Ludum Dare 55 April 13–16, 2024

Playing some of the entries

Hey everyone, gonna be streaming some of the jam games on my channel twitch.tv/cookingwithspices. I don't get too critical, just like to see what everyone made this time around and have some fun. If you want to get your game played or see some other entries then come on by and drop a link!

Meet Drizzle Dan

Douse your enemies, making them weak to lightning damage and resistant to fire damage. Water.gif

You can summon Drizzle Dan and 9 other elemental creatures in Unstable Elementals.

Unstable Elementals is a monster-summoning extravaganza unlike any other. It’s a game where strategy meets mayhem, and where victory hinges on your ability to unleash controlled chaos. So, hold on tight to that summoning staff you stole from the Lich King and prepare for a cacophony of chaos and calamity!

We would really appreciate getting more feedback and ratings on our game, so please give it a go.

What I learned from my first game jam

I designed and coded everything and made all the assets from scratch in the 72-hour period I had, and while it was quite an experience, I also got physically ill from exhaustion and lack of sleep. So I thought I'd share the things I learned, in case it helps anyone out here. If you'd like to check my game out, you can find it here: https://ldjam.com/events/ludum-dare/55/fellwand

  1. Preparation is really important. I sat down to start coding the game engine a few hours before the Jam started. That was an awful idea. I spent the next 40 hours working out engine issues. While you can't prepare everything, due to theme constraints, I advise that everyone should start out with some sort of codebase that they can pull from or adapt. At least simple things like collision functions, custom libraries, etc.

  2. It's not a 48-hour game jam; it's a 24-hour game jam. I could have submitted to the compo because I did everything myself from scratch, but I simply wasn't prepared for how much time and work it would take, so I had to use the 72 hours. Even then, I should have taken a full 24 hours to playtest and refine my game. Instead I got about 24 minutes. Add to this the fact that everything takes twice as long as you think it will, and now the jam is actually a 12-hour game jam. I don't think I'm exaggerating; I think if you want to comfortably finish, you should aim to make a prototype in 12 hours.

  3. I was most productive once my engine progressed to the point where I no longer had to hard-code any features; I simply threw some numbers and functions together and out popped a new weapon or item or boss. This is the ideal state to be in, because you can 100% focus on making new features, but it took me 48 hours to get there; so remember to prepare such things beforehand, as much as you can.

  4. Players like to feel that they can improve and progress in your game at a reasonable pace, indefinitely. I made the mistake of making my game a little too difficult; there's a sort of barrier preventing you from playing well until you learn the base mechanics. However I feel like it also has a lot of room for skill expression, which is where I did best. I could have done better, however, by making combat more involved and giving the player more feedback/reward for the actions they took.

  5. Sleep is important. Though you lose time from sleeping, yes, you also lose a massive amount of time and innovation from being sleep-deprived. The pace and motivation I had decreased the longer I went without sleep. It was also just straight unhealthy to work for as long as I did, so make sure you're taking care of yourself.

Time to get some fried chicken soon

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we made some smol bugfixes so we could enjoy more chicken

play the game HERE

this jam has been amazing, so many cool submissions i've tried quite a few if you made an fps game feel free to post any as i am a big fan

and yes if you're wondering I voiced every chickens in our game. Every chicken.

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10 down.

I want to rate as many games as I can, while also trying to give meaningful and detailed feedback, which is a challenge in and of itself sometimes. In order to accomplish this I am personally aiming to play and rate 10 games every day.

Did my 10 for today, now I just need my teammates to do some ratings so we can get that sweet, sweet karma, lol.

Of the 10 I played today I want to highlight a few personal favorites:

First up is bergs

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This silly little platformer has you play a little guy who can freeze in place and summon another little guy that drops down on top of you. Super fun concept, very fun gameplay, and I even managed to find an exploit.

Recommend you check this one out, which you can do here: https://ldjam.com/events/ludum-dare/55/bergs

Next up is Tower of Madness

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A fun twist on an idle game that is anything but idle. Summon minions that grant you blood while managing your chaos meter (and time) and try to get a good score. I got a ranking of A with a high score of 112,547.

Go see if you can beat me (you probably can) here: https://ldjam.com/events/ludum-dare/55/tower-of-madness

And finally, Sminer

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This was my personal favorite of the 10 games I played today. Really cool minimal aesthetic, some excellent fucking JUICE and a ton of fun. I played this one several times over and had to tear myself away so I would have time to do other games.

That one you can check out here: https://ldjam.com/events/ludum-dare/55/sminer

And if you want to check out the game that I worked on for the jam, go ahead and take a look here: https://ldjam.com/events/ludum-dare/55/blorts-big-adventure

See you tomorrow.

Death to Villagers!

Save Your Island! With... Flowers!!!

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You can view it here!

Test

Golf, but your owner is summoning you back to them and you're a dog...

Check out my first game ever, Fetch! with Molly...starring my dog Molly!

I just fixed a couple bugs that were preventing people from restarting the game after it ends on the main menu. :D

https://ldjam.com/events/ludum-dare/55/fetch-with-molly

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Designed this in a little under 40 hours, had a blast doing it and I hope you really enjoy playing it!

Horror games appreciation post

lDXxAkx12JA.jpg Did you make a horror game for this jam? We didn't! But if you did it would be cool to have them all in one place. For example in this post. I would definitely like to play some.

Please, share you horror games here!!

Cat Good, God Bad

Hi guys,there is a prank-style game.

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Solve the puzzle to help the cat escape from the bad god.

Controls:

use W A S D to move the frame, and click with the mouse.

❗❗❗ A bug may occur on the first load, it’s not certain why, but you can resolve it by refreshing the page.

https://ldjam.com/events/ludum-dare/55/cat-good-god-bad

Do you love ice cream?

