LD22 December 16–19, 2011

Ressources!

Hi folks.

So I just stumbled upon this list, which contains HUNDREDS of free tools to use for indie-devs.

I hope this helps :-)

-Matthew

 

Add: Remember, assets for Ludum Dare HAVE to be made by you during the 48 hours. Too bad we can’t use the massive art- and sound-listings.

 

Tags: ressources, unity

I’m in

Here we go, it will be my second jam since LD21.
I’m still not going to do the compo, but the jam. I’m a wimp and I’m way too lazy to respect all the additional rules.

I can’t wait for the theme reveal.

My first LD48!

Back in August I just happened to check my twitter and saw that @notch was streaming some programming.  I checked out his stream and ended up watching it all weekend!  Watching someone code a game from scratch got me interested in picking up coding and game design again, something I haven’t done in years.  So now, four months later, here I am, ready to start on my first Ludum Dare!  Thanks, Notch, for the inspiration, and the LD staff for making such a wonderful and interesting competition!

I’m in

Expect another visual novel in 2 days with a rushed and random story.

I’ll be using Ren’Py as my framework, Ableton Live 8 for music, Paint Tool SAI and Photoshop/Flash for art, and I’m not sure about sound effects yet.

I’m in

Hello my name is Elvis Brevi i’m from Chile and this will be my first participation in ludum dare.

What I’ll be using:

  • Programming with C# (XNA) and ExEn library(for porting to Silverlight)
  • Design with Photoshop
  • and Audacity for sound.

visit my portofolio in: babilonis.blogspot.com

Comments

Felipe Budinich
09. Dec 2011 · 19:55 UTC
WOHOOO!

Ok here we go :D

My first ludum dare, we’ll see how I do 😛
Now, if I only knew how to add an avatar -_-

Comments

CaptainIcy
08. Dec 2011 · 22:01 UTC
To set your avatar you need to go to Gravatar.com and sign up using the email you signed up to WordPress (or LudumDare) with. Then upload an image to Gravatar and it will be in WordPress. 😉

Good luck.

My first Ludum Dare

Hello! I am going to give this competition a try.

I’ll be using Unity 3D for the game development, various photo-editing programs for textures, Anim8or for modeling, and LithUnwrap for UV mapping… if needed.

Good luck to everyone. 😉

I’m in!

This will be my first Ludum Dare. I may have a 12-hour bus trip right in the middle of the 48 hours, but I’ll have my laptop on the bus, so I’ll do my best!

I’ll be using AS3 with FlashPunk in Flash Builder and making the art in Photoshop. I don’t know yet about music/sound.

First Timer, I’m In!

This is my first time in this contest.

For code I will be using Game Maker:HTML5.

For graphics I will be using the Nathive graphics editor.

For audio I will be using audacity and sxfr.

Infographic: What went right? What went wrong?

Check it out: an infographic from postmortem data! (click to zoom)

For the book I am writing (Game Jam Survival Guide) I did an in-depth analysis of posts tagged as post-mortem reports on the Ludum Dare website. This is just a rough copy and I’m hoping to incorporate your postmortems from this time around for the book so that the sample size is bigger – so remember to write a short, concise post-mortem after you submit your game next week with “what went right” and “what went wrong” sections, preferably in point form to make data collection simpler.

Some of these statistics really surprised me, while others merely confirmed my gut instinct. To draw some conclusions from the data, everyone should be familiar with their tools and frameworks prior to the jam. Most people loved coming up with a plan based on the theme, but many forgot to set aside enough time for art and level design.

Get people other than yourself to playtest it so it isn’t too hard, doesn’t have lousy controls and lame enemies, and is easy to figure out what to do. Don’t bother with physics unless absolutely necessary. Prepare to deal with time-management issues, cut features and focus on what’s most important. Keep your plan simple. Finally, and surprisingly, if you include music and sounds effects you will be much happier with the final product.

Good luck during next week’s LD22 compo. Remember, if you need more time, can’t share your sourcecode, used any clipart, prefabs or samples, or want to work in a team, you can join the JAM and enjoy an extra day to work on your game without worrying about the rules.

Have fun! I can’t wait to check out all your awesome games.

Kind regards,

Christer Kaitila
aka McFunkypants

Blog: www.mcfunkypants.com
Twitter: @McFunkypants
Google+:  mcfunkypants.com/+

Tags: motivation, postmortem, tips

Comments

Jacic
08. Dec 2011 · 23:39 UTC
Awesome idea!
Jacic
08. Dec 2011 · 23:51 UTC
I also just noticed that you have the “Pro Style” and “Noob Mistake” graphics on there too. Very nice! 😀
alfredofreak
09. Dec 2011 · 15:04 UTC
Yay infographics! Nice job McFunkypants.
Felipe Budinich
09. Dec 2011 · 17:43 UTC
I’ll use the “what went wrong/what went right format”, I think it’s a great idea 😀
09. Dec 2011 · 21:11 UTC
Where’s the “Spent too much time playing WoW”? 😉
10. Dec 2011 · 12:55 UTC
I hope I’m not the only one who noticed the money/FU watermarks 😀 Nice touch Mcfunkypants!
joekinley
10. Dec 2011 · 18:50 UTC
Awesome McFunkypants. I am so gonna preordering this book. Where can I give you my money and get that book?
bobbobowitz
13. Dec 2011 · 23:35 UTC
I will definitely write a postmortem. Thank you for assembling this infographic!
bobbobowitz
13. Dec 2011 · 23:35 UTC
Yay! 22 hearts. Perfect.
15. Dec 2011 · 16:00 UTC
Thanks guys! The book is still being written but this Friday afternoon is the deadline for the full rough draft! After that point, editors at my publisher will go through it, add a hundred notes and comments, and I’ll have to revise it maybe 4 times until it is approved for sale. I’m HOPING to have it ready (on Amazon) in time for the Global Game Jam at the end of January.

