LD22 December 16–19, 2011

First participation in Ludum dare!

Hello all, I’m Konogan.

It’s the first time I enter something like this and hope to have a lot of fun! My goal here is to see if I can actually make a game and finish it. I never actually finished a game or truly programmed one (Unless you count The Game Factory and Multimedia Fusion).

I’m going to Use C# with XNA (Really sorry, Mac/Linux. I’m planning to learn Java in the following year. :P).

Hope to have a great time and make a great (I’ll try as hard as I can) game.

Good luck all!

I’m in again.

I’m in for Ludum Dare #22. I still use the same tools:

  • GIMP
  • Gamemaker

I’m looking forward to it. 😉

Its just over three hours to zero hour!

I actually planned on working on my game this weekend but heck!
Ludum Dare doesnt happen everyday.

Being predominantly a 3d artist its exciting to join a game development competition for a change, lets see if all those hours chipping away at C# in Unity pay off XD

So to sum up, let us all have a bitchin time!

By the way, does anyone know how I can change my avatar, there doesnt seem to be any option for it on the profile settings page.

Yet Another I’m In Post

Hey there. I’m really happy it’s swung round to Ludum Dare time again. Love this stuff.

I’m going to be doing flash game stuff, either with FlashPunk, or else my custom base code thing. FlashPunk is probably better, but I’ve spent a lot more time with my home rolled basecode, so I’ll just have to see what I feel like tomorrow.

I seem to have done a fair handful of these now. In fact, this will by my 6th. They don’t get any less exciting, roll on the theme :)

Comments

16. Dec 2011 · 22:13 UTC
Looking forward to seeing what you do! :)

I’m in, again.

Ok, I know I already posted, but here’s a better post:
I’m in! Using Game Maker Trial Version and Bfxr, I am entering my first ever Ludum Dare. Don’t expect Skyrim. In fact, expect something with poor graphics, glitchy gameplay, yet slightly innovative and at times humorous ideas. I’ll have fun, either way.

Obligatory desktop picture:

You’ve got the auld laptop, Bamboo Tablet, Satiek Joystick, two mice (one wireless), spare keyboard (because one just doesn’t radiate enough game programmerness) and an iPod Touch.

Also, elephant is peeping out from behind my laptop to give me emotional support.

Not pictured: Game Pedals (beneath desk) and the supplies of tea and olives to slurp and munch while I go.

 

Okay, the second mouse and keyboard may not have been totally necessary, but they I promised to actually use them, and at least the keyboard will add an air of badassness to multiplayer play. Much better than hunching over one between you.

Anyway, good luck to all our competitors and jammers!

-Pixelsheep

I am in!

Will be participating in Ludum Dare for the first time. So stoked!

Will be using the following:

XNA Framework (C#)

GIMP/ASE

Audacity/OPEN MPT / MUSAGI

SFXR

Hopefully all goes well! Good luck everyone!

 

I’m in!

I’ve no idea what any of this is about, but I see people saying things on a post section of this website! This is my first Ludum Dare – nothing will go to plan whatsoever, but I hope to get past the opening sequence.

I’ll be using C++, and the Ogre3D rendering engine with OIS I/O and a sound library I haven’t found yet nor used before. If I get around to GUIs I’ll use CEGUI. Also, the tutorials and sample frameworks on Ogre3d’s wiki.

 

I’ve never finished a game before in C++, and almost definitely will not do again. It’ll still be fun!

 

EDIT: Oh yeah, I’m also using some code I used before in my only existing C++ project.

We’re in – GreenTape

Lololol

My first post and I dont know what to write. Anyways im representing my team in the ‘blogging’ part of the competition.

We’re entering the jam heres the list of people in the team:

Gabriel Silvarredonda – Lead programmer

Jose “Steve” Ubach (Me) – Backup Programmer (Gabriel is kind of sick) and Sound effects.

Christopher “Chris” Yahyahkeekoot – Artwork designer

 

You can follow us in twitter at:

Gabe – @gabotun

Steve – @SteveUbach

Chris – @TheYayahkeekoot

 

We’ll be using the following elements:

Game Maker 8

Paint.net

 

So wish us luck and happy holidays!

You can see some of our earlier work at: http://sites.google.com/site/thegreentapepro/

I’m in

for the second time!

Last time I used Slick, but ran into some problems and I decided to use plain old Java2D this time. I’m curious how that will go and if I’ll run into performance problems. Over the last week I have started work on a tiny little framework so I can swap the renderer out easily should I run into serious problems. Since I want to take part in the competition, here’s the download: Clicky here
(I really, really advise you not to use it, it’s not even finished yet.)

So my tools will be:
Graphics: Java 2D (AWT)
Sound effects: sfxr
Music: Either nothing or FL Studio
Sprites: Photoshop/Paint.NET

Last time my goal was to finish my game and not make the worst game. I succeeded and for this time I decided that I want to get in the top 66%. Since I learned a LOT in the last few months I feel this is a realistic goal.

