LD22 December 16–19, 2011

In again

The last Time I tried ludum dare I finished. I had a buggy mess of a game, but paradox would have released it. This time I may be entering the compo or the jam, not sure yet, depends if the person who I’m meant to be jamming with appears. If not, I’m going to try for the compo.

I will be using game maker 8, probably windows sound recorder, ms paint (feel the love for paint) and anything else I can get my paws on.

Good luck to my fellow Dareists.

I’m in!

Crunch at work, but I will try to make SOMETHING, at least design and art wise since that is were I can improve most. I’m going for the game jam.

Tools:

– Custom made engine (FenrirEngine)
– GIMP
– Blender

I’m in.

Everything I did during LD21 was dumb, hopefully I can do better this time.
I thought I should stream again. Even if no one watches, that fact that someone can see what I’m doing at any time might make me less likely to slack off. :)
I will stream all my work on at http://www.justin.tv/metaknight3000

Tools:

  • Gamemaker 7
  • bfxr / Goldwave
  • MSPaint / GraphicsGale
  • pxtone Collage

 

Tags: gamemaker

I’m ready

I’ll be doing Ludum Dare, pretty sure I’m going to end up using HTML5 and canvas, if not WebGL. We’ll see!

I’m In, maybe

Hopefully, I’ll be able to do the Ludum Dare, as long as my schedule permits me to do so. If I am able to, I’ll be using Game Maker and sfxr.

After some 3.5 hours of work, I’ve at least got the core running..

For some reason I decided to really limit myself technically. The screen is 160 x 120 pixels, and the only available graphics is drawing four color 8×8 pixels sprites. Each color index can be one of 240 different colors in each sprite, and the sprites can be flipped along the x and/or the y axis.

Click here to play!
(Click the applet, then use the arrow keys)
((No gameplay yet))

The idea is to make sort of a 2d Minecraft or a harvest moon clone, where you wake up on some shore and have to do the best you can with the tools you find on the island.

I’m In

I’m in Ludum Dare 22. I will be using:

  • Unity 3D
  • Photoshop
  • Sculptris
  • Blender
  • SFXR
  • Many others that may come in handy

Doing Ludum Dare

I’m doing it along with a friend (Kinxer). We’ll be using Flash. We’ve never actually made a flash game, though, so we probably won’t finish. Oh well. Best of luck to everyone!

My workspace

A lot of you guys are uploading pictures of yours work-spaces so I decided to put up mine too.

Hello LD!

This is my first time in the competition 😀

I’m excited and I hope I can finish a good game!

Tools:

  • Flash Develop
  • Flixel
  • Gimp, Paint.NET or Gale
  • Sfxr or Bfxr
  • FamiTracker or Craptracker II
  • Dame (if I need it)

I have a very small framework for this:

http://dl.dropbox.com/u/21897708/Framework.rar

It has a menu state with 2 buttons and a play state with a player and platforms (in case I need them).

Noticias curiosas

En la novela, Edward, hojas personaje de Stewart, Bella, el amor golpeó las tres cuartas partes del libro, alejándose en un intento de protegerla de cualquier daño adicional debido a que es un vampiro. La popularidad de Pattinson, sin embargo, resultó en el script que se está revisado a fin de incluir a su personaje a lo largo a través de secuencias de sueños y flashbacks. Artículo recomendado por Noticias curiosas

I’m in!

I’ll give this the old college try, even though I won’t have much time to work on it.

Platform

Java

 

Supporting libraries

Slick2D, LWJGL, XStream

 

Software

Eclipse IDE, Gimp, Sound recorder, sfxr

 

Battle Station

Tags: deskphoto

Comments

Furyhunter
16. Dec 2011 · 22:50 UTC
Go for it! Slick is pretty easy to use, I used it for my first LD, LD19. Be careful about execution speed though, you may have to reduce it from 1000 tics/second (the default) to get acceptable performance. I don’t remember how I did it, but it will mess with your delta timing on everything else.

i’m in?

Everyone is doing these.  So now I am too.

