sirikan

LD29

I’m in

This will be my first LD so going to try and keep it simple to start with. If this goes well I will set myself higher goals next time :).

Engine: Unity 3D using the 2D toolkit.

IDE: Visual Studios 2013

Graphics: Photoshop CC

Sounds FX: BFXR

Music: Autotracker.py but might also look at a few of the other music generation tools.

My Progress So far

26-04-2014 5-50-04 PM

Here is my progress so far. I decided to go for a game where you have to drill deep into the ground finding resources and dodging lava.

I also plan on adding monsters you have to fight but not sure how they are going to appear just yet :).

LD30

I’m in

This Ludum Dare is going to be interesting. I am in the process of moving house and the removalists are coming in the day after Ludum Dare. Also will be using a new laptop I only just set up too.

So a bit of Chaos but LD only comes up a few times a year so bring it :).

Will be using the following:

Engine: Unity Pro

Graphics: Photoshop CC

Sound FX: Bfxr, Adobe Audition

Music: FL Studio

Source Control: Git – SourceTree

I will also be using some build utility scripts I wrote that allow me to publish to drop box easily which anyone else can use from here: https://github.com/wiltaylor/buildall

 

 

 

Desk is setup ready for Ludum Dare

2014-08-22 07.49.49

 

Well my house is packed up and I have my laptop, fridge and couch I can sleep on ready to go for LD30.

LD31

I’m in

I am going to go in again for my 3rd LD. Seems everytime I go to do a LD these days I have lots going on. This time LD falls in between changing job, means I don’t get the full 48 hours as I have to do hand over stuff for my old job.

Anyhow my setup with be the following:

Engine: Unity3d Pro 4.6/5.0 Beta (not sure which one yet).

BuildAll Plugin – Custom plugin I have written to make building to multiple build targets (sorry only works in pro).

Graphics: Photoshop

Sound: BFXR/Adobe Audition

Music: FL Studio

Source Control: Git and uploaded to GitHUB

Screen Timelapse Capture: ChronoLapse

Base Code

Just uploaded my project base I will be working off here:

https://github.com/wiltaylor/LD31

 

Not much in the way of base code. Just a repo setup for source  control with VSUnity installed so I can use Visual Studios and my buildall package installed to help build for multiple targets easily.

Good luck everyone :).

LD32

I’m in

This will be my 4th Ludum Dare. I’m going to use the following setup:

Engine: Unity3d Pro 5

BuildAll Plugin – Custom plugin I wrote to make building multiple targets easier (I might actually replace this with build scripts, depends on how much time i get before hand).

Graphics: Photoshop, Illustrator

Sound: BFXR/Adobe Audition

Music: FL Studio

Source Control: Git and uploaded to GitHUB

Screen Timelapse Capture: ChronoLapse

Cafinated Beverage: Coffee

LD33

I’m in

I’m in again :).

Engine: Unity3D

Graphics: Photoshop and maybe some illustrator.

Sound: FL Studio and Audition

 

LD34

I’m in

Really looking forward to this one :). Got a few options of the tools I can use.

Engine: Unity3d Pro

IDE: Visual Studio 2015

Graphics: Photoshop and Illustrator

Music: FL Studio

Sound: Audacity and Audition

3D: Maya LT and Mudbox

Base code: https://github.com/wiltaylor/UnityStandardProjectPackage Contains boiler plate code and build scripts etc.

Tags: ld34

Postmortem Repair Runner

Well finished my LD34 entry. This run wasn’t to bad, I decided to give making a game in 3d a crack.

Think I need to put some time into improving my Maya LT skills but over all not a bad little game.

Might also be worth having a play with FPS character controls before next Ludum Dare too.

I created a time lapse here:

 

 

 

LD35

I’m in

Will be using my usual setup of the following:

  • Engine: Unity3d Pro
  • Graphics: Photoshop CC
  • Sound: BFXR, Audacity and probably Adobe Audition
  • Music: FL Studio
  • Chronolapse: for time lapse
  • Source Control: Git hosted on github
  • Continuous Integration: Team City or Jenkins (undecided yet setting this up this week).
  • Task Tracking: Trello
  • Libraries: I will be using my standard starter project package located here

This Ludum dare should be good, I am trying to automate as much of the tasks that are not making a game as possible so I can focus on making the game :).