Good luck everyone and have fun! 😀

A few hours later after some unconciousness…

So my companies xmas party was last night! There was a significant quantity of whiskey, absinthe, gin and beer consumed. There is no hangover yet, I have barely slept, and I’m about to go stock up on delicious food stuffs and fruit juice pre-LD! Awwww yeah!

 

Morning after Neilogd

I’m in! :D

Hopefully this post will force me to release -something- of a game.

  • Javascript
  • Paint.NET
  • sfxr/audacity/microphone?
  • Attempt at vim

I’m in

Plan for this ludum dare is to make the simplest possible game and finish with some time spare for polish. Then again that’s the plan for every 48 hour competition and I always end up with some more difficult mechanic which takes ages.

I’ll be using flashpunk and probably sfxr and paint.net.

The competition starts at 2am here so I’m going to get some sleep and be ready to start early tomorrow morning

My Workspace

My desktop clean and ready for Ludum Dare 22

 

 

 

 

 

 

 

Comments

wormholeplumber
17. Dec 2011 · 00:18 UTC
What’s the anime series on the screen?

I’m in!

I’m alone most of the weekend and I need some motivation to work on my game ideas, so I decided to try Ludum Dare. I’m going to use LOVE 0.7.2 as a framework, GIMP for graphics and sfxr for sound. I will record the whole 48 hours (and a bit more).

Let’s have some fun!

Checklist

  • NetBeans IDE
  • Slick 2D
  • GIMP
  • Audacity
  • bfxr
  • atrk & SchismTracker
  • 1.5l bottle of Coke
  • recordmydesktop

Guess I’m ready for my first LD. Still not sure if I’m going for component based or hereditary entities, still no idea how I’m going to make decent graphics.
At least the ‘framework’ is up and running.

Goals:

  1. Beat Notch
  2. Finish game

Greetings out to all you other guys participating (good luck!), .joe, v3nd3tta and Daylen.

Also, kittens.

Entry declaration

Decided to enter last minute.

This time I’ll be attempting to use Flash Punk to make my game. I’ll use paint.net for the artwork and SFXR for any sound effects if needed.

Edit: Oh and I’ll be using the Ogmo editor for any tile-based level editing if its needed.

WOO SUPER EXCITED

So yeah this is gonna be my first Ludum Dare.  I’m gonna make it in Multimedia Fusion 2 which I’m assuming they have no problem with.  I just hope their okay with getting the source as a .mfa.  I’m just about as amateur as they come, so this’ll be quite an experience.  Overall, I’ll be satisfied just as long as I think what I make is fun.  I’ve started a lot of projects that I’ve abandoned because they weren’t any fun, so it’ll be quite a challenge to get that fun factor in only 48 hours.  My communitying sucks lol.

Preparations for the Weekend

Pinkie Pie is ready for the competition.

So, I’m cleaning my desk and room, getting my tools in order and preparing for the big weekend, when some of my friends walk up to my door bearing gifts of the pony kind. Pinkie Pie is now a member of the team, along with her remarkably-similar-to-the-Water-Medallion snowflake thing. (Does this make me ineligible for the Dare?)

Workspace shot after the jump.

This feels very unusual for me, having a clean desk. This only happens once every year, right before Christmas. I promise that I don’t watch American Football. I said the same thing last year and I still haven’t gotten a mouse pad to replace it.

One final conclusive list of tools:

  • Eclipse for Java
  • Sun Java SE 7
  • jMonkeyEngine 3 (one of the nightlies, probably 12/15/2011), using an orthographic camera mode to use it for 2D stuff
  • bfxr for sound effects
  • PXTone for music (shoutout to Pixel @amaya_pixel for being awesome)
  • TileStudio for sprites, tiles, and levels
  • Notepad++ for everything else
  • iTunes for Internet radio (and dnbradio.com deserves a mention here)
I will be releasing the code under the Modern BSD license once the game is finished, as per the LD48 rules regarding submissions. Nothing unusual for my works, and jME uses it as well so no special multi-license crap either.

Tags: pinkie pie, preparations, rogue rappy

Comments

kotrenn
16. Dec 2011 · 22:51 UTC
Wait, where did Pinkie go in the second shot?

I’m in for my First Ludum Dare

This should be fun. I’ll give it my best hopefully I can actually finish something. This compo reminds me of weekend coding projects in College.

I’m gonna use:

1. Java

2. Eclipse IDE

3. Tiled

4. Audacity

5. Gimp

Good luck all

I’m in (again)!

Well, much the same tools as last time:

SAIpaint

SFXR

Processing

Maybe a few other things, and I might do some of it in Java too.

I think I’ve improved a lot since my last ludum dare and first game, so we’ll see how  this one goes. Anyway, whatever happens, I’m sure it’ll be good fun. Good luck!

Just gonna say…

If I beat Notch I will be the happiest person to have ever lived.  (the most self-riteous one to)

Comments

16. Dec 2011 · 21:04 UTC
Shouldn’t you try to beat a previous winner?

I’m in!

