LD22 December 16–19, 2011

Might be in

Still not decided if I will make something or not seeing how I still have one more exam to go next week so it depends on how confident/bored I am studying.

If I do make something it will be using HaXe using the libraries HaxePunk and NME.

Hello World

This is my first attempt.

It will be hard making sound effects and music.

Language: C++ with SDL

Tools: mspaint.exe, Visual C++ Express 2008 and undecided audio tools

This will probably be a bit hard, because i usually think a week before even starting to program anything. :)

Comments

Ramuh
16. Dec 2011 · 17:22 UTC
get VC++ 2010 its so much better! (if you can in the time left)

I’m in

Hello!

First LD! Going to take part in the jam with my brother/hobos who show up at my house.

I’m planning on using: HTML5 + Paint.net + Audacity

Tags: LD22

I may be in …

… for my third LD. I’m in that mood again, but my flesh is weak …

Wish you all the best!

(Oh, if I enter I’ll be using Blender and it’s game engine)

I’m in! For the first time

Hi all.

This is my first Ludum Dare. I’ve thought about joining for the last few compos but real life has always intervened. Hopefully I can make something playable at least.

I will be using java with Slick 2d and Allegro Sprite Editor for graphics. Don’t know about sounds yet.

I’m in

Jamming with PyGame

I’m participating in the Jam this time together with a friend.

We’ll be using Python with PyGame.

Some basecode is on github (a primitive parameter editor for graphics code snippets, nothing much).

 

They see me jammin’, they hatin’

Let’s be quick. I. Am. Totally. In.

Tools for the fools : Will do my code on Flashdevelop w/ FlashPunk (<3) & TweenMax (<3), graph some pixelz with Photoshop, make sounds with Sfxr and if I’m feeling the need to, crappy music with Nanoloop.

 

Don’t forget, baguette.  Let’s have a good jam o/

 

 

 

The 89 Cookies Monster is In! :P

As a cookie monster, I’m not often seen in a game development contest. Usually I’m right outside the cookie factory, but they closed it. :(

So since there’s no more cookies, here I am, ready to make a game! (probably with cookies involved :P)

I’ll use Blender and GIMP (as an extra rule for me, I just want to use both of them, nothing more). I’m using this as an opportunity to learn more about these tools and apply my knowledge in game design.

Most important, I hope everyone enjoys the competition and have fun!

Good luck everyone!
89Cookies

Glory or insanity awaits!

Glutten for punishment that I am, I’m in for another Ludum Dare.  I’m gonna try something a bit dangerous this time, by using the compo/jam (most likely the jam) as a crash-course test for Unity3D.  I’ve heard lots of good things about it, but never used it (or even installed it) myself.  Let’s see if I can get ANYTHING achieved in it this weekend!

(Disclaimer: I reserve the right to change my mind and use XNA or flex)

Here’s what I intend on using

Coding

  • Unity3D 3.4.2

Graphics

  • Inkscape (maybe)
  • Corel Paint shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I don’t use anything fancy for time-lining, just a table of events on my personal website, with concept art, screenshots, and vidcaps.  I have preapred the page for LD22 at http://derekstobbs.net/projects/projects-ludumdare/projects-ld22 and will be tweeting now and again (follow @Kalakian if interested).

The compo starts at 02:00 on Saturday morning here, so it’ll be an early night for me, so I can get up stupidly early, get caffeinated, and try make sense of Unity3D.

Good luck everybody, and have fun!!

Workstation

Here’s the battlestation I’ll be commanding from for the next 48 hours!

Here you can see the all-important whiteboard, as well as the little nook my desk is in.


Here’s a closer view of the desk itself.  I’ve got my laptop and external drive, as well as a scanner-printer, my gamepad, and a drumpad/cupholder that I use when I need to think.  I use the rubik’s cubes on the bookcase as well now and again.

6 hours and 20 minutes remain!

Comments

balom
16. Dec 2011 · 18:20 UTC
I have that same whiteboard :)

Its on!

Most definitely, probably participating–unless real life intrudes as it has a habit of doing.

Using Flash Develop with Flex Compiler, Wacom Bamboo Tablet for art created in GIMP,GraphicsGale, and SmoothDraw, Sfxr courtesy of the awesome Mr. Petterson, audacity for sound editing, and Anvil Studio for music.

Your Coding Soundtrack – LD22 edition

>> LD23 edition
<< LD21 edition

So yeah, let’s have this post again because it’s quite fun.

My playlist did not really change much. The focus is still on Chiptune, some Game Soundtracks here and there (by the way, the Humble Indie Bundle 4 just added soundtracks of all the games. Spoilers: BIT.TRIP RUNNER soundtrack is amazing) and a bit of Vocaloid.

So what are you listening to?

