LD22 December 16–19, 2011

Eternal Lonelyness

I decided to have a go, wasn’t sure originally as I have another thing I want to work on but decided a break to something completely different and small, should be fun and interesting and think I have an idea that fits the theme.

Engine: Torque3D 1.2 + AFX2 + GMK + GuideBot (All available from GarageGames.com)

Art Packages: LW 10.1 + 3DCoat + Daz3D 4 Pro + Photoshop Elements 6 + Paint.NET + iPad photoshop

IDE: Visual Studio 11 Preview + Torsion

Sounds: Not yet decided

Background Music : Spotify and currently Paul Hartnoll – The Ideal Condition

Timelapse : Chronolapse

Main worry is actually finishing something…

Let the fun/pain begin!

 

Deano

 

Gooodnight!

After a lot of tweaking of variables, some really insignificant parts of my game are just right.  But despite the unnecessary hangups, I’m starting to get a good idea of what this game is going to be.

Here, have some really unilluminating Programmer Art:

And I think that’ll be  enough for tonight, gotta get some rest, even during LD.

I wish well to those in other time zones just waking up! Happy coding!

Theme: Alone

Right after some much needed sleep we now know that the theme is alone!!

I reckon we can turn this into something good #LD48

It seems I have been influenced.

So I was coding when suddenly my music player played one of my favorite songs, “End of Solitude” by Kagamine Rin. Have a look at this part of the lyrics…

Ah, a mirage at the end of this solitude
The moon that is blue is caught in the back of here
Ah, At the end of repeats, I can only see
I see, the moon is gently dreaming right now

Waste the property and then forget and leave
It disappears like that because it has no form

Now compare to my whiteboard ideas: http://www.ludumdare.com/compo/2011/12/17/here-we-go-again-9/
“Waste the property and then forget and leave” -> “upgrades by destroying”
“Ah, At the end of repeats, I can only see” -> “repeats”
“The moon that is blue is caught in the back of here” -> “goal: blue spheres”

I can’t tell if this is a coincidence or I subconsciously wrote that down. Well, while I’m at it, I might as well take more ideas. A game based on a song, woo!

Planetary Friendship 5000 Deluxe Extreme Plus!

The only game in which you play as Jupiter!

One day, Jupiter was sitting around in his orbit, when he thought to himself, “How lonely I truly am.” So a kind wizard give him omnipotence, so that Jupiter could make friends! Join Jupiter on his travels through space as he uses the power of gravity to make friends! Through assimilation!

Jupiter while "making friends".

Jupiter while "making friends".

I’ll be using Stencyl for the game itself. Can I get this finished? Work would disagree with me.

Starting to work

It’s twelve o’clock here in Italy (LD is from saturday 3:00 am to monday 2:59 am, according to local time), about 9 hours passed.

It’s twelve o’clock and I didn’t come with a feasible idea yet.

Oh well… It will come.

To be honest I had some, but there are, like, a zillion platformer where the player is alone (or based on “loneliness”). Not so original. So I’m searching for something more original.

Plans

I plan for a top down shooter set in a steampunk dungeon full of robots. I hope I’m successful in getting this done, and if it goes well I may try and put in procedural generation. I’m almost certainly soloing it in the compo.

Comments

17. Dec 2011 · 08:58 UTC
wow man, that is ambitious! good luck.

9 hours into LD22 – Working on environment and style

I’ve been sorta battling with creating a good skybox with photoshop. Took a while to figure out how to actually work with Cube maps, but the result is going to pretty interesting directions. Perhaps the most problematic thing that I might encounter is the sound world, as it would be a critical component in setting up the world around the player as they are alone in the middle of ‘nowhere’ as they are looking to alleviate their loneliness. I will possibly have to look through my existing sound libraries I have to have the best effect.

The only issue that I see right about now is the fact the resolution might have been too small, 256 making the sky box look at bit too low res. I will be increasing the size of it as time goes on an fixing the proportions of the sun correctly, but for now I’m focusing on the other aspects of the environment.

As of the moment I’m using the First person package in unity, however I will possibly end up rewriting that code, as soon as I can get my self more fully familiarized with it.

On the after setting up the sky box, I’ve been working on the some of the lights that will be in the scene: mainly the flickering light bulb that would. Shadows and lights will play an important role in my game in guiding the player to their destination.Unfortunately , I only have the basic free version of unity 3D, thus shadows will have to be crafted by hand into the scene, with various trickery which I will be experimenting with..

Being still -very- fresh to unity 3D, only having a week of practice on my belt, and its JS-like context (more of unityscript, some of these are completely unique to Unity) I’m possibly going to spend a bit too much time still learning the ropes, but lets see.

Coins!

You can now walk around the area and collect coins!
It’s displayed in the HUD at the bottom.
This isn’t the aim of the game, but you collect them throughout and it’s just something else to do while you play.

Screen Shot 2011-12-17 at 15.38.35.png

Here’s a .app for any mac users that wanna walk around :)
Download .app

First post, first screenshots

Because this is my first Ludum Dare, I gonna participate in a Jam.

 

Your character lives in a town where mysterious disappearance of its citizens has recently  taken place. The game starts by the time when presence of anyone other than the character is doubtful – he might as well be the only one left. The goal is to find evidence of other citizens’ presence in town.

