In with great aprehension
I’m in.
Chronolapsing for posterity, my first HTML5 game. Still trying to decide between GameJs and three.js, I still have a few hours, right?
I’m in.
Chronolapsing for posterity, my first HTML5 game. Still trying to decide between GameJs and three.js, I still have a few hours, right?
Seeing how fun last LD was, I’ll be certainly giving this one a shot.
Not sure how much time I’ve got, though; I’ll try finishing something for the Compo.
Good luck everyone!

I’m in for the third time. Will have to cut short on time, I’m taking an archery course on Saturday. Anyway, I’m using:
Gimp
Audacity+sfxr
Anvil Studio
Eclipse
gonna make a java applet again.
Hello everyone,
I am also going to join the fray. I am working as IT consultant currently focusing on HTML5/CSS3 games for mobile devices, so it is a perfect opportunity to sharpen my skills.
Platform: HTML5/CSS3
Images: Gimp
Sound: sfxr and oocities
See you all online!

Who knows how I’ll do… but I’m in for Ludum Dare 22.
I’m starting holidays this week so the timing is perfect.
Kieren (BilbyCoder)
Hi all, count me in on this madness.
Best of luck to everyone. and bay the jest flan spin.
I will participate in this Jam, with some friends.
We are going to use Python 3.2 for coding, with pygame.
GIMP and SAI Trial for graphics, sfxr and Audacity for sounds, and maybe musagi for music.
Plus food. Lots of food.
So I’m in but with limited time… I have work and soccer on saturday and the compo opens at 4 am here in SA so I have a slight disadvantage. I will be using Unity to make a web build and a windows build of my game. This is my first LD so I have two questions:
*Am I allowed to use, with their permission, music from my friends’ metal band in my game for the compo and jam?
*Can I enter the same game into the compo and the jam, with the jam version being an improvement because 0f the extra time?
Many thanks
ProjectX
Oh yes, I am. But, first timer, so results are unpredictable 
Will most likely use my own crappy 2d flash framework, ZnQPF.
In the unlikely event of me going 3d: Polycode or Unity.
/Hannes
I was just wondering, would I be allowed to use the “Songify” auto tuning app in the Jam?, I think I could make a pretty cool song with it if the theme ends up being kittens.
I might only have about 40 hours free, but I am gonna give it a shot!
Here’s my warmup game, the theme suggestion was “Friendship”:
(Windows) http://dl.dropbox.com/u/52817242/SoManyFriends.zip
Tags: LD #22
Suese
That’s right, the one and only Suese is competing in Ludum Dare 22 and he’s hoping to make you all regret it!
Good luck everyone, and may the best competitor ROCK!
For competition formality here is a list of tools Suese will be using, including personal libraries.
Suese will be using FlashDevelop and ActionScript 3, and ScITE to develop the code. He may be using one or all of a few personal libraries created previous to the competition: AS3 ANSI Music Player (plays classic ANSI music), AS3 FANSI Buffer (for classic ANSI graphics in AS3), and QuickLINK (a multi-language data serialization, storage, manipulation and reporting library for interfacing with PHP and MySQL servers). See http://danmckinnon.net/ludum_dare_tools/ for the source code to those personal libraries.
Suese usually either uses GIMP or MushII to develop graphics. He prefers run-time generated sound effects and music but may sometimes use Ubuntu Studio (a large suite of tools), his electronic drum kit, keyboard, and a combination therein to accomplish these goals. Suese runs Ubuntu 10 and Windows XP inside a VirtualBox. He’ll be recording his progress with GTK CamStudio.
Hi everybody !
It’s my first ludum Dare, and I’m really young because I’m a 16 french teen ![]()
Let’s code !
I will probably code a c++/SDL/Fmod game, but I can too build a web browser game with standarts Php/javascript libraries… Graphics ? Oh… Pixel’art will rock ![]()
This is an official challenge to all Ludum Dare gamedevs.
This weekend, your quest is to put a KITTEN somewhere in your game as an “easter egg”.
This “kitten challange” will be like a meta game in which everyone tries to find the kittens in each game they play. You know you want to.
