The theme “Entire Game on One Screen“ took us by surprise. Terrible timing, too! We had planned on working on a traditional Shoot-Em-Up, but the winner theme is a bit too specific for that. We had already worked on some menus and had laid out plans for our scenes and structure but most of that had to be thrown out in order to stay faithful to the theme. At first it was annoying, but I’m starting to think it’s a great theme because while it limits your game design by quite a bit, finding ways around those limits leads to creativity! So instead of working on a SHMUP-clone with menus and leaderboards and boring stuff like that, we’re going to make a sort of a tower-defense move-like-a-shmup-ship the-shop-is-just-a-pop-up-i-swear kind of a game. Basically we managed to cram everything we wanted into the ominous One Screen, just using some pop-ups here and there and simplifying the overall game progression a lot.
Thematically, the game is set in a simian village that is threatened by Stereotypically Evil Outside Forces and our hero is a brave local monkey who is the only thing standing between a vast array(not a flight array, mind you!) of monsters and innocent, weak simian children. Here’s a teaser:

Our brave hero standing strong against unseen forces. The game is designed to be played on a phone in portrait mode (but works with a mouse too!)
All in all, we’re pretty tired but still having fun. We’re having a small break right now as it’s the Independence Day in Finland and most of us are visiting family for an hour or so, but we’ll be back on track in no time!
As always, you can watch us at http://twitch.tv/bradurdung