Almost Finished







Finally done. This time I had working game on day one and could build more than basics to the game. I even managed to wrangle small upgrade system. What I did not have time to do was balancing the game.
Next time I should think about balancing the game or making game that does not require balancing and play testing. There is still few hours but I think this is it.
My entry to compo
https://www.youtube.com/watch?v=ZYLujlYchAs
https://ldjam.com/events/ludum-dare/54/forklift-frenzy-limited-space-edition


First look of my first game!!! Let's see if you like it when finished

3h left oooohhh aaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hfohisjdckwvwvkl help we are all going to die
We missed one day of the jam this time, but we are powering full steam ahead with our new game: "I do"
Here is a sneak peek at day two of progress:

Come join us live on https://www.twitch.tv/tobugis
Finally had the chance to finish a ludum dare game :)



and then there are countless things that could be polished. and countless things that had to be cut

Ok, progress after day 2: We have a simple game loop!



And with 2 hours to spare. My bum is numb and my brain is tired. I'm off to bed. :8ball:



A little of our Brazilian daily life and experience with public transport...


https://ldjam.com/events/ludum-dare/54/$372954
So i hadn't managed to make a game this time, nothing came to mind. But i did make this guy instead, and i think they are pretty cute:
https://www.youtube.com/watch?v=BgXdq2RGDms
Good luck everyone in these last hours of compo!
Still need to implement the editing of the wiring, design levels, write the music, make the sound effects and make a title screen. If I'm lucky I might still make it tomorrow for the Jam.


Our snake is locked in very limited space


Sadly due to time constraints and how I started late, I couldn't go all out and get everything I wanted from my ambitious project. But so far I've learnt so much more than I originally expected from how fast I was rapidly developing, I was going from model to developing and running relevant code within minutes.
I'm impressed of what I have so far, but I know it could be so much better, but I decided for certain I was going for the Compo as I want the challenge, even though the Jam has enticed me more than once.
Anyways I'll soon be publishing the full game, hope you guys try and like it.
there's something magical about accidentally corrupting your NES's RAM by not adhering to timing rules and being presented with glorious, beautiful abstract art.
maybe we should just abandon our original art direction and go for this instead :D

Core gameplay loop, graphics, and most of the audio (still a few placeholders) are done!
Video:
https://www.youtube.com/watch?v=7Je0vLL1bvM

ldjam.com/events/ludum-dare/54/you-are-beach-cop-sign
Finished my first ever PICO-8 game! You play as a sign with rules written on it, and you enforce those rules on the beach. Remove the rule breakers to keep the beach under the max. occupancy limit!
Fellow Ludum Darers, which of these UI designs do you prefer?


Most gameplay related stuff is in. Next up title screen and settings then to see what else I can add in remaining time.
I use 2 textures for walls and ground. I'm incapable of making my own, so I'll have to give up on compo

I'm using some unused assets I made back in July for this one. so call this a prequel to my bon-bon platformer, its about a little gumball guy who is stuck in a giant cake maze! I don't have sprites for him yet but hopefully i will have at least 3 levels done by tomorrow! 
After spending two days on a project, I realised I had no idea how to do the level design and got stuck. I then spent too much time trying to implement a procedural level generator, but forgetting all the other things related to the game loop.
But I a stroke of genius (or madness?) gave me a quick improvised plan B. Licking my wounds, but not out yet! Time to play with some physics!

This is a cry for help
90 Minutes to go (for Compo)! Got the game up and running, created 13 levels. Not too much, but enough to be played. Got some bugs fixed, now it's time for last minute optimization and preparation of the game page. And to fix that annoying music I created... I don't know why I even put it in there...
In the mean time: Main Menu! (Yes, I suck with logos :sweat: )

Labor made a monkey into a man. And we finally made a monkey. And stage 4. Let's get to the UI of the main screens.
Muscle-shirts are also getting a human look, thanks to our labor.😄
https://youtu.be/mRBpZc2EkRA?si=j62Eekvh7e6TSVlE
My second solo jam is published !
I am so proud !
But I still continue with you, jam's friend, I want to make a v1.1 !
Finally managed to finish a COMPO!!! There's always a lack of time, and I end up doing JAM hehehehe. This time, I managed to make a small game and complete the COMPO. Here are some screenshots of the game. Thanks, everyone!!!



