Hey there, fellow Ludum Dare enthusiasts! I'm excited to dive into a topic that has been on my mind lately: music creation and automatic generation for the Ludum Dare Compo.
Having participated in numerous Ludum Dare events, I've realized it's high time I reevaluate my approach to crafting game music. While I can handle programming, art, animation, writing, sound effects, and more, music has always been my Achilles' heel. It feels like my ability to create original music is hovering around zero, and the thought of composing solo makes me uncomfortable.
The Dilemma:
So, here's where I need your help and insights. I see a few potential ways to bridge this gap in my skillset:
1. Sample Loops: One option is to work with pre-made sample loops. These can provide a quick and easy solution, but I wonder if it's a tad too easy. Is it fair to use these loops in the Compo? https://www.looperman.com/loops
2. Music Generators (e.g., Wolfram Tones): Another route is using music generators like Wolfram Tones. This used to be my default solution in previous events. This, however, was before the boom of AI generated content, and I wonder if using it still has benefits. If you're also going to use a tool similar to Wolfram Tones, please let me know what you are going to use! https://tones.wolfram.com/generate
3. AI-Generated Music: Lastly, there's the world of AI-generated music. To be honest, I know very little about this option. Does it feel fair and respectful to everybody who will be participating in Ludum Dare? And if it does, what are some tools/services that you would recommend me checking out?
Seeking Your Thoughts:
I find myself at a crossroads, unsure of which path to take. Each approach has its own set of pros and cons, and I'm curious to hear your perspectives. Have you faced this dilemma before? If you plan to create music for Ludum Dare Compo, what approach are you leaning towards?