Do it – for the love of kittens. For the love of meta. For the love of all things LD48.
Edit: Dock was cool enough to make an icon that you should put in your game title screen or game thumbnail screenshots so we know to look for your kitten:
http://www.ludumdare.com/compo/2011/12/16/1-kitten-badge/
Finally, be sure to post to the blog using the “kitten-challenge” and “easter-egg” tags.
Here are the tragic results of theme voting. Where’s the kitten love?
1. Alone+227
2. Randomly generated+206
3. Evolution+41
4. Parallel dimension+14
5. Forgotten places-29
6. Falling-77
7. Moon-105
8. Tunnels-108
9. Consequences-113
10. Decay-116
11. Dreams-118
12. Underground-125
13. Time-travel-133
14. Teleportation-148
15. Self-replication-170
16. Territory-284
17. Mechanisms-291
18. Antihero-325
19. Reflection-417
20. Shape-shifting-477
21. Kittens-481
Tags: challenge, easter-egg, kitten-challenge, kittens, motivation, theme, tips
OK! I’ve talked with my boss just about 10 mins ago and he sad that I can go home this weekend. So basically it means my work here is officially done and I can participate in the competition. Sadly I haven’t got internet here in my house and have a lot to do prior to moving home. This means I’ll do a post on sunday from home with the game or the excuse in it. 
Good game making LD #22!
Edit: I’ve forgotten to mention that I just downloaded Processing. So I’ll see it for the first time when I start coding the game. 
Edit2: It seems that I need to come back to my workplace at 3:00 and pirate the internet from my 3DS find out what is the Theme… or I just wait for my brother to wake up at 13:00 and ask him to check it for me…
Tags: LD #22
I have decided that I’m in this time! Those you don’t mind the competition, wish me luck! Those who don’t, I love you anyway!
I’ll be getting a later start since being GMT+2 (sunny ZA, wooo!) places me into the 4am zone when LD48 22 starts.
My toolchain will include:
I was curious which theme would win based on the total votes they got in the previous rounds. So I put them in a google doc, sorted them, and guess which came out on top…
KITTENS!
Wait a sec… the numbers… oh. I had it sorted in ascending order.
Unfortunately, it appears that random generation wins based on previous votes, but I hope this prediction turns out to be false.
I like making games that use random generation, but that’s exactly the point. My games already always have random generation, so this theme does nothing for me. If this theme wins, it’ll be a boring contest for me. Secondly, I bet that artists wouldn’t like it much, because random generation is something that you have to code/logicize/whatever. Although I’m sure a few things could be done with art style for random generation, it doesn’t really seem fair in that regard. There is a third reason that essentially disqualifies it, but I won’t mention that, because it’s kind of too late.
I got a message about this from a friend, in fact… maybe it will convince you.
“There are consequences for this evolution of theme voting… alone will randomly generated be the antihero of decay, for only in a parallel universe, in some forgotten place, will the mechanism of my dreams shape-shift into the territory where, upon reflection, the self-replicating fall towards a theme travels in time with me, to the tunnel of the conscious world. Then… then the teleporting moon-kittens strike, their underground movement taking force.”
He has a thing for bolding words. He’s weird.
Or I’m going Psycho, I don’t know. I still haven’t set up my build environment, which I really wanted to have prepared in advance.
Language: C++
Graphics/game engine: Whatever the latest Irrlicht is.
Sound/Network: SDL
Editor: Vim
Build system: CMake
My question to all of you: Is it okay to take a “project framework/template” and build from that? I’m talking No Code, only pre-prepared make-files, etc. On another note: who will know/check it? That is actually another question: Even though I wouldn’t dream of it + it kind-of goes against the whole idea of the competition, but HOW could anybody check that I’m actually not using stuff that I’ve had lying around from before? Do I HAVE to have a live-feed of my desktop, or what?
I’d really appreciate some answers to these two questions =)
After spending like 5 min trying to come up with some witty title I just stuck with I’m In and decided to put a silly meta witty explanation into the actual post. 😉
Anyway I’m competing in the Jam with a few friends, will probably try the actual comp next time
Will probably be using C++/SDL and possibly Box2d (if we need any sort of physics) for everything, lest we decide to be crazy and do something 3d in which case we will use Ogre.
