LD22 December 16–19, 2011

Thinking about the Theme

¨Alone¨ is not exactly an easy theme… I´ll spend the first hour or two thinking up the game… maybe washing the dishes and thinking while I do this.

A quick idea that I had was some sort of shooter or dungeon crawler, where your ¨hitpoints¨ and ¨abilities¨ are defined by the companions that you grab along the way.

When your group is large, you have more options to act, and you can survive more dangerous stuff.

But if you have many people with you, maybe you can´t fit through certain openings in the game area, or you are an easier target…

I´ll keep thinking for a while.

I’m In

Hello, I’m a toolbox extraordinaire, And I’ve decided to go into this last minute. Just kidding, but not about last minute.,

I’m going to be kinda doing a sloppy job, mainly cause I might be short on time

Code: Game Maker 8.O Pro

Music: Fruity Loops

SFX: sfxr

Art: Paint.net

That’s about it.

have a good night//

 

PS Theme is garbage.

Comments

Marin
17. Dec 2011 · 00:21 UTC
You can’t choose the theme.
Jason
17. Dec 2011 · 00:24 UTC
Hatters gonna hat.

Our Python lib

As all existing code before compo must be available for everyone, I’ll put here my public repo:

https://bitbucket.org/DiThi/pygamekit

It’s still incomplete and undocumented, but I hope it evolves into a great API.

 

 

 

 

 

 

I’m in

Little late:

Development: XNA Framework 4.0

Graphics: Paint.net

Sound: will be lucky if there is any

Alone!

Love the theme, So happy its not kittens.

I’ve thought of a story as well and will soon be drawing it all up.. Awesome 😀

Let’s do this.

I’m all ready for this challenge. It wount be that easy because I will be working with other friends from another country. And besides I have a kinda fax-modem conection (around 7kb/s) but hey, isn’t this a challenge?

All hardware/software ready. Lets begin.

Yes, those are 2 mouses =3

Am I Alone? – A Perfect Opportunity.

I’ve had an idea floating around in my head for a long time, but it never really got flushed out. What I do know, is that I can easily merge that idea with this competitions theme, Alone. The character you play as is indeed alone in his/her own sense, and that is deeply vital to the story. Extremely vague I know :)

With that said, it’s time for me to finally build a prototype to a game idea I’ve had for awhile, and perhaps twist it a bit to fit this theme better. In fact, I wouldn’t use the word twist, I’d say I can finally flush out the story and elaborate finally. Wish me luck, I’m going to need it.

Gee-Doc, how are ye?

Here’s the google doc for Desolation in Hell. Watch & Comment 😀
https://docs.google.com/document/d/1dRqvmlOKxgN9hDKPk5bF1alzavdh3QNM0vrOdjTVfC0/edit

Also here’s the streamlink

www.twitch.tv/sweeteststream

Sure…Alone it is

Well, I think I can come up with something to fit the theme. It’s got a few vague ideas floating for me. So I’m in.

Gonna be working with flash, flixel style. The Gimp for arts. If I get around to doing any sound I’ll probably end up recording things with a microphone.

Off and Racing

Started Java Coding already. have my idea down pat, know all the logic I need and I’m basically done coding (in my head of course). Now I just need to build it.

Live Streaming My Work:
http://www.twitch.tv/bob_george33

Tags: LD22

I’m In

Hey guys, time permitting I’m gonna try to enter this one.

Code: Game Maker 8.1 / Game Maker: HTML5

Music: I’ve got a headset mic, a guitar, and enough Audacity skills to distort and reshape random audio from video clips into something semi-musical. Yeah.

Sound: Audacity and SXFR

Art: GM’s image editor

 

I like the theme. I’ve got some ideas for it. Don’t be shocked if I don’t end up finishing this game. Be shocked if I do complete it. :) Here we go!

Eyyy I’m in!

Interesting theme.. very vague though! Was hoping for something with a little more direction.

I’ll be using Stratus as a framework, source over here: www.redprodukt.com/GPC/Source_Stratus_quest3d.zip

tools: quest3d, photoshop, modo, +ipad with a bunch of apps for audio production and pixelling

really hope my new mic comes in the post tomorrow!

-rich

Alright, Let’s do this

I’m ready.

My idea is pretty simple but it’s worth a shot, chances are I wont finish it anyway.

Nothing to lose by entering, time to start planning.

Putting ideas down

What I have so far as my idea is a basic topdown shooter.

I’m thinking of procedurally generated levels, because I can make it considerably more complex that way and focus on the feel and art of the game. Also because I was expecting randomly generated to win and I’m ignoring the fact it didn’t. 20 votes is very close. 😮

 

So in my first half hour of coding I’ve drawn a scalable gear… I’m not sure if this is relevant. We’ll see.

Alone, eh? Interesting.

Although I was really hoping ‘kittens’ would win, I like this theme, too.  In fact, I voted for it back in round one.

I don’t have an idea yet, but years of being either completely ignored or mocked in high school, paired with a complete lack of social skills, give me an enormous amount of expertise in this area. :)

Go go go!

 

Comments

talentless_newbie
17. Dec 2011 · 00:37 UTC
Also, totally going in with no basecode, just raw Allegro (and DUMB for .XM playback).