Decided to try for Jam... as my game is not ready for combo.
I clearly miscalculated how hard it would be to do the logic for simulations. I had no idea on the logic so I've been trying to play test and come up with something... mostly you just lose points :rofl:
Here is the screenshot from my current state:

It also has some nasty bugs... probably mostly because I had no idea or time to think how to do stuff... and I just made stuff up on the fly. Memory management, signals, and tweens seem to have been the hardest in the engine from the stuff I have used.
Well hopefully I can fix it tomorrow after work to some condition for the Jam.
At least I'm really happy with the music... and wished I could have more time with the SunVox.

I kept it very simple, but it was very useful to learn the full game publishing cycle with Godot 4, not just playing around, from UI to Audio to publishing ect.
Go check it out: https://ldjam.com/events/ludum-dare/54/earth-invades-first-godot-game


... Hey, take this:
6 - Soldier;
Because games don't like when you limit them within the space of the .EXE file. ...

and the criminals

PHEW! I thought that I would not be able to make a game out of this thingy... It's barely playable but at least there's something to achieve now.

Space puzzle game

19 levels !

Happy LD54 :D
There's still some finishing touches left - music needs to be integrated, we need some outlines and a few more assets; and maybe a back-button and some volume controls.
But we're pretty pleased with what we've got and how our little experiment plays =)

I just finished my newest game CASHBLAZER and i am so hyped for it! I hope it does better then my previous entry PigeonPost! And i cant wait too play all the masterpieces y'all made ^_^ i hope everyone had as fun of a jam i had!
Well, coding puts a strain on my nerves. It's the second day, I have a game that works correctly, but the point counting system doesn't work, and neither does the menu. I think if I manage to get them working tomorrow, I won't have time to put sound into the project. But I would be happy, my goal being to make a somewhat functional game. That way, year after year, I would have a history of my games. If I have one lesson to take away from my first LD, it's that it seems much more fun as a team. Have a good night, and I hope I'll be able to play as many games you all made as I can !
That was a fun time. I managed my time well! Would have liked to make more levels, but so it goes.
Best of luck to everyone still working!
my laptop power cord is suddenly failing me (going on and off) so i better upload whatever i have now and then get to finishing all the final touches!
Didn't quite get all my todos (not fire hydrant to run over, sorry), but managed some music and sound effects! Whew, a big push and lots of fun! Hope people enjoy it.
Sadly no high scores leaderboard, but hopefully people will publish their scores!
Can't wait to see what everyone else has made!!


Didn't think I'd make it, but here we are!
Title page is coming together nicely!


https://youtu.be/ZcxCT-istrY
There are definitely pros and cons with making your own game engine from scratch during one weekend. One con being it's so time consuming! :P On the other hand you get really happy when you manage to make something work. Here is some of our progress, hopefully we will manage to make some sort of game before the jam ends. We currently have support for sound, some physics and graphics!
Fun Fact: The house in this GIF is procedurally generated!


https://ldjam.com/events/ludum-dare/54/hypno-room
even though i started a day late, i did manage to finish 5 levels of increasing difficulty. pretty happy with how this one turned out, i hope you enjoy the eccentric gameplay.


