Ludum Dare 37 December 9–12, 2016

6 hours of some progress

Just over the 6 hour mark and I think I’m making some progress at last. Took a while to settle on an idea, still not 100 percent on it but will give it a go and see where it leads.

So far I have one room, the most important part :-) and a player that can upgrade blocks with his red block hammer(actual hammer to come later):

Progress6hr

Now I just need to make a zombie horde.

Sprites of….. of what ?!

After another tea and 5 hours of sleep, i think my brain disapear !

sprite1
sprite2

First post of the week end

First update of the week end, with more than 12 hours since the release of the them, we spent some thing thinking about what we want to do and experiment. First screen shoot of theRoom, what will you need to do? Stay tuned for more info….

theRoom

Short break

Just to let myself remember, what I did so far…

  • basic game idea
  • setup Android app and OpenGL helper stuff
  • draw most assets
  • write some intro story

I’m in!

Starting a bit late… Whoops?

Comments

xanderhd
10. Dec 2016 · 16:27 UTC
Same!
swellbastion
10. Dec 2016 · 17:28 UTC
Me too lol I didn’t get an idea until this morning

I’m late

Well looks like im starting very late. Oh well already have got a pretty good idea for this theme

First Jam & Loving It!

Hey, this is my first ever jam and this will probably be my first ever completed (in a fashion) game. I was quite nervous about what the theme was going to be, but I woke up in the night and quickly checked the theme. I didn’t have a clue what I was going to do, but when I woke up this morning, I had come up with a rough idea within 5 or 10 minutes. I have changed it a little, but the main mechanic is staying pretty much the same.

It’s going to be a memory-based platformer and so far, even I’m being trolled pretty hard by it. I might stick with the graphical style because it’s simple and it seems to work quite well.

To wrap up, I’m just glad to live in an era where we have such a huge indie community where people welcome you and encourage you to carry on and give you such amazing feedback on what you are doing.

Thank you everyone for this opportunity and I hope you enjoy this game when it’s submitted

[LD37] First GIF

 

question

Can i use code from tutorial in compo?(modified little bit)

I’m in!

First Ludum Dare, and it’s a blank page syndrome : Yeah !

6 Hours in and the progress is slow

Browsing through all the blog posts on Ludum Dare makes me realize just how slow I am at creating anything useful. Sure, I haven’t picked the easiest path with creating a game from scratch (except my SmallGameFramework) in C++. At the same time it can be motivational to see what other people have already done.

I’ve been streaming on Twitch and Livecoding.tv for the past 6h and all I can show right now is a moving sprite and even with that, the movement isn’t really where I want it to be. Additionally I think the movement code needs to be changed again, because when I have a collision system in place, I’ll have to be able to influence the movement, but maybe there’s another way around it.

One Room

My current idea is to have some sort of a puzzle game – not very original – where you have to solve some puzzles to leave the room. Currently I have no idea how I’ll get the art done, but I know some people that might be able to help out. But first I need to actually get some sort of game running, otherwise there’s no point in creating art for it.

One thing on my ToDo list for the next few hours is to also quickly go out and grab some supplies, with tomorrow being Sunday and only a few stores are open.

Let’s go into the next round of productivity! :)

Tags: C++, frustration, Livecodgin, sfml, streaming, twitch

Comments

swellbastion
10. Dec 2016 · 17:26 UTC
I haven’t even started coding yet haha

Some progress

After 2 hour i have some room and soome player, left make some game. I think i’m on the right way.Снимadaок

First asset

I started late, but I’ve draw some assets now. I will try to make my game only with the colors of the gameboy ^^
I’m using Aseprite for my assets and LibGdx for the coding stuff. Here’s a pic for you:

progress1

 

Another LD, another WTF am I doing

One Room can go in so many ways, so I’m just doing something I like and hoping the Room in it will emerge.

Love Zachtronics games. TIS-100 and Shenzhen I/O are wonderful games that made me want to learn 6502 assembly and NES programming, so I’ve taken this opportunity to write a little naive assembler/VM. No bytecode, just creating instruction list and interrupt bindings, simulate the memory with an array of ints, and have a stepping engine that executes the instructions.

It works. It can do arithmetic. It can read write memory, register fudge, crash, report syntax errors and overflows. Can also make multiple VMs and have them chat over shared memory addresses and run in parallel.

Question is, wtf am I doing and where is the game in this? Need more drinks.

That’s laptop alright

I have a feeling that I wasted to much time on creating these directional animations and making them work properly in Godot.

“Progress”

Bildschirmfoto 2016-12-10 um 17.52.13

Comments

10. Dec 2016 · 16:58 UTC
Cool birb!

I’m in!

This is my first Ludum Dare. Yeey!

Just ended up with player controller and currently working on room envirovement. Will leave it in this kinda style without textures.

If you played Fahrenheit you may remember the first scene in public toilet where you should clean the room after the murder. My game is about something similiar. Hope I’ll have enough time for this :)

Making solid progress

Capture4Just implementing the core mechanics (rotation). So far we are making good progress.