In case it was in question, the novice developer known as A-Type will be participating in the 22nd Ludum Dare event.  He will be employing the combined powers of XNA Game Studio 4.0, Audacity, and Paint.NET.  He may not finish.

Oh, it’s on.

Three of us are going to be taking part in this years Jam.

We’ll be using:

Flash Professional
Photoshop
3D Studio Max
and probably PixelBlipz if we can’t find a real human to do our music.

 

For Those About to Rock. We Salute You.

Le workspace

Yep, the place where all the magic will happen.

And so the adventure begins

Looks like I can’t stay away once more.

This time I’ll be coding my entry in C++ using SFML to handle graphics and sound.  Last time I did my entry in Blitz Basic and that was fun but not particularly educational; I’m hoping by using a language I’m somewhat less conversant in I will get more from the experience.

I have a really basic game template set up, with a main loop and a window.  I’ve tested the game input and it seems pretty robust.  Looking forward to a theme like “alone” or “time travel” and hopefully not one like “kittens.”

My base libs and tools

I went from scratch last time, but this time I want to use some stuff I’ve been working on at home.  It’s a XNA bsp engine from the good old days!  It is mostly a port of Genesis 3D with a bit of borrowing from Q2, so both licenses probably apply if you wanted to use it for something outside ludum dare.  (both are open source of some sort or another)

Anyway it’s buggy and hastily written and not well commented, and rather out of date, but maybe someone will find it useful besides me 😀

http://dl.dropbox.com/u/30152459/LudumBase.zip

Something’s Gotta Give

I will enter this ludum dare, this will be the sixth time I enter, but so far I have only been successful in two of them, lets see how this goes, 6th time is the charm goes the saying right??? right??? (if this start sounds familliar, this was the same way I anounced I was in last time, also a failure :-))

I will use:

  • Engine: Artemis framework and some of our libraries animation4j, commons-gdx, resourcesmanager
  • Language: Java
  • Graphic libraries: libgdx using lwjgl as the desktop backend
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

I hope to get my games running on the desktop (win, linux, mac) and on android (thanks to the awesome libgdx).

You can see other entries and other games at our blog – http://blog.gemserk.com

Good luck to everyone

I’m in!

Second time. Hopefully I can finish this time.
I’ll be using:
Java
Photoshop
Paint
and I might use Milky Tracker towards the end if I have time.

Alright!

Finally got custom fonts working for Allegro… been working on this like all day.

The competition is ALMOST HERE! LESS THAN ONE HOUR LEFT!!!!!!!!!!!! OMG

I’m In

First timer here, looking forward to the compo. Hoping to finish a good game!

Probable Tools:

-Flash

-Photoshop

-sfxr

I’m in.

JAVA IM GONNA USE JAVA.

Comments

Aphex
16. Dec 2011 · 23:10 UTC
Nice to know!

Gearin’ up

I’m gonna be using Flash CS5 as I usually do to create my masterpiece.

All my art will be done in Flash CS5 with a cheap tablet, all my music will most likely be recorded in Cubase Le4 with my guitar, a borrowed bass, a midi keyboard, an amp, a mic and a bunch of sexy VSTi’s.

My previous LD games have been Point n’ Click games, this will probably use keyboard input! Whoa!

So.. Yeah! I’m staying up untiy three o’ clock to see the theme, then I’m going to bed to dream sweet game ideas

Updated Workspace

My new desk setup…was a pain but i’m triscreening with CRT’s. The monitor on the left is thanks to MaxiVista.

Tags: deskphoto

Fun Fun Fun

This will be my first time. So yeah… Totally spent $15 on red bull so I think I am ready.

I will be coding in Java and using Java2D.  (It will be an applet) I will also use:

Eclipse

Paint.NET / mspaint

sfxr

Code base: davidjokinen.com/default.zip

I think this is all I have to do..

Lets do this, then.

I thought the compo started 5 minutes ago, but I guess I’ll just have to get the theme when I get back from fishing. Bugger.

