LD22 December 16–19, 2011

Jack in!

This is going to be my first Ludum Dare. I’m going to use Flashpunk, OGMO, sfxr and GraphicsGale.

I’m in!

Now that I have finished school and have not much to do,  I shall give it another go, hopefully I will get a new computer before it starts! Either way, cant wait. I should try out a warmup, since its been awhile since I have done any type of programming, but that will soon change!

 

I will be using LÖVE (Love2D) and for my graphics I will use GIMP and Inkscape.

 

Hi there, I’m in.

First time for everything. I’m a web developer working with C# (.NET 4) and always have liked making games, but never really did (maybe I’m lazy, I suck!).

Anyhow, going to do a warm-up tomorrow and hope to create my first real finished (read: “playable”) game next week! I’m going to use C#, and probably XNA 4 or some other 2D engine that wraps around XNA. Photoshop or Paint.NET for graphics and for sound? No idea, really. Probably sfxr for effects.

Wish me luck! And also, good luck to all the others!

LD22: First Time

Hello everyone! First time participating in Ludum Dare here.

I am using Love2D. However, since I am pretty new at it, I am putting Unity for Plan B.

I will also be using Paint.NET for graphics and Bfxr for sound.

That’s it! Good luck everyone! Cheers.

[LD 22] I’m in!

I totally failed in the Christmas Club. Been doing overtime most of the month :/
However I won’t miss LD22. I’ve reserved some time off, now I just need to stock up some supplies :)

I’ll be using my framework (PAJ Framework) along with the toolset (PAJ Toolset). My Fedora 16 dev box is ready and I’m also putting my list:

Language: Java

IDE: Eclipse

Graphics: Gimp and Wings 3D

Sound: Audacity (or maybe Cubase?),+ maybe sfxr/bfxr, guitars, keys and drums are ready :)

Screencast: gLapse

My Warmup Game – Paper Glide

I have my warmup game concept. In it, you throw a paper airplane, trying to get it past obstacles and land it in a basket at the end of the course.

There will be three types of planes and many types of obstacle.

This Monday at 12:00AM GMT (well, around then), I plan to have the base gameplay as well as a few demo courses.

I will expand it beyond that after the weekend. I’m giving myself until the 23rd to have this complete, but I’m  going to have at least the base gameplay done by Monday at 12:00AM GMT.

48 Hours – A Ludum Dare documentary/experiment.

sponsored by caffeine! (Ya. Rly.)

TRAILER:

http://www.youtube.com/watch?v=EpJVXiSQeh4

TEASER #1:

http://www.youtube.com/watch?v=aAkJzFRDM0s

Basically this is another thing for a school presentation. This time about programming in general.

This is some sort of “documentary” about the general course of a Main-LD. Showing off how game-coding competitions work.

I’m gonna record a little bit of me talking/showing progress of my game/drinking water coffee etc. roughly every 2-3 hours. All this footage will then be made into a 20-40 minute long video.

Now comes the interesting part:

As I live in Austria, the video for the presentation will be in German.

But if anyone wants me to do so, I will also record separate English footage right after I recorded the German one. This could possibly be an interesting thing for the community, I think. I don’t know if anyone is interested, though.

So, if this sound interesting to you leave a comment/heart.

SHOW SOME SUPPORT ON TWITTER: Read and tweet – The long term for retweet! (Not really)

Sincerely,

– Folis (Richard)

I’m In Yet Again

This will be my 4th Ludum Dare and it is looking to be my best yet. Besides having a final exam midday Saturday, I’m completely free the whole weekend until Monday night. No excuses for not competing this time!

Also, the Game Development Club at my school recently acquired our own dedicated room on campus, so hopefully we’ll all be jamming together there.

I’ll be using:

Language: ActionScript3

Library: Flixel (and possibly Flixel Power Tools)

IDE: FlashDevelop

Sounds: sfxr

Graphics: Gimp

I’m in

Using Love, Inkscape, sfxr.

I’m In

This will be my second Ludum Dare and I am very excited. I will be using the same technology that I used last time.

  • Framework – XNA
  • Graphics – Gimp
  • Audio – PxTone/Sfxr
  • Timelapse – ChronoLapse

I will also be using a small game utility library that I have written that include some basic Font rendering and helper functions. I will include a link in this post to it once I have uploaded it to my server.

[LD #22] I’m in, too. :)

Evenin’,

First ludum dare for me – So just saying ‘Hi’ or something synonymous with that. Will likely be using C++ and irrlicht for my entry.Unless I change my mind suddenly and use something simpler, like DarkBASIC.

Hopefully will still get something done, despite the five-hour train journey that I accidentally booked during the competition. But meh – That’s what spare laptop batteries are for. :)

Should be fun,

Vampire2948,

Comments

zapaman
10. Dec 2011 · 15:43 UTC
Why not mix both your tools, and go for C++ with DarkGDK? 😛
vampire2948
10. Dec 2011 · 18:39 UTC
Gah. Why didn’t I think of that earlier. *facepalm*
vampire2948
10. Dec 2011 · 18:47 UTC
It appears not, if I want it to be easily used without WINE or similar on Linux. Which I do.