Comments

16. Dec 2011 · 18:15 UTC
Currently in my playlist and unlikely to change this weekend: The Indie Game Music Bundle albums, Trine 2’s music (manually extracted) and Dropped Pianos by Tim Hecker. Will soon be joined by the Humble Bundle 4 Soundtracks as well.
16. Dec 2011 · 18:15 UTC
I’ll put on StereoMood or Grooveshark since it means I don’t have to do anything besides skipping songs I don’t like
16. Dec 2011 · 18:21 UTC
I’ll stick to my game music (Age of Empires, Stronghold, TimeSplitters) and movie soundtracks (Alice in Wonderland, Pirates of the Caribbean). And perhaps some rain.

I’m In for LD #22

Looking forward to doing another LD. I learned a ton last time and can’t wait to get started on another 48-hour challenge!

I will be programming in ActionScript using Flixel with Flixel Power Tools and bloddy.crypto for fast JSON string parsing. I’ll also be using the same code library that I used for my last entry, which contains a collection of helper classes for vector math, basic loading of tilemaps from text files, colored tilemaps, and a crude behavior tree.

The source for all of these helper classes can be found on my github page, and anyone is welcome to use them if they like: https://github.com/K4orta/Boogieman2

Here’s my tool list:

  • Flash Develop
  • Photoshop
  • Wolfram Tones
  • SFXR
  • Chronolapse
  • Audacity
Let’s make some games!

The Desktop

Hello!!

Finally is all right to start the competition, all is ready!!

My desktop is ready to work:

You may notice that my desktop is well tidy and have a pretty visual!!

Well, good luck for all!! And much more luck for me!!!

Comments

16. Dec 2011 · 18:20 UTC
External fan… XD

I have a cooling base that I use too. Good stuff!

I’m in, as a 2011 goal!

One of my 2011 goals is to participate at least once in Ludum Dare. I couldn’t make the other ones this year, so I’m not skipping this! I’m totally in!

Workspace is ready… with the help of one of my 11 kids:

What I will be using:

  • Unity 3D with C#. Also iTween and 2D Toolkit if going the 2D route.
  • Audacity
  • cfxr
  • Blender
  • Inkscape/Photoshop/Flash (as a non artist, when it comes down to drawing, I use whatever I think it feels easier to do the task, depending on what I want to draw)

Tags: unity, workspace

Comments

16. Dec 2011 · 18:29 UTC
Nice snake! I’m looking forward to your game! (don’t forget the kitten!)
16. Dec 2011 · 19:14 UTC
Thanks! I have 3 of them here (plus 8 other reptiles).

Polish pickle soup

I just finished preparing my meal for the weekend. It’s polish pickle soup, the easy edition.

Just cut a lot of potatoes, then grind some polish pickles (the salty ones), cook the potatoes with some stock, then after 25 mintues of cooking, add the grinded pickles, cook another 10 minutes. Add some pickle water if you like it more sour and salty. I add a lot. Then in the end, put in some sour cream. Ready done soup and tasty.

With potatoes

With potatoes

Yummy

Yummy pickle soup

Comments

Suese
16. Dec 2011 · 18:39 UTC
Mwuahaha, only a crazed competition coder could find this appetizing!

Rougelike for LD#22

My first LD is LD #22

Just to really get started on how confusing this is to begin even before a competition I’d have to say geesh. Now that that is out of the way there are about 5 hours left before the theme is announced. I’m really hoping for “dreams”, but can deal with quite a few of the themes especially “falling”, “random generation”, “underground”, “teleport”. The one that I think is just plain no fun is kittens. Sorry just hate that as a theme. Looking forward to making one an easter egg. I am also hoping to keep the style very rougelike sans ASCII +1 graphical. We’ll see.

So I am thinking flash AS3 as the development platform and black and white silhouette as the atmosphere.

5 hours till theme announcement and beginning of code writting

Tags: as3, compo, LD #22, zdolshin

Ok, ok, I’m in.

I just heard that LD is on earlier today, and after spending the day thinking about it, resistance proved to be futile – so I’m in.

What I’m using (probably):

  • Unity
  • Cinema4D
  • GIMP
  • Johnny Walker Black Label

This is my first Ludum Dare (though I’ve done a couple of other jams previously), so I’m really excited. Which is kind of a problem, since I should really get some sleep before this thing starts.

In!

I’m gonna be using AS3 + flashDevelop. There is a 90% chance I will make a tile based platformer again. Either way it will be awesome.

Warmup, can you guess where I got my inspiration?

Spent the last couple of days (off and on, due to injury) working on this!

Warmup!

Player flies a hover ship (green) over a wrapping procedural landscape and has to battle enemy drones (red), haven’t thought of a name for it yet! (ehm!)

All guesses on a postcard and the winner gets Kudos or an old age pension ;o)!

..Now if I build a flying Giant Monster Angry Cyber Kitten model, hmmm!

PS I’m in!

Tags: Guess the Game, unity, warmup

We could have a lot of entries

So, from the past 3 years using quadratic interpolation we should get ~1026 entrants. 1024 would be a nice number though, don’t you think?