Here we go! Progress!

So since I live in an unfortunate time zone the theme was announced 3 AM. Therefore I decided to just wake up at 8 AM and get started then. I was suprised that the theme was alone, I had expected it to be kittens. (I am happy that that is not the theme) My game will be a turn-based RPG, very much like the card game munchkin. I got pretty far already with the main codebase, but there is still a lot of work to do.

 

 

Goodnight. Have an alpha.

For those of you who have an emulator for the Sega Master System, I’m releasing development dump #001 of my game.

notice the left border. if you've ever played alex kidd in miracle world, take very special note of that when you get in the water in the first level. it's there to make horizontal scrolling not suck... in case you were wondering.
What’s there:

  • Music engine from my LD19-derived base code
  • Working level loader
  • Offscreen objects don’t appear on screen
  • You can move the player around

What’s not:

  • The level does not scroll (needs to be able to draw individual rows / columns)
  • It won’t draw levels correctly that aren’t 16 level tiles wide
  • Physics are broken at the moment and thus dummied out (tile collision data is there, though)
  • Objects and functions pertaining to them need to be more generic. Apart from collision detection, which doesn’t even work yet, all the functions that operate on objects directly interact with pointers pointing to the player object.

So good night guys, and hopefully I’ll be in bed before tomorrow rolls over.

So far behind…but looking hopeful

So, almost 9 hours have elapsed since the start of LD and I have…actually done absolutely zero coding and I don’t really have any ideas as to what I’m going to be making.  Am I screwed???

Well, on the plus side, I managed to get my test app running on Windows, OSX, and linux–and I got it to work on windows and osx without additional dependencies!  (I think…well, windows i might have gotten lucky in terms of test subject.  but I’m confident that even if it doesn’t work I can get it to)  So it’s settled: I’ll be using C# with SDL.net.  I’ll probably still be developing in Visual Studio with the .NET framework, but then my releases will be using Mono.

It was really coming down to the wire, and a tough call…if I hadn’t figured out how to get it working on OSX I probably would have started trying to learn pygame (which I should still do at some point).  But this is hopeful.  Ever since trying out XNA I’ve really liked dev’ing in C# with Visual Studio, it’s just…nice.

As for ideas, well…going to a social dance event for 5 hours didn’t really help me think about “alone” too much, haha.  I still really have nothing…maybe some really scatterbrained ideas, but nothing concrete.

But in any case, I’m really dead tired so I’m going to just get a really good night’s rest (I’m gonna have to sleep sooner or later anyways) and then wake up ready to both brainstorm and start setting up the project.  Who knows–maybe I’ll come up with a neat project idea while I’m sleeping xD

Interestingly enough, Alone was the name of the experimental way-short visual novel I made in a day.  I think as a theme, it kind of begs me to think of something artsy–as in, a game that tries to make some sort of psychological or emotional impact.  Something that sends across a message of some sort.  In contrast to say, evolution or something, which I’d just regard more of as something to make into an interesting game mechanic.

I guess the ideal way would be to make something that is both a game mechanic and has emotional impact.  Hmm…what to do?

I do have to say though, that I like Alone a lot better than most of the other top-placing themes.  Randomly-generated, meh…Evolution, kind of okay I guess but I can see that one a little too easily.  Parallel dimension too, that’s too game-mechanic-y.  Forgotten places might be kind of interesting.

But anyways….alone.  alonealonealonealonealonealonezzzzzzzzz

Good morning!

After 3 hours of work when the theme was announced, I got some sleep. Now I woke up, ready for more sleep. But no! I must continue my game! No more sleep for me.

The plan is to create a top-down dungeon crawl-ish game with a party, and shit hits the fan and people are dying and stuff and it’s very emotional somehow. I’ve no idea if I can get the mood right, but if not, then at least I’ll have a actiony game. I’ve currently got a simple world and camera running. Next step is to add a player character and NPCs, and a fight system. When that’s done, I’ll have to work on a dialogue system, and create some nice levels, and a lot of other stuff like the characters themselves. Lots of things to do!

Added Warping

you know can warp between future and past yay now to add a past timer and past enemies

Refining the game play.

All game play elements are implemented, now I just need to work out a good balance, positioning of food, and mess around with the swarm behaviour. I’m really itching to start doing the graphics and music for this ^_^

 

Taking part :)

So I’m taking part again, hopefully this time round I will finish my game as I was a little unsuccessful last time :(

Coming up with an idea now, I was going to do a livestream but then realized my xbox live vision cam doesn’t have a mic, and then I tried to do a stream of my webcam off my laptop along with a stream of my desktop’s second screen. But it didn’t work out, plus Game Maker HTML5 doesn’t seem to allow itself it be streamed.

On with the thinking up ideas, once I’ve got one narrowed down and started working on it I’ll allow myself some food :)

Tags: ld48 ld22

#ld22 – alone with myself – screenshot 1

level editor is working 😛

map[0] = ' 111 ';
map[1] = ' 111 ';
map[2] = ' 111 ';
map[3] = ' ';
map[4] = ' 1111 ';
map[5] = ' 111 ';
map[6] = ' ';
map[7] = ' 111 ';
map[8] = ' 111';
map[9] = ' 111 ';
map[10] = ' 111';
map[11] = ' ';
map[12] = ' 111 ';
map[13] = ' c 111 ';
map[14] = '11111111111';

Tags: alone with myself, editor, level, screenshot

So… Alone.