Getting Started

Alright, late to the party a bit, but going to try something.  We’ll see how it goes.  Actually just finished hooking up our new vanity sink to the plumbing, so real context switch here…

Even bought a new mouse yesterday to prepare as the old one was randomly double-clicking.  This one is alright, though still getting used to the middle-click.

Sorry for the randomness, been pretty busy as of late.  Also, been out of the game here since my first competition, so it’ll be interesting to be back.  Need to get better at posting more to my own site though…

Alright, theme.  Alone was one I wasn’t hoping for, but I’ll figure it out.  Actually curious about pulling in some of the runner-ups for a secondary challenge: randomly generated, parallel dimension, and forgotten places.  Ideas are forming…

Also, I’m using this competition as an excuse to learn XNA… probably a bad idea, but I have sort of used it before and am very familiar with C#, so I’m not too worried… yet…

Should stop typing and fleshing out my brainstorm and getting to work!

Good luck to all!

This was easier than I thought!

Great theme to do a quick game with! Here’s the finished result!

hehe just joking! Anyway, the initial class is setup and ready to go! Now I just need to figure out what to do with this theme, It must include a lot of madness, maybe mind tentacles from beyond! Something Lovecraftian perhaps? Anyway, I will take my time to ponder on the initial idea and go full out when I get something off of it! Good luck fellow competitors!

Deployments and set-up

Nearly every hack day I’ve ever been to, deployment always gets left until the last minute, and then goes hilariously wrong.

Not this time.

I’ve set up a git repo at https://github.com/robashton/ld48_22 and I’ve created a heroku app at http://ld22-ashton.heroku.com/ and made sure everything is round-tripping correctly.

Of course, an idea would be good right about now…

Oh well, I’ve got a time-lapse running so I’ll be able to capture the game being made once I finally have some sort of idea.

 

 

 

Theme D:

So the theme for Ludum Dare #22 is out: Alone

Unfortunately, the ideas that immediately jump to mind I either have nowhere near the artistic ability to make them, or they’re completely derivative of Every Day The Same Dream, One Chance, or Halfquake: Amen.

I’d like to stay away from horror, since it seems both too simple and far too complex to really pull off. And again, really overdone with games like Amnesia and Limbo.

You Should Have Left

Game Title: You Should have Left.

Concept:  You find yourself alone.  Compleatly alone.  In a desert.  Exploring a desert and trying to avoid dying for as long as possible, which is never long enough.

Think anti-rougelike.  No threats other then slow starvation, slow dehydration, slow heat stroke. Deal with threats and dangers and the slow insanity of being on your own.  There’s also a fast-forward button.  The longer you live the higher your “score” but perhaps high score isn’t the goal here.  Maybe a quick death would be better.

 

Time for a break

After a solid 30 minutes of installing an ide and making sure i can run flash stuff, i’d say it’s time for a break.

Ideally i’ll be making a hangman game, which was my goto anyway since i don’t know flash and won’t be able to devote the whole time period to making a game. Sadly it meshes with the theme a little to well, i was hoping for something slightly more entertaining like “crocodiles” or “dinosaurs”. But we use what we get.

At-least it wasn’t underground tunnels or something, that might have been awkward. Might have made a tremors/hangman type game then >_>

#ld22 – alone with myself – draft idea

This is the first draft idea before I go to sleep :)
The king find himself alone in the middle of lots of people and fall in bad dream where, he needs to fight his way back to happiness, facing monsters that are himself. During the journey he will find items that can motivated him and make him walk faster and jump higher.
At the end the king will find himself WITH the ppl around him.

will use a platform as game mechanics, and now will go to sleep !! :)
see u tomorrow !!

Tags: alone, king, myself

Let’s Do This

So.. Let’s do this..

Development: Game Maker 8.0 Pro

Graphics: Paint/Photoshop/

Music: I have no idea..

Sound: Sfxr

Vague theme interpreting powers go!

The Breakup…

I’m thinking of being alone following a breakup.  A dark period, many unknowns.  But you know what, it gets better.  I’m thinking of feelings, of metaphors.  I don’t have all the dynamics thought out yet but I want to capture that sort of emotion and growth in my game.

Stage 1 – Concept

Well, I compiled a list of ideas for games based on the theme (Alone). And then shortened that list to two ideas. And then decided to combine the two ideas, sort of. So now we have a concept for a game which will require the player to think. And if we get it right, players will have different emotions at the end of the game, depending on how they play, or how aware they are during the game. I’d love to say more, but we want to keep it to ourselves for now. It will make the game more enjoyable to play, and hopefully players will want to play it more than once.

David,

Timster Studios – Director of Development.

A bit of graphics work

My concept for the game will be “rite of passage,” some kind of platformer in which the main character goes into the woods/caves/etc. to prove him or herself.

I am doing a timelapse, I started 20 minutes late though. Oops…

 

 

Woah!

So at first I was like, WHAT KIND OF THEME IS ALONE!!!! And now I’m like, heck yes, I have an amazing concept thought up. The bad thing is this: If pulled off, it will be the most complex game I have ever made, that being said, I have ~ 47 hours to do it!

Ideas V1

In descending order of quality, the ideas I have so far are:

Idea #1: The player’s goal is to keep several people alone, and to prevent them from contacting each other. The game would take place on a maze on a grid (although, if possible, the graphics would be smooth). New people would be introduced as the game goes on, and the player would be charged with keeping them separate for as long as possible. It would likely be a turn-based type of game where there are two stages. In one, the player places obstacles and stuff, in the other, the entities move. There would be penalties for killing people.