LD36

I’m in

I’m in last min post.

Tech I will be using:

Engine: Unity 3D 5

IDE: Visual Studio 2015

Image Editing: Photoshop CC

Audio: Audition/Audacity

Build Script: Cake

CI Server: Team City

Various free tools off this site :).

Base code: https://github.com/wiltaylor/UnityStandardProjectPackage – This is just skeletons for menus, credits etc. I will also put my build scripts in here too later on tonight too.

Other Libs:

This time I am going to play around with 2 extra libs that look interesting.

  • Unity3D.IncrementalCompiler – This will let me write unity code in C# 6 which means I get all the nice syntax sugar from Visual Studios 2015.
  • Zenject Dependency Injection IOC – This is a IOC container built with Unity in mind. In my day job I am a big fan of Autofac so will see how this goes.

 

Tags: LD36

Comments

dvdking
26. Aug 2016 · 08:34 UTC
incremental compiler is cool, it compiles faster and c# features are nice

but at some point compilation would just freeze, and I had to remove it(at least it is very easy to remove).

LD 38

I'm in

Going to do my first Ludum Dare with a team this time.

We will be using Unity as our engine.

LD 39

I'm in

Was going to give this one a miss because I couldn't get off work but screw it. I will work on something small :D.

So I will be using the following:

Engine: Unity3d 2017.1 Libs: Entitas Graphics: Photoshop Audio: Audacity and Audition

LD 40

I am in

I am in again but will miss out on the Monday again stupid work :(.

I have a few ideas on what I would like to make but will depend on the theme :).

I will be using the following tools:

Engine: Unity 3D Graphics: Photoshop Voxel Package: Qubicle Animations: Mixamo (maybe, depends on the game I create) Audio: Audacity and Adobe Audition Project Management: Trello Source Control: Git with Github IDE: Visual Studio 2017

Base code: Repository created ahead of time. https://github.com/wiltaylor/LD40

Contains the following: * Build scripts * Some helper scripts that do things like auto save whenever the project is run. * Menu and credit screen templates

LD 41

I'm in

Will be joining this Ludum Dare again :D.

Will be using the following:

Engine: Unity3D Graphics: Photoshop, Maya LT and Qubicle Audio: Audacity and Audition (maybe FL Studio) Code: Visual Studio and Visual Studio Code Source Control: Git

LD 42

I'm in

I am in. This time I am going to try and create a game in c++ and use emscripten to deploy to the web. With stretch goals of releasing linux and osx builds.

Tools: * Visual Studio/Xcode * Adobe Suite * FL Studio and Audacity * VS Code

Libraries: * SDL, GLEW, OpenAL, I am sure I will need a bunch of other stuff I have forgotten here.

LD 44

I am in

This will be my first attempt at Ludum Dare from a Linux box. Should be interesting.

I will be writing the game in C using SDL2 and will use Emscripten to compile a web version.

Going to try and release a Windows and macOS version as a stretch goal but the web and Linux version will be the primary executables.

For multimedia, I will be using GIMP for graphics, Audacity for audio.

Ludum Dare 46

I am in

Going to create my game in C++ and cross compile it to Linux, Windows, macOS and also a web version using emscripten.

Libs and tools I will be using:

  • IDE: emacs
  • Compilers: mostly clang and emscripten. Will be using a tool I wrote called bldr to easily build the project with toolchains setup in docker images.
  • Graphics: SDL2
  • Physics: Box2d
  • Maths: glm

Base code will be here https://github.com/wiltaylor/ld-engine/ (will open it up in the next few days before the competition).

Ludum Dare 47

I'm in

Going to try using Godot this time. Going to make something simple so I actually finish this time. Last few times I experimented with a lot of custom c stuff which didn't go so well :).

Engine: Godot

Image Editor: gimp, krita, Aseprite, Pyxel

Sound: Ardour, Audacity

Code Editor: Neovim/Godot

OS: Nixos