Ludum Dare 37 December 9–12, 2016

This will be my first LD I think.

I’m in. This will be my first LD.

I’m In!

Well, I’m in for this LD! I couldn’t participate last Ludum Dare, so  much time since I finished a game… (About half a year)

 

Tools:

· Allegro: This LD will be a challenge. Instead of using an engine or framework I will write my game on top of a drawing library.

I have experience with SFML but will use Allegro, i believe it will be better for fast coding as it’s not very object oriented, unlike SFML.

· C++: The programming language I will be using. I will try to keep away from making very objective C++ as it can grow very complex.

· Visual Studio 2015 : Will be using it to code 😛

· GIMP : Sprite Making / Sketches

· FLStudio : Music!

 

Good luck everybody :)

 

Comments

m8
03. Dec 2016 · 12:04 UTC
I think Java is better (because it’s faster to develop) when it comes to competitions.

Ludum Dare 37? Sure I’m in!

HEY! I just wanted to say ‘HELLO to everyone!’ I just created an account and I am preparing for the thirty-seventh edition of Ludum Dare!

In short: I'm in!

Comments

02. Dec 2016 · 20:57 UTC
Make sure to make an account on the new site too.

I am in – Just DO it

I hope the first one is the hardest and from then on easy peasy.

My goal is finishing + stretch goal: 5 positive comments.

 

I will use:

Unity

Krita

audacity

maybe: Spriter, Famitracker

 

Damn – what have I done – now there is no way back!

I am in

Kinda skipped last time, but I’m in for this one! Hope this will, successfully, be my 5th entry. 😀

Gonna try using some tools I didn’t use much, so I’m probably gonna use Game Maker this time, since past entries were made with Haxe and Clickteam Fusion. Will also use some pre-made scripts for controls, calculations and stuff, that I wrote together with @ruerobgames and other stuff from tutorials. 😛

For graphics, I’m gonna try using Affinity Designer and Aseprite.

I’m gonna stick with my FL Studio/iPad + Ampkit 2 setup, with the addition of FL Studio Mobile on Android, for music and sfx, may use BFXR too.

Good luck for everyone! 😀

75% Chance I Won’t Be Doing LD37

Good Day. LD37 kinda snuck up on me. I did not enter the last one due to the fact that I had guests from out of country. This time I may not enter as I am already working on a game. I am developing it Mon-Fri, I take the weekends off to recharge my batteries. Afraid if I do LD37 I won’t have those recharged batteries I count on to continue development on my game. So if I do enter LD37, I will probably give it about eight hours of my time at the most. But in all likelyhood I may be waiting until LD38.

Good luck to all entering.

Professional Programmer looking for artist/team

Hi!

I am a professional developer working in the game and web industry.

I’m looking for an artist I can potentially make games with in the long run! You can view my portfolio here: http://arianv.com

I’m a pretty good developer and I work really fast :)

Hope to hear from you!

Comments

mmela
05. Dec 2016 · 12:15 UTC
Hi there,

I’m in!

My tools :

PixiJS + Cordova + Notepad + GraphicsGale;

Someone else from Guatemala ?

Greetings 😀

Game maker lighting “engine”

So i made a lighting “engine” in game maker.

light

This is how it looks.

ooOOh

Also dowload link with source code here:>here<

 

Edit: gifs don’t work apparently…

Edit 2: gifs do work apparently…so thanks TerraCottaFrog!

Comments

TerraCottaFrog
03. Dec 2016 · 14:29 UTC
Looks interesting :)
04. Dec 2016 · 12:40 UTC
I tried the demo you posted and the overall effect of lighting the tiles looks good.

I think, therefore I am (in)

I’ve been doing this thing for 2 or 3 years now. Every time I had a different experience, I’ve had successes and failures, but every single time I was making a game from a low-level (except for the first time). I almost always used plain OpenGL. But this time will be different. This time I’ll take it easy and slow. This time I’m doing Lua and Löve2D. No hassle with the engine, I’ll just make a fun game.

