We made every asset in game using Sprite Shape
It was actually pretty easy to do. Also added some random wiggling.

I do be missing that old Macromedia Flash aesthetics.
SlimeleonIt was actually pretty easy to do. Also added some random wiggling.

I do be missing that old Macromedia Flash aesthetics.
SlimeleonHello everyone!
Just wanted to check in and say I've been playing a lot of games and you're all doing a great job! Hope you are all proud of what you have accomplished.
This was my second Ludum Dare and my third ever completed game.
It was my first time working in the Godot engine after prepping for about a week and a half and my first time ever using Aseprite to make pixel art.
I had a great time pushing myself on the jam and hope to participate in more down the road.
While I wasn't fully happy with the results of my game, I am still very proud of setting a goal and exceeding it while learning so much valuable information along the way.
I'm not posting here to ask for ratings since I've already hit the threshold but just wanted to drop a message letting everyone know they did a great job! Keep creating and growing! Such a wide variety of techniques and styles it's very inspiring seeing what others are doing.
Thanks to everyone that has provided feedback and words of encouragement. Even though I still feel I haven't come close to reaching my potential in game creation, I have really been enjoying the road along the way as I slowly improve my skillset. I really appreciate those with the courage to provide critical feedback as it truly does help me find and/or reinforce any weaknesses I still need to work on.
Thank you everyone for giving it your all this past week!
See you next jam!
do you want live feedback of your game? come through to Twitch and say hi!


Y'all always make us feel so guilty when we get 20+ ratings before we've had an opportunity to play games ourselves! :sweat_smile:
As always, we'll do our best to return the favor to anyone who has spent time on our game, and we're looking forward to getting a solid few playtesting sessions in during our upcoming weekend streams!
Until then, if you haven't had a chance to embrace the entropy, you can try out Split Decision here, and see if you can topple the already contentious leaderboards!
Til' next time! :pointright: :cowboy: :pointright:
Figured people might enjoy seeing the creatures from our game Blood From a Tome rendered out in full Blender Cycles glory, so here they are!



(If you haven't played Blood From a Tome yet, what are you waiting for? :wink:)
Wanna see them in action? Check out https://ldjam.com/events/ludum-dare/55/blood-rite and let us know what you think, what would you like to see in upcoming patches after LudumDare?


Step into the shoes of the Master of the Pack, a creature halfway between a dog and a wolf, who reigns with unquestioned authority over a devoted horde of satanic sheep. Like a general on the battlefield, he leads his troops with keen intelligence, strategically invoking the spells present in your deck. His imposing presence strikes fear into the hearts of his enemies, while his piercing eyes scan the horizon in search of victory. Under his command, the horde advances relentlessly towards battle, ready to unleash hell upon all who dare to stand in their way.

➡️ Discover S.H.E.E.P by playing directly from your browser (⌛ but be patient, it takes a while to load), or by downloading the packs provided.
Enjoy ! https://shenoit.itch.io/sheep
S.H.E.E.P > https://ldjam.com/events/ludum-dare/55/s-h-e-e-p-sheep-hell-emissaries-eradicate-purity

https://ldjam.com/events/ludum-dare/55/sinful-scoops
I'm going to play rate over the weekend. Anyone else make their game with just cubes? I'd like to play them. Drop a link and I will prioritise them. Dice, Voxel and anything cubey. It is the superior 3d shape. Cubecore club for life


Demon Lord Revenge is our first LDJAM game. It's a bullet hell where you play as a demon who has been summoned by magicians. But you are not happy to be here!
We have pushed the game as far as possible in 3 days, implementing a wave system allowing the player to breathe and understand the controls. We had three types of enemies: the simple fireball magicians, the three fireballs magicians, and the rushers to spice things up. We worked on weapons to give the player the maximum chance to win, with a total of 2 basic attacks (distance and melee) and 2 super attacks (distance and melee again).
Additionally, the game integrates a clean menu, win and game over screens, as well as control and tutorial screens. One of the accomplishments of this LDJAM was to have 5 original music compositions created during the weekend to provide the best experience to the player.

