Ludum Dare 58 October 3–6, 2025

Idea/Draft for the Theme “Collector”

😢 Sadly, I didn’t have enough time to actually make this game due to schedule conflicts. But I’d still love to put the idea out here — maybe someone finds it fun and wants to give it a shot! 🎣✨whiteboardemexported/emimage.png

Collecting!

Got the main mechanic of the game in! Enemies drop their "bullet power" when defeated. If you pick it up, it goes in your potion bottle, and you can use it with your secondary firing button! But, when it runs out, it goes away. If you get another enemy's power, you keep any you already got- you just need to use up whatever you have first. I think it fits the theme well, and is very fun.

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Awake for 2 hours and only just got an idea

I think I'm going to try and get a tempest like game with different lanes you follow and negeotiate obstacles and collect points and such. Aiming for a compo entry this time, so it would be nice to get some gameplay finish today.

Four hours in...

I need to get some sleep since it's 1:30 AM here, but I've gotten a little bit into the project. I should be able to upload on Monday...

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Hit me, baby, one more time

LD58, I'm back. And this time, I've prepared an incredibly detailed design doc that covers every single nuance and potential emergency scenario (No)

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Just started!

I'm a bit lost in this jam aldready. I started with 8 hours of delay because I misread the starting time...thought 12AM was my actual lunch time. :) I couldn't find the theme either, so I begun with what I'm curious about at the moment: using glow in Godot.

Best of luck to everyone!Capture.JPG

Ok. I'm way late to start but I have an idea!

Idk how it will turn out. We'll see. But I think it should be simple enough, just moving a player with mouse and trying to "collect" things.

The interesting part would be to try to attach those things to the player's raft which will grow and grow. which will make it hard to avoid the mines in the water.

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Time to relax

9 hours of productive work – concept, basic mechanics in the engine, and partially completed quests. Time to relax.

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First Concept finished

I've finished my first mechanic but there;s a LOT more to add, I might need to lower my scope anyways all the best to fellow jammers

Concept done

A bit difficult to start with the theme, but I have my idea written on paper. LD.jpeg

Now a break and then, the sprite placeholders.

2 hours in, change of plans

My idea for this theme is a "Rabbids Go Home" game but with chickens.

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I'll go with Godot, much better for 3D than the tiny low-level framework I had in mind previously.

First day mostly wrapped!

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Added a lot of stuff! Some of it is visible in the picture!

We're going to be looting a castle!

Scalp the scalper (name WIP)

In the name of all whats truthful and good, we, Gentlemen Teaparty, work on a spectacle for you all to see. Grisly, no, disgusting creatures are among the card collecting sphere. It is our humblest of goals to defeat them all and return what they stole to the people that deserve it most. As for current, we can share only a glimpse of what to come. We discovered plenty of ways to conquer the enemy and located a faultless place to call our scene of battle.

We hope you reappear, as soon as we reveal more aspects of our vision.

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