Ludum Dare 37 December 9–12, 2016

Finally DONE!

My 2nd Ludum ever and first compo! It was goddamn difficult, I haven’t slept for 28 hours, BUT I MADE IT! Feel satisfied) While my game ain’t the best and majority of planned features were cut off, I’m really proud of it.

 

Some lessons for future LD:

  1. If you doubt, drop it. Don’t waste time on features you doubt
  2. Stick to the plan! Otherwise you’ll end up wasting your time and you don’t even know on what
  3. First build MVP (fully functional and playable), and then add features on it
  4. Log your actions! Will keep you motivated (I couldn’t write posts to ludumdare.com at the time)

Thank you for your attention, see you next time!

 

(Screen from KillThatHipster!)

gameProcess

My game

Hipster hater

 

 

 

Finished at around ten, this is my first post.

My game is done, I got it submitted 10 seconds before 10. Oh my god that was close for the compo. It is a puzzle game with lots of music and bright colors. The story is that you are a robot who lost a friend to a giant sea monster, so you have to complete the monster’s quests to get your friend back. If you can get to the end, there is a dance level with your friend, and after that something really exciting… A level editor!! The levels get harder, and the last level-with crates to push- gets really hard. But if you can complete it, you will be rewarded a lot. I really hope you enjoy! Here is the link to play and review on this site:

ludumdare.com/compo/ludum-dare-37/?action=preview&uid=91664

Also, if you have problems with playing the version on the top, the one embedded in the page, just click on the web link below.

I only slept 17 hours, did other waking time things(other than ludum dare i mean) for 3 hours, and I spent 28 hours on the game. Almost nonstop. I am sooo happy with my game.

Tags: finished

Update & Demo

demo2

demo3

Comments

zoopei
12. Dec 2016 · 04:23 UTC
You should make the speed that text shows new characters be a lot faster.
T-H2X
12. Dec 2016 · 06:25 UTC
sadly mario…=v= Haha

Beard Game

We got a fun game. I always giggle when looking at art from beautiful Ksenia. Week break and we will continue to develop the game. Please write what you liked about the game – what are things we should continue to focus on.

flappy bread

game link: flappy beard

Needle in a Neighborhood Progress Report 2

nian-logo

Needle in a Neighborhood is nearing completion (except for, like, all of the audio) and it’s looking fairly good. More rooms have been added, the titular needle is now in the game, the mouse look is finally all done, and we have proper title and end screens.

LD37 2016-12-11 23-48-50-95

We could still use more unique rooms to search through to find the One Room with the needle, and my (Budaniel’s) 3D modeling skills could still stand improvement, but thus far we’re pretty pleased with our entry. With less than 24 hours to get all the music and sound effects recorded and in the game, it could be a hectic last day for us, but with the mechanical and visual aspects of the game nailed down already, that frees us up to focus on just those last pieces tomorrow.

Entry Completed – Super Battle Cycle

I finished my game earlier, now submitted for compo!

Play here!

You’ve just been opened; you’re the new Super Battle Cycle.
There’s one problem: the other toys don’t like you.
You must become the ultimate battle cycle driving champion and defeat the other toys!

 

gif07

Play Table Jockey!

Table Jockey is out!

rigidbodies are fun

It’s kinda like a physics-based Tetris with furniture instead of shapes. Not exactly what I set out to build, but surprisingly fun!

Play it here.

Game Done!

If you’re interested you can check out my compo entry Softlock (http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=55143). It has some issues but I think its pretty good.

1 Screenshot (92)

Spell Bear!


Wow it’s a game!!!


Play as a bear!
Kill enchanted household items!
Get tons of money!
Buy upgrades!

I had a lot of fun making this one. Good luck to all the participants!

Might not make it…

So, yeah… I scoped too big (even though I thought it was small) and I worked too slowly…

Well, I’ll do what I can tomorrow and post whatever I can, even if that’s just screenshots. Still, I learned some new stuff so it wasn’t a total wast of time. Kinda sad though. Well, see you all tomorrow…

Comments

12. Dec 2016 · 06:22 UTC
Events like these are a fantastic way to learn and improve your entire work flow. 48h or even 72h is a tremendously short amount of time to come up with something and then execute it from beginning to end. Congrats on making cool things!
Pio6
12. Dec 2016 · 06:59 UTC
I have the same problem. My game either will be unfunished or I will have to give up on some of the features. I have learned a lot, but I feel disappointed. I have wasted so much time on stupid bugs. I will still do my best to finish it, but it doesn’t look good. I wish you good luck. Don’t give up, try less features.

