I’m In … But a bit Scared
Last times I managed to participate to Ludum Dare I wasn’t prepared enough for some reasons. So I focus this last weekend and the coming week to setup and learn as much as I can about a game engine.
However, I’m still scared because I know better how to build a project on the long run than on short times. I almost never have enough time to set a project with Unity or some similar powerful tools. That’s the problem when you’re not working on games at dayjob and at home. My current home project isn’t a game and it’s kills me a bit that it isn’t.
I guess I just need a fix of adrenaline to forget fear and just dive in this compo.
So, I’m not absolutely sure yet, but I thnk my tools will be based around Panda 3D, with Blender for models. Yes I’m going 3D. I could have used SFML like other times but it doesn’t motivate me enough. Last compo I participated with a friend we managed to finish the game but it wasn’t fun and was ugly (because we got graphics few hours before ending).
Now I want to focus on something I like graphically : procedural “geometric” shapes.
That’s also why I hesitate on using Panda3D. I know better some tools based on Ogre3D to generate shapes procedurally but it suppose I setup a whole framework before getting something more than graphic rendering.
I’ll spend Wednesday (I dont work that day) setting up the basiss of the game for Ludum Dare.
I also have to make sure to wake up early Saturday Morning.
Gambate to myself!