Idea #2: Something about splinter cells or something; trying to function without knowing anything about other members of same “team”.

Idea #3: A damsel in distress self-rescues.

Comments

twelveplusplus
17. Dec 2011 · 01:53 UTC
lol at idea 3. if u don’t do that i’m stealing

WOOOHOOO

I’v got some school work, however, I going to be done tonight! (it’s about 9:00PM here) Such a difficult theme… But, my brain is full of ideas! I’ll be on livestream livestream.com/iprogramandstuff     Also, on my twitter I update stuff. @NateAGeek I hope to see you there! I’m coding in Lua! Wooohooo!

 

TheP3,

I’ve Got an Idea

Perfect time to post, just after theme announcement! 😀
I think I’m gonna do a zombie game. I know what you’re thinking, been done a million times right?

 

ROBOTS. YOU MAEK THAEM. AND FARM. AND HAVE A KITTEH.

 

Then you fight some zombies. And survive. ALONE = LAST HUMAN ON EARTH.

Tags: cliche, idea, MAEKDAGAEMNAO, robots, zombie

Well, I decided I will make a top down shooter in which darkness is your enemy, with no other fellow human beings around.

It will use the soft dynamic shadows system I developed.

Off To A Rough Start…

Well  I lost my team.  It’s just me.  That kinda sucks.

Well, I’m going to start production on the game tomorrow.  I’ll use the last hour or so I’m going to be awake tonight to plan out the game…

…which I’ll get to if I ever complete my framework.   Wish me luck.  I’m going to need it.

Comments

feyleaf
17. Dec 2011 · 01:00 UTC
Wishing you luck! 😉

If your team left, then you can get an understanding of the theme…Alone!

Seriously, though, have fun and best wishes.

Alone?

The question mark makes it a very different title, I think. Am I alone? Probably not..

Game Defined! :-D

I think I just thought of a game that fits the theme, is not too ambitious, and can be quite fun.

Mazes.

The idea is to make a simple maze navigation game. You can traverse the maze alone, or you can get the help of some friends. Those friends give you some abilities, but they also 1- get in your way while you move, 2- reduce the time you have to solve the maze (eat your food!).

Ideally, I can make some levels where there is more than one way to solve it – going alone or ¨asking¨ for help.

I already defined the main types of obstacles (walls, pits, rocks and a few others) and the main types of friends, so I guess I can begin prototyping the game.

Not sure if I start now, while I´m excited, or I try to sleep :-)

Someone else in a post below mentioned ¨hourly posts¨, that sounds like a good idea.

Metal Guard Solid : Fornever Alone – Concept

Ok, I got the concept :

 

The name is : Metal Guard Solid : Fornever Alone

 

The background of the game :

The player is a guard from a heavily guard facility. There is an intruder that kill every guard as stealthily as possible. If you are alone, he will kill you on the spot.

 

Player Goal :

Go to the safe zone without ever being alone : You have to be near another guard or on a surveillance camera at any time if you don’t want to be killed.

 

What about technologies ?

It will be a web based game with a simple tile engine for the levels.

I will use YUI as a javascript framework and I think it will only working on chrome.

 

That’s it for now !

Comments

jagttt
17. Dec 2011 · 01:06 UTC
wow this is so cool that makes me want to steal your idea! good luck and keep working!

Early Character Sprite

I’ve got an idea pretaining to mazes and possibly ghosts but yea…heres an early look at the character sprite, it probably won’t change as I don’t think I can do better xD

Solus Ipse

The girl in the padded room.

Noel wakes up in a padded room, walls white and clean, a steel door in front of her.  Somehow she got here, something happened but she doesn’t know what.  Her head hurts.

It’s silent.

“Where is everybody?” she wonders aloud.  She gets up and walks to the door, hitting it with her bare palms.  “IS ANYBODY THERE?”

“No,” purrs a disembodied voice “You arrrrre all alone.”

I need more Practice.

I’ll be back in Ludum dare 23. I’m going to practice more before I participate next time. :)

Titled: LeMur

results were

1. Alone+227
2. Randomly generated+206
3. Evolution+41
4. Parallel dimension+14
5. Forgotten places-29
6. Falling-77
7. Moon-105
8. Tunnels-108
9. Consequences-113
10. Decay-116
11. Dreams-118
12. Underground-125
13. Time-travel-133
14. Teleportation-148
15. Self-replication-170
16. Territory-284
17. Mechanisms-291
18. Antihero-325
19. Reflection-417
20. Shape-shifting-477
21. Kittens-481

Just a title for fun

I just set up my very basic flash file in flash cs5.5 and documented with camtasia, now it’s time plan the game. The theme was announced as “Alone”, thank God it wasn’t freakin kittens. Once I figure out how to Rougelike an alone game then tomorrow it’s off to start building some classes and coding in the basic game.

Some Thoughts:

  • The main character dies for good and we start over.
  • No ASCII characters in final game. Hopefully 2d graphics.
  • The theme is alone, but others were randomly generated, anti-hero, dream and decay. I hope to incorporate these as well in the concept
  • Plan game tonite Dec 16
  • Begin Coding tomorrow Dec 17 after Motorcycle ride.
  • Work out bugs Dec 18
  • I hope to random generate the worlds (last item).
  • Build any graphics and turn in Dec 19

Tags: as3, flash, LD #22, lemur, zdolshin

Go go go!