I’ll be using Flex (mxmlc), Flixel, GIMP, maybe sfxr, musagi and audacity if I feel like making sound (it’d be the first time..) and a whole lot of elbow grease.

Expecting to spend about 10-15 hours total on my entry -> scope limitation is probably a good idea. Will be my first time doing an LD on a windows machine.

Last Minute Rig Photo

ASTERISCUS' Rig

I had hoped I’d be showing up with a bunch of extra libraries and tools to declare at this point, but I’m still more or less as woefully underprepared as I was a few days ago.  And here at the last minute, rather than reading more docs like a consummate professional, I’m taking poorly lit pictures of my desk?  I’ll never pull this thing off!

The main rig you’re looking at consists of a custom-built AMD X2 4000+ with too little RAM and too many hard drives, a 720p Olevia LCDTV doubling as a decent 26″ monitor, and an additional Viewsonic VP171b with fancy-pants portrait-rotating stand I picked up for cheap.  Also pictured is one of my Thinkpad x41 tablet computers running GIMP (artists: look into buying one of these on eBay if you can stomach not having a built-in disc drive or a full-size hard drive bay – using my A+ certification skillz I managed to get a fully-featured, pressure-sensitive, stylus-usin’ tablet for under $100!)  There’s also a third PC off to the side, but because it’s running XP like the other two it’s going to be worthless as a testbed.

Note also the Python books I’ll be desperately referencing all weekend, the genuine Super Mario World cartridge as desk tchotchke, the awesome Jakks Ms. Pac-Man/Galaga/Mappy/Pole Position/Xevious Plug-n-Play (now somehow considered a collectible? Dammit, I’m old), and a super secret hint at where I might be going with my game’s protagonist if the theme I’m rooting for wins.

Have fun whuppin’ me, everyone!

Tags: deskphoto

Also, the basecode.

Nothing special about my basecode, just a very simple Flixel (with Flixel power Tools) project for FlashDevelop with very basic directory structure. Sadly, I had no time to any proper preparations during this week, so it’s gonna be “learning on the fly, baby” – just like the last time with Flashpunk! I’m gonna be proud if I finish anything at all.

I’ve just gathered all important tutorials and documentations in one Firefox window, hoping it won’t crash. Now waiting for the theme announcement and… going to sleep (it’s just after 2 a.m. here). Good luck, everyone! :)

I’m in

Yo bros and hos, I’m in. First LD for me so I’m pretty PUMPED UP. Depending on the theme I’ll likely use Python-Ogre or Pygame, Reaper+bfxr for audio & photochop+maya for gfx. Rock on y’all, can’t wait to play some sweet LD games!!!!!1!

I’m in (first time)

I will use SharpDevelop C#, .Net 2.0

hope, this is not a problem, cause 2.0 is preinstalled in Windows XP Service Pack 3 and newer versions (Vista/7) if I’m not mistaken

for content creation I will use:

mspaint for sprites (if there will be any)

mtpaint (not sure)

photoshop (not sure)

cooledit for sounds

reaper for music (if there will be any)

My Station

 

Just ate some pre-game spaghetti. In the mean time, here is my computer.

Here is Geopixel’s set up:

Desk/Room Photo (LD Gathering)

The Game Development Club at my college recently acquired a dedicated room. So, naturally, we’re all going to jam together! We’ve got 4 participants so far and hopefully more to come!

Ryan and my laptop

Ryan and my laptop.

Other side of the room

Other side of the room

 

Primary weapon revealed: the Kobo II Executive

The scripting engine with bindings, physics and the weird little sound engine, ChipSound, now available here; full sources that “should” build on Linux, Windows and probably various other platforms without too much tweaking:

http://eel.olofson.net/news.html

Win32 build + support scripts (GUI toolkit, config file management and stuff like that) will be available in a moment.

David

UPDATE:

Win32 build with the aforementioned support scripts. SDL and other DLLs included, so just unzip somewhere and start k2x.exe for… a not too interesting demo app/skeleton. Well, at least there’s a nice logo + jingle! 😉

  • Win32 build here.
  • Scripts and stuff without the Win32 binaries. (You need to build ChipSound and EEL to run this.)