Comments

16. Dec 2011 · 18:28 UTC
Soooo metaaaa…
16. Dec 2011 · 18:29 UTC
We’re going to break the 1,000 submission barrier. I’m calling it now.
Suese
16. Dec 2011 · 18:48 UTC
Yeah, now that there are a lot of YouTube videos it’s starting to get pretty popular. The last time I heard of Ludum Dare you guys were doing your first competition ever, Speed-hacking is the coolest way to code.

Might do it this time !

I’ll spend my weekend at Motion-Twin (our game company) together with bumdum (Benjamin) and deepnight and I might actually do a game for LD#22 (or work on my current project which is also very fun, not yet decided).

The tools I’ll be using will be :

  • haXe , the ultimate programming language (disclaimer : I’m the author)
  • a few open source libs such as hxFormat (http://code.google.com/p/hxformat)
  • a few classes which are part of Flash 3D “molehill” examples
  • the excellent FlashDevelop IDE http://flashdevelop.org
  • a very old Flash installed my computer (CS4 I guess, I’ll have to check)
That’s it !

Comments

16. Dec 2011 · 18:31 UTC
Ummm… how have I not heard of this language before? From a quick lookdown of the about page, this looks fantastic!!
16. Dec 2011 · 18:42 UTC
haXe rules :-).
hexagonstar
19. Dec 2011 · 02:05 UTC
What Bad Sector said!

I’m in!

Hi everybody, this is my first attempt at LD!

I will use the Flixel framework with Flashdevelop for the coding, Bfxr for sound and certainly Graphic’s Gale to do some ugly graphs :)..

I’m in

I have never participated before, but last LD48 I was watching Notch’s livestream while programming a little game over the course of 8 hours. This time I’m in it for real.

I really like building the engine from scratch, so I’m going to do it Notch style, and use only a basic Java canvas and manipulate pixels manually.

  • Java
  • Eclipse
  • cfxr
  • Pixelmator (I know, definitely not ideal for pixel graphics. Any suggestion for a Mac user?)

I was considering HTML5/JS too. I have tried several ways of creating a fast low-res canvas (but scaled up), but I’m not pleased with the results. Resizing each pixel manually did not yield the frame rate I was hoping for. Ideally, I’d like to scale up the canvas using nearest-neighbor interpolation, but I have yet to get this to work across all browsers (Safari doesn’t seem to respond as it should to -webkit-optimize-contrast).

Anyway, something tells me I need to go and learn how to draw kittens now.

A new challenger approaches…?

OK, I’m entering my first Ludum Dare!

My day job is working on a massive game, on a project with hundreds of people.

Slowly.  Carefully.  Without breaking anything.

So even though I’m a “pro” game developer, I’m pushing WAAY outside of my comfort zone.  This is the exact opposite of everything I usually do.

If I can finish something – ANYTHING – in 48 hours, I’ll consider it a victory.  :)

My tools:

  • Java with Eclipse.  I haven’t used Java in years, so this could be a disaster.  But I really want my game to be web-deployable.
  • I might use LWJGL with Slick-Util depending on the theme.
  • Paint.Net and/or Gimp for “programmer art”.
  • BFXR for sound.
  • Audacity for music or sound editing.
  • Pizza.

I think my biggest problem is going to be art.  I don’t really like low-fi puzzle games and things like that, I want to tell a story and have characters.  Guess they will have to be stick characters.  😀

Zedreth has arrived.

I have been looking forward to this Ludum Dare. It’s my first time this time, but I’m coming in swinging. Watch out everybody, Zedreth is watching you in.

Well hot dang!

Just under 5 and a half hours until my first Ludum Dare takes place! My partner and I are pretty excited. I just got back from buying groceries for the weekend. Also just ate McDonalds. So I’m pretty pumped up. And by pumped up, I mean I probably have a clogged artery now. At any rate, we’re excited and I just wanted to say Good Luck to everyone in both the LD48 and LD72! Drink plenty of Nerd, never sleep, eat snack cakes, and most importantly, don’t vote Kittens.

My frame work for my first LD48

For my first LD48 I’ll be using a very basic game engine from a book I’ve been using to relearn Java.

http://www.delmarlearning.com/companions/content/1435458087/SourceFiles/8087-resources.zip

Also going to possibly use a very basic, not polished, weather system I made this week. (Makes use of the basic game engine.)

http://www.mediafire.com/?f9t1o8wzlr4cdpe

Is it too late to say I’m in?

Well I’m in!

My first LD ever, I will try my best.

I am doing something web, so I will keep by FlashDevelop with the FlexSDK. For graphics, Synfig or Flash (we’ll see how opensource I can be). For sound,  ACID Xpress and sfxr. Let’s do this!

I’m in

So, I’m in for the first time :D

I will program the game in C++ and I’m going to base it on a little “engine” I’ve been working on :) It can be found here: http://www.host-a.net/u/Diventurer/Diventurer%27s%20Engine.zip

It is using SDL (+sdl_image and sdl_mixer), OpenGL, Windows and WinSock 2.2.

 

Psst, I think the theme is going to be kittens :o

Yet another I’m in!

This will be my first LD competition so I have no expectations on how this will result…

Already had several all nighters this week which I class as TRAINING!!!