At last but not least, the game is controller compatible and we recommend it for the best player experience AND it is HTML5.
So here we are. Yes, DEMON LORD REVENGE is a basic concept: you shoot or swing while running around the enemies. But in the end, it is not such a basic game as we worked hard to give you the best experience we could.
I hope you will enjoy playing our game!
Kisses from France.
I'm sort of happy on how it came out and spend quite some time trying to get it to feel as right as possible.
It would be really wonderful if I'd get some notes on how this could be made better :bow:
You can find the game here: https://ldjam.com/events/ludum-dare/55/summoners-rift
After some feedback I've updated the game to have all the recipes unlocked at the start and only optional upgrades are now available in the shop that make the game easier if you wish.
Good luck lobbing the fruit :)
(Btw Linux build has some bugs that I can't test/fix that make the game much harder to play - sorry about that :( )

Hey hey, I'm playing your LD games on stream right hecking now! Not that there's any rush of course, it's chill. You can send me your game if you want. I'll ask for your game links when I'm ready, just hang around and we'll get there.
https://www.twitch.tv/justcamh


jam link: https://ldjam.com/events/ludum-dare/55/fall-of-the-ritual
itch.io link: https://lucidfrontiers.itch.io/fall-of-the-ritual-ludumdare55
I fixed the WebGL build - it is not perfect but it works. Feel free to check it out :)

For the full experience I still recommend to use the Windows build if possible :)
https://ldjam.com/events/ludum-dare/55/morth-obscurum
Let's make a curated list.
I know it's an odd taste, but I like demakes and less serious games.
Try "summoning" a different kind of "phantom":

Hey there fellow ludum darians (ludum dari's? ludummers? ludarians?)!
Ludum Dare 55 has been quite the rollercoaster, hasn't it? 🎢 Let me tell you, finding our game idea was like trying to solve a Rubik's Cube blindfolded – challenging, nearly impossible, but oh-so-satisfying when it finally clicked! Initially we weren't even so sure whether this was a good idea, but while playing we started to believe in it more and more.
So here's Vocatio!

After a whirlwind of brainstorming, we stumbled upon this idea: shape-drawing spellcasting! ✨ Yep, you heard that right (very original and all that)! I was baffled that so many people came up with that idea, but I love each and everyone of your implementations and ways of using it. The creativity out there is top-notch!
Want to know how to use it to fight in our game? Just whip out your magical crayon and draw away! 🎨💥

So, here's to the late-night coding marathons, the endless cups of coffee/tea/assorted drinks, and the sheer joy of bringing pixels to life! If you want, you can try out our game. We'd love to get your feedback on how to improve.

Cheers



We created a Turn-Based Strategy game called Shapes of Light and you played it.
Thanks to the amount and quality of feedback, we have decided to get back to work and build upon this prototype. We have a lot of improvements on our minds already and we are ambitious about making Shapes of Light a fully fledged demo, with a lot of polishing and depth of gameplay.
The demo will also be available on Steam in a few weeks - with a different and better name, tho.
Once again, thank you for all the feedback! It was especially thrilling to see the livestreams, where people got literally absorbed into the game. That's a truly indescribable feeling!
Can you beat my high score in Grave Mistake?
https://ldjam.com/events/ludum-dare/55/raveyard

We're going live on Twitch (https://www.twitch.tv/digitaliliad) to play more compo & jam games! We'll be live about 3hrs
We'll start by playing Mammon & Sons (https://ldjam.com/events/ludum-dare/55/mammon-sons), but after that, it's open queue
If you can't catch us today, no worries! We'll be doing this all weekend (and possibly into next week) so please come by
https://ldjam.com/events/ludum-dare/55/ribbit-craft
Don't appear before them.
https://ldjam.com/events/ludum-dare/55/court-date


I've dethroned the reigning champion again. I challenge any speedrunners to beat my time to become the 🐐.
Go play our game here: Bean and Brew

In Elemental Path, you control a Mage trapped in a cage within an Orc fortress, unable to walk due to the confinement. To navigate and attempt escape, the Mage relies on summoning Air Elementals to move the cage. Originally, this was supposed to be a quick project for a Compo, but it ended up taking way longer than expected. The whole idea and gameplay changed a lot during a super hectic 72-hour sprint. It was quite the rollercoaster, I'm happy that I was able to submit it in time. If you like some light puzzles you might like this, here is the link
https://ldjam.com/events/ludum-dare/55/elemental-path

Come join me and submit your game!: https://forms.gle/X9Yfwb4tUBTxvEJa9
I think not! :eyes:

Would anyone like to try out our game to get us over the line. There is a quick tutorial in the description as we ran out of time to include one in the game itself :)
https://ldjam.com/events/ludum-dare/55/summoners-speakeasy

The whole concept and specs of my little game fit on one little board :)

https://ldjam.com/events/ludum-dare/55/wrath-of-elements




Come try out our eerie puzzle/platformer where you summon different helpful spirits to help you get through puzzling rooms in a dark dungeon.
Day1: 12/100
Day2: 25/100
Day3: :arrow_right: https://www.twitch.tv/tobugis
Going to be streaming all weekend. Come join us and share your games. Can we reach our goal this weekend? Let's find out :popcorn:

Yeah yeah... we don't have time for that. You get all that stuff with MEAT!
Use the MEAT to summon MINIONS to protect your evil LAIR

So, long story short about our jam experience:
We quickly developed our idea, so by the end of day one, we had some working mechanics in place. What should have been our next steps? Naturally, we should have been testing the game, playing it, creating levels, and so forth—that's what a game design lesson would tell you in the first five minutes. However, what did we find ourselves doing instead? We focused on UI, expanding mechanics, refining graphics, adding sounds, and composing music... Yes, everything but the actual gameplay.
Then, suddenly, we realized that we had only 8 hours left before the jam ended, and all we had was a rudimentary tutorial level with no sense of balance.
We scrambled to create levels, but soon realized that with our current set of mechanics, we couldn't make them engaging. New ideas emerged for enhancing our game, but time wasn't on our side.
Nevertheless, we learned valuable lessons, and for the next jam, we'll prioritize the gameplay above all else.
Despite the challenges, we did achieve one thing we set out to do: create a game about funny pigs. If you're curious to see some amusing piggies in action, feel free to check out our game: Piggy Harvest
After restarting multiple times, I have successfully finished my game for Ludum Dare Jam! I am going to share the development process, and explain my choices for the final game.
At first, I wanted to make a first-person game where you play as a wizard that can only summon around four different objects. It was up to the player to use these objects together to defeat enemies, primarily using a kick function. I had three ideas for objects before I switched gears:
So I was thinking that the dodgeball could spawn in front of you and bounce, giving you time to decide on your angle. It can bounce off of multiple enemies before is disappears, but it can also hit you.
The banana peel was to cause enemies to fling into the air momentarily, giving you some breathing room to decide what to do next, or to use their momentum to throw them off ledges or into traps.
The double doors are my favorite; You can spawn them and use them as a makeshift shield, but their durability is very low. You could also optionally use it as a melee weapon, spawning the doors in so you could kick them open and knock anyone behind it down to the ground. Finally, it could be used to force enemies to take a different path, as the doors are locked and you have the keys. You could also use the doors to boost enemies through that had slipped on the banana peel, and the dodgeball could force a kick-function on the door at a distance. I was thinking about having enemies occasionally try to open the door, giving the small illusion that they alive and are not trapped in a video game.
But as I dug more into the game, I realized I was way WAY overscoping what I was capable of, and scrapped the idea.
My next plan was a PICO-8 game where you are a medic summoned to help someone at the top of a perilous mountain. You would platform around deadly hazards and such until you get to the top. When you ask them if they are okay, they say that they are having a rough time and feel down. I would then do a double fake out by having the medic give them a Ludum Dare game, made specifically for them as a gift, cheering them up.
So it turns out making solid platforming controls is very hard. I feel like the limitations of the PICO-8 could have given me some leeway (Pixel push out of walls etc) but I still had trouble. I couldn't roll out a nice Swept AABB algorithm either because that would take far too long. I tried to do everything in Godot instead, but the technical setup of that was also going to be a while. I am realizing now that I don't really have the luxury of making a more traditional game now, considering I'm halfway through the contest. I have to get super minimalist with my ideas to complete on time.
I had decided to make an exam-style game, based around a world I have been building since... Uh hold on [Checks Calandar] 2012.
The world started out as a high-school project for media communications; where we had to make a 45-minute radio broadcast that included music, commercials, and interstitial commentary. Me being super extra decided to make a story-focused radio broadcast that took place in the future. The story is completely different now 12 years later, but some core aspects haven't changed that much. Me and a dear online friend voiced everything, and my final grade was something to the effect of 107/109.
The idea was that you were being summoned to help in a place called South City. Naturally the player has very limited knowledge on these questions, much like the character coming in from what would probably be a small community nestled in somewhere.
The exam does not bar entry when failed. Instead it acts as a guide to the knowledge the player/character currently has, giving them an idea of where they need some education. The others working in South City also vote on your final placement a bit later; a lot of different areas of work need every person they can get, and there's a lot of competition on talent. You will most likely be placed where help is needed the most first, followed by areas that need your skillset. This is why you can't 'fail' the exam, and why you're not given a final result at the end. This is kind of a blue-balling for the player but it makes the most sense story wise, which isn't very good game design :L
I managed to submit my game with ten minutes left on the competition timer, but I submitted for the Jam due to the use of modified music from Kevin Macleod; a slowed down version of River Fire that is supposed to go down in pitch the further in the exam you go.
I let the little feature-creep goblins get me! awdauwdhuahs
I need to be more careful about how I scale my ideas. But I am VERY happy with the final result. I've been wanting to make something using this world for a long time, and it feels really nice to get some ideas out there. I'm hoping to make more things and share the full story, but that will take a lot of time.
You can play the final game down below. Thank you for reading my post-mortem! I hope you all enjoyed Ludum Dare and are having fun playing other peoples games! :heart:
https://ldjam.com/events/ludum-dare/55/south-city-worker-exam
if you like frogs, maybe you'll like our little rhythm game:
https://ldjam.com/events/ludum-dare/55/ancestor-rain