Less than an hour to go,

Less than an hour to go, hear the theme, then some sleep! (GMT :-/)

I’ve spent a couple of days trying to figure out java & slick2d so here are the source files that might make it into my entry – mostly just stuff cobbled together from tutorials I found though. Best of luck to all of you taking part!

http://www.physmo.com/ludumDare/LD22/NickPrep/prep.zip

Nick

I’m in!

I plan on working with html 5, ruby, and coffeescript.  I’ll

probably use the Ralphael js framework, the cramp ruby framework, and maybe inkpad

on an ipad for SVG art.

LD 22 Setup

Caffeine acquired.  Food consumed.  Wife silenced.  Dubstep started.  Let the countdown begin.

 

ludum dare setup

Comments

Suese
16. Dec 2011 · 23:27 UTC
what brand of drum kit is that? I’m rocking a Roland TD-6 with some upgrades. Probably won’t get used for the competition though.
youdonotexist
16. Dec 2011 · 23:35 UTC
It’s actually an Alesis USB Pro kit. I’ve had it for about a year now and it’s been awesome.

(Untitled)

It's true.

We got our team together and we’re ready to Jam. Can’t wait to see some of the competition.

 

I’m in for the Compo! With a computer this time!

After last LD’s disaster, I’m glad to have a nice shiny new functional computer to be doing this on! Standard declaration of tools and such:

Framework: Flixel (+ Power Tools)
Graphics: The GIMP
Sounds: sfxr and Audacity
Music: PXTone and/or Famitracker
Food: Mostly breakfast foods and beef stew
Desk: You don’t wanna know

Mandatory workspace shoot!

less than an hour left for the theme announcement, getting really psyched and thought I should share my workspace with ye folks as it seems to be somewhat a tradition by lookin’ at the posts! Lot’s of dust badgers floatin’ around, does wonders with ones inspiration! And look on the Eee, there’s a little kitten there! I will of course add a little kitten easter egg somewhere in the game! I freekin’ love kittens!!! <3 Anyways, here’s my workspace:

Ludum Dare 22 – A Soundtrack (Spotify!)

So, here’s the deal.  I set up a collaborative playlist for Spotify that I’ll be listening to throughout the event.  Link:

Ludum Dare 22 – A Soundtrack

I’d appreciate music being added and people joining in to jam out on music as we take the challenge!

I’m in

This will be my second attempt at ludem dare, hope to finish this time.

Tools:

language: c

art: gimp, inkscape

music: audacity, tuxguitar, midikeyboard.

libraries: opengl, openal, freeglut, freealut and EngieBits (a framework being developed mostly by a friend and minimally by me) https://github.com/edgezors/Engiebits. I may just write everything from scratch if i’m feeling brave.

I’ll likely be using nehe.gamedev.net as a reference, and I will be using the opengl and openal api as references as well

I’m in (first Ludum Dare!)

First Ludum Dare ever!

I’m only giving myself 24 hours to complete my game though. Still have one more final exam (COEN 317 Microprocessor Systems!) left next week and I pretty much have to learn everything from scratch.

Still trying to figure out which tools to use, I definitely want to try something new this time, i.e. not XNA.

Top candidate right now is Python + Pygame , which I’ve never done, but it’s Python!

Fallback plan could be GameMaker, which I’ve never done either, but might be the better option since I’m only giving myself 24 hours to finish the game.

 

I’ll post again once the theme is announce, at which point I’ll have to finalize my tools choice.

 

 

In Which newton64 Attends His Firste Ludum Dare

Hey, first time Darer, first time poster. Not sure of the proper protocol, but my sensors indicate such a blog-word is in order.

For LD22, I’m working in Orx (http://orx-project.org/), to which I have become accustomed in a few of my older games (http://newton64.ca/games/).