Tools I will use:

  • Adobe Photoshop CS5
  • Flash Develop
  • Camtasia
  • USTREAM
  • Kiln SVN 50/50?

Let the good times roll!

 

Tags: am, I, in

I haven’t decided…..

But if you can help then it’ll be more likely that I’ll be in…..

First of all, I pick up new languages fairly quickly if I have a good reference.

To keep it as brief as possible:

  1. I develop on Linux only (currently Ubuntu 10.04.3).
  2. I would like to try developing in C/C++ (as this is what I’m currently learning/using at University)
  3. I haven’t done graphics development in C/C++.
  4. I have no idea how to compile on Linux for Windows, OS X and Linux. (help with this would be very much appreciated)
  5. If I can’t develop in C/C++ I’ll fall back to java (but may need some guidance with distribution [especially if I choose to use LWJGL])
  6. If all else fails, I’ll fall back to flixel and actionscrpt compiled through the MXML compiler (Very rusty with this though)

My current C/C++ references are “C: How to program Fourth Edition” Deitel&Deitel, and “C++ All In One Desk Reference For Dummies” Cogswell.

Any help regarding Game Programming, OpenGL, GTK+, and Cross-Platform in C/C++ is very very much appreciated…..

Finally, I would like to thank you for your patience in reading this, and I would like to thank anyone in advance for helping.

 

—-Edit—-

Tools:

  • GEdit
  • GIMP
  • gcc – if C/C++
  • Eclipse / javac – if using Java
  • MXMLC – if using Flash/Flex
+ Any libraries (LWJGL/SDL/GTK/flixel)

 

Juggling work and LD22… Double the challenge for great justice!

I’m a first timer who has been cursed with shifts at work all over the weekend but I’m going for it anyway! It’s going to be an experience!

I’m going solo and my armoury is as follows:

Visual Studio 2008

Allegro (yeah, I’m going there!)

Photoshop

Paint

C++

I’m going in like a true noob to represent my arguably skilled brethren the world over!

Tags: Ludum dare 22 noob

I’m in… and, code.

So, I’m in. I just finished porting my base code to Linux, Mac OS X, and Windows: game_v0.1.tar.xz. Text rendering is broken on Windows, but who needs text anyway? I’ll do it all in OpenGL and C++. I wanted to get an audio framework working before the contest but I spent too long wrangling with COM interfaces for loading images.

Ready to Roll!

I guess I better put up my “I’m in” post. This will be my third Ludum Dare (the second that I’ll submit a game for – well, probably). I’ll be using FlashPunk this time around, as I’ve very familiar with it right now (having used it for the last few months on my next game), and it will be much easier for people to test it.

Anyway, good luck everyone! May the best developer win!

My first LD!

I’m really excited and nervous too. Last time I saw how Notch did his Prelude of Chambered so it’s really big time pressure. I hope I’ll have my game finished in time.

Tools:

  • Eclipse (Java)
  • Paint.NET
  • sfxr
I think that’s all for now. Compo starts in 5 hours, I’m curious about theme. We’ll see.

I’m in & declaring existing code!

I’m in. I shall probably just be doing the Jam with a friend!

We’ll be using C# with an OpenGL based library for 2D graphics that we made ourselves; sorry for not declaring this earlier, wasn’t sure if it was necessary for the jam! You can see the code in our hg repository. I’ll probably end up using some extension code for the library that adds support for bitmap fonts for pixel-y goodness.

Resources for Glory!

Alright so,  just to cover all bases, here’s what I’ll be using in LD22:

Stencylworks (Flex) for the game itself, though I’ll be working with a blank project, nothing community made.

Renoise for the music, with some chiptune sounds I downloaded a while ago from the community.  They’re just individual wave patterns and noise patterns, without loops or anything, so the melodies and all will be entirely original.

SFXR for sound effects, because I totally -suck- at making these myself.

Paint.NET for sprites.  It’s all I really need ;o

For fuel I have some energy drinks, diet coke, and kettle chips to keep me going.  Here’s to staying up forever!

Sleep is for the week.

Last Minute In :-)

First timer yadda yadda yadda.  Tools of the trade:

  • Java-Slick2D-Eclipse (I was going to use pygame, but my friend MME convinced me otherwise)
  • Graphics edited with pixmap
  • Taking screenshots of my workspace every minute to make a time-lapse of my downfall after LD is done
  • AI programming background – toyed a bit with pygame but never completed a game before

 

Wish me luck :-)

All aboard

Mi first Ludum Dare, weapon of choice Flixel FlashDevelop and maybe stage3D

Prepared!

My preparations are done. I think. 😀

I googled around for like 20 minutes until I found an application which would fit my timelapsing desires. It has screen choosing, hard drive space checking, CPU monitoring, and all that awesome stuff that I won’t use anyway (except for the first one I mentioned), but oh well 😛

So… There’s the list of programs I’ll use:

Game making: The Games Factory 2
Graphics: The Games Factory 2/Paint.NET (depending on how complex the sprite is)
Sounds: sfxr
Music: Probably no music again, I’ll try to add some sounds in background instead (birds, winds etc.). If desperate, I’ll find a free, easy to use midi program.
Timelapsing: TimeSnapper Professional

Also, I like the themes in Final Round… Especially kittens. That means I won’t spend a lot of time trying to find any ideas for my game 😀

(Untitled)

No one forgets their first time.