Play Sinful Scoops 🍦 and process souls of the damned by... making ice cream? Read their confessions and summon charming ice cream scoops that represent their sins. Do you have what it takes?

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Some Hotfixes and close the summon

Aloha everyone! I hope they are well, today I finally corrected and made some tweaks that the final version of the game needed.

  • First the functional implementation of more color variations for our little friend, Cthulhin. When you can summon by completing a seal, you may release a different color each time. mdld-1.png

  • I updated the balance of the game a little, since from puzzle number 3 onwards, the number of iterations of pieces increased the difficulty abysmally. mdld_Prototype5.gif

  • Fixed the problem that some images did not appear in the build published on itch.io. (Ludum Dare was impossible to correct, the LD system is still ultra buggy and restrictive:/). mm3.png

  • Fixed the music only playing once, now it's a nice infinite loop (or until they get married and mute it xD).

Here is the game to play: My Demonic Little Demons

Summonion

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Here is what the game looks like:

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And here is some gameplay:

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This is a slingshot:

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And this requires no explanation:

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Finally, this is me when you don't play my game:

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Click Here to play Summonion!

Starseed: Apocalypse

Hi there, I'm a member of the 2-person dev team Great Between. This was our 3rd Ludum Dare and we had a ton of fun and learned a lot!

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Check out our game and rate if you get the chance! https://ldjam.com/events/ludum-dare/55/star-seed-apocalypse

This time, we wanted to make a top-down 2D adventure with a similar tone to fantasy adventures, except set in a science fiction world. In this game, you play as an interplanetary landscaper who just happened to be close enough to answer a distress call from a planet that has been overrun by a sentient plant-being from another dimension! Grab your trusty Plasma Chainsaw and get to work cleaning up the mess!

We had a lot of fun putting together the art and story, and building a small game world.

We made all the pixel art and music during the jam, and came up with a story as well. We didn't quite finish getting all of the story into the game, but if you're interested to learn more of the lore, I added the "Scientist's Journals" into the Itch page. (we had intended to add computer monitors inside the buildings that would contain these journal entries). We also didn't quite get to building out any of the bosses or dungeons.

We learned a ton in the process and fully scoped all the remaining features. If you're interested in seeing more we would love to hear your feedback !! And if you see issues or areas of improvement, would love to hear that feedback as well.

Screenshots

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Doing ludum dare play/rate

It's still goinggg, come on in

https://twitch.tv/squuuidly

The Emperor is a man of many wishes, answer his summons!

Take the role of a project manager, leading an exceptional team in a kingdom that is festive yet dangerous to its own denizens.Study the map, employ your servants and answer the Emperor summons!

The emperor is a man of many things, and a man of many requests! But fear not, you lead a competent team to serve the Emperor. However, the kingdom can present a hazard even to its own denizents.

Available to play on browser:

https://ldjam.com/events/ludum-dare/55/summond-to-serve

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Uncommon hardware / unusual setup games list

I have once again made a game for uncommon hardware, this time for a PlayDate.

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There is a web player you can use (instructions under "Pulp Webplayer" on the game's page) or you can play it on an actual PlayDate if you have one. In either case, it's more setup than an embedded html5 game, so I'm bringing back a sporadic tradition of mine, the Uncommon hardware / unusual setup games list.

If you have a game that runs on weird hardware (whether or not there is an emulation option), let me know in the comments and I will add it to the list. If you run on an old or uncommon OS that needs emulation or a virtual machine, throw that in there too. VR? Multiplayer? Board game? I'll list it. See someone else's game that fits the description? Throw it in too in case they missed this post.

I'll keep the master list updated and repost it every few days, so more people can see the games when they have the energy to try games with non-standard setups.

PlayDate - https://ldjam.com/events/ludum-dare/55/i-am-a-wizard-and-my-shoulder-hurts by @monika (web player available, instructions in listing) - https://ldjam.com/events/ludum-dare/55/call-of-the-kraken by @punisherxa, @luisquid, and @aguahervida (emulator available, no instructions)

* Game Boy Advance* - https://ldjam.com/events/ludum-dare/55/doomsday-care by @notruche, @pekolio, @helicule, and @kyrio (Also has web player and 3DS instructions)

VR - https://ldjam.com/events/ludum-dare/55/summoney-vr-only by @shadowbrain

Microphone as controller - https://ldjam.com/events/ludum-dare/55/summoning-song by @paul-nadan - https://ldjam.com/events/ludum-dare/55/the-quacking-hour by @stanov

MIDI keyboard - https://ldjam.com/events/ludum-dare/55/exorcist-pianist by @aviv-levy (Regular computer keyboard also works)

Print and Play - https://ldjam.com/events/ludum-dare/55/summoning-detective by @hamsel (single player) - https://ldjam.com/events/ludum-dare/55/the-summoned-1 by @unbirthdayangel and @cataclysmicknight (single player, optional journaling)

Twitch Plays - https://ldjam.com/events/ludum-dare/55/tiny-summons by @jeremy-ryan (multiplayer)

Misc. Multiplayer (normal setup except finding people) - https://ldjam.com/events/ludum-dare/55/salmoning-1 by @soves, @nestral, @badcop, @kuviman, and @rincs - https://ldjam.com/events/ludum-dare/55/summons-of-the-sovereign by @langotriel and @hare-software, 2P turn-based couch competitive, with computer opponent available

Blood From a Tome

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We just dropped a HUGE bugfix patch for Blood From a Tome! (Apologies to the two voters who played the super buggy initial version :sweat_smile:)

We also added a super slick "Getting Started" guide to our LD game page for your gameplay convenience.

Come check it out, especially if you're into deck builder games! It's available on WebGL, as well as Windows, Mac, and Linux! :sunglasses:

Cat Good, God Bad

Hi guys,there is a prank-style game.

