commanderstitch

LD24

Hi!

Every time someone says “i’m in” all i can think of is the matrix. :)

i’m going to be in the thing this time. First time. :) We will see how it goes. I’m using
flashpunk
sfxr
paint.net
musagi (if i can figure it out in time) if not free music place.

LD25

Ludum Dare 25 == opportunity get

I’m in. yup, that’s all you need to know…
i’m using
flashpunk,flashdevelope,tylermoltz leveleditormethod,
audacity unless it fails then go to bfxr
paint.net oh yeah pixels to the max!
probably do a timelapse again as last time that was really cool.

Tags: ld25

LD26

I’m iiiiin!

I’m in here again. wooo!

This is what my 3rd one? yeah!

I’ll be using

flashpunk, as3 made by legend chevy ray.

tyler moltz’s style of tiling lvls. Maybe noel’s version of light. :)

audacity and if needed bfxr.

paint.net should be fine for pixels.

hopefully i’ll be able to compose a decent song on musagi. xD

I’m really excited for this ludum dare. They are very entertaining and exciting and it’s the only time during the year that i can program at a very fast pace for a nice extended period. I’m planning on doing a timelapse again. It’s going to be fun fun fun!

 

it's the ld26, it's on!

it’s the ld26, it’s on!

Tags: LD#26

Post mortal life i mean mordem life.

I learned a lot during my entry. I survived to say the least. I was very frustrated during the compo in certain ways. But!! Lets move on!

What went well:

2013-05-03_0015I liked the rocket implementation.

rest of these are firsts:

I made a pause screen, and it works! “esc”;

I made an inventory screen to track your progress in the game. “e”;

a non-destroying style HUD. (not create and destroy every frame);

I made groups of NPC’s scattered all over the map in a fairly even pattern;

Bouncing shadows, fairly well.

Melee fighting!

 

 

What didn’t go so well:

2013-05-03_0042

the purse was the reason i had such a difficult time with this entry and ld.

I got eaten alive because i was trying so many new things. I’ve never done a Physical hitting game. I felt my collisions were off, my items flew out of bounds, and my bosses were weak. I learned a whole lot about time, vs ability, vs doing too many things at once.

(since that time I’ve implemented about 9 bug fixes into the version i have at home.) xD better collisions, better hitting and knock back, etc.

Boo! 2013-05-03_0041

Plans for next time;

smaller scope of a game, not so many bosses.

using the level editor and preloader code predone as it’s the same every time, can dedicate more time to the actual game.

 

Overall:

I thoroughly enjoyed myself and learned many new things!

Special thanks to oldtopman, araneae, chevyray, sos, pov, adventureloop, dezzles, djduty, voxel, andrewBC, and others in the Ludumdare community that have made my time here very instructive and enjoyable. <3

LD27

I’m in! woooo!

Hi, i’m in. this time. It’s something I look forward to very much. You guys have been great!

ld27

i’m using

as3/flashpunk by chevyray

paint.net by whoknows

leveleditor system by tyler moltz

audacity for sounds,

preloader and possible lighting system by noel if needed.

musagi for music, i hope.

 

hoping to have a more solid game this time. So, with less bugs and more gameplay as the focus. I want it to be fun. fun fun fun fun fun!

-commanderstitch

Tags: commanderstitch, LD27

LD28

iiiiiiiiiiiiiiiiiiiiiiim in. hurray!

I’m in again. Looking forward to it. It is a great reason to be at the computer all weekend and sport it up with great people that like the same thing that i like: game creation!

I’ll be running with:

Flashpunk/as3

audacity

tyler moltz’s tiled system

paint.net/photoshop(if reason allows)

Noel berry’s lighting system(if needed)

good luck to you all!

haha!

haha!

LD29

I’m in again! HURRAY! yay yaya yayayayayaya.

ld29imageIt’s time!

It’s that time again. THAT TIME. the time to make a game in 48 hours with boosted and insanely hot skills in the area of entertainment, code, pictures, sound, gameplay, art, and fun!

I’ll be running with the same as before since work at the rope factory has not been friendly to me in the sense of leaving me with much energy each day to tackle a new language. I will, though, do that in the future.

so, on to the stuffz:

ENGINE:

Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy!

SOUND:

audacity, sounds by yours truly!

IMAGES:

paint.net is still the fastest at making the pixels i need to punch. Photoshop is great for very specific things and is excellent for realistic photo touch ups and such. i was surprised, at the last time i tried it, how hard it was to use at a pixel level.

CODEXUS:

tile editor by tyler moltz.

preloader/button(if i need it) by noel berry.

NOTES:

notepad++;useing chronolapse for timelapse; possible stream on twitch! (testing tonight)

GOOD LUCK all! xD can’t wait to see all of your games!

-commanderstitch

LD30

I’m

IN!

ld30

I’ll  be using pretty much the same environment as last time.

ENGINE:

Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy! (good luck with your unity stuff)

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

tile editor by tyler moltz. Thanks tyler!

preloader/button(if i need it) by noel berry. gl noel!