Ludum Dare #22. My excitement is due to the fact that I am going to be actually working on a game that I hope to complete or atleast give it my best shot. Being my first one, I am pretty psyched. To be honest, participating in LD should be great. You have nothing to loose. You make a game, if you can’t complete it, work on it more and launch it independently. The important thing is to be a part of the experience I guess. I mean imagine this, you’re up 48 straight hours, with hundreds others. This is going to be fun.

I am not a programmer by profession but am certainly one by passion. One things for sure though. The art is going to be crappy. Hopefully the theme will make me come up with a game play that makes the art irrelevant. I have tried my hand at some games but they seem to be stuck at the moment. Hopefully I won’t hit a snag in the middle of all of this.

But hey, where’s the fun in that.
#LD48 here we come.

I’m In.

Despite never creating a full game before, and being horrible at graphics, I’m in!

Going to be using flixel as the engine, sfxr for sounds, and musagi for music loops. Failing that, I’ll probably resort to gamemaker out of stress 😛

I’m in for LD22

My fever broke this morning so it looks like I’ll be fine for entering!  As for tools:
-flashdevelop

-flashpunk with  Noel Berry’s advanced platforming engine

-graphicsgale

-and for sound a mixture of sfxr and just clawing at a chalkboard while screeching

Ready!

We are in :)

Well, since we are a team, it’ll have to be Jam, but games are more fun to make together, aren’t they? Without further ado, we present you our team, the Alleas:

Septi (programmer) and Wednesday (artist)

 

This is the second Ludum Dare for me (Septi, and no, I didn’t create anything groundbreaking last time), and the first for Wednesday. For this Ludum Dare, I moved in to Wednesday and set up a temporary workstation. I have some weird network connection problems, so this time I’ll have to work on Windows, not Linux :\ Here’s my stuff:

And here’s Wednesday’s lovely desk:

This, by the way, is Raven, our talisman, he symbolizes:

As for what we will be using, here are tools for programming:

  • C++ with MinGW+MSYS toolchain
  • Vim
  • Qt – great crossplatform library
  • SCons as a build system
  • Git for version control, although I doubt we’ll need branches
  • A little template project to start coding with, it’s just a “Hello World” for SCons + Qt combination

And here are tools for content:

  • Photoshop
  • Sai
  • Macromedia Flash
  • Sfxr for sounds, if we get to that point

Probably we’re going to use some of my code from the last compo (we’re in Jam, right?), probably not, this all depends on what we’ll be making. With all that being said, we wish everyone best of luck both in Compo and in Jam. Let’s do it :)

Tags: deskphoto, intro

You’re out! But I am in…

I am in because I haven’t written a game in years…

I’ll be using PureBASIC and Ogre3D for coding and Ableton Live for sound and music production and Paint.NET(Unless my friend decides to assist with art and then Ill be entering the Jam)

Comments

black_mage_andy
16. Dec 2011 · 20:43 UTC
nop

And another ‘I’m in’ :)

Hi,

This will be my first time doing time. I hope i can submit something working 😉

Tools

  • Eclipse – Java – Slick2D
  • Photoshop or Paint.NET
  • sfxr

I’m in!

Hey there,

another newcomer enters the fray. I will be using Stencyl, The Gimp for “graphics”, and BFXR for sound effects. Don’t think I’ll be able to do any music, but if there is time, I might try out Musagi and see if I can’t make some really crappy tunes. 😉

We’ll see if I actually finish anything. Regardless of the outcome, I’m sure it will be fun. :)

Cheers, Marcus

Comments

Spool
16. Dec 2011 · 19:37 UTC
Oh cool, you’re using Stencyl too? THis should be interesting, then. 😉
16. Dec 2011 · 19:45 UTC
Don’t expect anything great. Actually, don’t expect anything at all. 😀 I can’t wait to see what others like you do with it, though. :)

Should I do it???

i have no programming knowledge other than Basic, and a little java.  I was thinking of using Game Maker and just going for it!!! Should I?? tell me as a comment here or on my twitter: @dragonlord52

Thanks!

Gearing up for Ludum Dare 22!

I’ve got my trust camera by my side along with my arsenal of game design tools. I hope to atleast make something during this compo (To be honest motivation is my least worthy skill) but Ihope to be properly motivated (and hopefully not confused about the topic chosen and what I can do with it). Creativity IS my strong point, so I’ll probably think of something good.

I have also accepted the Kitten Challenge so I can give myself an extra goal.

Looks like it’s time to buckle down and sharpen my theoretical battle axes. Again, good luck everyone, and Merry Christmas (or Hannukah, if applicable).

Guess I’m doing this…

Hello,

Been staring at this screen long enough, I’m in!

