LD22 December 16–19, 2011

Practice = Performance = Practice

What’s the difference between “practice” and “performance”?

Just to throw out some basic definitions for the purpose of this post: Both words refer to performing some sort of activity that requires skill. It could be playing the piano, writing a webcomic, programming, whatever. “Practice” is when someone performs an activity primarily for the purpose of increasing their skill. “Performance” is when someone has another specific purpose in mind—Perhaps this activity is something they do for money, like a professional musician playing at a club. Perhaps it’s a skill exercised as part of their job, like a software developer writing a program, or perhaps they are creating some work, like writing a novel. (Notably, creating something is a “performance” that results in a tangible product, like a story that may be sold.)

How does one practice a skill? By performing it, mostly. Sometimes there are drills or exercises that are used for practice but are unlike performances; pianists will play scales, for example, which are boring to listen to. More interesting are creative endeavors, like writing. One practices writing by writing…and every time you write, you end up with a piece of writing.

There may be value in these bits of writing. Not that this is anything new; I suspect most people who get into writing assume that everything they write is ultimately intended for publication. Is it possible to write “exercises” that are never intended for publication, but only to increase one’s writing skills? Of course; it’s probably even a good idea. And yet…One of those odd bits of writing just might be worth something to the right journal. Every bit of practice is also a potential performance.

Let’s look at this from the other side. Let’s imagine someone writing with the intent to sell what they’re writing. Do they learn, do they develop their skills while performing this activity? Of course they do! Every instance of performing a skill results in that skill being improved. It’s easy to see this is by reading the archives of a newspaper comic strip that has been drawn for decades by the same person; the improvement in art over the years is obvious. However, I’m not saying you should simply expect your work to get better and better with no slipups; it’s probably more valuable to stretch yourself and try things that might not work. Every creative work attempted by an artist increases their skill, even if it ultimately turns out to be a failure. Especially if it turns out to be a failure! Every performance is also a practice session.

My conclusion, therefore, is that you (yes, you) should look upon performance and practice as the same thing. Create things, stretch your skills, try out new ideas, create things. Any project you create can stand on its own as a work of art—and it can also be viewed as an opportunity to develop, a set of lessons for your skills. Don’t be afraid to embrace all these possibilities. Go forth and create!

(I posted this previously on my own blog, but I figured it was appropriate here too. 😉 )

Tags: motivation

Warm Up Week – LD22

I used the SoS Generator, and got a topic of “Strategy”

My Goals with the warmup:

>> No set time limit – Just keep practising until the actual LD:

>> Unity 3D – Blender – Genetica – Soundbooth.

  • Familiarize with the Unity 3D Workflow
  • Practice Blendering – Especially Rapid rigging and Animation (as those will take the longest to refine otherwise)
  • Practice texture generation, This would save a whole bunch of my time
  • Practice Audio development out of libraries

>> Try out a live streaming service to stream  / record my self: probably will check out twitchTV or livestream – (will check this out later on)

Game:

On #ludumdare last night someone (Sorry didn’t catch the name it was late in the night :) ) gave me an idea of making a platformer / turn-based strategy game after I mentioned that my warmup theme was strategy.

So a platformer it is: It will also be interesting to look at how exactly to make a turn based game in Unity 3D.

Current game play inspiration from tron disk battles, battleship, worms, and Minecraft’s spleefing.

Progress reports will come in after a bit: now its simply getting all the software setup and ready.

Warm-up: Radiation

I’ve spent what time I’ve had over the weekend working on a somewhat random game, while getting used to programming with SFML in C++ (Somewhat similar to C#, but slightly different). This is what I’ve gotten up to so far:

I’m liking the idea that I generated from this theme ( Collect Radiation, Power Buildings using Radiation, Protect Buildings from Radiation ), and will most likely finish this up during the week.

Achieved:

  • Loading Resources
  • Handling Input
  • Scene Management
Working On:
  • Sounds (Fairly straight forward though)
  • Displaying Text (Also straight forward)

 

‘Jamming it in’ LD #22. We’re in!