Ill guess we’ll see what happens then.
Giving it a shot this time. The result will either be 48 hours of relative fun or sheer hell filled with ramen noodles and caffeine. Either way, I’m in.
Have to ponder a bit about the tools and the system I’ll be using — it really does depend on what the theme is and what ideas I pull from it. I’m hoping for “kittens”.
I’m in! First time for me!
Depending on the actual theme… I’ll be using:
LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth and no kittens!
And by that I mean, I just moved all the stuff from my desk to somewhere else so my desk looks clean enough.
I originally thought about using some kind of “Double desk” joke, but it didn’t feel right.
The practical thing about having two desks is, while one of the computers is busy compiling or doing whatever, I can still be productive on the other machine. My white macbook on desk #2 isn’t good enough to run Horde3D, but I’ll find some use for it like posting status updates or tweeting. 
Tags: deskphoto
Computer’s CPU just died 
Won’t be able to participate in ld48, really disappointed.
I’m posting this by my mobile btw.
You haven fallen before the battle! My thoughts are with you man!
It’s ready! Well technically I dumped the initial concept and threw something else together instead, and I guess it’s not actually ready either… hum, well then it’s playable!(Sort of)
I started working on my warmup game on Monday, then stopped working for two days(…). It’s not very fun, but it definitely serves it’s purpose at making sure all the tools I’ll use work. You can get the game here:
http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&uid=5673
I am now ready for Ludum Dare! Since I did this last time too, here’s a picture of my setup:
And again, good luck to everyone participating this weekend!
Depending on the theme I’m using
Yeah, so we’re at T-minus 11.5 hours and that warmup game I wanted to do never happened (though I’ve been playing around with SDL.net!) and I still haven’t figured out whether SDL.net is viable for cross-platform. It’s looking pretty good, but I really want to do some more testing today.
On top of that, I want to be able to make myself a nice main loop sometime in the next 10 hours or so. I’ve found that just using the plain tick-60-times-a-second and draw-to-the-screen-every-time results in some jerkiness, so I’m assuming vsync is disabled. I think the ideal way of doing things is to use a fixed timestep, then save the render state (probably just as a plain old surface) from the previous frame so that I can do linear interpolation between the current frame and the previous frame depending on how much time is in the “accumulator” that is “left over”. The good part is that I actually think I’ve wrapped my head around the whole concept, so hopefully it shouldn’t be that hard to actually get working.
So, checklist for the next 10 hours or so:
-Check cross-platform compilation of SDL.net again (using Mono)
-Play around with using the Sprite class
-Set up a nice main loop with fixed timesteps and silky-smooth motion (bonus points for getting starter code up)
The good news is that developing with SDL.net is feeling a lot like XNA did–maybe even better. I love the fact that compilation is so fast, and that debugging isn’t a pain. I think C# just really clicks for me. Someday I’ll try out Python, but right now that’s the “funnest” language I have.
I’ve been running on less-than-normal sleep lately since this week has just been packed with stuff, so I might actually just spend the initial parts of LD trying to catch up on rest. Been having to do stuff like deliver xmas stuff, dance events, finals, final projects, etc.
I finished LoopMuse this week actually, as a final project for a class and that was made in a grand total of 3 days worth of work.
On the off-chance that I find out SDL.net is totally borked in some way or I just get fed up, I might instead use my old standard–C++ with SDL and OpenGL, in which case I will be using starter code, which will be ripped from one of my existing projects, such as this one on github (trying to disclose my starter code here in consideration of the rules). Or I might be crazy and just use pygame despite very rarely programming in python.
…on the plus side! Making music for my game should theoretically be a synch, as I’m used to making 5-minute songs in one hour. Check out what I made for yesterday’s “One Hour Compo” here: http://compo.thasauce.net/files/DDRKirby_ISQ__-_Shooting_Star(OHC166).mp3
Geopixel and I will be working as a team under my name for the jam.
Things we will be using:
Best of luck to everyone. Have fun!