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The cat faces death, summoned by various gods and demons. Open your mind and help the cat escape from death.

The curse of the demon Satan.

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The judgment of Anubis.

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The trial of the ferryman of the Greek underworld.

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Links https://ldjam.com/events/ludum-dare/55/cat-good-god-bad

About the general "Good job comment"

About the general "Good job comment"

Hey guys if you have no idea of constructive comment or if you just need to leave a comment without idea. The "good job" comment exists ! It hurt nobody ! And these dev think they really made a good job ! Positive attitude is very good !

Seriously that not help the others, i think it's really bad and i see a lot of type of comment like these. Try to find what not work, explain the bad points or the thing you don't like in it. And if you like all explain why.

Take the time to leave good comment.

Thanks for all.

PS : this post is not here to make me friends.

Viewport Bugfix for Chibble Nibbles!

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Hello All!

Thank you for everyone who has played Chibble Nibbles so far! Though some people have not had the perfect experience, we have some good news!

We recently found out that Chibble Nibbles did not export with proper UI scaling, causing some display elements to not be in the viewport.

Worry not! We had time to get around to it and push the fix!

You can play the fixed version in browser or Windows download here on itch.io

We also have the Windows exe downloadable on our Ludum Dare Game Page

Thank you all! May your Chibbles be ever hungry!

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Ready for some strategic summoning?

ldjam.com/events/ludum-dare/55/shapes-of-light

Shapes of Light is an isometric, turn-based strategy game set in a dark and mystical fantasy world. Players must defend themselves against dark demons by strategically summoning shapes of light onto the battlefield.

Cleverly plan your moves ahead to ensure survival as you navigate through the chambers of darkness, which are generated procedurally. Strengthen your shapes with powerful reinforcements for every chamber you beat and escape the darkness!

We'd be happy about some feedback :)

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Sick of being the good guy?

You've come to the right place. It's time to kick some hero asses!

https://ldjam.com/events/ludum-dare/55/blood-rite

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I didn't finish my game :/

Not by a mile :sweat_smile:

This was my first solo LD attempt. Guess you could say I'm bad at estimations

Anyways, the idea was to make a "summoner duel" game, where you had to mix and match several potions to come up with different spells to throw at your opponent.

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SOME-MAN Technologies needs you!

Have you ever dreamed of travelling the world? Visiting places you only ever dreamed of? Meeting new people?

Come and join SOME-MAN Technologies today!

Link: https://ldjam.com/events/ludum-dare/55/some-man

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I finally ported my game on Web!

Now you can play Lexicat without downloading!

Just follow Itch link, under my submission: https://ldjam.com/events/ludum-dare/55/lexicat-the-word-wizzard

Hope you will enjoy it, and leave me any feedback :heart: :cat:

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✨ ⚔️ The Divine Guardians ⚔️ ✨

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The Priests are a formidable organization tasked with obstructing our path towards the dark fate of the world we intend to bring about. However, they will fail to prevent the apocalypse we will unleash.

The Priests are unaware of the spells we will invoke upon them on the battlefield.

➡️ Discover S.H.E.E.P by playing directly from your browser (⌛ but be patient, it takes a while to load), or by downloading the packs provided.

Enjoy ! https://shenoit.itch.io/sheep

S.H.E.E.P > https://ldjam.com/events/ludum-dare/55/s-h-e-e-p-sheep-hell-emissaries-eradicate-purity

We got confused

someone played a trick on us and told us the theme was salmoning...

https://ldjam.com/events/ludum-dare/55/salmoning-1

https://www.youtube.com/watch?v=fr8rafOmUHs

We are opened!

Our pizzeria is opened and we wait for you! Come and try and don't forger to leave a review!!!

https://ldjam.com/events/ludum-dare/55/hellmouth-pizza Верная версия.png

Thanks all for playing!

Thank you all for playing our game Vocatio! We got the required 20 votes to participate in the rankings thanks to you.

Cheers to all and good luck to those who just need a few more ratings! Feel free to leave them in the comments!

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My first isometry

Our developer has always wanted to try to make a game in an isometric projection. Before that, we always did the front view of the camera and were happy. However, he really wanted something new)

I said: "Okay, but the ship will be painted by Gosha." Guess who drew it in the end)))

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I cut the ship apart so that the animals could enter the compartments. It was the night after two jobs. I feel like a hero!

The result can be viewed in the game)

Top 3 games I've played so far

With 43 games played so far, here's my favorites so far (go and play them, they're great!)

My favorite so far has been The Wrong Book by @adam-gould - Super cool voice acting and fun idle game like mechanics. I'm a sucker for these kind of games!

Closing in at the second place is Tao by @ennea and @leorean - Awesome Pico-8 game, everything is just top notch. I still haven't finished it, but absolutely will!

The third on my list is Furriend by @friskila, @eucxtazy, @moon-rin and @pralista - A puzzle game that seems super simple at first, but becomes a real head scratcher after a while. Awesome spin on a puzzling mechanic that I thought was already done to its extent.

The Good parts of LD55

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For this second game jam, me and Tom (with our neatly named collective which now even has a branded splash screen, Half Nibble Games), developed a summoning puzzle game: Eldritch Vessel Academy

You can play directly here, in your browser, no shady download

In this blogpost, I wanna talk about all the things that we did right!

Dare to have dumb ideas

We do the improv thing of "Yes, and" during the brainstorm sessions. In other words, we never shoot any idea down, but instead double down on them. After settling for the idea for the game, our initial demon was a wraith that could go through walls. Tom at some point said "What if one of the devils is a super tiny imp?". I loved the idea! He then expanded with "He can go through tiny holes in walls". At that point I expanded with "Yeah, and we can play heavy metal as soon as he spawns!!". We continued with that and ended up going full overboard, with ideas for applying chromatic aberration + noise and a low-pass filter for the soundtrack as you get mad.

