I haven’t done a progress report in about a day, so here’s basically what I got done on day 2:
Firstly, I added 10 new things that you can dig up.
Secondly, I added a GUI at the bottom of the screen. It contains your bag, the time limit, and the ‘Run Away!’ button. Your bag can hold up to 5 things. It’s up to you to find and decide your five chosen items and run away before time runs out. If time runs out, you lose all your points. (My original story idea was you were an amateur archaeologist without the necessary permits to dig for artifacts, so you resort to digging up peoples’ backyards while they’re at work.)

Finally, I’ve added a scoring window. You get points based on the rarity of the items, how long the round took, if you had any yahtzee-like bonuses (3,4,5 of a kind, full house), and finally if you were “clean”. That means that you refilled every hole that you dug, leaving no evidence that you were there. (P.S. After some play testing, I’ve nerfed the clean bonus a smidge.) All these different bonuses mean that players have to plan their attack. They could hunt for one really rare item to get the basic points up and then find a four of a kind of something extremely common to get a big multiplier, or they could focus on getting out as fast as possible. I’ve been having a ton of fun building/playing it. I won’t have much work time tomorrow, but I hope to get in a title menu, some audio, and a how-to menu if I’m lucky.