I was hoping for randomly generated, but Alone is a great theme too. Just starting, though you won’t believe where I am!

A little rusty

Things aren’t going as fast as I’d hoped, but we’re progressing anyway. Feast your eyes on this lovely programmer art! Hopefully in the next update, things will be a little prettier.

Anyway, we settled on an idea. It’s a puzzle game with 2 people (blobs/things/whatever 😉 stuck in different dimensions. They are both Alone but can influence each other by ‘flipping’ platforms over to the other dimension. It’s not fully formed yet though, so lots of work left. The plan is to have an actually playable version this afternoon, then start polishing and designing levels.

It’s a lot of fun to do though!

Hour 2-8

In-game screenshot this time. Coded it up using flixel + flixel power tools.

Controls, collision, abilities and some map randomization is in place.
Characters are also animated, which took waaay too long.

Had some strange flixel problems. fading doesn’t work as I thought and rotation is kinda messed up.
Lost quite a bit of time trying to get that to work.

Tempus fugit!

Time for some food + thinking about mechanics.

/Hannes

 

 

 

I’m in :D

so, after many hours of toying around with the idea (since the theme was announced) ive decided. I’m in. ive already figured out an idea. its gonna be a platormer, Black and grey. The player will have to navigate a tunnel (possibly more) while avoiding various hazards and traps. oh yeah, this will also be my first time so i probably wont finish it, but this will give me the push to actually finish something and not fall into an endless loop of procrastination.

I wake up to THIS!

I woke up from my pre Ludum sleep to see Alone as a theme.

I’m not trilled as it more dictates a story style then a gameplay style as as most people were not going to have any AI in there game anyway all games would have been alone anyway…….
But I do hope we get something interesting out of this!
I’m jumping between 2 ideas at the moment. I’ll let you know once i am sure.

 

 

Minor progress..

My snake game now has some obstacles..

Not sure if the red “kill blocks” are actually even needed.. I could make the snake start as a long one and the red doubt starts creeping from the tail and if it reaches the head, the game ends. And when the snake is “cleared”, part of it would disappear, making the snake shorter and hopefully the game harder. I think I’m going to have to try it. :)

Have a Nice, Dank Dungeon

Before I go to bed, I better post what I’ve done.

It liiiiiiiives

Play a demo here.

And now, I’m off to sleep.

Comments

17. Dec 2011 · 09:20 UTC
I’ll be watching this closely.

Surume concept art

when time is short, spend it on pre-production.

Morning all!

Just woke up, and I’m ready to code… or brainstorm. Yeah, it’s probably best to know what to do before I make it.

Also, no one has a problem with me using a pre-made colour palette for my graphics, do they?

Aint nobody here but us cactus

Cacti? Cactusses?

Oh, and some test physics objects. And the sun. And your impending doom!

Welcome to the Realistic Desert Survival Simulator! (Spoiler: you don’t survive)

Hour Five Progress Report

 

Well, a bit past five hours of me working, but I ran into a tiny memory leak I was trying to get rid of.

Anyways, now when you activate a tree it pauses the character movement, and lets you move the selection highlight around, only Cancel works so far though, which lets you resume playing and removes the menu.

Next is to add in some functions for interacting with objects, and making the menu call said functions.

End of Day One for me

Well, I’m rounding out the day here.  I’m surprised how well this is coming along for me (I had doubts)!  Here’s what’s going on so far:

 

So far it’s just a simple tile engine with some map transitions and tile-to-tile movement. I used TileStudio to make the tiles and maps and used the code generator to make (old style) Allegro code. Then I just gutted it for what was important to me (the map tile placement data) and went from there.  At nine hours in, I think I’m doing alright for myself.  Time to go get my six hours and then back to the grind :)

48 hours sure is great motivation !

So basically I just got up 2 hours ago, and I went onto Ludum Dare’s website and checked out the theme. I thought, “Alone? ..eh”, then I considered not doing it, but suddenly ideas began flowing through my head, and I settled with a pretty good one.

So my plan so far is:
1. Today, I’ll make a game engine.
2. Tomorrow, I turn it into an actual game.

But you never know, might end up finishing the engine today and begin on turning it into a game.

Right now I’ve got a background, a player and a cursor that selects things and that’s…basically it. What it’s gonna be used for you’ll find out later.

By the way, the thought of having to be one in two days actually motivates you to work really fast! (This is my first LD48 actually participating…)

GOOD LUCK EVERYONE.

Well, I’ve made lots of progress…

So my game’s really starting to take shape, although at the moment it’s not really… a game. It’s ALL cutscenes currently, and I still haven’t thought of a way to add some user interaction. Suggestions? 😀 Anyway, here’s some screenies:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 100%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ LD22Pic2
LD22Pic1

I’m a little behind because of time zones, and because I just lost about 30 minutes of spriting thanks to gimp crashing. Oh well, I’ll get there in the end :)

My first ever game!