As dumb as this all sounds, the reviews speak for themselves: reviews.png

No mistakes, only opportunities to learn!

For the previous Ludum Dare, we made two BIG mistakes:

1 - We had an idea that hinged on the ability of implementing multiple different types of a things. 2 - We developed the whole game in pixel art resolution, so when we needed text it was too late to have two viewports.

We conducted a debrief session after the jam and took note of these points in order to prepare better for the next time.

For this Jam, our initial idea was to implement multiple demons you could posses, but ultimately we ended up pivoting to a more polished look n' feel and better level design. Thankfully, during the brainstorm session, we concluded that the game would work with only one demon, so we ended up with a simpler game that was still pretty fun without having to feel like we strayed from the original vision! As for the text, there are comments even praising how the UI looks pretty!

With that, I want people, specially people with a low self-esteem, to not beat themselves up because of mistakes. Nothing teaches a lesson better than making the mistake yourself, so instead of lamenting take note of your mistakes to make sure they won't happen again!

Polish is a feature

Coming from a software engineer background, it might be tempting to simply ignore how games are, first and foremost, an audiovisual medium instead of just software. You play a game to be amazed, not just because it serves a purpose. You will pay for the ugliest freaking tax declaration app if it fixes your problems. The same does not apply to games.

Play your game THOROUGHLY from beginning to end. Identify all rough edges. See how many you can solve in 30 minutes. Solve the highest impacting ones, in order. This goes A LONG WAY to making your game feel right. For this jam, here are a few examples:

  • Is the game length correct? Remember, people will be playing more than just your game, so don't make a game that starts too slow or takes 20 minutes to become fun!
  • Double checking collision box sizes and shapes to make sure they feel natural
  • Making the music play from the title screen into the game instead of making the person hear the first 5 seconds of music twice
  • Making sure all z-index are correct so that the player is not clipping through walls at weird angles
  • Have some feedback for every action the player does, be it an animation or a sound effect

Committing some time to these tiny nit-picking aspect makes the person playing your game feel like you care and thus makes their sentiment towards the game change from "Damn, it took you 3 days to make this garbage? lol" to "Wow, what a masterfully crafted and well-thought piece software". YMMV, of course lol

It's Login Time!

You know it when you see one. :skull:

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TestPost

Skillbox Media без подсказки

Skillbox Media с подсказкой

[[https://ldjam.com/events/ludum-dare/55/take-me-home|Отображаемое имя ссылки]]

Test

https://skillbox.ru/media/

Test

Summoning Grandma :)

Hi everybody! who wants to try a little point-and-click adventure game? A cake from beyond

We are interested in your opinion...Leave us the link to your game as well so we can try it!

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Demon 91 Update 3

Our game is ready for testing!

After 72 hours of fun-filled development, our game is ready for you to play!

Help Neufin to fulfil humans real desire 😈

https://ldjam.com/events/ludum-dare/55/demon-91

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Hot fix for Fiend-Zone

A hot fix for issues that can be considered as bugs in Fiend-Zone.

Image Sequenceem013/em0000.jpg The most common critique was its unforgivingly large hitboxes. It's fixed now. There is an on-going pixel bleeding issue for tiles. It's still not completely fixed, but there are improvements.

https://ldjam.com/events/ludum-dare/55/fiend-zone

Show me your games! I am eager to experience what you create!

I have played many interesting games.

I have to admit, some of you guys are so talented that I feel admired and even jealous!

Now I'm craving more! Leave the link to your game here, or the links to the games you want to recommend. I'll try them later and leave my reviews.


Of course, if you have time, I really hope that you can spare 5 minutes to experience my humble demo, which is a game about "someone wants to summon a cat, so the player uses the terminal to create a cat that responds to them.":

* https://ldjam.com/events/ludum-dare/55/cat-summoning-terminal*

Thank you very much for sharing and playing!

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Unity games not displaying properly (too wide/big) on Linux using WINE

Hi,

First off, I've been quite thrilled that I've been able to run so many games on Linux. However I'm seeing a common issue with some unity games and resolution detection(?). I wonder if others in the community are familiar with this/have a fix. My first round of google searches have failed me... except I have tried changing virtual desktop resolutions to be bigger - that seems to work except now it's all too big for my screens.

My setup is dual screen.

1680x1050 and 1280x1024 running off a: 0a:00.0 VGA compatible controller: NVIDIA Corporation GA104 [GeForce RTX 3060 Ti] (rev a1)

$ xrandr Screen 0: minimum 8 x 8, current 2960 x 1050, maximum 32767 x 32767 HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DP-1 connected primary 1680x1050+1280+0 (normal left inverted right x axis y axis) 474mm x 296mm 1680x1050 59.88*+ 59.95
1280x1024 75.02 60.02
1152x864 75.00
1024x768 75.03 60.00
800x600 75.00 60.32
640x480 75.00 59.94
DP-2 disconnected (normal left inverted right x axis y axis) DP-3 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 376mm x 301mm 1280x1024 60.02*+ 75.02
1280x960 60.00
1280x800 59.81
1024x768 75.03 70.07 60.00
800x600 75.00 72.19 60.32 56.25
640x480 75.00 72.81 59.94
DP-4 disconnected (normal left inverted right x axis y axis) DP-5 disconnected (normal left inverted right x axis y axis)

Here's an example of what I see on my 1650x1050 monitor. Second image below shows my created a virtual desktop (in wine, this is what I found to do from google)... I set for 2680px wide... now I see the application seems to want to render at 1830 pixels wide (looks like I may have issues in the y direction too).

