LD22 December 16–19, 2011

Might be in

Still not decided if I will make something or not seeing how I still have one more exam to go next week so it depends on how confident/bored I am studying.

If I do make something it will be using HaXe using the libraries HaxePunk and NME.

Hello World

This is my first attempt.

It will be hard making sound effects and music.

Language: C++ with SDL

Tools: mspaint.exe, Visual C++ Express 2008 and undecided audio tools

This will probably be a bit hard, because i usually think a week before even starting to program anything. :)

Comments

Ramuh
16. Dec 2011 · 17:22 UTC
get VC++ 2010 its so much better! (if you can in the time left)

I’m in

Hello!

First LD! Going to take part in the jam with my brother/hobos who show up at my house.

I’m planning on using: HTML5 + Paint.net + Audacity

Tags: LD22

I may be in …

… for my third LD. I’m in that mood again, but my flesh is weak …

Wish you all the best!

(Oh, if I enter I’ll be using Blender and it’s game engine)

I’m in! For the first time

Hi all.

This is my first Ludum Dare. I’ve thought about joining for the last few compos but real life has always intervened. Hopefully I can make something playable at least.

I will be using java with Slick 2d and Allegro Sprite Editor for graphics. Don’t know about sounds yet.

I’m in

Jamming with PyGame

I’m participating in the Jam this time together with a friend.

We’ll be using Python with PyGame.

Some basecode is on github (a primitive parameter editor for graphics code snippets, nothing much).

 

They see me jammin’, they hatin’

Let’s be quick. I. Am. Totally. In.

Tools for the fools : Will do my code on Flashdevelop w/ FlashPunk (<3) & TweenMax (<3), graph some pixelz with Photoshop, make sounds with Sfxr and if I’m feeling the need to, crappy music with Nanoloop.

 

Don’t forget, baguette.  Let’s have a good jam o/

 

 

 

The 89 Cookies Monster is In! :P

As a cookie monster, I’m not often seen in a game development contest. Usually I’m right outside the cookie factory, but they closed it. :(

So since there’s no more cookies, here I am, ready to make a game! (probably with cookies involved :P)

I’ll use Blender and GIMP (as an extra rule for me, I just want to use both of them, nothing more). I’m using this as an opportunity to learn more about these tools and apply my knowledge in game design.

Most important, I hope everyone enjoys the competition and have fun!

Good luck everyone!
89Cookies

Glory or insanity awaits!

Glutten for punishment that I am, I’m in for another Ludum Dare.  I’m gonna try something a bit dangerous this time, by using the compo/jam (most likely the jam) as a crash-course test for Unity3D.  I’ve heard lots of good things about it, but never used it (or even installed it) myself.  Let’s see if I can get ANYTHING achieved in it this weekend!

(Disclaimer: I reserve the right to change my mind and use XNA or flex)

Here’s what I intend on using

Coding

  • Unity3D 3.4.2

Graphics

  • Inkscape (maybe)
  • Corel Paint shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I don’t use anything fancy for time-lining, just a table of events on my personal website, with concept art, screenshots, and vidcaps.  I have preapred the page for LD22 at http://derekstobbs.net/projects/projects-ludumdare/projects-ld22 and will be tweeting now and again (follow @Kalakian if interested).

The compo starts at 02:00 on Saturday morning here, so it’ll be an early night for me, so I can get up stupidly early, get caffeinated, and try make sense of Unity3D.

Good luck everybody, and have fun!!

Workstation

Here’s the battlestation I’ll be commanding from for the next 48 hours!

Here you can see the all-important whiteboard, as well as the little nook my desk is in.


Here’s a closer view of the desk itself.  I’ve got my laptop and external drive, as well as a scanner-printer, my gamepad, and a drumpad/cupholder that I use when I need to think.  I use the rubik’s cubes on the bookcase as well now and again.

6 hours and 20 minutes remain!

Comments

balom
16. Dec 2011 · 18:20 UTC
I have that same whiteboard :)

Its on!