Hi there,

after theme was discovered my partner ReikVal and me begin a brainstorming session. Alone is a an abstract theme and we still think about poor kittens =^.^=

We are thinking about the game genre but maybe we must decide first the general idea of the game.

By the way, we are developing with C++ using GLUT.

See ya!

Participatinging

I’m in.

Tools

  • OSX, XCode
  • Photoshop
  • SFXR
  • Phillips Amnesiac Double IPA

Tech

  • C/C++
  • SDL,  SDL_Image,  SDL_Mixer, OpenGL
  • Crusty old code from Justin Smith and my previous LD entries
I have some game states you can switch between. Pretty much at the 99% complete mark.

Alone

So I just found out the theme is alone. I have no clue what to do. Nevertheless, I am going to try anyway! I have an idea so I’m going to try anyway!

Wish me luck!

Comments

Peter Cooper
17. Dec 2011 · 01:02 UTC
Just remember dude, you’re not alone :-)

Ludum Dare 22 – I’m all alone….There’s no one here beside me!

Okay, well, that’s the spirit of Ludum Dare Classic, but also the theme.

 

Interesting, I suppose – taking elements from an JRPG with a party combat system and putting them into a solo game. Irony, I suppose, but I think I can make this work.

 

Got my folder system setup now:

 

And thinking of doing a shadowy-style game – mostly thinking of making the enemies shadows. Or making the player a shadow in a world full of light, but I’m not fully sold on that one – don’t want to make this too Limbo-y-like.

 

Anyways, that’s my plan. Just finished setting up Flash now, so working on getting some symbols down.

 

What I do know so far as a plan:

 

Background: Pale Yellow, lighting mechanics light up yellow sections to brighter yellow, possibly four levels of brightness, actually:

 

Black: Shadow Monsters all around (If non-shadow self, else no one here, and ignore the rest of this statement), really sluggish, but really powerful, and really hard to destroy – also hard to see them. Main character in this case would be fastest he can be, weaker than anything else in here, and can be seen very clearly. May be implemented just using really slow slowdown for enemies, as that let’s the player still maintain control of their character. Light Monsters blindingly fast, really, really weak though, and very easy to spot;

 

Dark Pale Yellow: Shadow Monsters regular speed, still relatively strong, easy to see, main character is slightly less faster, doesn’t stand out as much Light characters regular speed, not quite as weak as before.

 

Light Pale Yellow/Pure White: Vice Versa, more or less.

 

Bit ugly for a light/dark theme, but I haven’t really fully decided on the character.

 

If I have monsters on both sides, perhaps making him the lone person able to trascend both areas, and he’s collecting pieces of each world to…I dunno, unite them? Kind of shaky, but if I do that, then I want to add an effect where you become part of the area’s type if you stay there too long…and have some sort of dynamic lighting with light switches or such.

 

Haven’t quite thought that too far yet, but something along those lines.

 