Here is a log from me running the program: https://pastebin.com/zsDNHHrV -- Likes like below make me wonder if there is not some "fixing" needed in WINE... ``` 00d4:fixme:dxgi:dxgioutputGetDisplayModeList iface 00007F8FDF046480, format DXGIFORMATR8G8B8A8UNORM, flags 0, modecount 000000000010F4F0, modes 0000000000000000 partial stub! 00d4:fixme:dxgi:dxgioutputGetDisplayModeList iface 00007F8FDF046480, format DXGIFORMATR8G8B8A8UNORM, flags 0, modecount 000000000010F4F0, modes 0000000030160010 partial stub!

00d4:fixme:system:NtUserQueryDisplayConfig flags 0x2, pathscount 0x10f870, paths 0x30160010, modescount 0x10f9f8, modes 0x301600b0, topologyid (nil) semi-stub 00d4:fixme:dxgi:d3d11swapchain_GetFrameStatistics iface 00007F8FDF063B80, stats 000000000010F9C0 stub! ```

unity_issue

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Calling all puzzle gamers

Time to test your skills. Can you get 3 crystals on all levels?

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Give Mage Matrix a try, and give us some feedback too if you like it :smile: https://ldjam.com/events/ludum-dare/55/mage-matrix

Everyone who made it

"Hi everyone! I'm a 3D artist, and this is my third time participating in LD. It was very challenging, but I managed to implement almost everything I had in mind. I created a city generator with population and simple AI from scratch. Many models were generated using neural networks and then refined manually. There was a lot of code involved. Unfortunately, I didn't have enough time to implement a proper UI, sound effects, and a quest generator as I had planned. Nevertheless, I've created something playable. I'm eagerly awaiting feedback and criticism, and I'm open to mutual game reviews and fun discussions! I've decided to continue working on this game in the near future, so if you like it or want to support it, please subscribe. I'd be delighted to have you all on board! Everyone who participated did an amazing job!"

https://ldjam.com/events/ludum-dare/55/the-adventures-of-a-shaman

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What art style do you prefer?

Hello,

I hope you enjoyed the game jam as much as I did. I had a lot of ideas for this game jam but I started the development with the worst ideas so I ended up doing a little mini-game with the 12 remaining hours.

You can access the game here.

I write this article because I need some feedback about the artstyle because I'd like to improve my game jam with a new style or keep the current style (2D Doodle).

What do you prefer ? It's just little sketches but you have an idea of the direction (2D Doodle, 3D Blocky, 3D Low-poly). Thank you for your time !

Votes : - 2D Doodle : 8 - Voxel : 2 - 3D : 1

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Solve puzzle

If you want to solve some puzzles you can try it right now!

https://ldjam.com/events/ludum-dare/55/duro

https://youtu.be/dnMvVkMjrBk

Hellevator

I think I might have unintentionally made a comment about the nature of choice in video games with some of my function names...

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Good or bad, stuff just gets destroyed in the end :stuckouttongue:

Check out the game here

What were your favourite gems so far?

I've been playing a lot of the jam entries and found some absolute gems that I want to share! And I would love if you could also share your favourites from your own playtesting sessions

Crafted Calamities

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This was my number 1 so far. Not the best optimazation (but its a jam game). You play as a Wizzard gathering monster parts to summon your own bosses. You can mix and match parts to make it behave like you want, and then later battle it to gather more parts. Think Shadow of Colossus, but Lovecraftian and with Boss Crafting. Really cool!

Archmage

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Archmage was a Compo sumission (solo made, from scratch, 48 hours only) and its really engaging and well rounded. You can build armies of summons to help out in a more or less TD game, with a twist. The graphics could use a bit of work, but for 48hours it is amazing!


Of course if you have the time, I would love if you could check out my submission "Luna's Ritual", a Vampire Survivor + Risk of Rain inspired Roguelike game (available on the web)!

Link

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This might be a bad situation

Hopefully you are a good guitar player if you ever find yourself in this situation :smile: Cattura.PNG

New version The Alchemy Show!

Link to our game - https://ldjam.com/events/ludum-dare/55/the-alchemy-show Rejoice! We have updated the game after hearing all your feedback and we have fixed our mistake! We listen to our users.

All things

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Made this compilation graphic today with all the items I've drawn in three days. Except for one secret one that falls out of the walls with a small chance of

The game works in the browser, you can take a look here: https://ldjam.com/events/ludum-dare/55/gravediver

The Warlock Mafia Owes You Money! Do Something About It!

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Our entry is a card game-based roguelite about combining reagents to summon over 25 different creatures to do your bidding. Traverse 3 worlds, buy upgrades, defeat the bosses, and get your money back from the magical crime syndicate! flamespittersummon.gif Did you also make a card game? Let us know, we'd love to take a look-pop a link in the comments!

Orbital Defence: Tower Tactics

This was my first Ludum Dare event and my first participation in a game jam itself. But what was also special for me was that I used my own engine for my game, which I have developed over the last few years. I used the time to test where there were weaknesses, what could be improved and whether there were any bugs.

One of my goals for the Ludum dare was to develop a navigation mesh that would make it possible to find the best possible path and navigate through the entities with the help of the A* algorithm. I managed to do this quite quickly on the first day, so I decided to invest some time in implementing screen space lightmaps.

All in all, it was a very nice experience and a lot of fun to work on this project. Now to my game itself

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Orbital Defence is a 2D tower defence puzzle game that takes you into a world full of strategic challenges. Your task is to survive in a single, epic round against a multitude of enemy towers that summon orbs and threaten your base.

The special thing about this game is that you not only defend, but also attack. You have the option of summoning orbs and using them specifically against the enemy towers. But be careful: timing is everything! Only if you send out the right orbs at the right time can they reach the enemy tower and cause damage.