Hey, we are a group of three guys who are just getting out of High School. We are avid game developers and we are making this our First Ludum Dare. ‘The Jam’ is the ne we will have to take. We may not be the best, but we aren’t the worst. It’s the experience we get that counts. 😀

We should be using XNA (C#) for our game creation and Paint.NET for graphical aspects. With microphone and home-recorded noises for sound.

We hope to go well and see all your entries as well. We are just going to have to find out things on the way; such as where to submit our game for review. :p

Have fun everyone and see you at LD22. 😀

LD22 warm-up

So… Warm-up. Yay.

Tools:

  • Flash CSWhateverItIsThatIHaveRightNow
  • Photoshop Of the same version as above
  • AS3.0
  • LimeChat (for IRCs)
  • Skype (for… DnDs)
  • TextEdit
  • Terminal (for timelapse)
  • … etc

Anyway, I threw a 5-sided die…

11:03 <Aureal> .d 5
 11:03 <X3> Aureal: A 2 shows on the 5-sided die.

and got a two. A two-hour warm-up. Theme: The Ice Brokkoli Level. Yes, brokkoli, not the cheap rip-off broccoli. Courtesy of ratking.

Here we go.

Comments

Deza
11. Dec 2011 · 08:33 UTC
Good luck, and in only two hours? Wow.

I’m in!

Well just got my results from my first year of university so I’m on a high right now and really can’t wait until next weekend. So as for what I’m using:

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop

Graphics: Inkscape

Sound: sfxr and Audacity

I’m hoping to put something together for Warm-up Weekend although it will probably come early this week since I’m working the night shift for the next few days. I’ll probably contribute to the DeskPhoto and FoodPhoto galleries and create a timelapse video using Chronolapse.

Looking forward to seeing what everyone puts together!

Warm-up Progress 2 – Journey to the bottom of the sea

aaand I’m nearly done with my warm-up!

The goal is to collect coins and survive your journey to the bottom of the sea by avoiding the sea mines.

I’m going to sleep now, but tomorrow I will finish it off and submit.

You can play it now if you’d like by clicking this link.

 

What’s left to add?

Title screen

Brief opening adding just the tiniest amount of plot

a win state

a “Wealth” meter in HUD

Music (possibly)

Preparing for Ludum Dare 22.

It’s going to be my first entry into LD next week. Should be quite entertaining – but due to commitments I will have less than 24 hours of active development time.
I will be using Adobe Flash as my platform.
IDE: Flash CS4 Professional
Language: Actionscript 2.0
Art: A combination of Flash and (probably) ASEPRITE (depending on art style).
Sound: Probably MilkyTracker, Audacity and (maybe) FLStudio.

I may make a timelapse and upload it to YouTube after the competition.
Good luck to all other competitors.

Tags: entry preparation

Warm-up weekend – The second day

I spent the past hour making sure I had some sort of deployment strategy sorted, I’m glad I did that now rather than next weekend. I guess next weekend I’ll start off with that bit and deploy continuously through the weekend.

Game can  be found here: http://planethinking.heroku.com/

Still to be done today before I’m considered “complete”

  • Tweak the physics so they’re ‘fun’ (the hardest bit)
  • Add sounds (should be easy)
  • Add some emitters (easy enough, may do some off-screen WebGL stuff for this with canvas fallbacks)
  • Make the game progressively harder (easy enough)
I’ll be happy if I get the above done before I have to start cooking tonight, and more confident about managing to release something next weekend. I’m glad I’ve done the warm-up, I’ve learned a lot about what I need to do in order to succeed then.

 

Warmup – Kittenswarm

Here comes a first screenshot:

The kittens are able to follow the mouse while maintaining to keep the swarm and stop at the screen border. Probably I’ll implement a test level with some deadly areas and a goal to reach.

Tags: kittens, warmup

Comments

SusanTheCat
11. Dec 2011 · 16:08 UTC
OMG that is so cute!

Two hours have passed

Okay, two hours. Here’s what I made so far (without any frameworks like flixel, etc!):

  • Some gfx – Yeti, Two tiles, Coins
  • Collision engine
  • Level one
Hm… I think I’ll continue working on this one, but how much time do I get?
13:43 <Aureal]rec> Well. Two hours have passed.
 13:44 <Aureal]rec> Ludumdarian people, can I get 2 more?
 13:45 <ratking|cooldown> one
 13:45 <ratking|cooldown> one more

*gameface* … actually, nom nom nomies first.