EDIT: This is our first Lundum Dare 
I am going to use
Programming: Xna framework, visual c# express edition
Graphics: Paint.net
Sound: fl studio, sfxr
That worked well for me the last time.
This is my second ld and I’m hoping to make a bigger game then last time.
I am in! Exam schedule worked out this year with ludum dare. I will be using pygame with python 2.7 and sfxr. As an added challenge to myself, whatever the category is my sub-theme and title must have the word Christmas and the theme in it. Ie. “Alone” should be the game “Christmas Alone” or “Time Travel” should be “Time Travel Christmas”. Wish me luck!
I’m in!
I’ll be using Multimedia Fusion 2.
The voting is rigged! The theme is kittens!
Let’s try this 😀 I’m in, and I’ll be dev’in with Unity.
Hi guys, so I’m in for this LD. It’s my first one and I feel it will be kind of epic.
I’ll be part of the boobs quota I guess ^^; (yeah a gamer girl)
So, let’s talk about tools :
My first ludum dare, hi everybody
What I use:
ludum dare starts 03:00 am here… yeah
This entry was posted on Friday, December 16th, 2011 at 1:00 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
So I read I need to say what libs i’ll be using. Slick2d, with ibxm and lwjgl.
Off to bed and then it’s time to rock out!
Yep, that’s right, LD22 here I come! This is my third time in the competition (third time lucky, right?), but my tools haven’t changed much:
CODING:
ART/MUSIC
Ludum Dare #3 here for me. Never finished the past two, but it was fun nonetheless. Perhaps 3rd time will be a charm. Each time I do one of these, even if I don’t finish, I get a lot of good features added to Coggoid. So… LD22, here I come. This time around I may be working together with NeonLare in the Jam. I guess we’ll see what we feel like doing when the theme is announced. The image above is a shot from a game him and I have been working on for some time now called “Zon”. (I swear, Coggoid CAN make games 😉 )
As for tools/libraries/whatnot, it’s the usual round-up for me:
I’m also in!
I’ll be using XNA… I thought about doing something with Java and Slick2D first. But I’m not yet comfortable enough in that to finish a game in 48h so I’ll stick with XNA.
Soooo….
Code:
Everyone’s got to start somewhere. Aw heck, I’m going to regret this.
If you don’t see a game from me in a couple of days assume I’ve died from frustration.
EDIT:
Tools:
Code: FlashDevelop with Flixel or Flashpunk.
Art: GIMP ^_^
Sound: BFXR
Music (if time): PXTone
Term just ended so I’ll probably have a lot of time, but I doubt I’ll be able to spend as much time on it as some…
I’m in. The entirety of the plan is: Write game, and FINISH PROJECT BEFORE END OF DEADLINE.
Tools:
Server side: emacs/jed; python; some fastcgi implementation that I worry about later.
Client side: multiple browsers (modern) and I don’t care if IE doesn’t work. _Period._ Jquery. Debug tools.
Code side: Textmate; ipython; git.
Mindmap/brainstorm side: android tablet awesome notes.
drawing side: android tablet + autodesk sketch, maybe graphx2, maybe gimp, maybe photoshop.
Now, I need to prepare some stuff, go to the store, be sure I’ve got bread or rice stuff, apples; I have beer and I should avoid that and gin; I have tea.
Topic wise: I’m fine with any. I’ve pre-thought out some ideas. Those ideas work surprizingly well with most any concept I can throw at it; so the mindmap/brainstorm bit will be … unruly.
I need to set out music for the next 2 days. Scenesat may have periods of “crap I do not want to listen to right now” and I should _avoid_ EYEHATEGOD due to the darkness (outside.) Really I may just do the whole weekend with drone and the occasional period of xpander.
Oh, and, I should update all the server side components and be sure I’m all set for that. Yep. I think I’m fairly well set for planning. I wonder how exporting that stuff from the tablet will work… should see that too.
Tags: plan
I might only spend a few hours a day, but I’ll see what I can get done.
I’m going to use pygame, box2d, inkscape, gimp, and bxfr.