I came up with an idea, which I will not post here because, quite simply, I want to get to coding. I forgot how to set up a project with the engine I’m using, Ogre3d.

 

I’ve never actually made a game before, or any form of useful application. Apparently doing it competitively in 48 hours isn’t the best starting environment. So far, all I’ve come up with is the idea!

A change of tools!

I’m in with a change of tools. I was originally going to use löve, but when I added hardon collision detection from tiles to my basecode, everything slowed to a crawl. It probably has to do with adding million small rectangles or something but it looks like that I’m going to use flixel again and save löve for next time when my basecode is mature enough to be used.

I Was Here

Booh! (yet NOT another apocalypse zombie game)

Hi there !

The name’s yosh… a french guy crazy enough to participate to this awesome LD challenge.
I’m currently working on a little browser game based on html5/javascript. It’s currently named “I Was Here” and it’ll be a concept (*kof kof*) platformer  game.
After many unachieved project, I started something less ambitious than usual, with both minmal gameplay and graphics. I just hope to “get the things done” for this time =]

Good luck to everyone!

EDIT: Source code over here — https://github.com/cboissie/HTML5-JS-Stuff/

Day 1 Lunch!

Pasty for lunch, om nom nom.

 

lunch

Customary Progress Update

Been at it for almost 7 hours now and I’m moderately pleased with the results. Here’s a screenshot for you (or you can check out my blog here).

Comments

17. Dec 2011 · 09:42 UTC
Oh, i’m doing this in c++, opengl, photoshop, 3d studio and fruity loops, if anyone was interested.

First LD22 update

It’s been many hours since Ludum Dare #22 started. To be honest, I was really hoping for teleportation.

So, just a recap, i’m doing a browser game using javascript/canvas. I want to do something darker than i’m used to.

This is where i’m at at the moment http://www.stickymill.com/alone/alone_v0.01.html

Screenshot gallery http://imgur.com/a/6jLGr

Tags: alone, canvas, dark, darkness, forest, html5, javascript

Why I’m now probably retrospectively Not In.

I know this sounds like a copout, but things have cropped up that prevent from going into the Compo (and even Jam) properly.

  1. I have my sister’s choir concert to attend this evening, plus I had a hairdresser’s appointment this morning.
  2. We have a carol service at church tomorrow which I’m now helping set up for and run, so I will be there from 2pm ’til about 6pm by the time I’ve set up, done the service, socialised, cleared up and got back home. Probably won’t have much of an evening left by the time we’ve eaten dinner as well.
  3. I could over-run into the Jam but I have college in the morning, and then I have to stay until 4pm for an extra lesson. I could do art and music there, but I’m revising Philosophy with a friend, and I need to revise Maths in the evening for a mock the next day.

However, I might have a go at the theme, and the whole preparation and voting process has shown me the brilliant and free Audiotool and given me a great game idea 😉

So even if I don’t enter the Jam or the Compo this time round, thank you LD and those who commented on my posts for giving me ideas and tools to help me make better games. Here’s hoping I can do it next time round :)

Comments

Pe-ads
17. Dec 2011 · 14:30 UTC
I decided, then, to spend my time this afternoon helping out some friends with their new house :)

Video of game play. It works :)

I’m pretty happy with my progress for a change, looks like I will get a whole day to just focus on polish ^_^

So, “alone”, huh?

Well, nothing special comes to my mind. I mean, I have some vague ideas, but yeah, I voted (-1) on “Alone” theme. Most good ideas are already being done by some of you guys.

This is going to be some kind of platformer, but I’m not sure yet. Learning Flixel on the fly is actually going pretty good, for now (its a very good framework for fast prototyping). I think besides Flixel Power Tools, I’ll be also using TweenMax (if I will be able to learn it, that is).

I’m quite certain I will run into trouble later, though. :]

I have an idea, lets start making it!

You are some sort of solder and your plane crashed. You are the only one who got out alive, but dark creatures are approaching. Can you survive alone against the massive horde before help can arrive?

Summit

 

First screenshot of the game. You’re a guy stuck in a snowstorm. I’m trying to do this really quick this time since I have lots of non-LD things to take care of too. No levels, no complex mechanics, just something really simple. It’s a great challenge too to keep everything minimalistic, but still do something that isn’t completely void of value.

Let’s Roll

Hi fellow entrants

I’m feeling a little under the weather at the moment but that’s not going to stop me taking part! I have decided to go low-tech this time though, to make things a little easier for myself. So I’m planning to make a very simple command-line text adventure in plain old Python.

The theme is an awkward one, in my opinion, because it pretty much dictates a backstory rather than possible game mechanics, and all that springs to mind at first are artsy, depressing, story-based exploration affairs. I did manage to think further than that, so if like me you’re struggling for ideas a bit, how about these:

  • Alone doesn’t necessarily mean physically alone (Nobody understands me! I’m the last of my people!)
  • The aim might be to become alone (Hounded by papparazi? Defending your hermit cave? Looking for a quiet place to revert back to your gelatenous state?)

Anyway, my tools of choice are:

  • Python
  • Curses, maybe
  • Nano
  • Paper
  • PyInstaller

My goal this weekend is just to finish something, even if it totally sucks.