In the course of said games, I have also developed my own little OrxFramework (http://newton64.ca/games/jams/ld22/OrxFramework.zip), which essentially just handles state transitions, &c. Hopefully that qualifies as full disclosure.

The hour approacheth.

Who Dares Wins.

cheers.

I just woke up, and I’m in

It’s 2h15 a.m in France.

I just woke up, and I’m going to the office of my company where we are going to spend the weekend with Gib, Ano & others.

It’s my second ludum dare (my first was in August). I’m going to use :

Development : Unity
Graphic : Photoshop
Sound : Sfxr & Otomata

I’m going to grab some croissant. See ya!

Comments

17. Dec 2011 · 00:35 UTC
Sexy face.

I’m in LD22

Hi there everyone. This is my third LD entry. My tools are:

Environment: Stencyl
Graphics: Blender and GIMP
Sound: Bfxr
Music: LMMS

Good luck to everybody. Make some great games.

Its a little late, but I’m in!

I will be using:

Python/Pygame

SFXR

Songify

and some random song generator I found that was written in Python (I can’t remember where I got it so I can’t link it)

Also, I will be using my iPad for drawing concept stuff

 

Second LD post for the newly named Team Helmet

We are here and mostly awake (though we have lost an artist) here in Oxford for LD 22. We are having a practise session before heading to bed just after the announcement (you can dream better ideas!) and look forward to sharing all of our tales on the blog

Set up and ready!

Be interesting to see what other Jam teams are out there!

Team Helmet are:

Cap’n Royles – Rocking a MacBook pro, with Flash Builder 4.5, Flixel and a fridge full of tifin.

Ross Vandereux – With his Windows XP (tsk tsk), Flash Builder 4.6, Flixel and GHD’s

Baron Von Johnson – With his Mac Mini (almost too wee!), Graphics Gale (Bootcamp!), Wacom, Photoshop and two monitors that show the same thing

Ian Visnoth 2nd – With a stolen iMac, Illustrator (!!!!???), Photoshop, Wacom, and a terrible South African accent!

I’m In

First time on this competition, seems like tons of fun! Good luck everyone!

 

My Toolkit:

-Flash

-Photoshop

-Jeskola Buzz

-sfxr (maybe)

Live stream

I’m also going to be livestreaming the entire process (this includes me sleeping on my keyboard and eating waffles). So if you want to give feedback, troll or just hang around with a couple of other peeps there right now, be sure to join.

Live stream: Zapaman on Livestream.com

Hourly screenshoots on twitter, using #ScreenshootSaturday!

setup

cmon!

Ready to go

I’m in too

I guess I’m in too. Here are my tools: Now I need some sleep.

My workspace and two little distractions

Here is a picture of my cramped little workspace and the two balls of fur that will probably try to sabotage my programming.

 

WiB's Workspace

In like Flynn!

Hey fellas, I haven’t been able to do these recently due to pressing other matters that I won’t get into, but i’m totally glad to be able to do it again and can’t wait for this whole jazzamatazz to get started!
This time I will be using:

  • Flash via AS3 via FlashDevelop, using the flashpunk library and possibly the Box2D and Box2FP libraries.
  • Either Musagi or Reason 4 for music or procedurally generate it
  • BFXR for sound effects
  • Photoshop for art
  • Ogmo editor for levels if it fits.
  • Chronolapse and probably something else for community related habidashery

I totally hope Kittens wins because it’s hella rad and stuff!

Good luck and good luck gentlemen!

From Costa Rica with enthusiasm, I’m in!

I have been kinda nervous about this, but now I’m completely decided to participate in my first LD! For this I would be using:

-Unity

Unity SpriteManager scripts

Sprite Sheet Packer

-For music and sounds probably sfxr and musagi

-Maybe iTween if there is time

-And finally this horribly-written script that I’ll use as base for third person movement and camera ( didn’t have time to finish it: :< )

Hopefully the end result will not be as horrible. Time to have fun! Good luck to everybody!

