Final push
make your dreams come true #ludumdare #LD37 #gamedev #pixelart pic.twitter.com/sKlxNRvuH8
— Michael Prokofyev (@MikeProtagonist) December 12, 2016
make your dreams come true #ludumdare #LD37 #gamedev #pixelart pic.twitter.com/sKlxNRvuH8
— Michael Prokofyev (@MikeProtagonist) December 12, 2016
How about a roguelike/survival text adventure? Still in progress, but I named it:
One man, one house, one city




I really did it!
It was a harsh weekend with a lot of things distracting me from the jam, but I barely managed to finish the main mechanics and 8 levels. For sure, I would have loved adding more animations, more feedbacks, more code and more graphisms… but well, I did it. That’s the most important thing right? 

Here is the pitch:
The end of the world is coming. But only one room is left in the last convoy wich lead to the last safe place in the world.
Choose which people will be before which one. Each character has its own strengh and weakness. Put them in a specific order to defeat the obstacles and see what happen.
If more than one people are saved, you loose.
If no people are saved, you loose.
Sometimes sacrifice is necessary…

You can check the version here:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=38634

You are the manager of a bustling hotel. It is praised in newspapers across the country.
But it has a dirty, dirty secret.
It only has one room.
Naturally, if this got out, people would stop going to your hotel!
So, make sure nobody finds out and speedily get them in and out of the room!
Late but not dead, we’re still working on BullyBully classroom. Almost all the gameplay features are implemented but we still have a long road before us before we can bully a lot of children.
Stay tuned!
Tags: 2D, javascript, pixel art
Third monster scripted on manual. AI still missing.

This is my second attempt at Ludum Dare but first successful Entry.
Being inspired by classic horror games like Resident Evil, Silent Hill and the recent Playable Teaser by Hideo Kojima, I’ve been wanting to make a horror game for a while. So, the one room theme seemed like a good fit. Initial Idea was “don’t go in that one room”. Wanted to have the player explore, finding clues and objects eluding to the horrors that lie within the forbidden room.

There was not enough time to implement much of was was intended. Only the main corridor loop and character were finished, lights changing, doors opening and shutting and puzzles didn’t make it.
Main focus was art & design as I’m not much of a coder and I’m pleased with the result and what got done in such a short time.
Here’s a time lapse of the 2 days, missed a bit in the middle where I sculpted the monster unfortunately.
here’s the entry: Ludum Dare #37 Entry: Escapism
Let me know what you think, all feedback and criticism are welcome and appreciated.
Good luck to those Who are still jamming it out.
Well the title pretty much sums it up very nicely.
Is there any way to also get counted as a developer for this jam (or even for our game)?
Toy Tank Clash Royale is finally submitted for Jam!
It´s a homage to the Wii Play tank game.
Have Fun!
Have you ever feel like an unadapted individual ?
Well it’s time to shine like the musical connoisseur that you are !

I didn’t think that we were going to finish, but it’s coming along! Will you be able to escape?

I feel like it was a GREAT experience for me! This is the most accomplished I’ve felt so far when it comes to game development. As a 14 year old I didn’t expect to finish! I’m looking forward to playing all of your games!

What I feel went right:
I feel that I got in the core features to make the game fun
The lighting effects
The particles (im surprised about that one!)
Finishing on time
What could’ve been better:
Adding just a few more features and working on the overall graphics such as atmosphere
This was an amazing experience and I can’t wait for the next one!
Play My Game Here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124417
my game is straight up fire
Since sunday was practically fully spent in bed and today started with a visit to the doctor for both of us, our game won’t make it. Yay for a good start in the first ludum dare -.- Health issues suck.
Anyway, great to see so many people still working (or submitting). I’m looking forward to playing some cool games.
Keep it up, folks! 😀
Just a quick GIF showing off that the second level is very nearly complete.


At least I’ll have two levels for people to play, however I’ll just keep making levels/loops until the time’s up 😀 Hope everyone’s jam is going well ^-^
-Joel

Super happy with how this turned out! I made a small adjustment to the steering this morning, though I quite liked the older version other people had difficulty playing it.