Tags: Beginning, ideas, im in, theme, tools

Hour Six

Added in some base actions you can do to all objects. They don’t actually do anything yet, but I can override them for other objects.. like this tree here.

Oh hey I also added in some basic stat values and they show up on the HUD and update now.

I think I’m going to add in a message system next.. then I should probably get started on setting up the inventory / item system.

End of Day 1

Today, I spent a lot of time on my HUD (I’m not a graphic designer, and I think I cannot do better than that. So I hope it’s not too ugly…).  My gameplay is also ready. Tomorrow, I have to fix the level design, and integrate the sound.

The concept is simple : you are in a spaceship and you have to  follow radio instructions in order to go back home. However, actions consume energy and oxygen.

There are few surprises I keep for tomorrow =)

 

First night done.

Second build.

www.frankiesmileshow.com/LudumDare/Build2.zip

Still placeholder sprites. Now theres some enemies, and you can cast spells. Im really tired right now, enough for the first night!

Controls: arrows move, X blocks, C attacks, D places bombs, hold S and release to cast a spell. hold it longer to cast different spells. Interrupt the casting with an action (attacking, placing a bomb, using the shield) to combine a spell with that action.

Tomorrow I make more enemies, make some more game mechanics, and start making the actual level. Then I start on the actual art!

10 hours in: Lighting and HUD done.

Ugh; I have no idea what to do with this theme.

So I figured I’d just make a game and incorporate the theme into it halfway. I think the theme is broad enough to allow that.

At any rate, I’ve got some lighting done, as well as the HUD. Stylish lowres hearts and all that.

And all that in 4 hours time… well, onwards for great glory!, and such.

Three hours in, a tentative idea is forming and first milestone is set

It took some time, but an idea is starting to form in my mind. It allows for quick iteration of features, so I can build the game first and then spend the rest of the competition enriching the gameplay. I intend to have the basic gameplay finished in a few hours. Things just got a bit more exciting!

I am in (a bit late)

As all ludum dares from #17, I will try to make something for this one as well. I know I am a bit late listing what I will use for development but it is the same stuff I used for previous ld:

Gonna try to make the game available for Android and PC using the lovely and useful LibGDX library.

Good luck to everyone.

In the forest :)

Hi there !

Here we are, jamming like crazy ! We have an idea firmly in place, and the base code (movement, camera, first collision physics) is in place. So behold, our first screenshot, while I wait for the 3D assets from my friend who is working on the 3D stuff :)

Isn’t that placeholder tree magnificient ? 😀 Good luck everyone !

A little snack to help me think

So I woke up a little late and I’ve almost narrowed down my idea, however to help me out a little I needed a bit of food to keep my stomach happy and shut it up!

Adding Life

So the starting village is now pretty much complete. It has a neat atmosphere and villagers who look at you and say disparaging things.

Disappointed Villager

Is there anything more demotivating than disappointment?

Now to work on the rest of the game.

Screenshot!

 

I am going to use my own soundhandler that make stuff little easier.

http://pastebin.com/FTGjeQit

Off to a bad start

It’s been 10 hours since the LD22 started and I still haven’t started coding mechanics. I just decided on what “type of game” it will be, so finally I’m able to get cracking. I’m still basing my game on the framework from an old game, and I figured I’d take more stuff from that, than only cmake-files. Nothing much, just menu functionality and main loop. The rest I will start coding now!

I haven’t shared that code on this page, but it’s accessible at sourceforge, or more specifically https://subspacebattle.svn.sourceforge.net/svnroot/subspacebattle. I hope you’ll see that very little is taken from there, and that it’s ok.

It feels bad that I haven’t got anything up and running yet, but the basics is: top-down “shooter”, but hopefully with a twist. Time to get crackin’!

Alone completely blindsided me…

that was the one theme that I thought, “there’s no way anyone is going to vote for such a lame theme.”

 

well, shit.

Comments

17. Dec 2011 · 10:09 UTC
Feeling the same :(
digital_sorceress
17. Dec 2011 · 10:18 UTC
Don’t be sad,
17. Dec 2011 · 11:13 UTC
Hehe same for me. It really was a theme which didn’t really give me an idea. Not like “kittens”.

First Build

well, here is my first build.. only technical stuff, no story and so on

If you find some bugs (there are enough) please tell them in the comments

First Build

Soliloquy – First Test

Day 1 feels like it’s already over, but I have a few more hours. I wasn’t very productive, because I don’t like the theme and it didn’t inspire me. But at least I have some kind of idea now, and did a first test:

You play two souls at the same time which have to find each other by synchronizing. You can play the first test here, it’s Unity3D.

 

Eating cheap spaghetti right now. FYI.

Tags: ratking, screenshot, Soliloquy, unity3d

I Need Someone

I’ve decided to call my game I Need Someone, and it’s fitting given the theme and plot. I’m making great progress, with many thanks to the people who have helped me when I’ve asked questions. For a first attempt at Ludum Dare, it’s going very well. :)

So my game is going to be a first person adventure game, with collecting and fighting. I’m not quite sure yet what the enemies are going to be like, given that I don’t have much time to make them. (Feel free to leave suggestions in the comments :) ) but I do know that there are going to be a few different environment types, and two (possibly three) maps. It’s going to be black and white to make up for my lack of artistic ability, so we’ll see how well that works out.