 

~~~~

 

On the aside, however:

 

You can always find me on Twitter during the event, I’d think.

But also, checking out Google Hangouts right now, so if you want to drop by, it should be here:

 

https://plus.google.com/u/0/110280074026222776324#110280074026222776324/posts

 

Let me know if this link doesn’t work.

Always Alone

I’ve been jamming out an idea with my boys called Always Alone set across a person’s life in 4/5 scenes.  Will be programming in Monkey.  Going to prototype first with squares whilst my kids make the graphics.

Wish me luck!

Together but alone

So the theme of my first Ludum Dare is alone.  I, like many consider my self more of a programmer than an artist.  In fact, like many programmers I consider art to be a foreign and strange land which has very little connection to me.  I can’t draw.

 

The problem is that alone is a very atmospheric theme at first brush.  Isolation, a mood of silence and melancholy.  These tend to require at least some artistic chops.  I have decided to take a different route.  In my game the player will take control of everything.  Their characters, the enemies.  The player is truly alone, there are only game rules and not even an ai though it is a single player game.  However, there is another element to fit the theme.  Despite controlling multiple characters who need to work together if any of the characters enter the same room… they DIE!

 

They must support each other from afar, never coming together.  They are working as a team.  They are combining their skills.  But they are…. Alone.

 

And here is some of the artwork.  I’m using Alchemy to create highly stylised graphics.  That way the fact that I can’t draw doesn’t matter as much.

 

Some characters for he game

Test Sketeches

Kieren aka BilbyCoder.

And here we go!

I’m getting started a bit late… got caught up in an important meeting at Occupy Tallahassee.  Alone is the theme, eh?  …I kind of hate it.  We had “It’s dangerous to go alone…” only 2 LDs ago!  Ah well, I’ll work with it regardless!

Just realized I forgot to state what tools I’m working with here!  This LD, like my previous two, will be completed with Python, using PyGame, for all programming.  For sfx I’ll probably use bfxr, though last time I also used a cheap mic and made some crude noises of my own.  Music will probably not exist.  Art is MS Paint, with the possibility of some minor Gimp work of I want to get fancy.  That should be about it!  I did ABSOLUTELY NO PREP for this, so I have almost no food or drink in my house, and many other inconveniences.  GRAAAAAAAAAAAAAAAAAH!  Brute force game design!

Good luck everybody!

Tags: alone, game, kitten, pygame, python

Divided, Started.

 Man, we are on the first few hours of working, and already this is really fun. Not only have we been working on our own project, but also looking at and following people posting. It looks as if there are going to be a lot of great projects in the works, and I can’t wait to see some of the competition shape up.
When we started our game, our team decided upon a simple game, with a complex mechanic. While in theory the game will be feasible to make, we really have to rack our brains in order to make it really fun. A simple puzzle platformer, though there is a bit of a twist with there not really being any real ground to stand on. We’ll share more about this over a few days I suppose. Already worked through the main character, a few scenery pieces, a bit of the programming, and some level design.
This is our first game jam, so I hope we are doing fine. I have a feeling that projects are going to start coming out that are going to mop the floor with us, but I welcome them and hope for the best. I am really having fun with this.

Well I might as well leave you with a tidbit more than just a poster that I whipped up. Perhaps we can get some reception on our main character. It really would be lovely to get some feedback.

 

 

 

 

 

Lets Begin

Alone is an interesting theme and i have a pretty good idea time to get to work

whose in? i am!

awwww yeah its time to get my dare on

 

my game will be about a kitty anyway

 

tools

Stencyl

Gimp

Bfxr

Dive into XNA

Well, need to start somewhere with the platform.  Thinking about a platform type game actually…

So, looking at using the Platform example from the XNA App Hub as a basis and ripping out the graphics and of course adding 5 other layers on top.

Actually, wondering if I want to do a Jam and give myself a bit of extra time… but I’ll see where I’m at by tomorrow night…

 

 

I’ve got an idea

Been at work for about half-an-hour developing an idea for the ‘Alone’ theme. Basically, I think I’m going to play the dinosaur card. The premise is simple, you’re the last dinosaur left (aliens are raining asteroids from the sky to try and kill you but won’t become extinct so easily). Basic shmup game, possibly with some beat’em up action if your plane gets shot down. Here’s the pixel art I’ve got so far.

Time to Get Started Alone…

Interesting theme… Interesting theme indeed. I think I may end up using Construct for this one, though if I get that done fairly quickly, I’ll start writing the XNA version of the game.

Mainly, there’s a lot of art and music I want for this game, and I really want that to shine more than anything else. Me being a terrible artist.. well… needs time…

 

Livestream will be at http://www.livestream.com/edibletoaster  

 

First screen ! (°_°)b

Woot!

My idea is not clear yet, but I will definitely make something about someone getting trapped in some sort of cave, trying to literally survive down there. This means :

– no enemy,
– no one to help,
– you need to find food, water, a safe place to sleep..etc.
– you may craft a few useful tools for your survival needs.

screen1

Oh man, I’m off work!

Been working all week, did not get an “I’m in!” video. Oh well. I am, in reality, in.

I missed last time, but I got the weekend off and I am set… cept my main comp is wrecked, so I’m building this on my laptop. Which is what I did the first time… so again, oh well.

I shall once again be using Unity.

Along with that I’ll be using:

– Photoshop

– Frootyloops… I don’t know why I bother, but maybe I’ll get something out of it.

– Notepad and stuff

EZSprite… I’m linking just to show it’s a thing, and as for the rules, I’m pretty sure  it fits… /shrug

I don’t want to show a pic of my work area cuz it’s embarrassingly messy. Instead, I’m putting a picture of ME… with an Empire temp tattoo.

Setting for my game

I am doing a pixel art side-scroller for LD22 and wanted some input on a setting. Should my game be within –