Most definitely, probably participating–unless real life intrudes as it has a habit of doing.

Using Flash Develop with Flex Compiler, Wacom Bamboo Tablet for art created in GIMP,GraphicsGale, and SmoothDraw, Sfxr courtesy of the awesome Mr. Petterson, audacity for sound editing, and Anvil Studio for music.

Your Coding Soundtrack – LD22 edition

>> LD23 edition
<< LD21 edition

So yeah, let’s have this post again because it’s quite fun.

My playlist did not really change much. The focus is still on Chiptune, some Game Soundtracks here and there (by the way, the Humble Indie Bundle 4 just added soundtracks of all the games. Spoilers: BIT.TRIP RUNNER soundtrack is amazing) and a bit of Vocaloid.

So what are you listening to?

Comments

16. Dec 2011 · 18:15 UTC
Currently in my playlist and unlikely to change this weekend: The Indie Game Music Bundle albums, Trine 2’s music (manually extracted) and Dropped Pianos by Tim Hecker. Will soon be joined by the Humble Bundle 4 Soundtracks as well.
16. Dec 2011 · 18:15 UTC
I’ll put on StereoMood or Grooveshark since it means I don’t have to do anything besides skipping songs I don’t like
16. Dec 2011 · 18:21 UTC
I’ll stick to my game music (Age of Empires, Stronghold, TimeSplitters) and movie soundtracks (Alice in Wonderland, Pirates of the Caribbean). And perhaps some rain.

I’m In for LD #22

Looking forward to doing another LD. I learned a ton last time and can’t wait to get started on another 48-hour challenge!

I will be programming in ActionScript using Flixel with Flixel Power Tools and bloddy.crypto for fast JSON string parsing. I’ll also be using the same code library that I used for my last entry, which contains a collection of helper classes for vector math, basic loading of tilemaps from text files, colored tilemaps, and a crude behavior tree.

The source for all of these helper classes can be found on my github page, and anyone is welcome to use them if they like: https://github.com/K4orta/Boogieman2

Here’s my tool list:

  • Flash Develop
  • Photoshop
  • Wolfram Tones
  • SFXR
  • Chronolapse
  • Audacity
Let’s make some games!

The Desktop

Hello!!

Finally is all right to start the competition, all is ready!!

My desktop is ready to work:

You may notice that my desktop is well tidy and have a pretty visual!!

Well, good luck for all!! And much more luck for me!!!

Comments

16. Dec 2011 · 18:20 UTC
External fan… XD

I have a cooling base that I use too. Good stuff!

I’m in, as a 2011 goal!

One of my 2011 goals is to participate at least once in Ludum Dare. I couldn’t make the other ones this year, so I’m not skipping this! I’m totally in!

Workspace is ready… with the help of one of my 11 kids:

What I will be using:

  • Unity 3D with C#. Also iTween and 2D Toolkit if going the 2D route.
  • Audacity
  • cfxr
  • Blender
  • Inkscape/Photoshop/Flash (as a non artist, when it comes down to drawing, I use whatever I think it feels easier to do the task, depending on what I want to draw)

Tags: unity, workspace

Comments

16. Dec 2011 · 18:29 UTC
Nice snake! I’m looking forward to your game! (don’t forget the kitten!)
16. Dec 2011 · 19:14 UTC
Thanks! I have 3 of them here (plus 8 other reptiles).

Polish pickle soup

I just finished preparing my meal for the weekend. It’s polish pickle soup, the easy edition.

Just cut a lot of potatoes, then grind some polish pickles (the salty ones), cook the potatoes with some stock, then after 25 mintues of cooking, add the grinded pickles, cook another 10 minutes. Add some pickle water if you like it more sour and salty. I add a lot. Then in the end, put in some sour cream. Ready done soup and tasty.

With potatoes

With potatoes

Yummy

Yummy pickle soup

Comments

Suese
16. Dec 2011 · 18:39 UTC
Mwuahaha, only a crazed competition coder could find this appetizing!