Ludum Dare 37 December 9–12, 2016

I’m in

This is my first LD but not my first game-making-rodeo so lets see what happens.

I’m in for ludum dare 37, I think?

Im not sure yet cause I have a finals exam on the exact date from 6-9 pm I think. Im also wondering if it is possible to join the event starting from December 10?

Check out my games on my youtube channel? Source code included.

Tools I maybe using:

  • Pixelart – GraphicsGale, Photoshop
  • Game engine – Unity 5 (C#)
  • IDE – Visual Studio
  • Streaming or recording – OBS
  • Sound effects – SFXR, Audacity
  • Background Music – Bosca ceoil, Audacity

Tags: 1st timer, im in, LD #37, Ludum Dare

Comments

scorched
04. Dec 2016 · 23:13 UTC
check your twitter link, it’s broken ^
SkullPixel
05. Dec 2016 · 01:06 UTC
Yes, you can join in at any time after 9.

I’m in.

This is my first LD and I’m so excited, I just found out about this game contest. I’m still in high school, so I don’t have too much experience in making games, but I’m really interested in game development. I will be participating in The Jam with my brother.

Tools we will (probably) use:

  • Unity (C#)
  • Photoshop
  • Audacity / Soundation

Ludum Dare 37 is on!

Looking forward to the Ludum Dare 37 this week end.

Chosen poison’s.

  • Java (JInput for gamepad input,  Jorbis for .ogg playback).
  • IDE’s – Eclipse – Eldian (custom), Notepad.
  • GIT for source code and digital asset management.
  • Paint Shop Pro for pixel art.
  • Ableton Live for music.
  • Audacity for sound effect and audio processing.
  • MIG (custom command line tool for processing source code of multiple projects).
  • Water soluble color pencils and various art materials.

More than likely be another 2D Pixel Art based affair.

Ladies and Gentlemen be ready to get your engines started.

:-)

I’m In.

Second Ludum Dare, hoping to finish this time and submit. Good luck to everyone.

Tools:

  • Unity
  • Blender
  • Audacity
  • Paint.NET

Just wanted to say this.

I’m definitely in.

After formally joining the game dev industry June of this year, I still want to make another visual novel.

So, bring it on!

I’m in?

I’ll try to work up the motivation to jump in and actually make something for once!

I’ll be using

  • C++ with SFML OR C with Martin Cohen’s Punity (https://github.com/martincohen/Punity)
  • Aseprite / Photoshop
  • BFXR / My voice + Audacity
  • Visual Studio (Windows) / QT Creator (or learn emacs) + CMake (Linux)

Good luck!

I’m in, after a long pause

It has been a lot of time since my last participation.
I’m deciding to make a game as a souvenir of 2016’s closing ceremony.

To make thing simple, I’m going to use SFML as start point. And write some helper functions such as loggers  before the event (if I can find some time in the week).

Not sure what other tools to use.

And add an extra goal to learn new things: write some dialogs this time.

 

I am in!

Hey, 6th time for me I think. Gonna use Unity. I might do this one with my team but It’s not certain. Good Luck to everyone! Just participate guys.

I’m in!

This will be my 5th Ludum Dare, but more excitingly for me, this will be the first LD without any guilty feelings of “I should be studying” as I just graduated. So now, minus any distraction from my kids, I should be looking at a nice couple of days of solid game dev :)

I’ll be using:

  • Java w/ Eclipse
  • LWJGL3 / OpenAL
  • Paint.net
  • Abundant Music (haven’t used this before, but looks simple enough).

In the past I created and tried to maintain a small library project on github with basic boiler plate code for LWJGL. The idea is to get started on the day much quicker, so I don’t need to do things like texture loading, sprite rendering and setting up shaders. The library isn’t complete and not particularly well coded, but if I get time this week I think I’ll try and add to it.  The project location is:

LDLibrary https://github.com/LintfordPickle/Java-LDLibraryGL

New lighting “engine” version!

newLight

It may not look like much but it is much better!

The “engine” can handle multiple light strengths now and just looks better.

So dowload the lighting “engine” now free of charge and get the old one for free!

what a deal!

http://ludumdare.com/compo/ludum-dare-37-warmup/?action=preview&uid=88380

Comments

CMLSC
05. Dec 2016 · 13:51 UTC
Dude, I posted my lighting engine 7 minutes after u… Wut. XD

I’m In!

Helloo! This will be my very first ludlum dare. I think I will be using:

  • Construct 2
  • Gimp
  • and maybe Garage Band

Hope to make something cool and see what awesome stuff other people do!

I’m in

First LD, first time making a game for other people to try out instead of sitting in a folder on my computer forever. Should be interesting!

Tags: LD37

I’m in, This is gonna be fun!

I missed the last LD because I was moving into college. But now, I’LL BE STREAMING THE WHOLE THING.

The tools I’ll use will be…

  • Game Maker: Studio 1.4 or Love2D (maybe even p5.js) I haven’t decided yet :p
  • Figure, that’s a music loop app.
  • SFXR, for sound effects.
  • Aseprite, sprites and animations.
  • GIMP or Photoshop, backgrounds and concepts.

Ludum Dare compos are always fun! I can’t wait to play all the games.

Make sure to check out this page to get to know me better!

Good luck to all!

I am in

I’m in! – I actually booked the Monday off this time, so can get a proper lie-in after the compo. This will be my third time entering. Planning to use:

Yes I Can, Jam I Am

I’m in for the 48-hour compo. Happy jamming!

Game Engine: Unity 5.5.burpity.burp.dee.dur
Language: C# for gameplay, JS/Node for scripting
Editor: MonoDevelop, Sublime Text
Base CodeSpewnity
Version ControlLD37
Graphics: Aseprite, Photoshop, FilterForge, Spriter
Music: Reaper, Renoise, VSTs (e.g., Cakewalk Z3ta +2, Reaktor 5, Synth1)
Sound FX: Audacity, Bfxr, rattling things around in my kitchen and hoping they sound like something
Best Big Duck Quote: “Oh Gee … Baby Wizard was a parasite? He set me up with my wife!”
In the Last Compo I Made: The Trade Network

The Trade Network

The Trade Network

I’m in

i’m in

Hello This is my 7th time, I will be using Linux OS.

Unity 5.4 for the game engine

Blender 2.7 for the 3d modeling

Gimp 2.8 for the art

Mac OS Garage Band / Linux OS lMMS for the Music and sound effects.

Enjoy the Game.

Tags: compo, LD #37

I’m in

Unfortunately LD falls on my wife’s birthday this time around. However, I’ll be participating as much as I can.

Unity
some procedural music generator
piskel and pixlr for the art

I’m in for LD37

I’m in for this LDJAM! I will be my 12th jam (only skipped the last one).

As per usual I’ll be making the game in JavaScript, using my rocket-boots kit.

Likely other tools:

  • Chrome
  •  Pickle 2
  • Bxfr
  • Photoshop
  • Sublime 3
  • GitHub