A) foreign world

B) war zone

C) post-apocalyptic city

D) abstract inner-mind

E) something else

 

Let me know what you think. Also, you can follow my progress on twitter @mortalitygames

Comments

agentmaine
17. Dec 2011 · 01:20 UTC
I was actually thinking about an inner mind game in which your comrades slowly fade away as the game progresses, leaving you hopelessly alone and out manned.
17. Dec 2011 · 01:27 UTC
option D sounds most interesting alright! I think Alone and Abstract would work great, and we’re all alone in our minds right? :)
TiMMyyMMiT
17. Dec 2011 · 05:56 UTC
Thanks for the suggestions. While it was very tempting to go with an abstract theme, I did fond a plot line that works well with a post-apocalypse. I can (and will) find a way to incorporate the abstract thing into it

A bit late but I’m in.

Well, this will be my second Ludum Dare, but hopefully my first finished game. :)

I’ll be using HTML5/Canvas and these tools:

GEdit

Paint.net

And probably jsfx for sound (http://egonelbre.com/js/jsfx/)

 

I’ll also be using a small framework/engine I made the other day for simple things like sprite drawing and animating.

(this is available here: http://dl.dropbox.com/u/1054134/LD22/LD22.7z – 2.9kb)

Good luck everyone!

Am I the only one alone in thinking

I have no game ideas? 😛

Comments

TehWut
17. Dec 2011 · 01:24 UTC
alone could mean alot of things. try thinking outside the box 😉
17. Dec 2011 · 01:25 UTC
You are certainly not buddy…
pythong
17. Dec 2011 · 04:06 UTC
no game ideas? you’re not alone…

Alone? well here goes

I personally admired this theme, but when it was actually voted I came up blank. I have just now come up with an interesting idea based on my childhood experiences. Unity is great for visual effects since it is 3D, and I want to create a great atmosphere for my game. Gameplay is another issue though.

My initial thoughts after hearing the theme

Dog chases kitty, kitty chases mouse, mouse lives to eat cheese

What does this have to do with anything? Well I’m not 100% on how this will all go down, but I think I should go full throttle with the idea since the first thing I came up with was the win condition, and I’m guessing that’s a good sign.

So how do you win? You do not win.

 

Not until the cheese stands alone.

Tags: cheese, ideas, kittens

Comments

agentmaine
17. Dec 2011 · 01:27 UTC
Do it.

I’m so in.

Although I am a wee bit late in saying so: I am so in. I’ll be using C++ with Allegro for graphics/input/audio.

Obligatory workspace image:

As for my game plan, I’m still in the brainstorming stage. We’ll see what comes next.

The plan

This time around, I think I’m going to take it easy on the graphics and sound. Instead, I’ll focus on pure story. My plan: a multiplayer, online puzzle game. I’ll be working in PHP, with a bit of JS front-end. Maybe some html and css as a template. I have some interesting ideas for something atmospheric, and connected to the theme :) Hope to start serving things up to outside users in short order!

Tags: alone, fun, html, js, multiplayer, php

First Ludum Dare

Hey all, this is my first time doing Ludum Dare. I’m still not sure yet if I want to enter the jam or the competition.

I’m thinking I am going to make a 2D side-scroller set on an abandoned space station in zero gravity. I will probably be writing the game in Processing.

I tried making a game like this once before, and did a movement prototype in 3D using UDK. The 3D math was very tricky, I’m hoping that a 2D version will be more manageable on such a short dev cycle!

I probably won’t be blogging much since I want to focus on finishing the game! Especially since I have a family function tomorrow so I won’t have the full amount of time.

It’s a start! Ludum Dare 22 is out the gate!

Alright!  So I’ve got my little jam game going so far.

I think you can see where I am going with it. :)

Click on the image to give a shot!  (Press SPACEBAR to make bullets.)

Project Start

So I made a simple character for the hero, and a test room that they can walk around.

The idea is use the gameboy palette to capture darkness and make a game set in an empty museum. That is all I have right now.

Fleshing Out My Idea

I like to write to properly explore my ideas, so chances are I’ll have re-written this post quite a few times before I publish it.

Liam Mith is, as far as he knows, the last person alive in the world. Any communications by radio ceased about 2 years ago, when the Virus hit. The year is 2047, and the world is much different than now. Technology had made absolutely incredible advances. We were on Mars, we were traveling throughout the the solar system to gather materials. Most governments across the world had crumpled, and people did as they pleased. They used their will to shape the world around them, not other people. It was a golden age.

Unfortunately, progress sometimes has side-effects. The entire world was connected electronically. Everyone wore an iEye (pronounced eye),  a contact lens that had the power of todays supercomputers thanks to Quantum Computing. Everything, even your toilet, was wired for network access.

Then the Sun, like it does, screwed everything up when it decided to emit a solar flare so massive it consumed Mercury entirely. The resulting wave of electromagnetic energy had an odd effect, because of the safeguards we had put in place against it to protect our precious electronics. Near instantaneously, every person who was wearing their iEye went abso-freaking-lutely insane. The massive radiation had caused instant cancer in nearly every place of the body, and fried certain parts of the iEye programming. The effects varied pretty widely, but one thing was constant: insanity.

Our current concept of Zombies does not cover what happened to these people. Image what would happen if every cell in your body simultaneously went through a period of such rapid uncontrolled growth, that you went from standing to mush. The pain these people went through is absolutely indescribable, and if not for their iEyes, they would have been killed instantly. But obviously, that didn’t happen.

The iEye was the only processor left, and the sudden radiation burst caused it to fuse with the brainstem in most cases. The effect this had was clear and present: you had formings of flesh running about at lightning speed with only animalistic functions left to them, but amplified by Quantum Computing. Essentially, super-intelligent beings with a wisdom score of 0. The remaining people of Earth were almost all engineers who worked underground during the incident, building the sacred electronics in pristine environs.

