for a chance of increased rewards/score (or losing the client because the room is left in an inconsistent state) or to deliver the room in its current state.

mock_idea2

 

So now the problem is…which one to choose?

My progress yet

screen

Not seeing me finishing in time though.

First status report

So… I want to present my first progress from this LD.

The game is about a toy which fell out of the bed at night. On our journey through the room we encounter lots of jumping puzzles and moody scenary.

roomclimb

 

Btw: My parents would have killed me for all those lights on at night…

You also can watch all progress made on my german and english STREAM.

ADG hitting the scene boom

Antiderivative Games’s second game jam presence happens!

(First one was Global Game Jam 2016.)

We have a team of three (plus one) spending a weekend in one room. So anything we end up doing should get 999 stars for Theme, höhö.

In LD37, our main focuses are roughly:

Perde – code

Em – gfx

Siir – audio & code

Jwatt – coaching

Our game? It’s a micromanagement game about Ludum Dare itself! So the process of game creation is truly a self-inspiring one.

It also seems there are some other devs with a similar idea…

No screenshots yet but stay tuned!!

no spoiler here

Our whiteboard in action.

Tags: Ludum Dare, micromanagement

12-10-16 10:55 A.M.

CaptureAlready have my scene set up, and my character working. Making good progress so far!

Some Progress

Screen Shot 2016-12-10 at 16.50.03

The game is turn based. You control the cats which have to capture the mice.
Cats move like knights in chess.
Mice move forward if they can, otherwise rotate left.

It’s actually playable online: https://cdietze.github.io/ld37/

I am quite happy with the sprites for the cats and mice.

But I’m not sure the gameplay has enough to offer.
Current idea is to make mice spawn continually and you have to capture as many mice as possible in a fixed amount of moves.

Major progress, first day success :D

I’ve finished the engine (I think). I’ve started in on graphics 😀 Next up (after graphics) is sound, then polish! Hope everyone’s Ludum Dare is going well :)

 

Capture