Set teacups to stun – I’m in

Well then, I’m awake, it’s almost 2am and I have a kettle. Time to make a game, I think. My first ludum dare, not my first game jam. I’d be surprised if I came out of this with anything resembling a game, but you never know.

I’ll be working with Javascript/Html5 because that what I know and I know it good. Art and sound will likely be all primary colours and basic shapes so yay for that

I be in ^_^

I did a bit of Games Programming at Uni then switched to software dev. Looking forward to using this to learn more XNA

I’ve pulled some code + an editor out from a game I’m writing and put it online: https://bitbucket.org/Tarks/ludumdaretoolbox

Development : XNA/C#
Graphics : Photoshop
Sound : Sfxr

First LD, First Game Comp.

It’s exciting, I’ve done a lot of development and game making for my own interest, but never really shared anything. I’m not here to win, but I’m looking forward to the community/fun/shared-anguish/2am-delerium :D. In my mind this is going to be like a 48 hour LAN but programming instead of playing. Although I’ve got a lot of christmas stuff to do, so I may not even get 24 hours :/.

I’ve decided to do art with Pixen, music with Garage Band and the game itself in the HTML5 canvas. I have little to no experience with any of them, but I have been doing WebGL with work for the last 2 weeks.

Good luck everyone!

HARDCORE

bda

GET PUMPED

I’m literally staring at the countdown waiting for this thing to start.

11 minutes, 49 seconds
11 minutes, 47 seconds
11 minutes, 45 seconds

lets dooooo thisssss

Second Attempt

Hi All,

I’ve decided to give Ludum Dare another go. Usually these competitions end up right before finals for me so its nice that LD22 is on a weekend I have time. The first time I participated, LD19, I ran out time because I spent too much time writing engine code rather than an actual game. Hopefully this time will go better. I’ll be going with C# and SFML again. If I decide to try an RPG again I will probably use an updated version of the base code I used in LD19. The base code mainly supports tile maps, actors, and a GUI system.

So i’m in. Here is my codebase…

So i decided to enter this LD – finishing is another matter though since i was never good with deadlines :-P. But there is always the Jam i suppose…

Anyway!

I decided to use the code i wrote these days for viewing/walking around maps made with my 3d world editor in Java and LWJGL. So, as advised by the sages in #ludumdare, i declare here that i will use this codebase. I’m not sure what i’m supposed to do about the 3d world editor, so although i got told that its ok i decided to make an emergency release since the latest one doesn’t include the lightmapper or entity support. Unfortunately i don’t have a Windows or Linux box available at the moment so i can only provide Mac OS X binaries. In any case, in the file below you’ll find my “ld22-devkit”:

http://runtimelegend.com/tools/world/extra/ld22-devkit.zip (4MB)

The devkit contains:

  • Runtime World 1.0 alpha 2.99, special ld22 build (this is a full build, including the docs, example textures, world files, etc)
  • Runtime World Walker for Java/LWJGL (which is now mutated beyond a simple walker and is a -awful- codebase for making 3D games with RTW files)
  • Example code in RWW (Walker.java) for picking up coins and stuff.
  • Prelightmapped rtw file, model, etc for the code above
  • LWJGL binaries for Windows, Linux and Mac OS X (so that the example can be tried right out of the box) and scripts to launch the “game” from Windows, Linux or Mac OS X with proper parameters, etc

Even if you don’t use my codebase you might find the last one useful if you plan to distribute your LWJGL game and have no idea how to do that :-P. If you just want to try the example/test “game”, you can find it here (this is what i’m going to use as a base anyway):

http://runtimelegend.com/tools/world/extra/ld22-jwalker.zip (1.8MB)

And you can watch a video of it here. If you use Runtime World you’ll probably want to use your own entities – for these, modify the entities.lil file from the scripts subfolder. The format is register-user-entity <name> <group> <size> (size can be actually two or three arguments for width/depth and height or width, height, depth).