Liam Mith was one of those engineers. This is his story, as played by you.

As far as the actual gameplay goes, it’ll be a 2D front-view puzzle/shooter/strategy game, where you have to farm, salvage what electronics you can, and begin assembling your robotic army to re-take the globe. Along the way, you are accompanied by your trusty feline friend, whom you met just after the disaster, and have no idea where she came from.

Comments

17. Dec 2011 · 01:33 UTC
Crap, I wanted to do something like this. Back to the drawing board.

I got an idea! My first Ludum Dare.

I got a great idea for a game about alone!  It will be about an Alien stuck on a planet trying to get home.

I’ll be using Unity3D to make the game, reason being it’s the tool I’m most familiar with and I would like to take my idea to mobile devices too.

I’ll be using Inkscape to create the art

Probably Garageband and something else for the music/sounds.

 

My website: http://www.burrowgames.com

I’m going to bed

And before that I’m posting the result of the first 1.5 hours hacking away.
I haven’t got any plans what I’m actually going to do yet, but I started coding anyway and this is the result so far: Poor voice ahead

Screenshot covered too.
screeny

Editor Suite For My Game

Well the graphics annoyed me so I started working on this. It may turn in an actual ‘suite’ but currently its just a map editor. Maps can be anywhere from 1×1 to 50×50 in size and there are currently two attributes; block and warp. Plan on adding more when I get some game plan sorted out. Anyways…here it is:

Oh wow, you people are quick!

I’m surprised to see how far some of the implementations are already, though I guess some of them aren’t focusing on graphics yet. Anyways, here’s what I have so far:

It’s going to have snow, fancy snow effects, houses, forests, and lots of things! But for now, an infinite plain of snow and trees is the only feature implemented so far.

Progress Cat?

No kittens. Well, find this lonely kitten and get a prize… or something… I dunno… I make this up as I go along… 

Game Plan

I’m not going into exactly what I am going to try to be doing in terms of the game itself, but here’s what I more or less have to do:

1 – Figure out how to use WebGL

2 – Figure out how to use PHP (or something similar)

3 – Figure out how to set up a Linux based virtual boxed web server thing

4 – Cry

Of these, I only have experience in step four.

Comments

17. Dec 2011 · 01:42 UTC
Woah, sounds like a task for the warmup weekend. Good luck though.
17. Dec 2011 · 01:42 UTC
At least that’s 1 out of 4!
17. Dec 2011 · 02:27 UTC
Ajax is perhaps either being added to this list, or at least replacing PHP.

1:40 in…

… and I have some basic engine components working…

Here’s a screeny of what I gots so far :)

:O

Remembering why I haven’t started using XNA…

Alright, looking at the GameStateManagement example and looks a little bit more helpful, just messy.  This page seems pretty helpful too, filled with XNA resources: http://nelxon.com/resources/xdsk2/.

Also, have a name I think: Flex.

Just need to figure out what to work on first…  Platformer example’s physics were a mess, so thinking just starting from square one again.

Comments

17. Dec 2011 · 01:51 UTC
Really lovely when your internet starts to crap out on you… seems more stable now…

Progress On Arzea

It’s been a few hours and I’ve been hard at work. Arzea went from being some art in photoshop to a working basic platformer. World building, running, jumping, collision, and casting a couple different spells is working so far. Currently it looks like:

Currently my biggest worry is not being able to finish it on time, and not being able to make the character not look so lame when he moves. Also I haven’t even begun thinking about HUD, menus, and the like. But I got a few more hours in me before I sleep I think. :)

I’ll continue streaming all weekend while I’m not sleeping, so check it out at http://www.twitch.tv/iarkeus if that’s your kind of thing! Thanks!

French Team – Magnificent FOUR – Let’s get started!

Good morning Everybody!

The sun is rising! we’re fresh and ready to start our project!
We are using FLASH as our main software,

Now let’s put our hands to work and our brains to fly!!
We’ll keep you informed!

Teampick http://instagr.am/p/ZnMUE/

Magnificent 1 of 4 twitter (Fraggle) http://twitter.com/#!/Fraggle
Maginifcent 2 of 4 twitter  (JLecuona) http://twitter.com/#!/JLecuona

LIVESTREAM http://livestre.am/1bnkE

UPDATE 01 – 10: 30 We have an idea for the GAME!!!

3

This entry was posted on Saturday, December 17th, 2011 at 1:45 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

You guys are too fast

Meanwhile I’m still in the brainstorming stage.

Or rather, I just left the brainstorming stage. I’ve mapped out my concept and how I’m going to set up my gameplay, as well as coded my very basic movement engine.

Personally I really don’t like this “Alone” theme, it’s kind of a major let-down for me, but I think I have an idea that will work.

Anyways, to everyone here, “good on you man”

Nearly 2 Hours In

This is about All the usable Stuff I have
http://wip.pommers.org/Ludum%20Dare/22%20-%20Alone/1.jpg

And the code I’m doing is pretty much broken (Definitely Coding In Java (yes, I’m Crazy)).

For intermittant Updates, and maybe something semi usable, you can check here: http://wip.pommers.org/Ludum%20Dare/22%20-%20Alone/1.jpg
Live Stream here:  http://www.twitch.tv/bob_george33 (Also some discussion between IRL friends).

My Friend SnuffyPot11 is due to arrive and start developing in about 20 minutes, so he’ll start live streaming then.

~Mitch

P.S. If all else fails, my idea should be extremely easy to code using a single instance and room in game maker, just to make it sort of fair for everyone 😛

Our Progress So Far

Here is our game idea for LD22.

We decided to make a puzzle game – The name is yet to be decided.

Here is a screenshot:

A screenshot of our game in Alpha state.

LD22 Entry - Alpha 0.5

The premise is pretty simple:

There are a number of pieces on the level and you need manipulate them to that you end up with one piece alone.  You use the arrow keys to move the pieces in that direction (IE: up – moves them up).  The pieces move until they hit something or go off the board.

Try out the Alpha and let us know what you think in the comments.

We have a few gameplay additions that we are planning and hopefully we can get them all added in time.  For the end game we are hoping to get 10 – 20 levels in place.

 

