Final Round Votes

chat we really gotta come up with some better themes
voting for strange machines so i have an excuse to make a mascot horror game

chat we really gotta come up with some better themes
voting for strange machines so i have an excuse to make a mascot horror game
Excitred to join the game jam! Engine: Unity (keeping it for the familiarity for now)
Code: C#
Game Engine: Gamemaker Studio 2
Image Editor: GIMP, GMS editor
DAW: FL Studio
I do hope everyone enjoy making your games!
Tools for the game dev planned so far * Godot * Blender * Krita + paint.net * lmms, audacity * OBS : stream, gameplay recordings
Have fun guys..

To think of it.... Tiny creatures was the idea I suggested :)

I have a friend who would like to team up with me but he doesn't have an existing account. I also don't see any invitation buttons on my profile. Is the system in place yet, anyone know?
Of course, we can jam together regardless. But it would be nice for him to be able to participate in rating and feedback.
w/ a team for the first time
It's quite fitting that two weeks after I finish bringing my previous entry to Steam (and soon Xbox), LD is happening again!
I'm still on Unity, but my aim is to get a bit competitive with jamming again and I've got 10 years full time experience with it. I haven't really been competitive for a couple of years!
My tech stack is: - Unity - Gimp or possibly some Adobe InDesign - some sort of algorithmic music generator like wolfram tones - not generative ai - a Unity skeleton that I'll be publishing shortly. It's got the annoying polish bits sorted like a menu, volume sliders, key rebinding, that sort of thing. - https://github.com/eriksk/googlyeyes - a must-include in all Unity projects, I usually delete the blender files and make some flat circles because I'm far more comfortable in 2D 😂
Cause' there's no "I" in team.
Looking to do something I have never managed before and actually submit a game for the Compo... my takeaway from LD53 was that my time management is awful, hopefully I will improve upon that this time, Good luck all!
I don't know it it's just me, but usually there are a few themes that tend to be a center of controversy (Folklore for example) where most of us either strongly want it to win or strongly don't, from all the posts and comments of people talking about those controversial themes and debating them you'd think that one group would overcome the others in votes and bring that theme to the table.
But what we overlook is the other.. I guess less controversial themes, which are too simplistic or don't get enough attention to be the center of the controversies.
What I'm trying to say here, is that those themes that are the center of our attention get picked by a group of people but also get downvoted by others who for example are bothered by how much people talk about them so we end up (in theory) with 50-50 upvote to downvote ratio. while the other themes that don't get the spotlights end up with higher upvotes because a lot of people don't.. I guess hate them enough to downvote so they are more likely to be either upvoted or neutral.
So in an indirect way the themes we talk about the most and give the spotlight to, are harmed by that attention as it creates separation between voters, and increase its chances to be downvoted.
Hope this mess makes sense, sorry I just woke up and you know when you wake up with a busy mind? and you find yourself thinking about all sorts of things on your way to the bathroom lol, welp that's where this all came from. I have no statistics or data to back this up so it's just a theory. but at least for me it feels like almost every LD an unexpected theme end up winning. maybe this is just one factor amongst many other psychological ones that I'm too brain-farty to even begin to understand, but oh well, thank you for listening to my TED talk fellas.
I fear this one the most honestly, I think people were upset about Harvest and Delivery being too similar. Maybe I'm not thinking enough on it, but I feel like it's super restricting. You need 2 things and they're both plural with "s" at the end lol. But I keep seeing people upvoting it, hope it doesn't happen but we'll see. I also feel similar about "Keep the light on", games might be too similar.
Last time I got into Ludum Dare it was for LD33 "You are the monster", and it got me to kickstart Super Intern Story, a game about being an unpaid intern who wears monster costumes. What will this event bring this time? :)
I'll do the solo jam for the first time with my in-house framework (c++) + Reaper (with a NES VST) + Paint.Net.
At first it looked like I won't be able to join (again), but my weekend plans have been cancelled and I can make a game instead! I'm so happy! :heart:
Usual tech stack: - Godot - Aseprite - Bfxr or something
I will be using Unity, Aseprite and Probably Audacity in combination with a piano
I'm in a bit of a pickle. I've gone from Unity to Godot 4.1 (made the change before the recent news) and am using C#, meaning I can not build for WebGL. I don't care about ratings, but I do want to see people play my game and give me feedback. What do you think? I could go back and make a jam version of the game in Unity for WebGL purposes.
(Don't want to use GDScript because I am too comfortable with my current architecture that uses Interfaces and I work a lot faster with C#)
Really have no idea on what kind of game I want to make yet. So this will be fun!
Will use Godot even though I definitely does not know enough of it yet. So the risk of not finishing anything will probably be 50-50.
Tools: - Engine: Godot 4 - Graphics: Photoshop - Music: beepbox.co/
With the controversy surrounding Unity, I figure a lot of us are looking to learn a new engine this weekend. Excited to see what comes of that!