Five Star Hotel

Despite going to a wedding and an early Christmas party this weekend I managed to find time to make a game: Five Star Hotel.

Premise:

You are running a hotel with only one room. Get your room to all the guests to keep them happy, and don’t forget to give the king extra room time! If you don’t get the room to a guest in time, they will leave and your rating will drop! Survive the fast paced chaos of running a hotel for 30 days, and see how many stars you can keep, if any at all! Lose all your stars… and its game over!

Screenshot_20161211-181048

Available on: Android (via Google Play), Windows, and Online.

Check it out here: Five Star Hotel

 

Progress After 48 Hours

progress after 48 hours

rewrote rendering code. but I’m tired…too tired-nya.

“Guardian” game for Ludum Dare 37

This is the game I submitted for compo few hours earlier:

"Guardian"

Guardian-gameplay

Titled “Guardian”.

I originally liked “Wait, are we bad guys?” idea more, so I converted it to fit the “one room” theme. you defend one room from invaders.

Two days timeframe was not enough to create and animate more characters than this, and I by the end I had to siginficiantly speed things up.

In the end I (again) had no time to implement sounds or music.

Lessons learned in the process:

  • Limited timeframe means not enough time to model and animate fingers. I tried.
  • And it is probably not a good idea to spend 2 hours researching gothic architecture and arch proportions.
  • Making a spark texture can take a lot of time.
  • It is a good idea to check audio equipment/pipeline in advance. One of the reasons why there’s no music is because I misplaced a cable. Another one is because in 3 hours till the end of the compo, it wasn’t possible to write proper music score for the whole game. (Uploading things to gamejolt took a bit more time).

Lots of ideas were cut and abandoned due to  the time constraint.

The game made using Unity3d, monodevelop, blender, clip studio and gimp.

Tags: blender, final, unity3d

Dream Machine – End of Day 2 update [Working title]

LDJAM2

A lot of good things are happening  Basic Puzzles are coming along, The game is starting to look really good, the end is in sight only….19 hours remaining till the deadline. Still no sound and the story isn’t set yet so I need to get on that super hard. Unfortunately I have work, the amount of work I’ll be able to get done may vary depending on if I have to put out fires.

Anyway, I’m going to be streaming when I get on after I take a quick pass out session and then it’s back to work!

Follow me on twitter to find out when I’m getting back on:
http://twitter.com/snowdramagames

Follow me on Twitch to see when im online!
http://twitch.com/snowdrama

Progress Update 2

Steady progress! Our main todos left are: finish up level design/gameplay, fix all issues playtesters had, figure out music.

Good luck jammers, and congrats to everyone who submitted already! :)

progress2

Tags: jam, screenshot

So the Compo is over…

Now that I’ve taken a break I’d like to summarize my LD 😀

The last day has been an interesting one for me as I believe it has been for many. However, honestly I had no intention on participating in the ludum dare this weekend, and it was only after lunch yesterday I took a peek at the theme and was instantly inspired. The theme is one I have seen in many other game jams in the past but I have never been driven to participate. By the time I had started Gamemaker Studio, the first 26 hours of the compo was already passed so I thought I’d make something simple and just have a little fun with the theme.

A few hours later I was waist deep in code and quickly hacking together an online multiplayer server to serve as the core for a simple competitive platforming game. Last night I went to sleep with a menu and multiplayer sussed but was yet to even begin the core game play and had no idea where I would find the time. So with 4 hours sleep I pushed this morning to get a functioning game and managed to cobble together platforming mechanics, very simple random level generation and the win condition with only 20 mins before the deadline. It’s safe to say that while this isn’t my best work, I’m super proud that I was able to pull it together, and even though I was unable to add barely any of the features I had in mind, I believe this game has far more potential with a little work and look forward to playing around 😀

Furthermore I’m going to rest and get ready to hopefully play a heap of LD games over the coming days. I’m going to be running the online server for my game ‘Royal Rise’ continuously while I play other games, so I welcome you to try it out (Keeping in mind that I’m in New Zealand so there may be some latency). Good luck to those still pushing for the Jam!! I have already seen some awesome gifs of games I just cant wait to play :)

Anywho, I guess it would be appropriate to gift a couple gifs of my simple platform game:

    

Looking forward to getting to use the new site fully in the future.

 

Compo deadline missed

Unfortunately I missed the deadline for the 48hour compo submission. Although progress has been pretty great, there just wasn’t enough game play to warrant releasing it. Instead, after work today I’m going to try and add some basic objectives which uses the current game mechanics and create a jam submission.

screenshot_day2

Scene

2