Attempt #2

Yoman from West Australia here. First proper LD, unofficially tried to make a game for LD21 but failed. THis time I’m better prepared. Expect cool pixel art, retro sounds and hopefully some neat features.

GM8.1/GMHTML5, sfxr, MSPaint.

Comments

chips
09. Dec 2011 · 00:44 UTC
Glad to know im not the only australian in this competition. :)

I. Am. In.

I’m in for my third Ludum Dare. The last two have been incredibly fun, so I don’t want to miss this one! For LD 20 my entry was Diamond Hollow and for LD21 I made Glissaria. Each time I’ve made sure to create a timelapse, and this one will be no different. However, I also plan to stream my progress live this time right over here. Also, I’ll keep updates on Twitter, so feel free to follow me if that’s your thing. And finally, I have a circle of LD people on g+, so add me there so I can stick you in my ever growing circle!

I’m going to stick to my strengths with pixel art and flash. Going to try to brush up on music this time, so I can at least have something listenable. I might try to find a music generation program simpler than Fruity Loops due to me being musically challenged. More formally, the tools I will be using are:

Programming: AS3 (Flash) via FlashBuilder (Eclipse)
Library: Modified Flixel (extra plugins such as a flixel bitmap font library, etc)
Graphics: Photoshop
Music: FruityLoops (unless I find something better)
Sounds: As3sfxr + Audacity
Other: Fast food, sleep, cats, alcohol

Last time I was overambitious, writing 3 games in 1, most of which I had no experience with. This time I’m going to play the safe route and make a platformer. It’s something I have experience with, is easier to make art for, and will hopefully mean I can create a full game in the alotted time. Let’s just hope the theme lends itself to a platformer. Also, if kittens wins I will cry because I can’t draw a cat to save my life.

One Of Two Partners In Crime

Good luck all. =]

Tags: as3, as3sfxr, audacity, cats, flash, flashbuilder, Flixel, fruityloops, photoshop

I do declare / This Ludum Dare / Shall be most fair / Or I’ll despair / ???

Google image search is funWell, um yes…

I’ll do my best at making another Ludum Dare game. Not the best weekend(as usual) since I’m travelling, but I’ll try to make something over my 10 hr train journey.

Anyone Ludum Dareing in Montreal? Doing it lonely isn’t as fun :-(

 

I’ll be using Unity as per usual, as well as Photoshop, Pixen and Audacity

Comments

d_m
07. Dec 2012 · 03:42 UTC
Hey, I was gonna probably gonna enter LD25 as well. I was trying to get people at Foulab interested… I’ll let you know if I find any kind of gathering.
d_m
07. Dec 2012 · 03:43 UTC
Oh wait, wrong year. Damn!

In also

Though I’ve been watching Ludam Dare for a few years, this is the first one I’m entering.

Long time developer, first time game coder.

Really interested in seeing if I can get a multiplayer game up – something simple.

I’ll be using:

Language: Java

Library: Slick2D

Sound: Audacity

IDE: Eclipse

Graphics: Paint.net

I’m really looking forward to it too!

I’m in

This will be my fourth *real* attempt at the competition. Two DNFs and one success. Looking to make it two and two.

This is the setup I’ll be using this time around. Mostly the same as the last time.

Language: Ruby

IDE: *giggle* I’ll be using a text editor, like a real man. Textmate, to be precise. With a sprinkling of rake tasks for doing the tedious stuff.

Libraries: Gosu, Chipmunk

Sound: GarageBand, Audacity

Graphics: Photoshop

Platforms: Mac and Windows for sure. Linux perhaps, if I can find a guinea pig.

Extras: My own screen capture and webcam capture of the whole thing time lapse, Quicktime and iMovie to glue it all together.

I’m in! With Bells On!

i think i’m going to play “drink the beer” while i attempt to make a game during ludum dare.

I’ll give this whole BAC sweet spot thing a shot..

Comments

alfredofreak
09. Dec 2011 · 04:30 UTC
Don’t forget: NO LOWER THAN 0.129 and NO HIGHER THAN 0.138! XD

i’m in…probably

It will be difficult with finals, but I think I will be doing the competition.

I’ll use:

Language: Actionscript

Library: Flixel

IDE: FlashDevelop

Sound: sfxr

Graphics: Paint.NET, Gimp

First time, should be interesting…

…unless it’s a farm! (totally in)

The last time I was here was in February, so I’ll briefly reintroduce myself. I’m alfredofreak (or Nick) and I’m currently studying CS / game design. When I make music, it gets released under the name chroxic. And yes, I may very well be providing my own music for my entry.

This semester has been EVIL and I haven’t taken the time to properly plan out any game development time recently, so count me in. As you may have guessed by the overused TF2 reference, I’m expecting to get SLAUGHTERED in the competition, but that’s OK because I’ll finally get to some honest to *insert deity of choice* game development!!

 

Subject to change (edit: just found the new and improved tools page so this is DEFINITELY going to change), but here’s my tentative list:

  • Code stuff: C#, XNA, and Visual Studio
  • Sound stuff: (wait for it) sfxr (:P), possibly FL Studio, more’n likely public domain / CC music
  • Graphics: Paint.NET, maybe GraphicsGale

 

And my ridiculous work station (that soundtrack kicks ASS btw):

 

Tags: deskphoto

Challenge accepted!

I will partecipate! This will be my first time as game coder.

It’s gonna be fun!

Language: Java

IDE: Eclipse

Libraries: Slick2D

Sound: Audacity, sfxr

Graphics: GIMP,Paint.NET,Photoshop