My personal set of tools, etc is:

  • OS: Mac OS X Lion (iMac)
  • Language: Java
  • Libraries: LWJGL, own codebase (mentioned above)
  • IDE: Eclipse (with some MacVim for non-Java editing)
  • Graphics: Pixelmator, Blender, Runtime World (mentioned above)
  • Sound: ….eh, what ?
  • Video Capture: custom BASH script to make screen captures
  • Video Tools: ffmpeg, iMovie
  • Other Stuff: Colloquy for IRC, Cyberduck for FTP, Slayradio for background noise

Tags: java, LD22, lwjgl

morganq reporting

I’m going to use Flixel, Photoshop, Bfxr, Musagi, FlashDevelop, not a whole lot else.

I’m from Berlin, and I’m in

While most of my friends enjoy nightlife in snowy Berlin, I’m really excited to join my first LD.

Engine and tools:

-Sprite.js

-GIMP

-Bfxr

-maybe some Pure Data stuff for music

-well, and of course vim…

You can follow me on Twitter.

Good luck!

There are 857 people in the IRC channel

and they’re all talking at once.

Tags: holy crap

Comments

kotrenn
16. Dec 2011 · 23:58 UTC
Not that surprised. Also expecting a lot of “FUUUUUUUUUUUUUUU” with the theme announcement. Triple it if the theme turns out to be kittens.

Im ready!

So, not too much to say, maybe this is my third LD, and this is what i will work with:

IDE: Flashdevelop (AS3.0)
Engine: FlashPunk
Graphics: Paint.Net
Music: LSDJ or Psycle with a mixture of guitar maybe?
Fuel: Mountain dew and beef jerky! (Still needs to be obtained :'( )
Wish: KITTENS FOR THEME (No joke, I have a few GREAT ideas!)

Ready…Set…

 

Obligatory desk shot :)

ldscreen

This is my battle station for the next couple days. Yes, it is a bed.

Tags: deskphoto

Six minutes to go. Some thoughts going in.

Regardless of the theme, I will complete a game by the end of Monday at the latest.

I will be using Unity.

To keep my ideas within scope, I’m going to make a rough draft design document…

…Then cut shit from it relentlessly because I will probably be able to achieve half of what I write.

It’s important for me to deliver an experience worth having.  No lazy shortcuts.  If I can’t do it right, cut it.

Music is important.

Here we go.

Comments

TehWut
16. Dec 2011 · 23:56 UTC
Using Unity as well. Nervous as hell.

Less than 10 Minutes to go, and I’m in!

My sure to be mind bogglingly amazical entry will be carefully hand crafted bit by bit in Lua using the Moai SDK. (http://getmoai.com/)

I just it picked up a few days ago, but I’m sure it’ll be easy to build a complete game in no time flat without really knowing what I’m doing.. I mean, this really shouldn’t take more than an hour of my time, right?

PREPARE TO BE AMAZED! MWAAA HAHAHA!

Oh, and, I’m sure your game will be cool too. No, really, I mean it. You’re a good developer, don’t let anyone tell you otherwise.

I’m in aaaaaaaa

Bullied into this, we’ll see how it goes… even if I’m allowed to use the engine or if I even like the theme of the compo but but OH GOD 5 MINUTES LEFT

Engine: Zdoom  – License

~ Cutstuff

*click*

Doing it again.

You might know me from my absolutely awful contribution to LD20 known as Gafl. I fixed it up recently and you can find it on my rarely updated blog: sisanit.tumblr.com

Anyway, I’m gonna participate, and this time I’m going to make some base management thing. I might not finish it but whatever.

Going to use:

C++ w/ SDL or SFML1.6

Code::Blocks

SFXR

 

And maybe some other stuff.

I’m in!

I’m in! It’s my first time so I’ll be happy as long I make something fun :)

I’ll be blogging about it here: http://www.joeaxon.co.uk/blog/

Good Luck everyone!

My Entry will…

Use the FredJonesInAdventureLand engine.

I’m in

Hey i’m Mb and I decided to join at the last minute. I will be using XNA(sorry non-windows people) along with my library of helper functions I nicknamed Rox.
Here is a link to it:
http://dl.dropbox.com/u/18802683/Rox.zip
P.S. wooo 1 minute!

