LD22 December 16–19, 2011

Warm Up – Narration

Day 2 of my warm up for LD #22. After getting ‘Narration’ as my random theme, I decided to produce a very simple puzzle game where the player had to follow a narrator’s instructions.

Since Day 1, the plot has changed into colouring the ball correctly to go through the right exit. By rolling over colour tiles, the ball becomes coloured by the square. Colours can be combined to produce intermediate hues.

Screenshot 3

Red + Yellow = ?

As you can see the basic game play is finished. My main criticism is that the narrator is currently text across the top of the screen and this needs to become audio. Hopefully I’ll get time to complete this, but since this is a warm up I’m happy with progress.

Tags: warm-up

I’m in.

My fist time in LD… let´s see what i am able to finish.

Tools:

  • XNA/C#
  • GIMP

Good luck everyone

PS: i have a doubt about the code allowed… is this “personal code library” allowed??

http://dl.dropbox.com/u/48689605/Enviroment.cc (for c++ text editor)

http://dl.dropbox.com/u/48689605/Enviroment.cs (for c# text editor)

http://dl.dropbox.com/u/48689605/Enviroment.txt (for any text editor)

if they are allowed they will be part of my “Tools”.

Comments

SunnyCode
11. Dec 2011 · 19:41 UTC
maybe ill use Step Seq. for music… if its permited

Quick question…

Can we use existing libraries like SFML?

Comments

vampire2948
11. Dec 2011 · 17:35 UTC
Rule 4 of the competition would seem to say ‘yes’.
GreaseMonkey
12. Dec 2011 · 01:26 UTC
As someone who’s done at least one, my response for this question is “duh”.

I’m in.

I claimed I would be in last LD, but I didn’t accomplish anything. This time, I have sworn to myself (as well as a few others) that I am going to come out of this with something. I am going to start off alone and in the Dare, but if my programming buddy decides he wants in we’ll move into the Jam.

I’m going to be using C# and XNA, probably doing graphics in Gimp/Photoshop, and using SFXR for sound (if I make it that far!).

I WILL have something submitted by the Dare deadline or the Jam deadline, one way or another. It may not be what I’m hoping for, but either way, this is my kick-in-the-butt.

Good luck to everyone, can’t wait to see what we all are able to come up with!

Let’s do this

Never done LD before, so giving it a go this time. Since my usual working environment is Flash/AS3 with Flixel, I think I’ll be sticking with that.

Having trouble deciding how to vote on the candidate themes. They all sound like an interesting challenge, so maybe I’ll leave the voting to others.

Good luck all, and looking forward to the compo!

How to Win: The Tools

Here’s how I’m going to win:

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop 4.0

Graphics: Photoshop CS5.5

Sound: sfxr and Audacity

Music: FL Studio 10

Timelapse: Chronolapse

Here I go!

Tags: as3, FL Studio, flashdevelop, flashpunk, im in, intro, photoshop, sfxr, tools, win, winner

Comments

AirRider3
11. Dec 2011 · 18:12 UTC
By the way, your Twitter account isn’t that one, right now.

LD22 – I’m in!

I’m a fulltime Flash developer, but never had the time/motivation to create a completed game. My wife is going back home for the holidays and I have nothing better to do than to finally participate in Ludum Dare after all these years.

I just participated in the first round of voting and need to do some warm-up this week.

Tools:
Flash Builder for code.
Flash Authoring Tool + Photoshop /w Wacom for graphics and animation.
Reason for sound.

I’m in!

Last time was my first LD. My project was way too big for a 48h compo, so I’ll be trying something smaller this time. Good luck everyone!

Warmup – Kittenswarm ready to play

Here it is:

Kittenswarm

It’s quite interesting how the swarm algorithm behaves. It’s totally deterministic about the kittens’ movement. But the starting positions and movement are random which gives fully unpredictable results for swarm behaviour.

This could probably become a full game with nicer graphics, sound and more levels. So far it was a great warmup for the next weekend.

Grab that fish!

Tags: kittens, warmup

I do believe that I shall participate in this event

I’ll be participating with any luck :)

My birthday is on the same day as Ludum Dare, so it might make things a bit interesting. I’ll be doing the socialising and the like on the 15th so I don’t lose too much time for Ludum Dare. Gotta prioritise.

I’ll be using the following:

Language: C#

Library: XNA

IDE: Visual C# 2010 Express

Graphics: Paint.NET, Photoshop CS5

Sound: sfxr and Audacity

Music: Microphone, or musagi. On that note, can someone recommend a good way to make music? Preferably free? And easy for a music-noob to use?