-SDL, C++

-Mac, possibly Windows too, it there’s time.

-BSfxr

– Graphics in Pixelmator, Gimp

I guess I’m *put sunglasses on* in.

I just discovered this contest this afternoon (just after sayin’ I will rest this week end) and I guees I will try to make some game.

I’ve never ever coded a game and I’ve almost no experience with graphical libraries (and even less with sounds).

I think my tool will be my browser and javascript for my first participation. I’m still trying to find something that will force me to work all these 48h.

Good luck everyones !

LD24?!,

Hi all,

I’m thinking about entering, although work Christmas party clashes with the first day and work with second day… maybe a 20 hour jam… Might bail unless I have an idea for the theme quick smart :s

Engine: Unity (will target mobile and web).

Graphics: Adobe Illustrator, GIMP

Sound: Garage Band, Cakewalk, Audacity

Assets: Anything included as part of Unity

Toolkit: A few components I’ve developed over time (available in the Unity forums)… ASCII Level Loader,  Touch Controller,  Line Drawing Library

I can feel it.

The time is getting closer.

I’m in for the jam.

My setup as of late.

Lua and LÖVE.

Comments

zigs
16. Dec 2011 · 19:45 UTC
I really like it that you took pictures of the program icons 😀

Huh? I’m In What?

Yep, gonna do this for reals this time. Live from NY and its gonna be awesome. More details later, including where I’m streaming from, but here’s what I plan on using…

Programming: 

XNA or Construct. It will depend on the theme and how lazy I feel.

Audio:

FlStudio and EWQL Symphonic Orchestra Gold, and various soundfonts from “The Internets”

SFXR, and random sounds

Graphics:

MS Paint or something equally bad… (I suck at art usually @_@)

 

So excited! Can’t wait to see what all of you make this weekend!

 

Comments

16. Dec 2011 · 20:17 UTC
For graphics, let me reccomend paint.net

Declaration of intention

I hereby declare my intention of participating in the 22nd Ludum Dare. I have participated once before, here. I’m very excited about participating once again, and have therefore, and have therefore been mentally sharping my knives, over the past week!


When I last participated I made a couple of mistakes that you guys helped me realize and this Ludum Dare my main focus will be to get these straight:

  • While both are important, a solid gameplay is far more important than interesting mechanics.
  • User input must be SIMPLE, SIMPLE, SIMPLE – if I, the creator can barely use the controls, then strangers to it will be utterly confused!
  • Despite my coder set of mind (I enjoy ASCII Roguelikes), correct usage of graphics actually matters a lot to the gameplay. Improper use of graphics will mess with the users’ perception of size and depth.
  • With only 48 hours, every minute matters – the idea must be simple. Does “Shooting laser through enemies to mix colours, thus killing other enemies” sound simple to you? Wrong, it’s not simple enough.
  • Hide that mouse cursor if you don’t use it to point, it makes people sea sick!
  • Don’t use MIDI instruments. Good sound is more important than melody and why even measure it like this when you can have both?

Additionally, from my warm up game I was once again reminded to include instructions INSIDE the game!

With that in mind, here’s the list of tools that I intend to use:

 

I will be recording a timelapse with Cronolapse. Happy Ludum Daring everyone!

I’m in, and it’s my first time. This’ll be great

Alrighty then, I AM IN. This’ll be my first time, cause i’m a total noob to programming, and I cannot wait. This’ll be awesome.

Tools:

-Paint.net

-Gamemaker 8.1

I’ll probably be using a platformer engine that I’ve been working on recently, but it all depends on the theme.

The engine can be found here; http://www.mediafire.com/?67bkv4j39wrbitd

 

I’m in, and i’m ready.

Some additional tools

I forgot to mention in my last post that I will use Audacity for sound converting (if needed) and some components I made for unsuccessful game framework called Project Squared.

That’s it! 4 hours till theme announcement… I’m ready to stay up all night (since theme announcement is in 3 am here).

I’m streaming my work on livestream if you want to see what’s going on 😀

Good luck and have fun!

 

I’m in!

I am a LD virgin, here to pop my cherry.
I will more than likely be using Game Maker, Gimp, sfxr and Reason, be gentle with me.

Well.. obviously, I’m in

I didn’t have time to make a video I’m in, but it’s obvious if you are on twitter : I’m in !

My chosen tools :

Unity3D

Align Editor 1.7 for unity3d (5$ for you, free for me as I did it)

ChronoEgg for unity3d to record the timelapse and to check the dead line every second 😀

– Ableton Live (well.. a friend’s one)

And that’s all, I wish you all luck, very weird ideas and don’t forget to take time to submit your game at the end !

Jumping in!

This is the year! Gonna rock it out in LD22 and pump out a game in 48 hours!

Engine – Unity

Sound – SFXR

Graphics – Photoshop

Personal library – A simple character controller script, and a 2d tile map generation script.

Possibly In

This would be my 4th LD.  On the fence because I’m flying home on Sunday, and it’s a long trip that arrives just around the submission deadline.  I would most likely submit from the airport after we land.  The plan would be to get the game done with placeholder art before I have to go to the airport so I can work on art and music while traveling.