I’ll also use my own framework, which isn’t polished yet. This is mainly why I’m doing the Jam instead of the main compo. If possible, I’ll improve my framework before the next LD so it’ll be usable by others.
Wanted to participate for a while, but the timing always seems bad for me. Again I have full day plans both Saturday and Sunday so my time to work will be rather limited, but I figure I might as well give it a shot this time around.
What I end up using may depend on the theme, but will be some subset of C++, Flash CS5, Irrlicht, LMMS, SFXR, Photoshop and Angel2D most likely.
Here is Functioning, an SDL-based game framework written in Standard ML:
https://github.com/robsimmons/functioning
I hereby declare my intent to use Functioning for Ludum Dare 22.
This will be the first time I participate so I’m probably gonna take it easy, I will be using my own codebase that is publicly available on Google Code
Graphics will be done in GraphicsGale and sound with BFXR and coding with Eclipse. The game will be a HTML5/JavaScript game and I will try to keep away from using any AJAX calls so that I can zip the thing for local usage! 


I only have a day and then I have to catch a flight, but I’ll give it my best shot.
I’ll be using Flixel and maybe the Box2d library.
Ahoy all!
I’m glad to say I’ll be entering LD22 this weekend, this is my 2nd LD and I hope it will be as much fun as the previous one. I am already super tired but it will hopefully help me having creative ideas =)
Here are the tools I will be using :
I have already done the mandatory junk food shopping, I have created a new Bacchus project, tested BMFont and prepared a web page ready to be filled with release notes. Now I need to clean my desktop and tune my guitar before I can take a nap.
Good luck to you all!
Los tres pueblos vecinos de Torremolinos, Benalmádena y Fuengirola se encuentra justo al oeste de Málaga. Torremolinos es famoso por los clubes nocturnos salvajes, mientras que Benalmádena cuenta con un hermoso puerto deportivo y lugares de interés turístico como Tivoli World. El centro turístico más pacífico de Fuengirola tiene incluso un zoológico de animales pequeños, además de cuatro kilómetros de playas de arena fina, y un parque acuático. Artículo recomendado por Turismo España
So I will be participating in the Jam with two friends (Carduus for the graphics, Mathieu for the music).
I’ll code in AS3 with FlashDevelop (probably no framework) and I’ll make a timelapse of it.
I’ll be tweeting: http://twitter.com/#!/OIIOIIOI
I’ll be on IRC on the official chan and on the french one.
And I’ve set up a blog where I will post our progression and stuff like that: http://01101101.fr/ld48/
Can’t wait for this to start! 😀
Good luck to you all!
Also, no kittens, thank you 😉
Fate has sent me to this corner of the internet on this day.
10 Hours Before it happens.
I’m in.
Again! Still have never submitted an entry but made many attempts… maybe this time!
So yeah, I got all my streaming stuff sorted. That’ll be going ahead right at the beginning quite hopefully! You can find that @ here .
I probably wont chat over the stream, but the possiblity is always there depending on viewer count ;’D
And ofc, where all this magic happens…
Tags: deskphoto, foodphoto, livestream
So after some major rewrites of the prometheus library its almost done. I say almost – and its now t miunus 9 hours and here is what does not work… Yet.
So, looking good I guess! On the other hand, mint 11 is still rocking my world – my new PC is minus a motherboard which is shipping its way to me and needs an OS installed… On to the good news: GIMP, Paint.Net, VMWare Player, Geany and the usual LMMS work!
Here we go!
The source code and resources for my entry will be going here:
https://github.com/genesis32/ld22
My builds will be distributed at:
http://www.msynet.com/files/ld22/
I’m in!
I will use:
Language: Java
Framework: Libgdx
IDE: Eclipse
Graphics: Gimp, Inkscape, Hiero
Sound: SFXR, Audacity
Hi folks! Fourth participation here and I will do my very best to make something nice
So much energy down here, on this blog!
Good luck everybody and be the inspiration be with you (>°_°)>
My previous entries : here
EDIT : forgot the usual details on my project!
