bradur

LD30

Another first timer here

Hello!

It’s my first LD48 so my only goal is to make something playable :).

It’s gonna be 4AM when the compo starts where I live.

My plan is to get a few hours of sleep before and wake up fresh and ready to code all night(morning)!

My toolset:

I might be streaming at some point, so here’s my Twitch:

http://www.twitch.tv/bradurdung

Game idea and two screenshots!

It is the year 2030. Meredith is working for MebiCorp Inc. as a Sanitary Expert in their biggest office building. It is Friday, when on her way out Meredith hears a gurgling sound. No. It can’t be.

A HUGE SEMI-SENTIENT GARBAGE BALL IS BLOCKING HER PATH.

23-08-2014_09-58

Our brave hero against a huge trash-bogey

23-08-2014_10-21

No trash in CleanWorld

Fortunately the “Expert” in Meredith’s title isn’t capitalized just so it would look cool. Meredith has talents. Focusing her hatred of old, stinky socks and dirty dishes she can travel to an alternate universe very much like ours, with a few differences…

In the CleanWorld, there is no trash. And there are lasers.

 

 

 

 

 

Can Meredith get out of the huge office complex in time to do her Saturday morning laundry? Find out in

CLEANWORLDvsREALWORLD

 

Progress report 1

Level 1 is looking pretty good so far, though the game still lacks some core features. When I’m satisfied with the features I will start working on sounds & music. With that done, I’ll make more levels, probably somewhere around 5 – 10.

If everything goes according to plan, I’ll churn out a simple menu & howto and the game should be good to go!

Here are some progress screenshots:

23-08-2014_16-09

Level 1 remade

23-08-2014_16-09_3

CleanWorld looks like this

23-08-2014_16-09_2

After shooting a garbage bogey, it becomes smaller and eventually evaporates. Hitting it with two lasers within a short period kills it instantly.

The git repo can be found at https://github.com/bradur/ld48-30 and the stream link is http://www.twitch.tv/bradurdung

LD31

Ready for the Jam!

 

We’re a team of five (4 programmers, 1 artist) taking part in the Ludum Dare Jam. This is the second Ludum Dare for me, since I took part in the LD30 Compo with my RealWorld vs. CleanWorld. This is a first for the rest of the team though!

We’ve set up a LAN at one of our houses for the weekend, so we’re probably going to sleep very little and write very much code :).

10404348_10154850027085307_8375685448024193904_n

Our new spanking logo!

Our goal is to get some experience working as a team, and hopefully make something playable. We have settled on a type of a shoot-em-up with a heavy focus on the Android version. Let’s hope the theme won’t hinder our plans too much! We have some initial work done already, but mostly we’re making everything from scratch.

Our toolset includes, but is not limited to:

Game

Leaderboards

Here’s my twitch, we’ll probably have multiple streams going on during the event:

http://www.twitch.tv/bradurdung

 

Our game and current progress.

The theme “Entire Game on One Screen took us by surprise. Terrible timing, too! We had planned on working on a traditional Shoot-Em-Up, but the winner theme is a bit too specific for that. We had already worked on some menus and had laid out plans for our scenes and structure but most of that had to be thrown out in order to stay faithful to the theme. At first it was annoying, but I’m starting to think it’s a great theme because while it limits your game design by quite a bit, finding ways around those limits leads to creativity! So instead of working on a SHMUP-clone with menus and leaderboards and boring stuff like that, we’re going to make a sort of a tower-defense move-like-a-shmup-ship the-shop-is-just-a-pop-up-i-swear kind of a game. Basically we managed to cram everything we wanted into the ominous One Screen, just using some pop-ups here and there and simplifying the overall game progression a lot.

 

Thematically, the game is set in a simian village that is threatened by Stereotypically Evil Outside Forces and our hero is a brave local monkey who is the only thing standing between a vast array(not a flight array, mind you!) of monsters and innocent, weak simian children. Here’s a teaser:

06-12-2014_13-07

Our brave hero standing strong against unseen forces. The game is designed to be played on a phone in portrait mode (but works with a mouse too!)

All in all, we’re pretty tired but still having fun. We’re having a small break right now as it’s the Independence Day in Finland and most of us are visiting family for an hour or so, but we’ll be back on track in no time!

As always, you can watch us at http://twitch.tv/bradurdung

Gif of our current progress

Here’s a low-quality GIF I managed to put together of our current progress:

The character shoots continuously and follows the mouse cursor when pressed (that would be touching the screen on mobile, tested and true!)