So this will be my first time I’m doing Ludum Dare. I have no idea how this will turn out, but I’m excited. :)

I’m going to use Ruby with Gosu. Not sure yet about graphics art, even less so about sound, but let’s see about that when the time comes. I’ll also do a time-lapse recording.

Obligatory desk photo:

Now, off to get a good night’s worth of sleep!

Comments

wademcgillis
16. Dec 2011 · 20:59 UTC
You are the one percent.

We are in !

Hello, we are now in there too!
Our first ludum Dare Jam participation.
We are a team of two and use the following tools.
– Code: Delphi 7
– Type: SAI, GIMP, Pro Motion
– Sound: Bfxr, Audacity
– GFX API: OpenGL
– SFX API: Open-AL
For this event we’ll make a 2D game.  Built on homebrewn libraries.  Only for Windows… ;-(

Good luck and happy codeing :-)

PS: maybe there will be a cross platform release, after some really good napping :-)

My Personal Code Libary

I’ll be entering the Ludum Dare using C# with XNA with my trusty person code libary,  Bengine. Which handles State Managment, simple GUI controls and some other things. As the rules state it is available for anyone else competing here. Good luck to everyone.

lol

Hell if I don’t finish last I’ll be pretty damn satisfied.

Im in

I sadly did not manage to finish the last Ludum Dare so this time I hope I do.

I will be using Flash Develop with Flashpunk.

I will also be using Photo Impact 10 for art and SFXR for sound.

Tags: flashdevelop, flashpunk

We’re In.

BATTLE STATIONS

BATTLE STATIONS

Some trivia:

  • I’ve been programming for a month. This will be God-awful.
  • C++ and SDL shall be used.
  • Sleep is for pussies/winners.
  • I smell really bad.

I’m in, hope I’m not too late :|

I hope I’m not too late for entering but I’m in! I absolutely love watching all the timelapses and reading the post-mortems so I figured I might as well take a crack at it.

I’m going to use LÖVE as it’s what I’m most comfortable in, Photoshop for my graphics and I’m undecided as to what music software, it will depend, I suppose, on what the theme is and what path I choose. This will hopefully give me a bit of a kick up the back-side and I’ll learn a lot in the process :)

Comments

16. Dec 2011 · 21:19 UTC
It’s only too late to enter once the weekend is over. Come join the fun. :)
AD-Edge
16. Dec 2011 · 21:33 UTC
Yep not late at all! Still 2 and a half hours till the fun begins anyway :) So you havent even missed a second.

I’m in

Going to use:

  • bass (http://www.un4seen.com/)
  • librush (https://github.com/kayru/librush)

start will be late

as I’m going to get _sleep_ before the start. And certain preparation steps are still going on (due to certain things not being set up, due to earlier things and adjustments of work area and so on.)  Or in other words: No, I wasn’t set up.

Also I may have to swap to another keyboard, this one seems to have some issues with some keys. But I may not. I’m unsure. I am going to sleep.

I may wake up and read the announcement of the theme, and then think on that while. We’ll see.

Tags: plan

Change of plans… Will try to get better on the art side.

I posted earlier that was in for the Competition. Actually I want to change my plans a little: I’ll be part of this LD as an opportunity to improve my drawing and modeling skills.

I’m a full time game developer, and by developer I mean ONLY developer. I totally suck on the art side; I have the technical knowledge on Photoshop, Inkscape and Blender, but it stops there. When it comes down to creating something, oh please… run away.

I’m tired of only doing crap art. For that reason, I’ll stick on this LD and try to draw and/or model something minimally good for once.

And if there is still time by then, I may bake a game.

Tags: art, blender, graphics, inkscape

in in in!

Excited to try this out. I’ve only recently been in the process of making a platformer using Flixel in terms of game design.

 

This should be a fun creative excursion!

 

My tools…

 

-Vim for coding, MXMLC for compiling from AS3 -> SWF, and Flixel as the main library.

-GIMP for tiling/spriting

-BFXR for possible sounds. PxTone, my favorite quick tracker, for music!

 

I’m in

Tools to be used:

– Visual: GIMP, tiled

– Code: Python (using pyglet or pygame libraries)

– Audio: bfxr, audacity

– preferred Energy drink: mountain dew, monster

– if all else fails: crowbar

I’m in. (Totally original title)

This will be my forth attempt at an LD.

Last LD didn’t go to well for me because I attempted to learn ASM and code homebrew in a weekend….. I should have learnt a bit more before I tried to do it, but thats in the past, and I’m ready to try another LD.

My tools this are:

Langauge: C++

Library: OpenFrameworks

Text editor: Nano + Textedit + Unitron

IDE: Xcode (I’m likely to stick to using the command line, Xcode 4 is a bit to intensive of an app sometimes. So I’m likely to build with “xcodebuild” instead of using the IDE for it.)

Image editor: Pixelmator + Pixen

Sound: Garage band + cfxr

-bear

(Vote for kittens!)

