I’m probably in.
Hi.
This will be my first LD. Hope I won’t disappoint.
Been a developer for ages. This will be my entry into gaming.
Lang: C++.
GFX/Sound: OpenGL/SDL.
Extra: Photoshop, CorelDraw, maybe Frutyloops.
Hi.
This will be my first LD. Hope I won’t disappoint.
Been a developer for ages. This will be my entry into gaming.
Lang: C++.
GFX/Sound: OpenGL/SDL.
Extra: Photoshop, CorelDraw, maybe Frutyloops.
Still on the fence here, as I’ve been crunching for a few weeks, currently have a splitting headache, and could use a few days off instead. But…
OTOH, the Kobo II Tech Preview is now on-line, which means that I have a working Win32 executive, making deployment trivial. (There is no game code in kobo2.exe, only EEL with SDL, OpenGL, ChipSound, physics etc.) So, I should be able to pull this off without touching glorified assembly languages, or even running a native compiler. 😉 (Well, I might rebuild the executive with a different icon. That should be safe. I think…)
So, if I do it, here are my weapons of choice:
Language: EEL (Runs on the Kobo II executive.)
Editor: KDE Kate
Libraries: Kobo II/EELBox executive (SDL, OpenGL, ZeeSpace, ChipSound, …)
Sounds: ChipSound
Music: ChipSound
Graphics: GIMP, ZeeSpace
Tags: ChipSound, EEL, GIMP, Kobo II, linux, opengl, SDL, Windows, ZeeSpace
I understand from the rules that you can start out with some personal code libraries as long as you make them freely available before the event.
I make own starting kit available here which contains a basic HTML5 game setup with canvas, game loop, sound/image loaders and other utility code for math etc. The starting kit also contains some Java code for creating a custom grid-based level editor with several layers and properties that can save levels in both XML and JSON. It doesn’t support properties yet but I might add that during LD22. There is also an Ant distribution script that concats all the code and minifies it.
Bye!
I’m planning to join in the fun for LD22, either myself or with my partner in crime, Physmo Tone, in which case we’ll be doing the Jam thing.
Graphics will be done in Photoshop, code will be either Java or C++. (Or unity or javascript. Man, we need to plan this better 😀 ). Sound will be SFXR (surprise!) or some free thing that can generate sounds (audacity maybe?).
We’ll do regular updates through development and hope to have something at least playable. Good luck all!
Nick
I will partecipate!
Language: Java
IDE: Eclipse
Libraries: Swing/AWT or maybe Slick2D
Sound: Audacity, sfxr
Graphics: Photoshop
I’m entering for the first time, so I’m basicaly a LD virgin.
Anyway I don’t think it will hurt, but it will probably be a bit awkward…
Programming: AS3 ( FlashBuilder )
Library: Flixel
Graphics: Photoshop
Music: Nanoloop ( iPhone )
This is where I’m from:
http://g.co/maps/rqp65
And this is what I’ll drink:

Surprise! Warmup Weekend!
Teacher just walked in, said good morning, and started handing out a pop quiz. You panic. You start regretting that you stayed up late playing games. The exam is next week, and admittedly, you’re not ready for either.
Warming-up for Ludum Dare is nothing new, but here’s us encouraging you to do it.
Between now and Ludum Dare 22’s start time, you should really make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, learn it.
Mr McFunkyPants proved it. Look at his top-3 “what went wrong”. If you’ll indulge me, you could attribute all 3 to poor preparation. Or to keep up the schooling angle “You didn’t study!”.
Bullet point summary:
If you like what you’ve done, feel free to share it.
[ Submit Here | View all Warmup Games ]
Don’t worry, the quiz wont affect your grade. But be warned, the exam is all-or-nothing.
Hi all, I’ve decided to enter my first ever LD and hoping to have a good experience at the very least.
Language: C#
Libraries: XNA Framework 4
Sounds and Music: Audacity
Graphics: Paint.Net
As it’s my first time, not sure what I’m exactly going to do, very much seat of the pants operation here. Anyone interested, feel free to follow me on twitter.
I’m in.
I’m going to practice my programmingskills with Game Maker, until Ludum Dare starts. I just noticed that even a simple platformer engine can be difficult (well, at least for me :P).
I can’t wait till next week, Ludum Dare 22 is going to be awesome (as long as the theme isn’t Cats).
Good luck everyone 😀
I’m new to LD and faairly new to programming for games, although I do have past coding experience. I’ve never finished any game projects completely (lost one on a pen drive once…), but I work best under deadlines, so hopefully LD will be a kick up the ass to get something done ;D I should hopefully be doing this compo, unless family stuff/revision gets in the way.
I’ll be using:
Already got some ideas up my sleeve: hopefully I can adapt them to the theme 😉
Even though I have so many things to do for school, there’s no way I’d miss LD! 😀
As usual, my tools will be:
Tags: motivation, tools
Following an enjoyable LD #21 I will be entering once again, but for the first time I will leave Flixel/Flash by the wayside and attempt to make something of value in Unity! This may or may not happen but at the least it’ll be a damn good learning experience, I reckon.
So I will be using Unity, perhaps with a bit of Blender, plus my other usual favoured tools: GIMP, FL Studio and bfxr.
Bring it on 
Tags: unity
Well, this will be my first LD. Meant to jump in on the last one but totally forgot.
I’ll be (probably) using:
Game Maker HTML5 for the game
GIMP for graphics
Audacity for sounds
I’m going to be participating in the LD #22 Compo using the following code libraries:
Builds of PlaneShader and TeV Engine are available upon request. However, TeV Engine is still unstable and in development so it’s likely to be of limited use.
First time, web nerd pretty new to game programming.
Probably churn some web game out using html5/canvas/javascript 
More posts coming as the time gets near!
– Team Burly Dudes
First time participating in Ludum Dare, will be doing it as a family (dad and two kids, ages 15 and 11). I’ll be doing most of the programming, kids will do art, music, some programming.
Language: Javascript, HTML, CSS
Graphics: Pixelmator, Blender
Looking forward to it, kids will just be out of school and they’re both very excited.

I say hopeful, because I still have to run the disappearance of a weekend by the wife!
Here’s what I’m thinking I’ll use:

3rd year CS student in Glasgow, Scotland.
Once made a game about a panda trying to kill medusa, but it wasn’t very good.
Been coding a game in Python for a team project in university this year, so going back to Java will be a relief.
I’m not promising anything great, but it should at least be weird.
Language: Java
IDE: Eclipse
Libraries: Slick2D (probably)
Content Generation: Pixelmator + graphics tablet
Oh, well, time’s been flying by lately. It’s insane.
Anyway, I’ll be taking part in LD 22, probably not going to finish, I have a concert on the 17th, and school on the 19th. Yay.
Going to be using C++ with the SDL library, Famitracker for sound/music, and GraphicsGale mostly for art.
I’ve decided to go from participating in the competition to participating in the jam, but doing it solo. I’ve heard that the competition is very difficult and I don’t think that 2 days is a reasonable timeframe to complete art creation, seeing as each one can take a couple of hours on most of my projects. Will probably post a timelapse for the 72 hours when it comes.