(also features tiktaalik)

I've uploaded a video tutorial for my entry. Hope it helps
https://youtu.be/LeA9uXN_GGo
https://ldjam.com/events/ludum-dare/55/hellcaster
But it's out now! If you're starting to become fatigued by the theme of summoning then why not take a little lo-fi road trip in this cosy endless runner.



My game penta-mania had a pretty good reception, and I'm going to take it further!
My plan is to take 1-3 months on weekends to try to breath a little more life into it. The biggest aspect I want to tackle is some rogue-like elements. For me, that means multiple beatable "stages" that you can play in sequence as part of a playthrough, with some in-run progression. I will probably not do any meta-progression.
I enjoyed making the little monsters. Each one took me around 5 minutes to draw, with all animations. I want to channel this level of quality (for the most part), so I don't get tricked into spending 5 hours on each enemy, and making no progress.
Please let me know if you have any good ideas for this post-jam phase :)

Making mobile games work on Itch.io + Godot is such a breeze, interested for your opinions on the mobile version!
Play it here: https://ldjam.com/events/ludum-dare/55/middleman-summons

For anyone interested, I will also be playing your LD games tonight (and tomorrow!) at https://www.twitch.tv/basicmilky
My LD55 Game: Me Want Donut!
This was my 12th Ludum Dare, and the first one after taking about 3 years off… it’s great to be back. This time I used Godot instead of Unity. I’ve been using Godot off and on for about 6 months and this was the first time I finished a game using this engine.
As always, once the theme is announced, I have difficulty trying to find a game I want to develop. I do look over the possible themes and jot down some ideas, but for Summoning, I had nothing. I decided to see what came to me. After a few hours, nothing did, and since it was late I decided to call it a night.
Up early Saturday morning to see if I can put together an idea. I had an idea where someone would get items for the player. I started coding basic movement and after a few hours, I had something working. A few dozen updates later and the game morphed into what it is now… bringing donuts to a monster.
I learned a lot about Godot on Saturday… trial by fire. I had to (quickly) learn how to create and use tile maps, how to animate objects with sprite sheets and individual images, and how to create builds for Mac and PC.
Both days were spent on testing, adding “just one more” idea to improve gameplay, adding sound and visuals, and getting ready for submittal.
I am impressed with Godot and gdScript and how easy it is to put together a game. I am also glad I had a few months to work with Godot and put together some smaller games… the experience really helped during the game jam.
I seem to have a difficult time putting together an idea for a game once the theme is announced. It takes me forever, and I “wing it” as I go along. The end result is what counts though… I do get a game out, but it seems more difficult. I also had a little trouble understanding what all the UI Nodes do, but I got something workable.
Of course, every LD leaves me thinking that I should expand my game, and this one is no different. I do have some ideas that I think will make this a lot of fun to play with a group. I’m going to spend some time to work that out. Who knows… maybe something will come out of this game in the long run.
My LD55 Game: Me Want Donut!

