Better late than never
After several near-misses, I finally managed to clear a weekend for a Ludum Dare. I’ve been wanting to write a game for a while now and I’m hoping that even if I don’t manage to finish the LD48 challenge, it will still give me a bit of a kick to get started on my game, and that I’ll learn a lot in the process.
I’ve read a lot of advice saying you should stick to what you know and use a game development framework or set of libraries you’re familiar with, but I’ve never written a game before (except some arcade games in BASIC many years ago). Since most of my programming experience is in web development, sticking to what I know would mean trying to implement a game using ASP.NET, Spring MVC or jQuery…
So I’ll be using LibGDX, since it seems very well written & maintained, I know Java pretty well, and it should make it possible to port my game to Android and Javascript/WebGL after the main competition is over. I’ve read a few tutorials and set up an empty LibGDX project in my IDE. So it should all be fine, right?
Ludum Dare started at 2am here. I was very tired last night and went to bed early, but woke up around 5am and checked out the theme. I went back to bed and woke up at 8am with a pretty good idea of what my game is going to be. So I’ve cleared the first hurdle, but have 40 hours to go and not one line of code written yet. Wish me luck!