– code : Flash/Haxe (see: www.haxe.org)
– gfx : Photoshop
– sound : SFXr probably
– code IDE : Flashdevelop
– drugs : nespresso coffee mostly

I certainly am. Nothing special, because it’s my first ever Ludum Dare. I’ll be using Game Maker. Not pro, because I lost my copy of Pro recently and I’m short of cash at the moment. So that’s it basically. I have Game Maker Trial Version.
We’ll see how that goes.
Well, I’ll probably join. I’ve never really made games before, but I’ll be using Stencylworks.
I’ve decided several things about my LD entry, and these are final.
I have some promises for everyone here, especially those who know me.
This time, things are different. This time, this time, this time I will give it my all.
However…
Peace, love, and courage in the face of the inevitable,
– Henry
We are in for the Jam. Will be assembling a makeshift office this afternoon out of taco shells and sour cream.
Ingredients:
I think I’m in. Just got a daughter three weeks ago, but I *might* be able to squeeze in ~4h during the weekend. =)
I’m going to go for the Jam
I’m trying to learn and use Unity 3D, but I’m not good enough (yet) to be able to create all my own assets. I will be trying to use blender or wings3d to create assets whenever I can, but have little experience with making fresh 3d models.
This is going to be fun.
Edit: I got something to a working state. It’s not exactly a game, but a “tutorial” level that taught me a lot about Unity. I should be ready for the next one.
Ludum Dare always looks like a lot of fun from the outside, time to find out if it’s as much fun (or more?) when you actually take part. My friend Gijs and I will be taking part in the Jam. I will be doing most of the coding, he’ll bring his considerable artistic skills to the table.
Don’t expect a masterpiece or anything, we just want to finish something. Playability and fun are priorities.
One thing I’m not 100% sure about: is it okay for the Jam to use Creative Commons sounds and music? Or is that not in the spirit of the event? Let me know what you think in the comments.
Tools
HTML/Javascript, with a little quickie homebrew framework I whipped up today.Have fun everyone!
w00t! My first Ludum Dare.
Going to be using C99 with SDL and OpenGL. Going to use lmms for audio and gimp for graphics.
I’m still in but I’m debating moving my project over to Java (w/ LWJGL for rendering) for compatibility reasons. I was originally going to go with C# and OpenTK, but I’m not sure how much people want to install the OpenTK frameworks on their computers to play. Then again, can I even bundle LWJGL with my application?
This may or may not be my downfall, however. I’m pretty terrible at java but I have SOME idea of what I’m doing with it, considering that I’ve been using it to develop a dungeon crawler for the past few months or so. I had made a prototype for my engine in C# which was going to be my warmup game but it ended up being too ambitious so amusingly enough I’ll be finishing it AFTER my main compo game, heh. But, I have about 8 or so hours to get most of my test engine working in Java. I’m probably just going to port the rendering and basic gameplay logic bits, so I don’t have to deal with too much that I lose my motivation. Rendering is going OK, but I need to ensure that my game logic timing is correct. I’m too used to OpenTK just giving you a GameWindow where you can set the tickrate of your game without the need to do timing yourself. Meh. I’m just happy that the rendering is going good, though loading textures was a pain. At least my texture manager system seems to work OK. (just a key/value pair where the key’s the filename and the value is the texture name/id)
In LD48 tradition, here’s a crappy shot of my workstation:
(click for better)
The purple circle is an Interstel Security Access Code Wheel, and you can see a star chart shoved into the distance there. Anyone remember StarFlight? The Mousepad is an OOTS mousepad I picked up a few months ago, and the keyboard is a Unicomp Customizer 105 I’ve had for several years now. The DELL mouse is what you get when your mouse breaks and you have only one available. Under my main monitor, you can see an old computer manual, from my 386, and I have no idea what the crap behind my monitors is, heh. I don’t use that space.
I figured this might be interesting to some people, to see how little time I project I will actually get to spend — hopefully this makes my entries make a little more sense.
1. design Friday night max 2 hrs. asset creation Saturday morning max 4 hrs.
2. asset creation / code development – saturday 11am-1pm, 3-5pm?
3. testing – either saturday 5-7pm and/or sunday morning 1-2 hrs.
4. release – saturday beta, sunday final for competition in morning.