In this intense one-on-one game, you’ll need to carefully plan and adapt your tactics to win. Use your strategic skills to fend off enemy attacks and defend your base. Are you ready to put your tower tactics to the test and master orbital defence?

You have a choice of 4 maps and can also create your own maps in Aesprite or a similar pixel tool.

You can check out my game here you will also find a link to the source code within this page.

Thanks for this great event

GRISHNEK NEEDS YOU

Hey there, fellow jammers! Ready for a challenge?

Grishnek the great warlock needs YOU !

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Can you handle fast-paced gameplay combining DDR-style and speed-drawing mechanics to top the high score? Come show off your skills and destroy the leaderboard !

| Rank | Name | Wave | Combo | |------|-----------------------------------------------------|------|-------| | 1 | anonymous | 13 | 170 | | 2 | @fusionnist | 11 | 84 | | 3 | @codeman1010 | 5 | 29 |

Demonware Incorporated (Now Hiring!)

Job title: FULLEST TIME MISCELLANEOUS RITUAL ACCOUNTANT

Duties/Responsibilities: Demon summoning paperwork that we don't feel like doing

Pay rate: you keep your soul

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Apply now: https://ldjam.com/events/ludum-dare/55/demonware-incorporated

Post your high score in the comments!

Summon a Demonic Entity in our game!

I've joined several LD jams since Ludum Dare ~30 and this one has been my favorite so far. It's been incredibly fun and an honor for me to work with insane artists!

Congratulations to everyone who joined!

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We made a turn-based strategy game!

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Hey guys! Since we messed up the publishing part of the game jam (lol), I wanted to share our turn-based strategy game with you again in case you haven't seen it already!

In Shapes of Light you have to cleverly plan your moves ahead to ensure survival as you navigate through procedurally generated chambers filled with demons!

Feel free to check it out - Shapes of Light

The website doesn't allow me to post links directly :(

Summon a Demonic Entity in our little game!

Having joined several editions since Ludum Dare ~30, I can confidently say this has been my favorite! It's been an honor for me to get to work with insanely talented artists.

I'm playing as many games as I can and there are so many amazing games! I wonder how many there are that I haven't found yet.

I hope everyone had an amazing LD weekend!

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I tried something different for my first Jam entry..

Hey, this was my first jam and I tried something a bit different. A dungeon-crawling taxi service! It's a very short experience but I'd love it if you tried LuciFare :)

https://ldjam.com/events/ludum-dare/55/lucifare LuciFareSplash2.png

Congratulations to Everyone :)

Welcome everyone! First of all, I would like to congratulate everyone, great games were created. It takes a lot of perseverance at times like these, and I'm delighted to see so many excellent games made. My favorites so far are https://ldj.am/$389578 (Furriend: A Paw-some Summoning Odyssey https://ldj.am/$392509 (Luna's Ritual) https://ldj.am/$385628 (Grishnek Legacy) and (of course, our own game https://ldjam.com/events/ludum-dare/55/riot-in-hell ). I'll try to play as many games as possible, please write something in the comments so I can try out your game too. Thank you in advance, have fun everyone, and once again, congratulations to everyone. :)

[Updated]It's high time we returned the favor to those who've helped us out.

Alright, folks, our battle's on a brief respite, and it's time to lend a hand to my peeps.

First off, huge thanks to everyone who's supported our game. The fact that our little, rough-around-the-edges game has garnered so much love was totally unexpected. We were scrambling to get ready, and let's face it, we're newbies at this. Honestly, we were stoked if we could get a couple dozen folks to dig our creation.

So, we're super stoked with how things turned out.

But for me, personally, the game isn't over. There are some folks who helped us out during our jam, and now it's our turn to return the favor.

They're not like me—I'm a game-making novice—but I've loved the camaraderie, the shared struggle, and the chance to connect with total strangers. From my limited perspective, the games these folks have made are far superior to ours. They're the ones who really deserve your attention and support.

Take a gander at https://ldjam.com/events/ludum-dare/55/archmage , for instance. It's a high-completion, high-satisfaction survival-like game where you summon an army of soldiers. Different troop types require strategic synergy. Sounds cool, right? Even cooler—it was developed by a single person in just 48 hours. 611a2.png

Then there's https://ldjam.com/events/ludum-dare/55/squiggle-sorcery A game with a Lovecraftian vibe so thick you could cut it with a tentacle. The art will blow you away from the get-go. And get this—their programmer only joined the team on the second day of the jam. That's right, they whipped up this gem in under two days. 61c80.jpg

Next up is https://ldjam.com/events/ludum-dare/55/the-bread-soceress-panini Behind its adorable art lies some serious puzzle-solving prowess and a rock-solid programming foundation. It's like a cocktail that looks all innocent and clear, but once you take a sip, you know it's got a kick, and you just can't put it down. 61bcf.png

Lastly, I present to you https://ldjam.com/events/ludum-dare/55/phone-of-dragon The name's a quirky mishmash of languages, and that's part of the fun. It's one of my faves. The art style is incredibly refined and mature; it's ready for prime time. The overall presentation is hilarious, and if you've got even a passing interest in Japanese mob culture, you'll be grinning from ear to ear and won't want to stop. It's like the game grew organically from a pile of hilarious memes, rather than just slapping memes onto a game. You know what I mean. 61ece.jpg

=========================================================== I've discovered some new great games and have added them to the list:

summoners-tower

This is a game that appears a bit rough around the edges but is underpinned by a strong foundation in programming, featuring a robust physics engine. As you play, you'll find yourself contemplating and striking a reasonable and effective balance between stability and scoring. With its simple gameplay and solid design, it's a fantastic game.