Lonely Robot: first progress report

Here is a screen from the beginnings of my game.  A robot who jumps!

 

More to come later!  I’ve got an idea of how I want the story to go.  Am now trying to come up with interesting mechanics.

 

But, I’ve got a start.  😛

Comments

GreaseMonkey
17. Dec 2011 · 01:50 UTC
That screen shot just screams “HI GUYS IM A LUDUM DARE GAME”.

Started working on graphics

 

As you may be able to delve from this screenshot, I kinda suck at graphics.

a new art style called "severely deformed"

I think I’ll use this “severely deformed” style for now, and if I ever find a way to improve on it within the timeframe I’ll consider it.

Yes, I am using a text editor for my main graphics editing.

Hour 1

Hour 1

Good morning

Woke up about an hour ago. Checked the theme. Thought about if for a while.
Something looking like the seed of an idea formed in my head.

I have a sense of the general mood I’m going for, so while the idea crystallizes I figured I might as well start somewhere.
Booted up photoshop and started pixeling away.

I was hoping not to go for pixelart, but I just couldn’t help myself. This will prolly make me go down the flixel route instead of my own framework.

Now breakfast and work on the idea a bit more.

/Hannes

 

 

Thank God For No Kittens! :D

I spent long hours this morning making a kitten 3d model and found out now i dont have to! 😀

 

i love this theme! i already have very good ideas!

 

ill be posting lots of status updates

We’re In!

I’ll be working with my buddy Josh on this one. Just got back from a brainstorming session. Our game is gonna be a randomly generated metroidvania set in an underwater research facility. It’s gonna be awesome.

11pm EST

 

Good morning Ludum Darers

It’s now 04:56 (That is AM for you people with 12-hour clock)  local time. My day so far:

I woke around the thema announcement (03:00), went to the computer to se the theme. The cats was clearly upset that wrong theme wrong, so I turned away from the computer to pet them a couple of minutes (and think about the theme). Then I ate breakfast.

I’ve just now loaded up with water and around two suitable ideas that I will soon reduce to one via a coin flip.

My body is ready, let’s roll!

Good Luck.

 

Oh and by the way. I though “Why the heck” and decided to use AS3 -> Flixel as my language of choice. I may use DAME and the flixel power tools (that I just discovered, so I’ve no idea what they are) too.

Alone??

Well this theme kinda blows, totally didn’t expect that one to get through. It has taken me two hours to even think of something I feel like doing. It will probably end up focusing more on learning the new (to me) SFML and Angelscript instead of a serious LD entry. Anyway here goes, hope the next 46 hours are more productive…

“So Matt, you spent the first 2 hours of Ludum Dare 22 working on your intro and title screen?”

Of COURSE not.

I spent the first hour on a basic engine… THEN another hour on my PLACEHOLDER intro and title screen.

What? My last two games never had a title screen D:<

Time to bootup Photoshop

(And go reset the router…)

You know I have my priorities straight, time to make the title screen… Will be a good intro into adding a resource to the XNA project and getting it up on the screen.

Also, figured out what resolution to go for thanks to this post: http://create.msdn.com/en-US/education/catalog/article/bestpractices_31.  It’s a little more geared to the XBox, but may want to port there eventually even though I’m working on Windows for now.

We’ll see how that goes first. Thinking dinner soon?  Yep…

Still Brainstorming….

I’ve done very little in the way of actual Java coding; my mind seems to be apt to procrastinating right now. The problem is, of course, because I’m fairly new to the language  I can’t really plan out lots of cool features because I might not be able to actually implement them. One thing that I have done that might seem productive is make some sound effects. True, I’m planning a text-adventure game, but I might still find a use for them.

I’m planning to do most of the work tomorrow, so I think I’ll go to bed soon. Hopefully a fresh perspective will help things along.

lonely jetpack astronaut

 

Working on the astronaut main character for my ‘alone’ entry, I’m already regretting my plans to have the entry be graphically heavy!

oh woe.

 

 

Alone, eh?

Not my first choice of themes, but I can work with it.

I’m going to attempt a very simple, but extensible game due to the fact that I’m have other obligations that I need to obligate this weekend. Time to start prototyping!

Progress!

Look at those perfectly synchronized clients!

 

networking!

Alone eh >.> hm…Alright, ready to let some dreams happening. No clue if it’ll get finished, but it’s worth the try :D.

I’ll be using Gamemaker Lite only and as I learned to use it just today. it will get interesting. I like how it has its own image editor though, so that saves some time.

All I have yet is this first room created by testing out, now quickly off to sleep and continuing work after! (Yes a strange contrast, if it annoys me too much I’ll add some colours/darken the background to blend it a bit more.)

First Time Entering: Any Other IF Fans?

So I’ve got the preliminary design done for what will be my first LD entry! I had a few ideas that would work nice with the theme, but decided to pick one that’s actually been on my mind for a bit. It’s an interactive fiction game, though, so it’ll be pretty different from the other entries, I imagine. Looking at some of the posts (and past entries), there are some cool graphics for these contests, but an artist I am not :). Since a screenshot wouldn’t be terribly exciting (and I don’t have any code written yet, anyway), here’s a (poor quality) picture of the design:

It’ll be pretty short, and I have the interactions mostly hammered out. Next I’ll be going through the design on a whiteboard, making sure it’s structured how I want it to be. It shouldn’t take too long to code it up after that. I’m not expecting to get much points in the audio and graphics categories :). I mostly just want to get my feet wet and get a game entered.

I look forward to playing everyone’s games, and seeing what cool things people come up with for this theme. Good luck, everyone!

Alright! Im IN!

Oh God…

I’m In, i dont even know what im gonna make this in… I’m gotta try and start with java, but I can only read that, not write it.

This is gonna be a disaster.

On the plus side i have a kickass idea – so in that respect i think im already ahead of the pack lol.

Wish me luck!