Comments

Geckoo1337
06. Dec 2014 · 20:04 UTC
A battle with bananas? I can’t wait. Neat ++

Home sweet home!

Here’s the intro screen for our game:

mrbeginning

We’re all home, the LAN is over.

Still some polishing to do, but the game is playable & finishable.

Finally!

 

After some vigorous last-minute polishing (more like last-hour polishing…), the game is playable, albeit buggy.

06-12-2014_13-07 mrbeginning simi

We couldn’t be more proud though. Try it out!

LD32

Going in solo

Looks like I’m going to take part in the compo again this year! I’ll wake up at 4AM and start working!

My toolset:

Unity3D (C#)

Sublime Text 3

Paint.NET

LMMS

bfxr

Twitch: bradurdung

I just found out LD32 is this weekend so I’m not prepared at all, just trying to have fun and make a game that can be played from beginning to end :).

I overslept!

I was supposed to wake up at 4 AM but I suppose I was too tired for the alarm to wake me up.

So I woke up at 6AM and here’s what I have for now:

– An idea

– TiledSharp & Basic mesh tilemap set up (I used some old project files)

– Some placeholder-sprites

– Pizza

Here’s a preview pic of a test map made with Tiled:

 

 

tiled-2015-04-18-07-33

 

Next thing on the list is to spawn the enemies from the Tiled object layer.

 

I’m probably going to take a nap at some point since I’m still dead tired.

Comments

Tripl3Fac3
18. Apr 2015 · 05:43 UTC
Good luck mate! looks good for that less time :)

Finished!

My compo entry

title

Video of the first few levels:

Collecting ammo

Menu background animation

Falling down…

 

 

Comments

Davikin92
19. Apr 2015 · 23:45 UTC
A little question, how do I post video captures lie this?
Davikin92
19. Apr 2015 · 23:45 UTC
like*
bradur
20. Apr 2015 · 04:49 UTC
And thanks for the kind words :). I’m not the person who posted that gif, though that person had a similar idea to mine. By the way, you can browse an user’s post history (and your own!) by going to this url:

LD33

Some progress!

Well I’ve been at it for 9 hours straight, and here’s what I have:

I’m pretty pleased with it. Pathfinding works and so does importing from Tiled to Unity. Next up is adding some minions and traps to slow down the hero!

LD34

Sticky Stuff!

I came up with a game that suits both themes:

2015-12-12_11-32

Title: Sticky Stuff

  • The player uses two buttons (or keys) to turn around, but is otherwise stationary.
  • Phase 1:
    • Small objects spawn on the left, right or top.
    • They start to move towards the player.
    • The smaller objects attach to the player when they collide with it.
  • Phase 2:
    • Small objects spawn on the left, right or top.
    • They start to move towards the player.
    • The objects cause damage / minus points when they hit the player.
  • Each level has these 2 phases, game zooms out every now and then so that the player is effectively smaller but must collect more objects.

Gif! Video (with sounds & music)!

So I’m pretty satisfied with what I have so far. Here’s a preview:

leve_transition_3

That’s how level transition looks like in the game. If you’re interested, check out the full video:

Still got some work to do:

  • More levels
  • More shapes
  • More sounds
  • Polish
  • Test on Android?

Ready in time!

Well, I managed to do most of what I wanted :). I’m really glad the WebGL build seemed to work fine, as it’s much more approachable to some people. However, there’s also builds available for Windows, Mac, Linux and Android! If you try out Mac, Linux or Android let me know how it worked out. I’ve only tested the Windows build and the Android build with Samsung Galaxy S3 so I can’t be sure they work 100%.

You can play my game in your browser here(WebGL build):

http://bradur.github.io/LD34

Ludum Dare project page:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=40138

Here’s a full playthrough video:

LD35

LD35 is here! I’m in!

My LD34 game finished #26 overall and #6 in the audio category. I’m not sure I’ll be getting such good results this time but I’m going to try!

My toolset:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2013

Paint.NET

LMMS

bfxr

Tiled (if I need it)

TiledSharp (if I need tiled)

Streaming / other tools:

– Open Broadcaster Software

– Chronolapse + ffmpeg (I use this guide)

Twitch: bradurdung (this time with webcam!)

The themes look interesting. As always, I’ll have a great idea and then ultimately make something completely different from my original idea. Possibly a puzzle game.