My second LD didn’t go as well as expected, yet I consider it a success. I improved my skills a lot, got some experience and I work a lot faster than I used to. During the LD I realised the engine I wrote at the start was crap. Cause I never liked engines like LibGDX or JME, I decided to write my own engine. I’m hoping to finish it until the next LD and use it then. Now for the what-went-well & what-went-wrong:
What went well:
– Finished core mechanics to a playable degree
– Textures don’t look like sh… Shoes. I totatlly meant to say shoes.
– Vector based collision detection instead of my usual collision boxes (first time doing that)
– Rather good planing
– Great motivation, even when I was struggling
– Very little bugs in the first 12 hours…
What went wront:
– … A lot of bugs in the other 27 hours of work
– Spent too much time procrastinating and pretending I’m workin (e.g drawing those bloodstains for 5 minutes; playing around with bfxr)
– No reaction from enemies on hit except for a sound and damage
– Only one skill (“cheat”) enabled
– Not a lot of options for creating skills
I think I covered all there is to say. Make sure to check out Ludum Dare #-6192.