Max total: design 2, development /asset creation 8, testing 4 = 14 hours. Of course, this doesn’t count family time where I am thinking about what has to get done, just the actual max time I may be able to put hands to keyboard.
Tags: LD22
…and create a crappy game using Game Maker 8, FL Studio, Photoshop, Paint and bfxr. yay ^__^
Hello all, this is Colto!
This is my first Ludum Dare, and I must say, I’m very excited to be participating.
Tools of Doom!
Coding:
C#
SunBurn Indie Engine (minimal, but necessary for the next item)
Indiefreaks Game Framework
Graphics:
Paint.NET (and maybe GIMP if needed)
Audio:
Bfxr
MuseScore (if I don’t run horribly out of time)
See you on the grid side~
Hi! I’ll also participate in LD 22. Last time I couldn’t finish my game but this time I’m ready. I’ll be using FlashDevelop with Flixel and Flixel Power Tools for programming. For graphics probably Inkscape or Illustrator, Photoshop and Flash for animation (a little complex workflow that I recently tested). For sound sfxr and Audacity. No music (probably).
I’m ready for kittens.
I don’t know how much of the 48 hrs I can spend for LD but I’ll definitely give it a try. Hope the theme gives me some nice and fast to implement idea. If it’s kittens, then I have one idea less cause I just made a game with kittens for the warmup.
Tools:
Good luck and have fun to every participant.
So, this shall be my second Ludum Dare. I’m currently in London and will be travelling back home tonight… giving me an hour or so to get ready, sleep, and crack on with whatever the theme is tomorrow morning!
Also: Kittens. Really? I’m sure I can get one in somewhere. Everyone likes Kittens…
I shall be using Stencyl this time around, GIMP for graphics and probably wont get around to audio again… but we’ll see.
So, have fun everyone! See you on the other side 
I have set the project. Empty window is launching. Gameloop just need the game.
I am plannign to use:
My own Light library http://code.google.com/p/box2dlights/
Box2d debugrenderer for prototyping.
Maybe I can use physic particles to do something pretty. There is my test to show about 20k particles rendering 60fps while capturing the video. http://www.youtube.com/watch?v=4bNkTgMXXj4
I hope that theme will allow me hack some fluid simulation something like you can see Where is my water.
I also planning to use purely gles2.0 but I have never used it before for anythign really. Maybe shaders aren’t that hard at all. 😉
OK, so this is my first time entering LD, hope all goes well! I will be using:
Game Maker Pro
Paint.NET / GIMP
bfxr
Wish me luck!
First LD. Curious about the possibility of making a game with the theme kittens but am looking forward to others.
Coding:
c# with XNA
Graphics:
paint.net
Audio:
don’t know yet
Looking forward to it, getting some of my code-rust off.
I’ll be using:
Code: C# with XNA
Visuals: Paint.Net and/or Inkscape
Audio: sfxr, no idea on what to use to make background audio though.
Also, I’ll be doing my work on this machine right here. If I can’t get it to work lagless on this one, I’ll drop out. 
So I’m in for another Ludum Dare (as long as the theme isn’t too silly…). I’ll be joining the #MidlandsIndies in Coventry tomorrow, but may spend Sunday at home in front of my ‘real computer’, as I struggle to be productive on a laptop in an unfamiliar environment…
This time, I’m giving up my usual C++/D3D this time, and I’m going to use Flash (AS3 in FlashDevelop) using Stage3D!
I’ve put together a little framework for doing sprite-based 2D games using Stage 3D. I call it ‘Turbo2D’, and the source is available here, if anyone fancies messing with Stage3D themselves.
There’s also a little test/demo here!
I have a 5 hour plane ride in between the compo (plus more time in security/checkin) depending how fast that is, and if I sleep on the plane I may be in!
If so I will use
Unity3D-C# or XNA
inkscape or blender
maybe sound.. bfxr?
Pizza!
go go self-rep!
Well, I am in.
Tools to be used :
Language: Python
Art: Photoshop
Sound effects: sfxr
This is going to be interesting, this is my first Ludum Dare.