🪝🪝🪝 Hi! We're ready to present our game! You can try it right now on itch.io and you can download its Windows version.
https://ldjam.com/events/ludum-dare/54/cosmotrasher
It's been such a fun journey to work through the weekends with friends sitting in one room, spending these two days in a row listening to System of a Down and Taylor Swift while thinking and talking games! It felt great coming up with a concept, developing art style and making the game. Can't wait for the next Ludum Dare to repeat it!
I feel incredibly sad posting this and I know I'll feel even sadder after I wake up tomorrow and feel even more empty. I don't know what happened to me this LD, I always join the event and make something no matter how difficult the theme is or how pressured my time is, I even joined once 2 days before some important final exams like it was no problem. and I sure don't discriminate between themes nor would I ever quit because I didn't like a theme, I don't mind a challenge and I certainly didn't this time.
but.. just like everyone else I came up with a bunch of ideas at the start and I like one about "no space in the brain for your last 2 brain cells", a silly game made out of minigames of your last 2 braincells where you play as one of them trying to beat the other in minigames like sword fight, racing, gunfight etc all with a silly touch to them, it sounded genius in paper, and I really liked the whole thing, but once I got to work I realized that I have, for the first time since I started participating in LD bit more than I can chew..
you see, I usually spend all 3 days none stop (up to 15 hours of work per day) working on my games, it's usually a tedious and stressful process for one person to make everything from coding to design, art, music and sounds, but I always manage to power through and make it just in time. this time however I implemented a bunch of interconnected minigames which were not difficult to code on day 1, but on day 2 which is usually the art/sounds day. I realized that there is no way I can finish everything in time, I had to visit my grandma for half the day which is something I do pretty much every sunday, and have done in other jams, but this time was just different.. when I came back, I realized I have no time to finish the checklist for today, and given that I still have more coding and bug fixing to do I just decided on the hard reality that I have screwed myself from the start, I can't even remove minigames since they are in a sense connected not to mention all the coding work that I've already done.
in the end I'm not sad about quitting, it's ok to make mistakes as long as I learn something, and I totally learned things about scoping and finally got caught after getting away with big scoped games for too long, sure I accept that. what I'm sad about is my friends.. every LD event I like to check on some of my friends where we play each others games and get to hang out a little bit, and also some twitch streamers that I visit from event to event, we usually just greet each other affirming that it's been a while and I get the joy of seeing them firsthand exploring ld games including my game and falling for my funky design lol even finding bugs and exploits that I never knew existed. it's so much freaking fun! and I love it a lot, but I feel like without a game it won't really be the same, I can still hang out with friends and play their games but it feels.. empty.. I don't know it just doesn't feel right. truth be told I haven't had a single real life friend in the past 3 years and I can use all the social stimuli I can get lol, it sounds like the most pathetic excuse to be sad about missing out, but here we are ffs. I feel like shit, maybe it's just sleep deprivation or staged of grief or whatever, I'm going to bed.
To future me: never overscope again, the risks don't outweigh the rewards.
I've completed my compo entry, "Memory". There are a few bugs, but nothing game-breaking.
Choose which memories to save at each milestone of your life, and try to live a positive life overall.
The first complete compo game in Godot and in VR as well. Went down a deep rabbit hole with some mesh generation for the runes and I'm still not happy with it but I learned a lot about Godot.
Post compo I would like to maybe put some polish on it and port to quest but for now I just want bed
https://ldjam.com/events/ludum-dare/54/spell-crafter-vr
We tried several prototypes. One of them seems to be better. Hopefully it will be as fun as we imagine.

Our first Godot Game! after a years using Unity. We still need to solve some bugs first, but it's looking pretty solid


You've waited so long... wait...

P.S. um some things are a little rough around the edges

Rescue passengers based on your best moral judgement!
https://ldjam.com/events/ludum-dare/54/bon-voyage
I can now rest :sleeping:

Link: https://ldjam.com/events/ludum-dare/54/turtle-gatling
Hi, my name is Mickey. I make games as New Beings.
Here is my compo entry for LD54: ldjam.com/events/ludum-dare/54/deadlinez

Slow day, but got a lot done in the end :)

Happy last minute crunch to the compo people! :3

Whew, I made it just in time! Now to go to sleep, good night everyone. :full_moon:
Psst, go play the game later: https://ldjam.com/events/ludum-dare/54/tiny-shop


Well, didn't manage to finish the game at all but I think this weekend really encapsulates what I love about game jams and Ludumdare in particular. Even though I don't have a playable game, when I look back on the last couple of days I really managed to accomplish a lot.
That's like more than I usually get done in a week.