First Ludum Dare.

I’m in!

I plan on using D, eclipse, and DDT for coding and writing against derelict2’s OpenGL and SDL bindings, and possibly using chipmunk for physics. As for content creation, the GIMP and I are friends, and my MIDI keyboard plays well with LMMS.

Am I in?

This wasn’t scheduled well for me; I’ll be busy most of Saturday. Still, if there’s a really good theme (i.e. not kittens) I might slap something together…using Flash, perhaps FlashPunk or Flixel, or maybe a web thing with PHP, MySQL, possibly some AJAX thrown in there or maybe just JavaScript. I guess we’ll see!

I’m in

I’ll be attempting Ludum Dare again, hopefully completing my game this time round.

I’ll be programming my game in Java and using Pixelmator for most of the graphics work.

I’m in (pretty much)

As long as real life doesn’t interfere (which is possible, I’m supposed to be helping break up a block of concrete…?) I’m in.

My tools will be Love2D and whatever I can find to draw and make music with on my Lenovo Thinkpad tablet

This is the first time I’ve ever deviated from C/C++ (twice previous entrant, but both games sucked ass). Hopefully by focusing more on gameplay than low level tech. I’ll make something worthwhile

Let’s do this!

I’m in!

My first Ludum Dare, but I’ve been following it for a while, so I’m really looking forward to it

Planning to use:

Unity (coding with C#)
Visual studio

Art:

Paint, Photoshop, It’ll look dreadful whatever I do :)

Music:

I’m not too sure about this, as I have no musical talent whatsoever, probably will use PixelBlipz.

SFX:

Sfxr!

 

Hopefully I’ll finish with a working game, and not die from sleep deprivation!

 

First LD. I’m in!

I don’t know anything and I’m scared but let’s see what happens.

People are declaring the languages and the tools they will be using:

I think I might use gm and photoshop and I don’t know about the sound so we’ll see.

It turns out that it’s good to document your progress. I might be taking screenshots as I go for that.

 

LD #22: I’m in!

This will be my third attempt, counting mini-LDs, and hopefully my first entry in the real competition. I’ve got a framework which will help me avoid my common mistakes with OpenGL and freeglut, which have eaten at least 5 hours out of both of my previous attempts.

Toolset

  • Language: C
  • IDE: Eclipse
  • Compiler: MinGW
  • Codebase: OpenGL+freeglut, OpenAL Soft+alut, GLEW, SQLite
  • Graphics: Gimp, Flash, Paint.NET
  • Sound: Sfxr
  • Music: Tuxguitar, Linux MultiMedia Studio

This competition, I will be using my own C framework, EngieBits. This will be its first use in a video game, and I suspect I’ll be fixing it often. In its current state, it only handles window management, event listening, drawing via OpenGL, loading files (I’ll put texture binding in before the competition starts), and some simple data structures and game design structs.
EngieBits Repository

Good luck, all!

New Entry Voting Category: Mood

So as of Ludum Dare 22, we’ve added a new entry voting category: Mood

With a theme like Alone, we realize the possibilities for storytelling, sadness, and generally playing with emotion are plentiful. There’s been much debate whether Humor should be retired in favor of a more general category. Mood has been our favorite for a while now, but as a term it doesn’t exactly emphasize humor in any way (if anything, humor gets lost in mood). So to appease both fans of the funny and fans of the serious, we’ll try both.

We hope you like the addition of Mood to the entry voting categories list.

Hopefully Xilefian will be in

I’ll be using C++, the main language I use.

Probably will use the Allegro library as I love it so much, I dislike SDL and I haven’t yet learnt hardware acceleration so Allegro is great for me.

Specialise in raycaster engines, so don’t be surprised if I make one, I may even use my xicast engine, if not possible then I’ll be going with something else, I’m not great with art, or music at that, so will probably go with the obnoxious artsy-fartsy games that are all popular these days.

Will be livestreaming here http://www.livestream.com/xilefian

May have to drop out if life gets in the way (It’s nearly Christmas so it probably will :c ) but this will be my first one so I’ll try my hardest to stick in!

Team Flare is in!!!

Hey Ludumdare 22,

my name is JoeCool and I am in again, but this time not on my own! Guybrush a good friend and ninja game designer joined me!

We are going to use:

  • our Brains, hopefully!!
  • AS3, Flixel, Flashdevelop
  • Gimp
  • Sfxr
  • Audacity
  • Musagi

We wish you guys good luck creating the best games ever and having lots of fun!!

Cheers
Team Flare!

I’m participating.

Using C++ and SFML, should be good fun. First time I’ve bothered with a programming contest of any kind, let alone game programming.

Well then… That was humiliating.

So I spend a few days in Stencyl trying to create a  modular pathfinding system. I could have sworn I’ve checked hundreds of time if an open source pathfinding system was already in place. Only two hours before LD and after two days of bashing my head against dead end after dead end do I realize that there’s been such a system available for over a few months now. Furthermore it’s a lot cleaner, and a lot more effective then my own. I’m not sure if I should be happy because I finally have what I need, or I should be depressed because I have about 2k lines of code that are wasted.