Since I will use HTML5 and CoffeeScript I decided to use this leveleditor for my game: http://www.mapeditor.org/
The reason is that this one can export in json files which is easy to read.
I hope this post will help someone.
Hey!
I submitted my warm-up game “Bouncy Bouncy“. And it looks like I’m ready to go.
Also mi updated setup is that:
Compiler: GCC and mingw (for cross-compiling)
Library: SDL and my framework (GameLib)
Graphics: GIMP
Sound: Audacity and Sfxr/Bfxr
Timelapse: Glapse
Hardware: Gigabyte M912
And well; the required “desk” shot:
I supose that makes me a couch-gamedev 😀
Hi to everybody !
I’m in for my first Ludum Dare.
What I will be using :
code : JavaScript / Canvas element
graphics : The GIMP / Paint
music : bfxr / my voice
ideas : pen & paper
Hello!
This will be my first ludum dare ( or any type of programming contest in a matter of fact ) so I’m super excited
I decided to participate in this less than hour ago, so I am panicing at the moment a lot! Right now, I’m gonna take 5 hour nap, then I’ll start getting ready to kick some… geeks. I will be using C#, XNA and something to make textures ( I dont know! *more panicing* ). Anyways, I wish you all best luck. Sleeping ->
So yeah so this time I’m gonna stay in and make something… even if it turns out to a broken buggy mess xD
Gonna use Stencyl ‘cos have been looking over it the past few days and it seems awesome.
Declaring that I’m gonna use the Platformer Movement pack of behaviors and the Scene Change behaviour on StencylForce … even though am betting I get inspired to do something that’s not a platformer, we shall see xD
Hi,
I hope to finish a game, which in that case will be the first time ever. o_o
My platform will be HTML5. My tools will likely be Emacs, Inkscape and FamiTracker.
Best wishes all around!
Hello!
I will try to make a game for my first Ludum Dare.
I`m not good at it, but i hope i`ll learn a lot!
Good luck everybody!
I’m in: Ruby, Gosu, and Chingu.
I’m in! I’ll try, but wont expect to do amazingly well 😛
This is my first time in LD, can’t wait to get cracking ^_^
I’ll be using Java with Slick2D, and Paint.NET for all of the ugly pretty pictures
Sound will probably be just me making throwing noises together in Audacity
I am joining for the first time.
Good luck everyone!
Again i am in ,hoping to submit something this time ^^ ‘
I’ll be using Construct classic (or construct 2 still not sure ).
Anyway best of luck to everyone. Have fun!
Hey!
Found out about this new Ludum Dare yesterday and for some reason thought it would be a good idea. Now I’m beginning to realise how badly prepared I am, but what’s the worst that can happen?
Language: Java
Framework: LibGDX
I’ll worry about everything else if/when I get there.
Good luck everyone.
Hi,
This is my first Ludum Dare, so I’m probably woefully unprepared. I do, at least, have 2 bags of coffee on stand by to make up for the time zone differences (2 a.m.!).
Tools list: Flash, FDT, Pixelmator, cfxr and as much chocolate as possible.
Good luck y’all!
In again for this one.
AS3, Flash Develop, Paint.net. Hopefully I can still manage to complete this considering I’ll be coding 12-hours or so in the car while we drive to my brother’s graduation. Think I’ll have to keep my scope in mind in the project I decide on.
I’m taking the easy route though, with Unity 3d. I like to play with data structures more than engine development.
Hey everyone 
It’s that time again 😀 I’m listening to some smooth jazz at the moment… Anyway, I’m in for Ludum Dare 22. The tools I “might” be using are:
Eclipse, LWJGL, Slick2D, JBox2D, TileD, bfxr, Audacity (if the bfxr’s floating point wav’s are annoying me again) and Paint.NET. I might have forgetten something there.
I’ll be setting up Chronolapse again, and put a video on youtube afterwards.
Well, I’ll probably stay up until 2 AM local time to check the theme, and then go to sleep. Depends on how long my friend is planning to stay here tonight :p
I wish everyone the best of luck! Everyone can make games!
– Marco Jonkers
P.S. WE NEED DUTCH LUDUM DARE MEETUPS