  • SDK – Frank Engine
  • IDE – Visual Studio Express
  • Art – GIMP
  • Sound – SFXR, Audacity, and Rock Band

 

Errm, I’m IN!

Thought I’d give it a shot this year after having watched Notch (developer of Minecraft) competing in Ludum-Dare for the past 2.792 years (thanks wolfram-alpha!). I usually develop my stuff in Java, Python, C#, (some) C, PHP, Javascript and Go. I’m intending to write this in Java.

Monitors are 2x Samsung B2430 (23″ @ 1920×1080) + 1x Samsung 2333 (23″ @ 1920×1080) + 1x Samsung 931BW (19″ @ 1440×900).

Got a fresh windows install (since yesterday since last reinstall was on Christmas day last year, and it has been bugging out for months..)

Will be developing the project in Eclipse, language will be Java (as mentioned above).
Paint.NET, maybe GIMP for image editing
Was considering using my in-development networking library (will be releasing as open-source, in all the listed languages above in a few weeks) but after considering it, it would probably be useless implementing multi-player.
May try streaming it, but really don’t think I’d get any viewers.
Decided to try streaming it, http://www.justin.tv/youlikethaaaat/

The main issue I’ve got at present is no decent time-lapse software. I’ve tried ChronoLapse but it seems to have been designed for dual-monitor at most, I’m able to get it to display right 3 monitors using the “subsection” settings but the most I can get of left monitor is simply black (using negative coordinates).

Just to let you know I’m “ylt” in IRC, and I voted against kittens despite having “ylt!ylt@nyan.nyan.nyan.nyan.nyan.nyan.nyan.nyan.nyan.nyan.nyan.d3s.co” as my host-mask! :)

Wondering, anybody got ideas on compatible time-lapse software? Temporarily fixed it by setting primary monitor to left, moved taskbar to 2nd left screen and then specifying exact coordinates in “subsection” (in ChronoLapse).

Comments

16. Dec 2011 · 20:04 UTC
This is some serious workspace dude.

I’m in for ludum dare 22

I’ll try my best. (I hope I’ll finish something)

Tools:

  • Browser side JavaScript
  • Three.js a JavaScript 3D graphics library
  • Box2D.js a JavaScript collision detection library
  • Tween.js a JavaScript animation library
  • Raphael a JavaScript SVG library
  • Drag.js my own simple drag-to-move library

Maybe:

  • A JS-library like Prototype or MooTools. We’ll see. I’m more in a ‘do it yourself’ mood today.

[LD22] Prepared as much as possible…

So I really tried to prepare this time. One of my biggest mistakes last time was not to check how the game runs on other OSs. Especially Win7. So I made some tests of the framework beforehand and everything should run. Also I’ve managed to prepare a small configuration app, it should simplify the running of all apps and games using my framework.

The updated template package can be found here.

It’s 4 hours before start and it’s 23:00 here. Time to get some shuteye :)

Character Animation

While the Contest gets closer and closer i will now try to do a walking animation for a pixel character, something i just was not able to do for my warm up game. I just could not figure out how to do it. So i will now want to try and do that!

Getting ready for LD22

The Search for Fun sounds like a useful title story. :-)

So here we are again – a new Ludum Dare. After procrastinating as long as possible I’ve  finally done some preparation. I’m going to be using my Renaissance Engine again – I already used it in LD20 and when I just set up a branch for LD22 (SCM is a wonderful thing) I realized I didn’t really do much work since then, although it is far from finished. Faaaaaaaar. Whatever. It’ll do.

Here in Germany it’ll be 3 am when the theme is announced – I’ll be asleep by then, being well rested is more important than starting the minute the theme is announced. The german Making Games Magazin arrived just in time for Ludum Dare, I’ll be reading that in bed, followed by sleep.

So good night (where applicable), see you tomorrow! And happy coding!

My workspace (the clean part of it, anyway)

WE ARE IN!

We are in!(in the jam that is)  We are a team of 5 guys ( and girl ) from Germany. We will be using C# , xna and a little selfmade library. We wish everyone a happy Christm………. erm Ludum Dare.

and here is our little workplace:

Tags: i am in

Comments

Suese
16. Dec 2011 · 20:09 UTC
Wow, 5 developers! Wish I could find a team like that.
ScreamRawr
16. Dec 2011 · 20:55 UTC
Good luck! I’m in the Jam as well, but there is only two of us.

I should be doing this LD…

I don’t think any of the themes should catch me totally off guard…

 

I’m sort of happy with my game from last LD, but not nearly enough. I hope to do a lot better in executing a FUN game. To do that I’m going to abolish plans of storyline unless it’s really excellent and I can turn it into mechanics as well, and add it in after I have a fun game.

Issues

I’ve had two issues in the run up to Ludum Dare:

1. I have been busy this week due to unforeseen circumstances. No further work has happened on the Repton clone (which is particularly sad as it is so close to being finished). When I finish it I’ll post it on SourceForge and will post a link to it on this blog.