Well anyhow here’s my new tools of war list:
Photoshop CS5
Synfig Studio
StencylWorks (Libraries: Box2D, Flixel, Epic’s Pathfinding.)
XSplit
sfxr
Wolfram Tones/ MUSANGI (Depends on time availible)
Chronolapse

LET’S DO THIS!

Comments

AD-Edge
16. Dec 2011 · 21:32 UTC
Well, if anything you know how to write one yourself :) That counts as something.
kotrenn
16. Dec 2011 · 22:30 UTC
Those lines will never be wasted. They have provided valuable lessons on organizing your code and your understanding of path finding.

First Ludum Dare!

Alright, I’m in. Never done this before, but it sounds like a blast!

IDE: Visual Studio 2008

Graphics Editor: Photoshop CS5

Libraries: HGE for graphics, BASS for sound, and Box2D for physics (if appropriate)

Other tools: sfxr for sound generation

I should also declare some pre-existing assets I’ll be using. Specifically, the fonts shipped with the HGE tutorials.

 

See you guys on the other side!

Code food

Code food for the weekend.
I shall sleep now as I have a full day or real work already done. Once I wake the theme will have been announced!

 

 

 

Comments

16. Dec 2011 · 21:36 UTC
Though I cannot approve of Dolmio bechemel, I cannot fault the wisdom of preparing a slab of Lasagne to see you through. I am jealous
16. Dec 2011 · 21:36 UTC
Could you share :) ?

Im most definitely in!

I’m in! Thanks for the inspiration!

Language: GML for speed

Visuals: pixlr

Music: Hmm… freeplay?

SFX: SFXGEN

Thanks!

Well prepared

pythong here with jlnr. And the goomba will be with us as well!

And yes, vitamins is good for coders, too 😀

 

 

I’m in, maybe…

I’m in, maybe. It depends on the theme and whether my frontal lobe suggests some good ideas.

If so, I’ll be using C++, SFML2, Boost, GIMP, GraphicsGale, and some undetermined audio software.

😀

I’m in

 

All stocked up on food and music, so I’m ready.  Will be using flash. See you there!

 

My Normal Desk is Boring… Here’s my (Makeshift) Standing Desk!

I was going to post a picture of my regular old desk. But then I decided, “no, I can do better. I can do much better.”

Pictures after the break! 😉

So I did. Enjoy.

Woah! It's all blurry! Is this from the FUTURE?!

It has space for a drink, too?! Is this guy living in NARNIA?!

Is that from indieconversation? Videos?! Without sitting down?! HOLY CRAP!!

This must be the guard animal! Cripes! He's vicious!

I submitted a patent to Ikea, but they told me that it’s a bunch of books stacked in an empty dresser drawer.

Why don’t they recognize my genius?!

Peace, love, and hyperbole,

– Henry

New to this

I’m new to this site, it was recommended to me by a friend. Can someone fill me in on what I’ve missed and what exactly it’s all about

Tags: Help Advice

Comments

16. Dec 2011 · 21:45 UTC
Basically: the site is for the competition in which you create your own game in 48 hours

I’m in

I honestly don’t know how I’ll do but I aim to finish. All stocked and ready for the start.

Using unity3d + javascript
blender
sfxgen
Gimp
and developing on windows.
Good luck everyone.

Tags: imin

Im in

I’m in, will be developed in C++/Mooball Source (OpenGL personal library)/TBD

Mooball source:  http://code.google.com/p/mooball10

 

Oh yea, livestream @ http://www.livestream.com/qpHalc0n

I guess, well I guess I’m in.

Oh man, first time. A LD Virgin. This should be an experience, I’ll be venting all my hate on twitter (@midget31394) and probably all my Eureka moments. I’ll be using:

AS3/Flixel/Flashdevelop for all the code goodness. I’ll probably take a look at the flixel power tools to make my life a bit easier.

ASEPrite for my art needs probably, I would use Photoshop but I tend to get carried away in it.

sfxr/musagi for sounds/music if I get round to them.

I’m in.. maybe.

I had such a blast during LD #21 that I feel obligated to also participate in LD #22.
Sadly, I am not sure if I will have the time to finish a game this weekend as RL will keep me busy. Nevertheless it’s worth at least a try.

Tools that I will use:

Language: C
IDE: Visual Studio 2008
Lib/Engine: A custom library (uses OpenGL for graphics) You can download it here
Gfx: Paint.net
Audio: sfxr and FL Studio
Misc: Recording the whole process with Chronolapse.

Good luck everyone!

My Workspace

A picture of my set-up for LD22.

So, my setup for LD22 involves using my Laptop as my windows build testbed, and my main PC with a triple monitor setup for development, running Arch Linux with KDE4 and PyCharm as my IDE.