NOTES:

notepad++;useing chronolapse for timelapse; There was no interest for me streaming last time. :-) i’ll just timelapse to my hearts content. 😀

GOOD LUCK all! xD can’t wait to see all of your games!

-commanderstitch

 

I’m in for the october challenge.

My plan is to do a puzzle game. my first one ever. Doing it over the month. then the plan is to publish it on kongregate, due to it being a flash game.

 

when i do c++ in the future or c# i’ll do different publishing plans. :-)

 

I don’t have my website up yet so i’ll probably make dev posts ether on my twitter or in my ludumdare page. tnx.

-commanderstitch

LD31

hi, i’m in.

This time around, i haven’t decided yet, i’m either using:

ENGINE:

Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy! (good luck with your unity stuff)

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

tile editor by tyler moltz. Thanks tyler!

preloader/button(if i need it) by noel berry. gl noel!

NOTES:

notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. :-) i will definitely timelapse. 😀

or:

ENGINE and IDE:

c++/sdl2/visualstudio2013express

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

if this is the route i take i’ll be using the libraries extensions, mixer, image, ttf, foo.productions tile editor, and other bits from his tuts. I’m brand new at c++ so, not sure yet on this.

NOTES:

notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. :-) i will definitely timelapse. 😀

-Commanderstitch

I made this for LD31!

funz!

funz!

Tags: cat, Commodore 64, crazy clutterpixelness, deathstar, dezzles, energydrink, goat, laptop, ld31, McFunkypants, neilogd, notch, potato, potato salad, pov, SOS, Space Invaders, wallpaper

Comments

26. Nov 2014 · 04:04 UTC
C++, good learning experience!

LD32

Irma Irn!

LD32smallimage_pngI’m here, i’m going to attempt to use in a logic and meaningful way this setup:

engine: sfml/c++, maybe additions like “basic engine” on top of it. not sure yet, i’m still testing things.

images: paint.net

tiles: maybe tiled. Looking for a good way to handle tile maps.

sound: audacity, cause my sounds are the best everz.

ide: visual studio 2013:community(yay!)

Foood: loads of fun things like cheeze itz, rice cakes, robineggs(wait, that’s food? LOLz), salsa zesty pringles.

drinks: a plethera of various kinds of fruit juices of all kinds, truely the best thing ever while coding along like a freight train to tease the senses. 😀

 

LD33

hey, I’m in.

Hi.

I’m going to be doing stuff.

Engine: otter by KYLE. represent! (this is built on sfml/c#) We love you!

graphics: paint.net

sound: audacity

lib extra: um, maybe the tiled lib if i can’t figure out random generation by then.

chat: slack for friends with the irc as well cause you guys are all champs

i hope this is great! This is my first time using this one so it’s going to be crazy!

-commanderstitch

-commanderstitch

-commanderstitch (yes, indeed you read my name multiple times) lolz!

LD34

im in for ld34!!!!!!!!!!!!!

Hi! It’s birthday time and what better way to celebrate than to do ld34?! :-)

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle pulvr

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

UI:

A frontend lib made by me for displaying text and chars. Otherwise otters built-in text.

TIMELAPSE:

Chronolapse by keeyai.

GRAPHICS:

Paint.net

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun.

 

 

LD35

LD36

I’m in for LD36. I’m excited to see what its going to be!

I’ll be using theses technologies, again!

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle Pulver

http://otter2d.com/

Kyle has a great stream here as well:

https://www.twitch.tv/kpulv

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

Special thanks to @Floatvoid for helping me set it up.

UI:

A frontend lib made by me for displaying text and chars. Otherwise otter’s built-in text.

TIMELAPSE:

Chronolapse by Keeyai.

GRAPHICS:

Paint.net and Aesprite!

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun.

Ludum Dare 37

I’m in for LD37! Let the Theme’s roll

I’ll be using theses technologies, again!

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle Pulver

http://otter2d.com/

Kyle has a great stream here as well:

https://www.twitch.tv/kpulv

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

Special thanks to @Floatvoid for helping me set it up.

UI:

A frontend lib made by me for displaying text and chars. Otherwise otter’s built-in text.

TIMELAPSE:

Chronolapse by Keeyai.

GRAPHICS:

Paint.net and Aesprite!

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun.

LD 38

I’m in for LD38, albeit reduced due to sister’s weddings n receptions!

I’ll be using theses technologies, again!

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle Pulver

http://otter2d.com/

See some of his past streams here:

https://www.twitch.tv/kpulv

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

Special thanks to @Floatvoid for helping me set it up. (yes, i’m still very grateful for your help!)

UI:

A frontend lib made by me for displaying text and chars. Otherwise otter’s built-in text.

TIMELAPSE:

Chronolapse by Keeyai.

GRAPHICS:

Paint.net and Aesprite!

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun!

LD 39

I'm in. (if i don't have a baby!)

I will be participating, as long as i don't have the baby. :-) if that doesn't happening, I'll be using

ENGINE: otter2d by kyle pulver. IDE: Visual Studio2017community with only c# added. GRAPHICS: aesprite, photoshopCs2, paint.net SOUNDS: Audacity TIMELAPSE: Chronolapse by keeyai

Let's have some fun!