If you’ve been following me, you might be thinking: ‘That’s not you. You don’t make games. You don’t use scripting languages. You don’t use premade engines.’ Just a month ago you’d be right. But lately I’ve been shifting my preferences and I think I might’ve finally gotten rid of my ‘not-made-here syndrom’. I still don’t like OOP as much as procedural, but now I’ve finally realized it doesn’t matter what paradigm you follow. There’s good code and bad code, no matter what paradigm or language you use. But even now, I still hate JavaScript.

Here are my poisons of choice:

  • Lua
  • Löve2D
  • Vim
  • Gimp
  • Maybe Tiled. Let’s hope I won’t be making a cheesy tiled-platformer or cheesy tiled-topdown.
  • bfxr
  • CSound (if I get to make music)

Tags: Ludum Dare 37

I’m In!

So this is my first Ludum Dare that I’m officially going to be in for, though it’s the second one, since I signed up for an account here in the last Jam.

I don’t know what I’ll put up, but I hope it’s good!

 

Tags: im in, LD36, LD37, Ludum Dare

Welp

I would like to be in, but not this time around. Maybe next time.

I’m in

I’m in. Second LD, unsure of team size at the moment.

My first Ludum Dare !

Hi there !

I’m in for the LD37, and that’s my first Ludum Dare !

I’m using an home-made game engine based on LibGDX (java), and Photoshop :)

If you’re a 2D artist who makes pixel art, and you’re interested to help me making assets, you’re welcome ! :)

Hope it will be great,

Tom

Rambletastic I’m In Post

I’m not really sure what I’m gonna do.

This would be like, maybe my 5th LD or something, I’m not sure. As usual I have things conflicting with it so I might not even have time to make a game. At this point I intend to do one of the following, assuming I participate.

Unity Path

  • Unity 5.4 Personal – 5.4 might not be the right number but it’s close enough
  • Visual Studio 2015 Community – that’s right
  • Adobe Photoshop CS2 – definitely is 2 but that’s what makes it fun
  • The tears of my enemies v4.5 – probably

HTML5 Canvas Path

  • Sublime Text 2 – might not be 2 but I feel like it probably is 2 and the 2 sounds good
  • Adobe Photoshop CS2 – definitely is 2 but that’s what makes it fun
  • Google Chrome 49.0  – or something, might actually be 52.0, I have no idea
  • Like, something else, dude – maybe

Yeah that seems about right. Probably gonna go unity but I have no idea. I don’t have anywhere near as much experience working with Unity as I do the HTML5 canvas, but Unity is cool so I like it and so should you. :) This actually ended up so much more organized than I expected. I’m proud of me.

I’m in!

This shall be my fourth LD.  My tools:

Development – IntelliJ Idea (similar to Eclipse: pure Java).

Audio – Garage Band or possibly raw recording from my actual piano.

Graphics – GIMP.

You can download a game about my in-ness over here: link.  It even has original music!

Comments

04. Dec 2016 · 17:59 UTC
Eclipse is better 😉
Nnnnneeeedddd
04. Dec 2016 · 21:34 UTC
I agree Eclipse is better!!

I’m in for the 13th time

Next week end, I will take part in Ludum Dare for the 13th time in a row.

Here are all my 12 past entries so far :

http://ludumdare.com/compo/author/nusan/

AllLD15-36_Small

Insert witty title about this being my 15th LD

Insert normal banter about the tools I’ll be using like Unity, Photoshop, autotracker and Bfxr

Insert hopeful and encouraging message to all LD participants

It’s my 10th LD… I’m in.

So this is my 10th Ludum Dare.

As normal I’ll be using Unity3D as my engine of choice.

But depending on the theme I’ll only use Affinity Designer (if I go with 2D) or both that and Blender (if I go with 3D)

Tags: LD37

I’m In

I’m in. This is my 4th Ludum Dare, although, of the previous three, I finished two projects.

My tools for this one:

  • Godot engine
  • Gimp
  • Blender

Tags: LD #37