I’m going to be listening to my normal String Quartet playlist (link for spotify users) which is a variety of tracks (mainly Rock, given my taste in music) done by a string quartet. It’s enjoyable, but also doesn’t distract you too much while coding.

Tags: music, workspace

i’m in, sort of

the theme is not really inspiring me that much so i’m planning on spending the weekend working on my game from the last competition, the dream forest. i’ve made some progress since the end of LD21, but not nearly as much as i was hoping to have made by now. this time’s theme is actually quite relevant to the story i want to tell with it. here are some screenshots of my progress since the LD21 version:

I’m in

I’ll KISS:
Engine: My simple engine(Mainly just has topdown map support and limited entity support)
Made in Java.

I’m in!

I’m in, by the way. I wasn’t able to do Ludumdare events earlier this year, so I’m excited to do something simple for this.

Using doing Unity, Photoshop, Monodevelop, 3DSMAX, blah blah. ^_^

Tags: imin

Easy timelapse on Linux with the scrot tool

Are you a Linux user who is about to participate in Ludumdare? Here is a quick and simple command-line script that uses the scrot utility to take one screenshot of your desktop every minute. You can merge them together as a movie file later on using mencoder

#!/bin/sh

##########################################
# This is the script that I will be using
# to generate my Ludumdare timelapse
# Below is the command I will use to
# convert it to a video file when I am
# done.
#
# Don’t forget:
# apt-get install scrot mencoder
#
# mencoder -oac copy -audiofile music.mp3 -ovc copy -mf w=640:h=400:fps=12:type=png ‘mf://./*.png’ -o timelapse.avi

while [ 1 ] ; do
scrot ./”`date +%F_%H.%M`”.png
sleep 60
done

Comments

16. Dec 2011 · 21:56 UTC
Well, wordpress insisted on weirdly wrapping that very long comment line. But it should be okay after a copy-and-paste

WIP!

Ahoy all.

I’m not sure where it’s going but here is a Work in Progress of my entry. Photoshop only so far, will being coding as soon as I get a sharper idea of my game.

WIP

I hope you like it =)

First Ludum Dare!

Rather excited to be entering the Ludum Dare this time around! My time is very much occupied for most of this weekend sadly, but I’ll try to do as much as I humanly can. :)

What little I can make, will be done with:

  • Stencyl
  • sfxr
  • Photoshop / Fireworks
  • pxtone
  • Famitracker

Looking forward to the theme announcement very much just now!

Fingers crossed for a good LD,

Mach60KAS

(Kind of) IN!

I’m going skiing for most of the weekend, but that doesn’t mean I can’t do the jam and finish for monday! Anyways, here’s one of these because they’re fun.

 

I guess I can’t have a timelapse

I tried to install glapse (I’m on Arch by the way), but I got stuck because my mirror (waterloo) doesn’t have ffmpeg, and I’m too lazy to manually download it or to change my mirror to find it. Oh well, maybe next time. I got sfxr though, so if I need sounds I’ll use that.

EDIT: Just saw the convenient scrot script, will use that!

EDIT EDIT: Aaargh! Waterloo doesn’t have mencoder to combine the screenshots into a timelapse!

Comments

Tifu
16. Dec 2011 · 22:21 UTC
Have you looked at Chronolapse?

MemoryLeek is joining the competition!

We’re three friends from Sweden, joining the Jam for our first time. We started writing a base with ClanLib but we couldn’t get it to compile on Windows with MinGW, so we just scrapped it and we’re currently stressing with porting it to SDL 1.2 to make it work on both Linux and Windows.

We’ll be using:

  • C++
  • SDL 1.2
  • Qt4
  • bfxr
  • LMMS for some menu music or whatever, if we by any chance have time left

We won’t be live-streaming but you can spy on our SVN log at http://memoryleek.com/log. Also follow us on twitter @ML_Dev.

Cat Herding

There is a possibility that we may all be doing this for the next 48 hours…

 

& we’re in!

Here, at the University of Aberdeen (Scotland, not to be confused), we’re warming up. Although, a few more will show up tomorrow:

http://room205.org/live.php
If you tweet us, our robotic girlfriend will speak it out loud to us… You can also move the webcam around by clicking randomly on the picture.

I’m I’n

Nothing new here, just another Ludum Daree about to make sweet love to the text editor of his/her choice for 2 days.

See you on the other side!

I’m in

I’ll be using Unity 3D with or without Orthello2D

Can’t wait to get started :)

What’s all this talk of kittens?

AAAAAAH!~  Why is LD always on the most weirdly-timed weekend?  The first time I participated I was in the middle of moving!  Last time I was just about to start a new job!  This time… Sunday is my birthday!  Yet…. I’M IN!  That’s right, folks – I’m spending my birthday making an LD entry!~

So… Like many people, my life tends to be pretty busy, and I don’t much keep up with the LD community between compos.  I wasn’t even able to participate in voting this time, except for the final round… and there’s some kind of [joke?] drama about kittens?  Fill me in, eh?  Or not.  Just give me a theme, and I’ll give you a game!  ‘Cause that’s how I roll!  See you in the IRC room… if my client ever loads?