Instances exported from Blender GeoNodes

If you want to check out the game, you can find it here. https://ldjam.com/events/ludum-dare/54/$377338 You can fly around and admire the rocks, and hunt for secret debug keys.
Going to bed so late yesterday was probably not the best; I didn't make as much progress today as I had hoped. I've lost track of the amount of times I've decided "screw it, [feature X] can wait until everything else at least exists, I don't have enough time left to spend on it!" Even though it probably wasn't more than 10 overall, on top of the original "mvp" plan not being completed, today's jam work has been a resounding meh. There are still 2 parts of the UI that haven't been implemented at all:
I don't expect for the news ticker/feed to take too much engineering work, it's basically going to be a read-only twitter feed (similar to what is done in Cities Skylines). However it will be the greatest source of flavor for the game, as well as something to occupy the player whilst they wait for the (in-game) days to go by. Ideally it would function as a source of "market info" for the player, but doing that convincingly might take too much time - either in the implementation or just simply building up a large enough corpus of template messages to draw from at runtime.
Inversely, I expect the torrent browser to be much more finicky in the implementation side of things to get anything working close to what it needs to be, and to be simpler to generate the corpus for. Given the university student theme I'm going with lore-wise, it's easy to come up with plausible names for files that people in this setting would be interested in.
The most frustrating about this is that these 2 systems are where the game is really supposed to "start being fun". The player would get to feel clever spotting that people will need x textbook before the end of the week, or y song on the monday following its weekend release, stocking up on written copies of those files whilst cheekily bumping up their price as the exam date loomed nearer.
So I'm 2 days in, have 1 day left, and had originally planned on spending the last day solely writing tons of tweets and file names to flesh out the content. Maybe, if there was a solid afternoon and evening left over, play around with each file having its own parameterized demand curve that could then be plugged into the tweet generation and market demand logic. At this point I'll be glad to have both of them resembling anything functional by the time the jam is over...
Anyways, once those 2 are in a working state using static datasets, I'll see how much time I have left to make them interact with the passing of time, and find interesting playoffs between all of the systems.
When I take a step back, and more notably when I remember this is the first time I've made it this far in a game jam period in terms of having made a quantifiable game, I don't feel too bad in the end. It's cool to be part of the event, and it's a great check of how much I've learned since the last time I tried participating in a jam.
Shoutout to cloudconvert (dot) com for their free (up to 25 per day) image format conversion, allowing me to quickly make the following gif from a mac os "native" screen recording (aka a QuickTime Movie file):

Hi, I finished my entry for ludum dare 54. Have fun playin it ^^
With virtually no time left, I released my COMPO entry :v:
SUPER LOW MEMORY BOT!
It is the summer of 1992 and you just rode your BMX eight miles down to the store to grab your brand new copy of SUPER LOW MEMORY BOT for your FUNTENDO GAME PAL handheld console. Grab a bag of chips and a soda, because the fun can begin!
In SUPER LOW MEMORY BOT you are tasked with programming robots to automatically operate consoles in a remote environment. Unfortunately, due to budget cuts only old robot models with LIMITED MEMORY SPACE are available. Get creative to fit all necessary movement commands in the memory available.
With all the fixes and optimizations I didn't have time to create nice a nice Cover Image and everything. But since that is not part of the game, I am sure you guys don't mind if the game page beautification happens after the 48h limit :sweat_smile:
https://ldjam.com/events/ludum-dare/54/super-low-memory-bot

I don't think I've ever cut it this close before, but I just managed to squeeze my entry in before the Compo deadline!
In Six Seats Left, you are tasked with deciding who gets to board a rocket to escape a doomed Earth, and who gets left behind. Talk to the passengers, make your decision, and then learn how your chosen passengers fared.

I'm very excited for people to play this! Please, give it a look! I'm going to be very busy this month, but I'll still endeavour to play the games of everyone who reviews mine, as ever.
My game "Saturated installation" is finnaly finished! This was weird to do. I am gonna take a bit of a break before reviewing other's work.
https://ldjam.com/events/ludum-dare/54/saturated-installation
//From GlitchyDust~
my initial plan for this compo was to make a bright photo-collage aesthetic 2D object arrangement game (fitting tile-shaped things into a box). I managed to get some pretty photos for it, but realized they didn't make for sensible gameplay, because most stuff in real life is roughly a rectangle...
so I made something completely different -- a grungy minimal score-attack top-down shooter. it's a bit janky around the edges gameplay/bug wise but I was pretty happy finding this aesthetic.

Alas it was going a bit too well. We spent several hours today trying to fix a very annoying rotation bug in Unity to do with signed angles and having to invert our angle.
But we are still in a fairly good place. It feels a lot more cohesive now and implementing the remaining attack types shouldn't be too challenging. Tomorrow we'll be creating the final art and remaining attacks.


Final day tomorrow. Good luck everyone!
Hey everyone! Passing by just to update our game... Now the timetable has events the player can't move or erase (the black ones). Also, we have the weekly goals (like 'See Scavenger') and the events can't be put outside of the timetable.
Now we are working at the narrative. The goals, events and the weekly journal are themed by the Character's routine. We are folling Nayara. She had a burnout recently because of a stressful job, and now she is creating a new routine all over again.
I hope we can finish the narrative soon. The time is running fast now.