Here are some screenshots so far:

Cirque du Seul

A circus-raised polar bear is thrust into the lonely world of freedom… AS3 & Flixel, Photoshop, Audiotool.com for music.

Planning mostly finished!

Unfortunately, it’s on paper and I don’t have a scanner, but…

This game is looking to perhaps be my shortest most unambitious project yet, which gives it a damn good chance of reaching polish levels far more quickly. It’s probably going to take five minutes to play, but that was true of Throwbots and it was still at least an entertaining five minutes (or so I heard, anyway).

It all dwells on being trapped in a facility and depending on a very, very finite resource with an unlimited amount of things that drain this resource.

Unfortunately, this resource is basically the player character’s lifeforce. And once it’s gone, that’s it. Game over.

It might work, it might not. Onto prototyping the mechanics!

Tags: Flixel, Planning

10 Hours In…

Ludum Dare started at 8pm in my time, and it is now 6:10am. We’ve been working pretty diligently at this and have gotten a lot accomplished. We have our overall game idea fleshed out along with somewhat of a story. We have most of our gameplay figured out as well. It just comes down to getting it done in time. We’ve made excellent progress thus far though. I, for one, am getting a little better with Graphics Gale (even though I still suck). I’m horrible at pixel art, but I’m working on it. Here are some more screen shots of us working tonight:

And…

Some art!

 

We’ll be going to bed soon. Gonna get some sleep to refuel our batteries. But, for now, we still work.

GLHFTK!

A plan begins to emerge.

After one hour of brainstorming and seven hours of sleep last night, I still haven’t decided on the theme yet. My brainstorming progress so far:

Interpretations of “alone”:

  • isolated: want to be alone, but somehow isn’t
  • isolated: is alone, but doesn’t want to
  • “leave me alone”
  • solitary: love story (blergh)
  • alone as in exclusive
  • alone as in unique
I really dislike the theme. It may sound “deep” and indie as fuck as first, but the problem is how to derive any sort of conflict from it. Nonetheless, I have 5 outlines:
  1. Paparazzi
    • Conflict: You want to be on your own, but others won’t let you
    • Mechanic: Beat em up
  2. The last/first Zombie
    • Conflict: You are the last/first of your kind.
    • Mechanic: Sneaking game/tactics. Go infect people, but don’t be seen.
  3. Cameras/Big Brother
    • Conflict: You want to have some personal space
    • Mechanic: Platformer, doge cameras
  4. Water World
    • Conflict: You are Kevin Costner. You are alone.
    • Mechanic: A Shooter or something.
  5. Lonely Island
    • Conflict: You are stranded.
    • Mechanic: Build stuff. Get noticed. Don’t die.

I think I’ll go with the last one, but I fear it might be too complex. Especially since I suck at graphics. But oh well… You can always add kittens.

Comments

KillSpammer
17. Dec 2011 · 10:26 UTC
5 seems pretty cool, I really like surviving on island 😛

Hmm,

Won’t lie, I’m finding this theme pretty tough :/

 

I figured a nights sleep may provide some inspiration. I’ve brainstormed a few ideas, whiped up a few bits of pixel art and pieced together a basic isometric engine.

(So lonely)

 

I’m still not sure what I’m going to make (not terribly keen on any of my ideas so far) but I had to do something.

 

Right now it looks like it may be an rpg/visual novel, though I seriously doubt I could complete such a thing in the timefame.

 

Welp, back to work!

 

Dexter

 

Another Milestone!

Wow! 7 hours of programming passed so fast!

Here is a new screenshot of my game so far:

I managed to:

  • Add a background
  • Making the items limited
  • Adding a trampoline! (yay)

I’m planning to :

  • Make some real graphics
  • Create some more levels
  • Maybe create another item

Play My Game Here

Watch My Live Stream

(Use Your Mouse Wheel To Choose Items)

Tags: progress, screenshot

Game planning complete

I have now fleshed out the entire game, with an idea of each of the characters and their goals and why, the playfield/planet, the way they move and conquer, and the way they win.

I’m unsure on balance just yet.  I do know the Aliens have the toughest time winning, but they also have unlimited troops.  Unsure on the virus yet, baby and doctor are probably just fine.

Rules are done, but not in code.

Time to figure out how to translate design to code (:

Comments

Truck
17. Dec 2011 · 10:28 UTC
also scenesat is getting annoying this morning, seems to be a load of anti-get-stuff-done crap and I’m moving away from it to something more condusive to work. I don’t have time to make a playlist anyeay. Plus I’m not really sure exactly WHAT it is that is causing me to dislike these tunes, other than the lame YT Cracker crap – I just need ambient drone I think.

Squido does not like being alone

This is my progress so far. The game is about Squido and his search for friendship. Squido is a pretty decent guy and all so he makes friends with other individuals really fast, but maintaining all the relations with his friends is a bit harder. It’s your job to ensure Squido is never alone!

I’m (belatedly) in!

I’ve been so busy I forgot to actually post an ‘I’m in post’, so here it is. Tech of choice will be my usual combo of Java + LWJGL + SPGL.