Tags: alone, game, kitten, pygame, python

Comments

KhaoTom
16. Dec 2011 · 22:19 UTC
A sense of accomplishment might be the best birthday gift ever.
kotrenn
16. Dec 2011 · 22:48 UTC
One of the choices in the final voting round is kittens, which I believe was added only to the final round as a “joke” theme. For some reason it seems people are either really in support of it or really against it. Which is odd considering this is the Internet where kittens are considered gods.

Obligatory In!

In for the Jam. There will be three of us, but otherwise we’ll be sticking to the stricter rules wherever possible. Though, an extra 24 hours is very tempting… We’ll just have to see how things go.

Using:

Code: C# with Visual Studio 2008

Engine / Framework: Axiom, SlimDX, SharpInputSystem

Art: Photoshop with Wacom tablet for the art dude, GIMP for the rest of us if necessary

3D: Blender

Sound: sfxr / bfxr, Audacity if necessary

Music: Wolfram Tones seem likely unless we find something else interesting or someone adds more hours to the day…

 

It will be Windows only initially, but since Axiom works with Mono, I should be able to do a Linux port after the initial competition (if I can figure it out…)

Whew… Almost time!

Lets Rock!

LD 22 Joining Post

It seems the idea is to say “I’m In” here when you join Ludum Dare. I hope that’s right! It’s my first time.

I’m in.

I’ll be using Adobe Flex with FlashDevelop and probably a mix of Paint.NET and Paintshop Pro 8 for the graphical stuff, and that neat little sfxr tool for sounds.

Because it’s my first time and I’m crazy I’ll be making stuff with just the base Flex/Flash library and we’ll see how far I can get.

Thank you!

HAHA

Changing my mind so much lately. I think I’m going to decide which tools to use RIGHT when the clock its 0. Oh by the way, my stream will start at 5:00pm PST today at http://justin.tv/danlthemanl. PLEASE watch for some intense gamedev action and awesome music. HERE WE GO.

We’re In!

We’re in!

Timster Studios is ready and waiting for the Ludum Dare Jam (just the two of us!). We have no idea what the theme will be yet, but whatever it is, we will give it our best. And maybe I will enter the Ludum Dare Compo myself, depending on the theme, and the ETA to completion of the Jam entry. Either way, we hope to bring a/some great game(s) to Ludum Dare this weekend!

David,

Timster Studios – Director of Development.

48 hours of fun for me at least

Having participated before with a Pulp Fiction themed Tetris close that included a unicorn shape (don’t ask… I just wanted to take part) I feel only a tiny bit ahead of some newbies here. To add to this I plan to go for a HTML5 game, something new to me without any research done. You’d think being a web developer for my day job would help but alas I work in enterprise and that means making sites that work on IE6 all the way to the latest chrome, all rendered pixel perfect to the design. This will be fun compared to that.

Sure it’s a challenge, my code WILL be ugly, and I only know MS paint for artwork… I’m on a Mac. But that is forgetting how much fun this is, to see Notch make a game, to find interesting gameplay emerge from the theme, and to finish something new so quickly.

My tools:
– This mac
– Some form of JS HTML5 game engine, I’m sure I’ll find something that suits my plan once i have one.
– Chrome
– Bothering twitter for help
– A text editor, preferably with syntax highlighting

Yes. I am well prepared.

Oh and one last thing Ludum Dare 22. I am in you.

Made a simple map editor this evening

So I had nothing to do a few hours ago and I wanted to do something productive for this LD. One of the tools I’m still lacking is a simple tile editor without some fancy useless output system. I wanted something quick that outputs a csv with the index of each tile. So I made it. I don’t know if I’ll use it (depends on if I want a tile based game, of course), but at least the option is there!

It’s very basic. You load an image file as the tileset, and enter a few parameters for the map width/height and the tile width/height. Then you can paint stuff and be happy. When you’re done, you can save it and it outputs a comma separated file with integers based on the index of the tile in the tileset. You can also load existing maps made this way. You can pan and zoom as well, and change the parameters and tileset with an existing map.

It hasn’t been tested extensively and could crash, but for me it’s good enough. If anyone wants it as well, let me know and I’ll host it somewhere + source (I made it in WPF, so windows only I’m afraid), but know that there are ‘better’ map editors out there. I just needed something that makes maps which are quick and simple to implement in-game, and this is the answer to that, I hope. If you need this as well, then let me know!

Now I gotta think of something for the remaining 2 hours 😀

edit: Here it is! Feel free to break it

 

Comments

16. Dec 2011 · 22:27 UTC
The source and program would be nice to have :)
16. Dec 2011 · 22:58 UTC
Its good, thanks a lot :)

My base code

Hi,

I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following:

– Handles new objects;

– Stores the objects position and outputs them;

– Handles deletion of objects;

– Enables collision setup for the objects.