I’m in

First Ludum Dare.

Going to use:

Java

libGDX

GIMP

And Audacity.

After a year, I’m in again!

Well, just that. I’m in. I missed the last two entries, thanks to bad timing (LD20: Out of town; LD21: My birthday was on saturday), but now I’m ready for more! I just uploaded my warm-up mini-game, and this is my weaponry:

Java & Slick2D in Eclipse for code
Pinta for graphics
SFXR (what else?) for sound effects
Musagi if I feel like doing any music at all (I highly doubt it)

I might write some support code beforehand so I can deploy the game in whichever stage it is with a simple Ant command, and send it to friends for testing. This code would include an Ant script, an HTML page and a wrapper class to handle the Applet. Nothing actually game-related. However, if you want to, just to be fair and all that, I can post it on Gist.

EDIT: Here it is: https://gist.github.com/1467056

I am really looking forward to it. See ya!

In & Warm-Up Post-Mortem

Hello Folks,

this will be my first LD, i sadly had no time for the last one.

My Tools will be:

Language: C++, using Allegro as a Library for all the heavy lifting

Graphics: Allegro Sprite Editor + whatever might come in handy

Sound: Sfxr

Music: inudge.net (atleast for the warmup)

So i wanted to try out my stuff, so the Warm-Up came in handy. The main goal I have is try out Allegro (http://www.allegro.cc/), as i have not used it before and wanted to see whether it is any good.

So after finishing my Warm-Up Game (Check it out here: http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&uid=7391 ) turns out it is good. I liked it very much, it got all the jobs done i wanted it to do. Pretty nice.

What i learned for the main contest: Write good Code!
I coded as bad as possible by choice to see how far you can get with it and what you can get away with. Turns out you can get away with alot und you can get pretty far, yet managing it is a mess. I guess OO was invented for a reason 😉

Also, i am the worst Artist ever.

 

So have fun with the game if you try it, its simple, st0mp on as many enemys as you can without touching the floor. It probably is not much fun anyway, but its a game and its finished, so i think that qualifies. :)

See you next week, for the real deal!

Let’s see how well this works with a 4 year old in the house.

This going to be my first LD.  It’s an experiment to see if I can get something done in a short amount of time (realistically 12 hours).

I plan on doing something using:

  • lwjgl
  • cfxr
  • pixen

The game will probably have some elements of swords and light-cycles involved.

Ludum dare 22 warmup

So this weekend i have mostly been playing lava survival. But i need some practice for the upcoming ludum dare.

Because i have never coded sound before. So i am thinking of a simple game that is like whack-a-mole.

Just to get started.

 

Also.. I’m in. I will be using Java w eclipse. And paint.net for graphics.

I am also livestreaming this as livestream.com/petterroea

Tags: warmup

First time, but I’m in

I’m a professional game programmer, but used to working on a large project as part of a team, with a deadline of a couple of years… 48 hours to make something from scratch alone should be fun. Actually it’ll be more like 24 hours, as I have other commitments on the Saturday…

I’ll be using C#/XNA.

It’s getting warm

I spent some time yesterday upgrading my level editor, it now has a better system for dealing with interactable objectes. I’m using this upgraded feature to design a sweet level for my warmup entry. This is what it looks like right now:

 

The tileset is still quite boring to look at, as you can see. I’ll spend some time on that once all the main features of the game are in place.

BBC Micro LD entry

Right, it has been a few years since I last entered, but I am in for this one. Again I’ll not have much time, but I’m hoping to mitigate the problem by writing my entrance on my trusty BBC Master.

I expect that’ll mean that only people willing to download a Beeb emulator will play the game, but doing something unusual is part of the fun, eh?

Comments

Osgeld
11. Dec 2011 · 15:46 UTC
I started to do an apple II game a few LD’s back but it ended up not working out due to technical difficulties (ie I had not really programed a game on a apple II in a couple decades and was scavenging through the basic manual for every little thing, running out of time)
14. Dec 2011 · 10:05 UTC
BBC BASIC doesn’t suck, fortunately! It’s got an inline assembler, although I expect I’ll not be using it much. :-)