LD22 December 16–19, 2011

Rougelike for LD#22

My first LD is LD #22

Just to really get started on how confusing this is to begin even before a competition I’d have to say geesh. Now that that is out of the way there are about 5 hours left before the theme is announced. I’m really hoping for “dreams”, but can deal with quite a few of the themes especially “falling”, “random generation”, “underground”, “teleport”. The one that I think is just plain no fun is kittens. Sorry just hate that as a theme. Looking forward to making one an easter egg. I am also hoping to keep the style very rougelike sans ASCII +1 graphical. We’ll see.

So I am thinking flash AS3 as the development platform and black and white silhouette as the atmosphere.

5 hours till theme announcement and beginning of code writting

Tags: as3, compo, LD #22, zdolshin

Ok, ok, I’m in.

I just heard that LD is on earlier today, and after spending the day thinking about it, resistance proved to be futile – so I’m in.

What I’m using (probably):

  • Unity
  • Cinema4D
  • GIMP
  • Johnny Walker Black Label

This is my first Ludum Dare (though I’ve done a couple of other jams previously), so I’m really excited. Which is kind of a problem, since I should really get some sleep before this thing starts.

In!

I’m gonna be using AS3 + flashDevelop. There is a 90% chance I will make a tile based platformer again. Either way it will be awesome.

Warmup, can you guess where I got my inspiration?

Spent the last couple of days (off and on, due to injury) working on this!

Warmup!

Player flies a hover ship (green) over a wrapping procedural landscape and has to battle enemy drones (red), haven’t thought of a name for it yet! (ehm!)

All guesses on a postcard and the winner gets Kudos or an old age pension ;o)!

..Now if I build a flying Giant Monster Angry Cyber Kitten model, hmmm!

PS I’m in!

Tags: Guess the Game, unity, warmup

We could have a lot of entries

So, from the past 3 years using quadratic interpolation we should get ~1026 entrants. 1024 would be a nice number though, don’t you think?

Comments

16. Dec 2011 · 18:28 UTC
Soooo metaaaa…
16. Dec 2011 · 18:29 UTC
We’re going to break the 1,000 submission barrier. I’m calling it now.
Suese
16. Dec 2011 · 18:48 UTC
Yeah, now that there are a lot of YouTube videos it’s starting to get pretty popular. The last time I heard of Ludum Dare you guys were doing your first competition ever, Speed-hacking is the coolest way to code.

Might do it this time !

I’ll spend my weekend at Motion-Twin (our game company) together with bumdum (Benjamin) and deepnight and I might actually do a game for LD#22 (or work on my current project which is also very fun, not yet decided).

The tools I’ll be using will be :

  • haXe , the ultimate programming language (disclaimer : I’m the author)
  • a few open source libs such as hxFormat (http://code.google.com/p/hxformat)
  • a few classes which are part of Flash 3D “molehill” examples
  • the excellent FlashDevelop IDE http://flashdevelop.org
  • a very old Flash installed my computer (CS4 I guess, I’ll have to check)
That’s it !

Comments

16. Dec 2011 · 18:31 UTC
Ummm… how have I not heard of this language before? From a quick lookdown of the about page, this looks fantastic!!
16. Dec 2011 · 18:42 UTC
haXe rules :-).
hexagonstar
19. Dec 2011 · 02:05 UTC
What Bad Sector said!

I’m in!

Hi everybody, this is my first attempt at LD!

I will use the Flixel framework with Flashdevelop for the coding, Bfxr for sound and certainly Graphic’s Gale to do some ugly graphs :)..

I’m in

I have never participated before, but last LD48 I was watching Notch’s livestream while programming a little game over the course of 8 hours. This time I’m in it for real.

I really like building the engine from scratch, so I’m going to do it Notch style, and use only a basic Java canvas and manipulate pixels manually.

  • Java
  • Eclipse
  • cfxr
  • Pixelmator (I know, definitely not ideal for pixel graphics. Any suggestion for a Mac user?)

I was considering HTML5/JS too. I have tried several ways of creating a fast low-res canvas (but scaled up), but I’m not pleased with the results. Resizing each pixel manually did not yield the frame rate I was hoping for. Ideally, I’d like to scale up the canvas using nearest-neighbor interpolation, but I have yet to get this to work across all browsers (Safari doesn’t seem to respond as it should to -webkit-optimize-contrast).

Anyway, something tells me I need to go and learn how to draw kittens now.

A new challenger approaches…?

OK, I’m entering my first Ludum Dare!

My day job is working on a massive game, on a project with hundreds of people.

Slowly.  Carefully.  Without breaking anything.