 

It requires DarkGDK and Sparky’s Collision library to work though.

Here‘s the VS2008 solution.

Tags: basecode, DarkGDK, Sparky, Zapaman

Power Preperation Complete! – Next up: LUDUM DARE 22

After Feasting at my parents place

Nom nom nom

I finished preparation on my work place and everything else:

wooooooooooooooah

Also HATS, because HATS. And i hide a kitten beneath it.

Awesome weekend is Awesome!
[+1 Kitten]

Follow my almighty auto-updated page!

If you go here : http://niu.uz/ld22/

 

You will see a beautifully designed page featuring a screenshot and a snapshot of the code I’m working on, every 10 minutes

Feel free to drop by on IRC or drop me an email at kb@niu.uz

If enough people hassle me, I’ll provide the scripts that do the auto uploads, but it’s just a bunch of bash commands, using the ftp, scrot, zip and tar programs.

Comments

Niavlys
17. Dec 2011 · 00:21 UTC
So… is that your “livestream”? 0,00167 frames per second?

I’m in, first timer

First time here. A friend bullied me into this but now I’m feeling pumped to do it. My engine of choice is Unity, which should be interesting as I don’t even know how to do scripting in it yet. Hmm.

 

– JT

Tags: newbie, unity

Comments

Furyhunter
16. Dec 2011 · 22:25 UTC
Bullied? I’d more say peer pressure. lol

Absolutely IN.

This is for all the kittens out there. They’re probably the only ones that care about this post anyway..

Either way I’m joining the fun again! :)

Weapons of choice:
– JAVA
– libgdx
– Reaper
– GIMP
– Espresso
– Pen & Paper

Looking forward to seeing everyone’s games!

Cheers,
Bach

I vote KITTEN

And I’m in, solo. Dunno if I’ll make it, but I’ll try.

Still getting used to GameJS

Definitely getting nervous. I should be more comfortable with a tool starting LD than I am with GameJS and JavaScript right now. I’ve spent the last day writing a module for handling game entities in a tree, which is the way I usually like. If you’re using GameJS and you want to use it, get it here.

And I saw that you could submit warmup games so I submitted mine here.

Good luck, everyone!

I’m In

Though i might have a last minute entry into this, see how it goes this time.

Although its 23:52 here in the UK and i have just returned from several drinking establishments.

To top it off i’m currently sporting the latest in ad-hoc head-wear.

Yet again, duct tape proves itself an invaluable tool when you just need something to stay still.

anyway.

XNA
bfxr
pixlr and/or gimp

 

edit: no stencyl for me

I’m in!

I’m in for the LD, but (again) have a concert on Sunday. I still hope to get something finished, but I might end up going for the jam.

My tools:

  • programming: haXe with NME (either with my own code base or with HaxeFlixel)
  • graphics: Tile Studio, PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar (and perhaps samples from all kinds of instruments available at the concert?)
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL and Virtualdub
  • time logging: ManicTime
  • chat: FireFox with ChatZilla

 

Personal Libraries

I’m doing the Jam, so I don’t know if this is required or not, but I thought I’d share the two classes I’ll most likely be using this coming LD.  One’s a text drawing class that uses a pixel-y font image, which was coded by my friend Lectus (who is doing the 48-hour compo).  The other is a basic class for handling menus, which you use by making a new Menu object for each menu, adding menu items, and running introduce() when you switch the menu you update/draw.  The buttons take delegates as arguments, so the class that creates them needs to define the functions itself.

http://dl.dropbox.com/u/36926855/Menu.cs

http://dl.dropbox.com/u/36926855/Font.cs

Silversprite.. Done

Awesome, I’ve spent all morning trying to get Silver sprite(xna-silverlight) to work and have finally managed to do so.

It turns out that my camera class and a few other things wont work with silversprite but thats ok, I can manager as I wanted to have a browser version available for those of you who are on linux, mac or cant be bothered installing the xna framework. It also seems that it will only work with xna 3.1.

Either way I have setup a new website at 000webhost.com to host the app as I cant find any silverlight hosting games sites like miniclip for example.

Thankfully Visual studio auto creates a html page for you in the release folder so its as easy as renaming it to index.html and uploading to the host.

Getting so excited now. Only 1.5 hours left :D.

Gavin.

Almost..

We’re only an hour and a half away from the games! Just thought I’d update with a pic of my personal workspace. I can’t show you my teammates yet because, well, he isn’t here yet. Haha. Enjoy.
#LD72

That’s right.

Obligatory “I’m in” post

May as well say I’m in. Using the Game Maker 8 as usual, with sfxr for sound effects.

Ready to go!

Shopping done, pasta bake in the oven, graphics tablet setup, GIMP running in my VM, about to setup Chronolapse, and I am pretty much ready to go! Good luck to everyone, not long until Kittens is announced 😀

My setup for LD!

First LD, I’m in!

I’ve been on the fence for a while, but now I’m in!

Python/Pyglet/Pixelmator/sfxr