Alone, huh? That’s a tricky one. I have a few ideas, unfortunately they’re all huge and far too content heavy. I may just try one anyway and see how far I can get.

I suspect we’ll be seeing a lot of minecraft inspired survival type games this time around…

Musica Nueva 2012

China se comprometió a garantizar el crecimiento en la cara de un “muy sombrío” panorama para la economía mundial en 2012, el redondeo de su informe anual de política de fijación de la conferencia el miércoles con una serie de compromisos para lograr la estabilidad económica. Diseñar un plan para la segunda mayor economía del mundo en el próximo año, Beijing se comprometió a mantener una política monetaria “prudente” política fiscal “proactiva” y los precios de consumo estable – idioma en línea con los compromisos anteriores. Artículo recomendado por Musica Nueva 2012

 

 

Here’s a shot of my current WIP. The engine is what’s taking the most time so far.

Need to fill the room with props but…I’m not an artist! It’s taking ages just to do graphics, so I’m going to work on the world itself a bit more.

Will add sounds next!

Stay insane

If you’re blind and can’t see the image, I’ll just describe it for you: lots of rectangles, lasers, and a blue redrawable “isolation tank” that blocks said lasers, lets you stand on it, and informs me that Pygame’s built-in cheap collision detection only checks the corners of rectangles.

Day 1’s progress

I can’t say I was enthralled by this compo’s theme, Alone, all that much. It took some head pounding to come up with an idea, and even though I’ve somewhat settled on one, the details are still sketchy. Regardless, I started working once I had my setting: Space. I mean, how much more alone can you get than in the final frontier?

Admittedly a bad policy, but I hate to work with placeholder graphics for long. The first thing I set out on was my space man. There were a few iterations before I settled on my “final” (All graphics will be tweaked to no end, of course) design.

After I’d gotten that out of the way, I got down to a bit of real coding. My game would need a halfway decent 2D camera, so I set out to Google for this one. David Amador’s 2d camera worked like a charm (found here http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/) and that was a simple step. Problem was, I could hardly tell I was moving. I threw together some random noise stars, made a few tiles, and set up a random tile selector. It was functional, but lacked flair. That’s on my to-do list.

Movement felt stiff though, so I worked on some floatier movement to better fit the space setting.

Now, any good space man needs a shuttle, so that was my next stop. I had a placeholder, but again that nagging for a good looking place holder bugged me until I put some work in to it. It still lacks flair, but much like my backgrounds, can wait for later. I threw on some broken pieces for the forthcoming gameplay, and was ready to call it a night. Here’s a screenshot that shows my progress thus far:

http://i.imgur.com/sE0Vk.png (I didn’t want to embed the image, it gets all stretchy and nasty :/ )

Honestly, I can recognize that my order of work is a little backwards. I don’t even know if I’ll like my game yet, but I’m already working on assets. I feel like this is going to leave me with overall weaker gameplay, but I have a hard time imagining where my game is going when I’m looking at squares. LD is supposed to be a learning experience though, and I feel like I’m learning a lot about the way I work. It’s not a pretty lesson though.

I’ve got a to-do list for tomorrow, so for now I’ll catch a few hours. Night, LD.

Eternal Lonelyness piccy no.1!

So I’ve knocked up a quick landscape for which some action to happen, not even great but throwing in some stock T3D/AFX textures and skys, bit of sculpting.

Most of the time was getting the sea portion right, the player starts inthe sea and progressing onto land.

Need to read up on T3D ground cover as I managed to do nothing with it for 5 minues + I need to go hunt from some stock textures and/or create some!

WIP whilst making the beach
Think I might need to break out the art package (oh noes!) and get some tentacle goodness in there. 3DCoat I think should do that quite well. Though I might leave animation for another hour…

Deano

Fly Away Home!

Introducing my LD game: Fly Away Home!

Poor old <insert bird> has been left by his flock! He must fly across various stages dodging all sorts of sky hazards that don’t otherwise normally exist, in an attempt to reunite with his flock!

How cliché.

Anyway, if I have time, I might add some minor stat elements like control, stamina, etc.

Screenshot:

I feel sorry for the clouds and birds, the art looks pitiful...

I think I’ll tighten up the resolution first, it seems a bit ungodly big. Also all the art is a placeholder till my artist wakes up…

I’m pretty happy how this is coming along, it’s not too stressful and I’m having fun. I learnt some math too.

Anyway, gotta keep codin’.

Time for an update!

So this is what I have been up to. I have made great progress, I have done far more in this time than I thought I would.

I have a cool suprise idea if I have the time to do tomorrow but for now I have all the character controllers in place and the GUI is pretty much done.

Anyways see ya later!

Central story type campaign descisions

After considering essentially making a more graphically sophisticated version of Pong, but playing tenis against a wall, in much the exact same way I was forced to do in school, we have decided on being “inspired” by two things

  • the Modron dungeon in PS:Torment.
  • the Cure song “a Forest”

It should be pretty obvious, if you’re familiar with either of those things, what we’re going to do. Probably as a side scroller, because we’re boring.

Maybe we’ll have a sort of “time limit” in that you can literally starve/bleed (via DOT) while searching. We’re unlikely to win any “fun” categories! But it’s not about the winning, it’s about the learning and the creation of something frustrating and depressing!