So even though I’m a “pro” game developer, I’m pushing WAAY outside of my comfort zone.  This is the exact opposite of everything I usually do.

If I can finish something – ANYTHING – in 48 hours, I’ll consider it a victory.  :)

My tools:

  • Java with Eclipse.  I haven’t used Java in years, so this could be a disaster.  But I really want my game to be web-deployable.
  • I might use LWJGL with Slick-Util depending on the theme.
  • Paint.Net and/or Gimp for “programmer art”.
  • BFXR for sound.
  • Audacity for music or sound editing.
  • Pizza.

I think my biggest problem is going to be art.  I don’t really like low-fi puzzle games and things like that, I want to tell a story and have characters.  Guess they will have to be stick characters.  😀

Zedreth has arrived.

I have been looking forward to this Ludum Dare. It’s my first time this time, but I’m coming in swinging. Watch out everybody, Zedreth is watching you in.

Well hot dang!

Just under 5 and a half hours until my first Ludum Dare takes place! My partner and I are pretty excited. I just got back from buying groceries for the weekend. Also just ate McDonalds. So I’m pretty pumped up. And by pumped up, I mean I probably have a clogged artery now. At any rate, we’re excited and I just wanted to say Good Luck to everyone in both the LD48 and LD72! Drink plenty of Nerd, never sleep, eat snack cakes, and most importantly, don’t vote Kittens.

My frame work for my first LD48

For my first LD48 I’ll be using a very basic game engine from a book I’ve been using to relearn Java.

http://www.delmarlearning.com/companions/content/1435458087/SourceFiles/8087-resources.zip

Also going to possibly use a very basic, not polished, weather system I made this week. (Makes use of the basic game engine.)

http://www.mediafire.com/?f9t1o8wzlr4cdpe

Is it too late to say I’m in?

Well I’m in!

My first LD ever, I will try my best.

I am doing something web, so I will keep by FlashDevelop with the FlexSDK. For graphics, Synfig or Flash (we’ll see how opensource I can be). For sound,  ACID Xpress and sfxr. Let’s do this!

I’m in

So, I’m in for the first time :D

I will program the game in C++ and I’m going to base it on a little “engine” I’ve been working on :) It can be found here: http://www.host-a.net/u/Diventurer/Diventurer%27s%20Engine.zip

It is using SDL (+sdl_image and sdl_mixer), OpenGL, Windows and WinSock 2.2.

 

Psst, I think the theme is going to be kittens :o

Yet another I’m in!

This will be my first LD competition so I have no expectations on how this will result…

Already had several all nighters this week which I class as TRAINING!!!

Tools I will use:

  • Adobe Photoshop CS5
  • Flash Develop
  • Camtasia
  • USTREAM
  • Kiln SVN 50/50?

Let the good times roll!

 

Tags: am, I, in

I haven’t decided…..

But if you can help then it’ll be more likely that I’ll be in…..

First of all, I pick up new languages fairly quickly if I have a good reference.

To keep it as brief as possible:

  1. I develop on Linux only (currently Ubuntu 10.04.3).
  2. I would like to try developing in C/C++ (as this is what I’m currently learning/using at University)
  3. I haven’t done graphics development in C/C++.
  4. I have no idea how to compile on Linux for Windows, OS X and Linux. (help with this would be very much appreciated)
  5. If I can’t develop in C/C++ I’ll fall back to java (but may need some guidance with distribution [especially if I choose to use LWJGL])
  6. If all else fails, I’ll fall back to flixel and actionscrpt compiled through the MXML compiler (Very rusty with this though)

My current C/C++ references are “C: How to program Fourth Edition” Deitel&Deitel, and “C++ All In One Desk Reference For Dummies” Cogswell.

Any help regarding Game Programming, OpenGL, GTK+, and Cross-Platform in C/C++ is very very much appreciated…..

Finally, I would like to thank you for your patience in reading this, and I would like to thank anyone in advance for helping.

 

—-Edit—-

Tools:

  • GEdit
  • GIMP
  • gcc – if C/C++
  • Eclipse / javac – if using Java
  • MXMLC – if using Flash/Flex
+ Any libraries (LWJGL/SDL/GTK/flixel)

 

Juggling work and LD22… Double the challenge for great justice!

I’m a first timer who has been cursed with shifts at work all over the weekend but I’m going for it anyway! It’s going to be an experience!

I’m going solo and my armoury is as follows:

Visual Studio 2008

Allegro (yeah, I’m going there!)

Photoshop

Paint

C++

I’m going in like a true noob to represent my arguably skilled brethren the world over!

Tags: Ludum dare 22 noob