Felonossa

A pixel-art styled puzzle game, yes, I admit I do have a soft spot for puzzle games:D I really love their art style and also their construction and refinement of the puzzles. As a fan of puzzle games, I know how challenging it is to balance the difficulty and fun of the puzzles, and they've done a great job at that. 62972.png

Matthew, Emissary of Balance

Another game with pixel art style. In it, you play as a powerful summoner, but your main task is to balance the two types of resources you can obtain while surviving under enemy attack. It sounds simple, but it's actually quite addictive to play. By the way, the inspiration for this game comes from one of my favorite web novels, so as you can understand, I find it hard to resist this game. 61d8c.jpg

Jiang Shifu

This is an incredibly addictive platformer game, and it's hard for me to explain its charm to you in an instant—it's truly something you have to experience by playing. In short, it has excellent control over the game's difficulty, and the feedback effects are polished to perfection. The sound effects and artistic visuals are superbly integrated, and the way they complement the game mechanics is simply astonishing. Of course, there's also this astonishing fact: their programmer is actually an excellent dance teacher, which has made our team's programmer feel a bit inadequate. 640dd.png

Moving In and Moving On

This game boasts such solid art design and musical performance that sometimes we might overlook the fact that its game mechanics and narrative flow are also polished to an exceptional standard. The story is a rare treasure, and what's even more precious is that all of this was accomplished in such a short amount of time. You will undoubtedly be amazed by the dedication they've poured into celebrating this game. Moreover, their designers are so passionate that they've even uploaded the original soundtrack of their game because players have truly fallen in love with it. So trust me, it's well worth it. 62e54.png

These are just a few of the games I wanted to highlight for you. They're seriously awesome and deserve your attention and support. In my book, this is what the indie spirit is all about. We're a bunch of free-spirited, independent creators, and helping each other out is our calling and our destiny. Those "entrepreneurs" and "agents" wouldn't get this at all—they're only about the bottom line.

So, at this most free and authentic indie gaming love fest, let's get back to the essence of it all. Not just because these talented folks deserve more attention, but also to show them that their support for us was worth it.

Likewise, if you guys are in need of a helping hand, just holler in the comments section. I'll do my darnedest to lend a hand, play your games, and dish out some scores. Everyone hits a rough patch now and then, and it just so happens that I'm in a position to toss a lifeline your way right now.

That's my spiel.

We made a turn-based strategy game!

64109.jpg Hey guys! Since we messed up the publishing part of the game jam (lol), I wanted to share our turn-based strategy game with you again in case you haven’t seen it already!

In Shapes of Light you have to cleverly plan your moves ahead to ensure survival as you navigate through procedurally generated chambers filled with demons!

Feel free to check it out - ldjam.com/events/ludum-dare/55/shapes-of-light

The website doesn’t allow me to post links directly :(

3 Reasons worms are better than birds

Look, I'm not saying worms are better than birds... but actually... that is what I'm saying.

  1. Birds can't grow back half their bodies if cut in two. Like... chickens can run around for a bit after loosing their head but at most for a few seconds. I can just grow back half my body. No big deal. To prove a point I've been cutting myself in half while I type this. No big deal.
  2. Birds basically go extinct when hit by an asteroid. Pathetic...
  3. Birds can't even dig through the ground. Best they can do is fly which is basically like digging through a really easy massless version of the ground. So Worms > Fish (because water is kinda tough) > Birds > Space Ships.

I could go on but I think any reasonable creature is convinced by now.

Anyway, you should try this game about worms murdering birds.

https://ldjam.com/events/ludum-dare/55/would-you-still-love-me-if-i-was-a-worm

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A Print n Play!

First jam with a finished product! :smiley: Woo! I haven't coded in about 10 years and have some little ones at home so figured a print n play was my best bet for coming up with something. Didn't have enough time to consider the theme beside the obvious. All in all it took about 7 hours. Lots of jotting down ideas in a notebook and thinking about it while changing nappies, then sunday night drew it all up in Microsoft Word of all things. :face_palm:

Here it is in all it's glory! ac6b3896f15631d5d6f0fa73c967430.jpg

If you are interested in having a play, you can just markup the pdf on your device and use google for rolling dice.

No actual printing or dice required!

Play my game Summoning Detective here!

I'd also love to play any other print and plays, so please let me know if you have seen any or made one yourself! Already looking forward to the next jam! :smile:

Linux Version and Timelapse Video

Thanks to all who played Me Want Donut so far! I have about 8 reviews, so I would appreciate it if you would check it out to get me to the magic 20 I need.

I am glad to announce that I uploaded a Linux version of the game, and I also created a Timelapse video of my weekend of development.

I am currently working on a Post-Mortem of the project and will get that added shortly.

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Timelapse

SUMMONING!

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Can you complete THE GRAND SUMMONING? Check it out here!

https://ldjam.com/events/ludum-dare/55/summoning-3

DEMON LORD REVENGE, a addictive html5 game.

Our team is happy to present you the DEMON LORD REVENGE, a bullet hell that won't let you cold !

You take on the role of a demon summoned to a castle, using only self-defense against magicians who play on your nerves.

Just dont let them think the can summon you like that !

Run, shoot orbs or swing sword. 2 simples attacks and 2 super attacks, original music and original art.

Our game is also controller compatible for more fun.

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Give it a try !

https://ldjam.com/events/ludum-dare/55/demon-lord-revenge

Good luck.

GameGameStudio

Become a truck driver in anime!

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I've fixed a bug! It's our first time participating in the competition, and the three-day timeframe was quite a challenge for us. You play as a truck driver who needs to find the right person to hit and kill according to the requirements. This version isn't particularly complete, but in our initial vision, it might become a fusion of "Papers, Please" and a driving simulator. I hope you can try out our game. :blush:

This is our game. https://ldjam.com/events/ludum-dare/55/holycrash

Play the game where you main objective is to delegate!