Lunchtime report!

Finally got my idea! Wrote some notes, only to be interrupted by puppy peeing on the carpet.

Yeah, work on that bone instead, puppy.

I decided before the compo started that I’d do a VN, no matter what. So ‘alone’ is not the greatest theme for that sort of game…. which just means it’s MORE fun! I’ve got a kind of room plan now, so I’m going to draw as many as I can, and start linking them up and putting stuff in them.

I’ve got the feeling that this game is too big. But it’s more because there’s lots of art, and less because there’s lots of writing. Well, let’s see what happens!

Done for the night

Well I spent like 7 hours working on my project and decided I wanted to do something a little more simple for a bit.  And thus Jim just wants to be alone, was born!  Not bad for 3ish hours lol (even if a lot of that was playin… err debugging it).  Why I decided to make 2 games idk lol, but hay it’s fun just the same.  Oh and quick question if anyone knows.  Am I allowed to use free royalty free songs/sounds in my games?

 

 

Comments

Mjiig
17. Dec 2011 · 10:47 UTC
For the comp you need to have made it yourself, but for the jam anything you have the legal right to use is okay.

Om nom nom, muffins

Yay, muffins … and other stuff.

I would post a pic of these delicious chocolate muffins, but… They’re mine to see, not yours! 😀

Motivation- I needs its.

I have got to the stage where I have some of the base game down, but its not yet playable. This seems to me as the trickiest bit of the day.

LD22 Cat Vend Update

I have a ton of the control code and the actual vend machine digital outline done, the big obstacle is drawing in the cable for the vend claw in the right position on the sprite.

Mockups:

http://twitpic.com/7ugogr

Tags: LD22

I’ll never finish in time !

I will never finish in time…

But I have done some neat job, and learned a lot so far.

 

Here is what’s done :

Level, blocks, moving water, collisions system

And some graphics for the player :

I’ts odd drawing but I wasn’t expecting more. ^^

 

 

 

EDIT : Some neat kick !

First Preview

Here is my first preview of my game. On this preview you can move around and there’s the light system implemented.

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 1

You control the character with arrow keys / WASD / ZQSD / ,AOE

(light fixed)

 

Comments

Mjiig
17. Dec 2011 · 10:51 UTC
I think you need to have at least a little light shining behind the character, at the moment the fact that turning around totally changes what you can see is a little annoying. Might work out nicely in the final thing though…
TheBreadCat
17. Dec 2011 · 11:15 UTC
Another thing with the lighting is that you can see what you are standing on, wich makes platforming a bit harder.

Harusame : progress 3 ! Kitten \o/

A kitten is hidding here…

Challenge accepted :)

Comments

17. Dec 2011 · 10:52 UTC
Great looking graphics!
17. Dec 2011 · 11:10 UTC
Looks really cool :) Nice graphics!
17. Dec 2011 · 11:13 UTC
Oh thank you :)

sadness

My brother was stayed up late just to tell me the theme on phone: Alone. Now that is a theme I have nothing to do with. I love to be alone. I’m just doing my stuff and nobody disturbs me. But this isn’t a good start for a game. So I went sleep, maybe dreams will be some help.

Woke up at 10 am to a phone call. My boss sad the Acustic  Analyzer most be working on next week. But I’m not here next week. So I needed to come back to work to reinstall windows. Install NIDAQ and the analyzing software… This thing isn’t working for 3 years now. And I dubt anyone saw it working here. No one knows anything about it and its german. GERMAN!? That isn’t a human language!! Who understands that s***?

So I came back to work today in the rain and all my clothes are drying home becouse I washed them out yesterday. So basically I’m in my pajamas… now wet pajamas… Nothing Is packed yet, cleaning is in half and I need to go to my relatives tonight.

And if this isn’t enought the only WinXP CD I could get today is giving me a blue screen after start up…

And I can’t come up with anything to the theme… I’m so sad now.

 

Edit: actually I’m leaving this s*** here. Im in wet pajamas in a cold office for 3 hours now. I’m freezin’. That’s it I’m going home.

Comments

17. Dec 2011 · 10:51 UTC
Fear not, as I have studied this ancient tongue well! The theme, however, is really annoying :(

Day 1

Well I’ve made some somewhat good progress today, I’ve got the basics down, a little art, etc. I’m doing a side-scrolling platformer, largely because I’m so familiar with them thanks to working on Illusive Dreams for quite a while. It’s a bit ambitious but I should be able to get more hours in this time around. I still have no idea what the story/theme will be, but I’m sure that will come; all I know is that it’s something to do the player being alone.

A screenshot of its current state

A screenshot of its current state

7 hours of work.

 

Message system is up and running. Supports multiple messages, and adjusts size based on how many lines of text is in each message.

Next up? Time to start tackling the inventory system I think!

Comments

Atridas
17. Dec 2011 · 10:57 UTC
noooooooooooooooooooooooooooooooooooooooooooooooooo I had this ideaaaa!!!!!!!!
Bezza
17. Dec 2011 · 11:10 UTC
I’m doing this exact same idea….Your art looks better than mine too.

True loneliness ?

5

This entry was posted on Saturday, December 17th, 2011 at 10:54 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.