Stream is live!

Watch me on the Sweet Stream the sweetest of all the stream! http://www.justin.tv/sweeteststream

Tags: stream

1 minute left!

just want to confirm that I am using Java in Eclipse using the LWJGL and slick-util (for loading textures into the former), with GIMP for graphics and audacity/my guitar for music and sfxr/royalty free sound effects (depending on the promt) for sound effects

I’m In (Over My Head?)

Hey, this is my first Ludum Dare and I’m excited to be able to take part. (It looked a bit dicey early in the week when my programming computer’s video card bit the dust.)

I’m planning on using FreeBASIC and GIMP as my primary tools. I have no idea if I will get to adding sound, but there will be kittens!

The theme is: Alone!

Everyone have fun programming! 😀

Tools Chosen

Alright here is what I’m going to be using:

Language:    Python

Lib:            Pyglet

Text Editor: Sublime Text 2

Not sure about what I’ll use for sprites, probably PowerPoint 2007 (it’s surprisingly useful)

 

So I haven’t done any Python in over 2 years. The first and last time I used it for was an internship where I doing data parsing, although I looove Python

I’m going through this tutorial right now: http://www.steveasleep.com/pyglettutorial/2

 

Hopefully I’ll have something playable in the next few hours.

 

 

 

Desk shot

Oh yeah, I’m coding from the recliner.

Alone!

Alright, time to get to work.

For the next hour at most, I’ll be whiteboarding, keeping notes and designing my document.

My livestream will start immediately when my whiteboarding has been finished, and I will begin my hourly updates here on the blog.  I’ll be streaming with some of my favorite music on, so tune in for the tunes or the game dev.

I’m in the #ludumdare channel on the IRC network, so if you want to ask me questions, or just gab at me, by all means send away, I can’t guarantee I’ll respond though.

 

GOOD LUCK, HAVE FUN!

Livestream!

Doing a livestream and timelapse, here is livestream linky

My Desk and what I’m eating

Hello there everyone!

My desk looks like this about 10 minutes before the compo: 

And I shall be snacking upon this until I have breakfast (about 5 hours time):

Bottle of water, bottle of juice, apples, krówki, some oaty things. Also, while writing this post the theme was announced, “Alone”. Uhhhh.

*Nothing* coming to mind.

Jam SVN

Our progress can be monitored over at googlecode:    http://code.google.com/p/ludumdare22

 

We are also livestreaming: http://www.livestream.com/qpHalc0n

 

 

 

 

 

 

 

 

 

 

Nobody Blink…

LD IS ON!

 

It’s that time we’ve waited for… Let’s get started!

Nobody Blink…

Can you survive this deadly fight?

Come on! Man up!

Forget danger! You won’t be safe anway!

Go for broke!

 

TRIUMPH!!!

 

OR!!

 

DIE!!!

 

Tags: heading abuse, ld start, motivation, street fighter

My Game: Cat Vend

The theme is alone, so I’m not sure how closely this matches, but the folks in the chat can attest that i did this after the theme came out. It’s a side view cat vending machine with just one cat left in it. when you try to pick him up with the claw (claw game style), he moves around, making it really hard. Screenshots pending probably tomorrow.

Tags: LD22

aaaaaaa

aaaaaaaarrghghghgh

now wtf do i do?

 

…..

http://livestre.am/1b44J

I’m in (a little late)

Been trying to post this one for a while, you guys aren’t easy on the servers. I’m up for the theme, and will be using Love2D for my game.

Theme announced, Time to sleep.

Got a few ideas going, Now I’m going to go to bed and mull them over in my sleep.

Good luck everyone!

I’m in, 15 minutes late

No idea what I’m making yet, but… let’s give this another try, eh.

Stuff I will probably use: FlashPunk, FlashDevelop, bfxr, Chronolapse, the darkest depths of my soul. No basecode springs to mind, since I don’t know what the game will be.

Best of luck to everyone.