Take the role of a project manager, leading an exceptional team in a kingdom that is festive yet dangerous to its own denizens.Study the map, employ your servants and answer the Emperor summons!

The emperor is a man of many things, and a man of many requests! But fear not, you lead a competent team to serve the Emperor. However, the kingdom can present a hazard even to its own denizents.

Available to play on browser:

https://ldjam.com/events/ludum-dare/55/summond-to-serve!

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We are sorry

We're very sorry, we made a mistake where you couldn't rate us. If it's not too much trouble, could you please rate us?

I test your HTML5 game - Round 1

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As a JavaScript developer, I'd love to test your HTML5 game :

  • Leave a comment with a link to the LD page of your game.
  • Feel free to test my HTML5 (Vanilla JavaScript/WebGL) game Ancestral (JAM - SOLO) in return.

OST Appreciation Society

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Another Ludum Dare, another little OST down. Experience is slowly teaching me the value of ‘less is more’ in these jams - it’s easily the smallest amount of content I’ve made for a Ludum Dare, but almost certainly the most refined.

I’ll try and do a proper post-mortem sometime soon from a musical perspective, but just in brief, it’s such a cool thing to be a part of as a musician-gamer with no coding or visual art skills. I love this event for giving me the chance as a muso to get involved with a medium I love so much. And I’d love to hear all the music made by the community as I go about rating and reviewing over the coming weeks!

So I ask you - please link anything below either with original music you loved, or music you yourself made for the jam! I’m here for it and want to hear all of it.

I’ve left a link to our submission’s page below, as well as the OST on its own. Keep jamming!!

https://ldjam.com/events/ludum-dare/55/death-death-resurrection

https://on.soundcloud.com/PjLH939mtqyBZLFr7

Summoner Kit Simulator

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Gudzilla now available !!!!

The premium Gudzilla summoning kit model is now available in all stores!

Get yours now! First come, first served while stocks last.

https://ldjam.com/events/ludum-dare/55/summoner-kit-kimulator

The gravely lights

Lighting can make a big difference in games 😉

https://ldjam.com/events/ludum-dare/55/raveyard

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Let's help each other grow!

PortadaSakura.jpgHello, as a new developer, I want to play most of your games. If you're interested, you can also try out my game and provide feedback. Let's help each other grow! <3. here you are my game, ejoy it. https://ldjam.com/events/ludum-dare/55/sakura

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Gotta summon them all!

What's your favorite element in *Elemancer? *

-|Spell|Elemental -|-|- Fire|elementti3.png|fireGIF.gif Ice|elementti5.png|jääGIF.gif Lightning|elementti2.png|SähköGIF.gif Earth|elementti4.png|kiviGIFFI.gif Air|elementti1.png|ilmaGIF.gif

Come and try to place in the leaderboard!

You can play Demonic Panic here.

The pitch: it’s a scoring game in which you draw shapes while moving. Each time you make a looping shape, it consumes the souls inside to summon demons, who’ll fight for you. You have to dodge enemies bullets while summoning as many demons as possible and merging them together, and survive as long as possible!

Some visuals:

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Summoner Kit Simulator

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!!!! Gudzilla kit available !!!!

The premium Gudzilla summoning kit model is now available in all stores!

Get yours now! First come, first served while stocks last.

https://ldjam.com/events/ludum-dare/55/summoner-kit-kimulator

Style practice for 'Bean and 'Brew'

One of best part of working on our little game 'Bean and Brew' was doing style practice in various styles.

Mixing pixel art and 3D has always been a goal of mine, and jams are always a great ways to quickly put things to practice.

Here's a tree I made in Blockbench where I combined pixel art textures with a low-poly mesh. Blockbench_17-04 16-27-16.png

Here's some UI icons, that are more traditionally pixel art. SkullSocials1.png

Combined with the other art that @eveee-cx made that I used to design this level, it creates a nice overall picture that uses mixed media in a harmonious fashion Unity_17-04 17-16-15.png (a bugfix for missing UI is coming soon, including with support for the leaderboards we made.)

Players found a CRITICAL BUG in our game and we fixed it!

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The Problem

Players have been playing our game, and a lot of them noticed that mouse controls feel off. Some offered to use WASD or arrow keys instead. However, there were also a lot of players (us included), who liked the mouse controls, but thought that its implementation could use some improvement.

The Solution

We listened to the feedback from our players and decided that a bug fix is needed. According to the rules of Ludum Dare, "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline." So that's what we did!

The problem, of course, lied in inexperience with Godot. Here is how character's movement direction was determined: before.jpg

To be honest, looking back, I was impressed that this code even existed and somehow worked, as those mistakes are quite basic: + using local position for the player, when cursor's position is global + abs, when using vectors, doesn't get it's length - it just makes its components positive + somehow we compare abs vector to just vector; such behavior could be very unpredictable

The fix was simple: after.png

I also used the global position of collision shape to make it more precise, as character sprite is not centered.

Conclusions made

  • it's certainly useful to look back at your old code and revise it, you may not even remember what you wrote previously
  • playtesting is essential for making your game enjoyable: remove the problems before anyone can see them!
  • player feedback is very helpful to make the experience for new playes more enjoyable, so it's really important to learn how to listen to it and interpret what the game needs

Those may be basic, but everyone comes to them at some point and it's not so easy to actually acknowledge them. So, now you can enjoy our game better then ever before!

About the game

Akino’s Dungeon is a challenging, addictingly fun top-down arcade where you'll have to dodge and maneuver to kill enemies with the help of your orbital familiars. Pick skulls, summon familiars and feed Akino! Check our game out on our page, link here!

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