2. There is a problem with X on my Linux installation. Fortunately I only just set up MinGW, notepad++ and SDL on my Windows installation, so this will have practically no effect on my development environment whatsoever (except that I no longer will have an undeserved feeling of gosu from using Linux).

Anyway, four hours until the competition and I’m all set! Good luck to all!

Code Library declaration

I’ll be making my game with
libGDX (code.google.com/p/libgdx)
and toxiclibs(http://hg.postspectacular.com/toxiclibs/wiki/Home)

Gettin’ Loose Like A Goose

Suese

The stage is set with 5 hours left and this Suese is already gettin’ loose like a Canadian goose.

Competition area is cleaned, sterilized, and good to go. This Suese is ready to operate. Time to get this man a patient!

Good luck everyone!

Screenshots - 4 hours before competition.

Desktop - 4 Hours before competition

There's a good reason I enjoy these competitions.

I’m In for LD48

Despite warming up with Love2D and Lua, I am declaring that I will use Flixel and AS3, as I’m more familiar with them, and I want to share it with more people.

Also: because Pixel Art.

Comments

Suese
16. Dec 2011 · 20:14 UTC
What is LD48?? isn’t this the 22nd competition?
Suese
16. Dec 2011 · 20:14 UTC
Aha, answering my own question, the 48 hour competition. I get it!

In

I’m not creating enough lately.

This is good timing.

I’m in.

 

Oh, and I use Unity.

Four Hours To Go

And I still don’t have a clue what sort of programming language or tools I want to use.

This is going to be nothing short of a train wreck.

Comments

16. Dec 2011 · 20:18 UTC
Use what you know the

Most :)

Still interested in Unity Jam partners!

The countdown is almost over, and I’m still looking for artisty types wanting to Jam. I’m a Unity C# programmer, I’ve tried to crash course myself in modeling the past few days but I’m still just as bad as ever at it. And don’t even get me started on textures and 2D art.

I’m on IRC if you wanna bug me there, or comment here if you’re interested! I’d like to do the Dare but I know that whatever the theme is, I’ll wind up with Attack of the Killer Kubes.

Comments

SheridaH
16. Dec 2011 · 20:31 UTC
Heya! Got the same problem, I really like to join but will probably end up with Walk through a Lovely Landscape.. Wanna team up?

My Battlestation is Ready

LD22: My Battlestation

Comments

sorceress
16. Dec 2011 · 20:26 UTC
Everyone has such tidy desks!

I’ll try

Not sure i’ll have any free time in the next 48 hours..

But depending on the theme I’ll try to make a little game.

Using: C++, Java, Python, HTML5.. I’ll see what I feel like/suits the theme

Good luck everyone

Hell yeah.. Im in!

Im in…

Got my energy drinks. And im going to get a good night sleep so i can be ready and fresh for ludum dare 22.

Im going to program in Java( Slick ) or Flash (Flashpunk).

I have no idea, but let’s do this!

So much procrastinating…  this sounds like fun, I’ll submit something this weekend but it’ll probably be terrible.  I’ll be using Blender for graphics, probably bsfxr for sound (or maybe Animoog if I don’t lose too much time playing with it) and ImpactJS/HTML5.

I’m in!

In, and hoping to learn to use Unity and SpriteManager ( http://www.unifycommunity.com/wiki/index.php?title=SpriteManager ) over the weekend.  I don’t really expect to make anything worth shouting about, but it’s a good excuse to learn some new tech.

I’m in! (Hopefully)

I’ll be using C, SDL, and—you guessed it—Vim.

(Hopefully. My weekend is going to be a bit busier than I would’ve liked.) 😉

Good luck, folks!

Almost Time!

Finally done with finals and getting set up!

Here’s the obligatory workspace photo (I think I need some more screens…):

 

I’ll be hacking up some quick basis code over the next couple hours (it’ll be on my github here). I’ll probably be using SDL this time (I usually do 3D stuff, but I’d like to give something 2D a try).

Good luck everyone!

Tags: workspace

I’m In!

Alright! Yeah! Woo! Sticking with what I know, AS3, Flixel (or just straight Flash, if it’s a better fit), Pro Motion, FL Studio. My goal this time around: Create something unique. Let’s do this.

I’m in for Ludum Dare 22

First time Ludum Dare for me, this is what I’ll be using:

Language: C++

Libraries: SDL, SDL_mixer, SDL_image, OpenGL

Tools: sfxr, GIMP, Geany, GCC

I am badly prepared.

I’d post loads of pictures of my epic entourage of monitors, but it really just consists of a laptop. On my lap. Oh well, at least its a pretty decent laptop 😛

Clean desk

I removed 3kg of dust from my desk, it feels so good <3
Desk

I’m in

This is going to be my 2nd LD. My last game was total failure and I’ve learned from that.

Tools:

  • Notepad++
  • Lua with LÖVE (Backup: C# or C++ with SFML)
  • Paint.NET
  • bfxr/sfxr