I’m in! :)

This is my first time doing something like this, but I’m going to try my hardest and hope to have a lot of fun!

I’ll be using Love2D to code and probably a few of their open libraries, and I’ll make all the content in GiMP probably.

I’m in!

I will enter Lududm Dare 22 and I will use Unity, Blender and Gimp.

Warm up – Narration Screenshot #1

Coming to the end of my second coding session on LD #22 Warmup. I’ve got basic sprite drawing, movement and map collision detection running. Given that I started from a blank page of a new unfamiliar framework and no tools, I’m rather happy with progress.

I’m using C# XNA 4.0, and Paint.NET so far.

Now for the screenshot:

Snapshot

Not bad for a first try - very 8-bit retro

Paper Glide – Day 1 Update

Hey there, folks.

So, I have nothing visible on Paper Glide. But… I do have much of my base code done and I have my libraries sorted out. The canvas is working, and there is a main loop. This is going well so far. :)

More tonight if anything happens. Otherwise, tomorrow.

Peace, love, and web scripting,

– Henry

Im in LD22

IT’S ON

I’m in le 4theth

Yes, again I’m in. It all started at LD19, and the craze did not end ever since. I’m in it and will stay for a lot of upcoming LDs.

Using AS3 and Flixel again. This is gonna be exciting. Got the weekend off, made an arrangement with the family, so I have my time for that. Also an awesome playlist with the game music bundle.

Exciting =)

Comments

10. Dec 2011 · 20:17 UTC
SUCH a good music bundle. I’ll be looping most of the stuff in it as well 😀

I am in as a newbie!

I’ve finally been able to follow Ludum Dare site enough to actually get the dates for the next compo:

Since the beginning of this year, I constantly thought of joining in to the fray and practice some game creation, but due to a busy lifestyle, I have always ended up finding out about the compo too late or many days after It happened.

This will be my first time participating in the Ludum Dare (it appears there are a lot of new people coming in every compo). I nearly missed the compo this year, but it managed to squish into my timeframe just and just: After the 48 hour of coding I’m off to an airplane and will be flying on a 15 hour trip from Europe to Asia.

Abit of background:

I am a last year Media Engineering student, studying the myriad fields of digital and analog media. I mainly come from a technical background, but I have practiced all sorts of visual design, and dabbled abit in audio field. This all is thanks to fooling around with content creation in a Virtual World platform known as Second Life.

A Gamer at heart, I’ve always liked playing games – So, I’m making this as my chance to jump start and try my hand at game development, which is an area I would like to be professionally in.

 

My Tools:

  • Audio: Adobe Soundbooth, various sound libraries for sound effect composition (if allowed, its not really clear in the rules “Created by your self”: but how about composite sound effects from libraries? ), a Samson C01 Condenser Microphone.
  • Visual 2D: Adobe Photoshop
  • Concept Doodling: Alchemy
  • Texture Base Generation: Genetica
  • 3D Framework: Unity 3D *
  • 3D Suite: Blender
  • Main Programming: Either HTML5/AS3/Java (Javascript/C# for Unity3D, however.)

* Will be used on this round as that’s something I’ve been looking into using for a while now.

 

Risk analysis

I know its going to be bit rough to design,code,create everything within 48 hours, especially as I as an individual nitpick on even the smallest of details, but I will try to adhere to the KISS rule. Sure I’ve done 48 hours rapid coding before, but usually focused with programming side instead of doing anything with visuals or the sort.

The main issue is that I have no prior knowledge of Unity 3D – Sure I have lots of experience with OOP and Visual Design using Objects, thanks to my experience in Second Life, creating mini-games (such as bomb defusion) this would be the first time I theoretically create an actual game.

But this is a hard decision. I have the most Experience with AS3, JAVA and PHP, However I’ve never used a game library for AS3 or Java, And PHP is not suitable for other than ‘time based farming’ in , or developed visual movement for HTML5/Javascript.On the other hand

So for this round I will be using Unity 3D which I have been studying the past week.

Will see if I can at least give the warm up a shot, But I’ll possibly be fooling around with Unity 3D this weekend :)

 

Anyway Good luck to everyone

Happy GameDeving :)

 

_yo_

I am entering that stage of low sleep where one is productive again(got up at 6pm, it is now 1pm). Therefore I shall waste it on words!

1. I will be doing next LD’s jam(team project) and compo(solo). So I am setting myself up for double the pressure \o/

2. In preparation for next weekend I am taking my Longcat code and factoring it up to make it a framework for simple platforming and shooting, including built-in map editing as well as image editing. If I find time it will also get sound editing built-in courtesy of SiON.

That’s all for now!

Warmup Weekend Away!

3-year-old daughter off to bed – the evening is mine, all mine!

My warm-up is going to be to finish my sorely neglected xmas challenge game. So far I’ve done a lot of tweaking the landscape generation code, but no gameplay at all. Older readers may find this looks suspiciously familiar, if a bit murky…

This weekend’s task is to get the gameplay mechanics and main game loop working. I might have time to improve the landscape and presentation a bit, if things go well. It certainly needs it…

Tags: unity3d, warmup, xmasgame