I shall be making a timelapse as well.

 

Naarkie

Comments

pythong
11. Dec 2011 · 19:20 UTC
yes. for music you could try to use wolfram tones. click on one of those pixel images to get midi music, until you find one you like. you have to send that midi track to your mail adress to get it
kibertoad
11. Dec 2011 · 20:38 UTC
Wolfram tones doesn’t work anymore, AFAIT. No export. And you aren’t legally allowed to use the music anyway (check the license).

Team Bare Games is READY

TEAM BARE GAMES

THE MOST GUN TOTIN SUBSTANCE SMOKIN TEAM IN THE WILD WEST OF THE EAST OF ENGLAND.

Everything you need to know:

We are taking part in the Jam.

We’ll be using the following:

Language: Java clientside / PHP serverside

Library: JLWGL

Graphics: Paint.NET, Photoshop CS2, GIMP

Sound: What ever our crazy sound guy wants.

Music: Once again, whatever our legally insane sound guy wants.

I’m partly in!

This will be my third LD and as usual it will be awesome. While I’ll be busy for a while on sunday, I’m still in! It means I’ll have less time to do more awesome things.

I’ll probably be using C#/XNA, Paint.NET for super fancy high quality graphics, bfxr for super fancy high quality diverse sounds, and probably audiotool/inudge for super awesome musics and stuff.

I’m in! My second LD 8D

Yay I’m no longer a Ludum Dare noob! 😀

I’m in…

Solutions:

  • Dev: Flex/FlashDevelop, may use Flash if game needs a level editor (too lazy to write one *yawn*)
  • I’m going to reuse my as3 library `cmg` and here’s the latest version with a little bit of Molehill starting to show up! 😀
  • Visuals: my trustworthy super-fast programmer-art-spitting Fireworks, aided by an 8″x6″ tablet
  • Audio: my LD21 entry was very lacking in the audio department, this time I got sfxr, OpenMPT, and a truck load of free VSTs to do something with.. as well as a little bit of noobish practice doing simple tracker loops. And of course Audacity for final touches.

Goals:

  • Last time I couldn’t make it in time for the comp, so I got into the jam. this time I’m going to try finishing before the 48 hours.
  • Last time I tried to overdo it from a design perspective. This time I’m keeping it stylish minimalistic limiting both visuals and design.
  • Other than that, I’m just gonna have fun and learn whatever earned lessons LD throws at me this time, I fell in love with those :)

Happy Coding!

My first Ludum Dare

I will be taking part in the Jam for LD22.

Here is a list what I will be using to make the game:

Language: C++, C#, JavaScript

Engine: Unity3D

Graphics: Blender

Sound: Audacity

Music: Incompetech.com

 

Desktop and Code

For LD 22 I’ll be working here:

And using some helper code for libgdx that will be uploaded to my dropbox soon.

 

Tags: deskphoto

I’m one foot In!

That’s because im very unsecure… i really don’t expect to finish a game… and the embarassment won’t let me post a half baked game…
And it’s my first time… like a virgin… oh yeah…

But, que mierda, let’s do it!

Oh… mm… let’see:
Grafics probably GIMP
Programming surley Processing
Sound..? damm it!

Comments

Caldero
11. Dec 2011 · 20:04 UTC
Venga animo !
kibertoad
11. Dec 2011 · 20:35 UTC
sfxr\bfxr for sounds mebbe?

Let’s do this!

So, I’ll be creating a game from scratch in the upcomming LD. This will be the first time I do this, so I have no idea if I will succede or not. I’ll be using the following tools:

  • C# / XNA
  • Inkscape
  • SFXR
Really looking forward to the competition. Good luck to everybody :)

Im In, Question about fonts

Hello!

This is my first LD so I want to get things cleared up.

Can I use fonts in my game or do I have to make my own? If so How?

Anyways this is what I will be using For this LD

Unity for the game engine

Visual c# express for code

Paint.Net and Inkscape for 2D sprites and textures

Blender for animation and modelling

Bfxr for sound effects

Music, havent decided probably no music as I have no musical talent

Oh and I currently have a game on RocketHub(international kickstarter), You should check it out: http://rkthb.co/4587

Comments

11. Dec 2011 · 20:02 UTC
“Can I use fonts in my game or do I have to make my own? If so How?”
digital_sorceress
11. Dec 2011 · 20:31 UTC
Quoting from the rules:

False alarm: I’m !in.

Programmers should get what that means.

So, once again, I’m knocked out this time.  My sisters family will be over all weekend so I’ll have no focus for game making. So, yeah, I am unable to participate. Sorry.

Maybe next time.