Started off slow on friday, but I got motivated saturday morning and got my 2nd multiplayer entry submitted
Made it in roblox, mostly to save time on compiling/publishing the game online. Hoping enough people here are down to set up a roblox account, or have kids with roblox lol
https://ldjam.com/events/ludum-dare/54/slither-space
By the hair of my chinny-chin-chin, Station Defender is a game with a full loop. It even has a boss fight at the end!
Go play/rate it here: https://ldjam.com/events/ludum-dare/54/station-defender


I may have underestimated the time needed to make plant models, just a little bit. So I'm going for the jam instead of the compo now, since broccoli and lettuce don't make a game. Hoping to model the full variety of crops I planned for this game, but time will tell. At least everything else is in planting order and you can feed your cow already.
Finished the second day. Spend time outside with friends, so I had not too much time. Now I neither finished to close the basic gameplay loop nor the graphics, but the most complicated parts should be in place now.
Unfortunatly my "clever" idea with lines to show desired destinations looks more like debugging. Welcome to pointer hell, population: your eyeballs... :S

PS: somehow the customers look like a teletubby had a baby with an alien from toy story xD
am i the only one who can't get embedding to work? it fails with "no index.html found" error despite the fact that it's definitely there (unless the upload itself got broken, but then it should show a different error)
I'm so glad that we can once again vote, comment and exchange about our games and I hope you'll do the same for Turn it! the little game made during the compo !

The main gameplay loop is essentially done, now I need to work on adding levels, and a menu. Oh and some sounds.


This was a horrible slog towards the finish line. I am VERY tired, the most tired I've been at the end of any game jams so far.
I think I'm happy with it, even though. There's a lot I would have liked to have added. A lot of graphics I would have liked to have made, and a lot more options that would have been great to have in there.
There was no time to balance anything, so I fear it might be a little on the easy side, however, to get the true win you do have to build quite a bit.
I hope submission hour smiles upon everyone else who has done the Compo over the Jam rules. May all your builds ... build!
Well... Here we go. Jam submission ready to be played. Enjoy!


Link: https://ldjam.com/events/ludum-dare/54/herons-subway
Wow...that was rough and this is the first jam that took me up to the final minute. I pushed myself outside of my comfort zone but still came out with a game as janky as it might be.

The game is finished(ish). It does stuff and can be played.

Its here: https://ldjam.com/events/ludum-dare/54/train-trouble
My first pixel art ever! I also had to relearn 2D because last time I worked on a 2D project unity 5 just came out! Unfortunately got sick and couldn't think or work on this. spent around ~8 hours on it. might use it as a playground to learn pixel art

That was short. But, unlike my previous contributions, I did not had to cut so much things off.
https://ldjam.com/events/ludum-dare/54/unlimited-space

Time to play a little just for fun, then sleep, then ... Woups, there is a whole week of work waiting. Well, let's go for it.
Unfortunately, it looks like this

The graphics need a bit of work KJDJKDA.
I'll have to leave that for tomorrow. For now, game's already exported and tested. In case of desperation, I've got something to submit. Good luck to the rest of yall!

SOUND STRONGLY RECOMMENDED
Welcome to SMASHER. You play as Trinity Tritone, a guitar wielding metal head who has a huge gig at the end of the day and a problem to solve before she gets there- she doesn't know how to play guitar. Enter the most unlikely guitar teacher...
Features:
Voice acting
Original Music
Point & Click adventure
Guitar-memory puzzle
PLAY: https://digital-mosaic-games.itch.io/smasher
RATE: https://ldjam.com/events/ludum-dare/54/smasher



First compo! I was worried I wouldn't make it in time, but I think I did!
Please check it out on Itch.io: https://otergen.itch.io/postcards (if links are allowed in posts these days... well it's here -> otergen.itch.io/postcards)

Note: This is a twine game, so it's pretty much just text. Maybe bookmark it to play after you've gotten some sleep? :grin:

Store and retrieve items in a small but recursive warehouse!
https://ldjam.com/events/ludum-dare/54/boxbox
Unfortunately, it looks like this lol

Graphics are gonna have to wait till tomorrow.