Have you ever summoned a Princess Cthulhu Cat? If not, now is the perfect time! Thank you to everyone for their feedback on our game. We've learned a lot and had a ton of fun. Download now! :smirkcat: :twohearts: https://ldj.am/$385078


Thanks for all the first feedbacks on Dungeon Internship, our Puzzle/Scoring game !
We have a lots of ideas to improve the game, following your feedbacks !
If you didn't play Dungeon Internship, you can start read the old grimoire and try to understand how to summon monsters ! https://ldjam.com/events/ludum-dare/55/dungeon-internship
Hop in, send me your links, and I'll check out your games on stream :)
https://www.twitch.tv/koolruz
Edit: Technical difficulties have been resolved, and I'm now actually live 😅

Hi everyone! Hope everyone's had a great week of rating! If you have any extra time on your hands, I would love if you could play and leave feedback on my game Chessummon! Almost to 20 ratings!
https://ldjam.com/events/ludum-dare/55/chessummon
Rating with @petr-vejchoda on our projector 📽️ and it is lit!🔥🔥
Who summoned the Booglo?
Talk to the fairy in a bottle for hints and learn the truth!
https://ldjam.com/events/ludum-dare/55/who-summoned-it
https://superultragames.itch.io/whosummonedit
Hi folks, we've been really appreciating the feedback to our game - Who Summoned It?
Many of you were curious to see how the whole story plays out, but couldn't quite get it right.
We added some hints in-game for those of you who weren't able to figure out the exact combination so that you can see the ending and get the full story of the summoning of the abominable Booglo! Talk to the fairy in a bottle, but be careful what you wish for if you want to figure it out all by yourself!
Ahoy there, fellow gamers! I present to you an exciting playthrough of my game Robo Climb with some commentary. Why you ask? Well, let me tell ya!
This game is challenging and frustrating ~~and buggy~~! There is no way you can beat it. Many tried and all gave up in anger. And before I bring more unhappiness into this world, I simply made a video of me playing it, so you don't have to go through all this pain.
You don't believe me? Well, try for yourself, but you've been warned: https://ldjam.com/events/ludum-dare/55/robo-climb
For everyone else here's the video:
https://www.youtube.com/watch?v=Nx4pgSAMDF0
Enjoy!
Sick of your job? Want something worse?? APPLY TODAY!!!
Job title: FULLEST TIME MISCELLANEOUS RITUAL ACCOUNTANT
Duties/Responsibilities: Demon summoning paperwork that we don't feel like doing
Pay rate: you keep your soul

Apply now: https://ldjam.com/events/ludum-dare/55/demonware-incorporated
Post your high score in the comments!
Hi! This is a list of games the fulfill at least one of these requirements: - Can be or must be played on hardware other than a basic computer e.g. PlayDate games, VR games - Require unusual setup like setting up a virtual machine or emulator - Are played best IRL, e.g. paper and pencil, physical games - Are multiplayer
These games are often harder to get people to play than most LD games, and it's hard to find them when you are looking for them. If you have the required hardware, or have the time and energy to do the setup, or have friends available for multiplayer games, here is a list where you can find them all in one place.
If you know of more games that fit the bill, let me know in a comment and I will add it.
Deprecating this copy so I don't have to maintain multiple copies. Master list available here: https://ldjam.com/events/ludum-dare/55/i-am-a-wizard-and-my-shoulder-hurts/uncommon-hardware-unusual-setup-games-list
https://www.youtube.com/live/XDOrBcgq9g8?si=kv0ByQQAvUDYMuKu
Greetings guys, :duck:
after my first game jam pretty much exactly five years ago I am back with my new team. As we had a great time we are going to create join our forces after this project.
So it would be a great honor to receive some feedback for this so we atleast appear on the leaderboard!
Kindest regards,
Max :performingarts: 
https://ldj.am/$392411 Go help, it's a really cool little puzzle game and needs more votes! :smiley_cat:






I'm sort of happy on how it came out and spend quite some time trying to get it to feel as right as possible.
It would be really wonderful if I'd get some notes on how this could be made better :bow:
You can find the game here: https://ldjam.com/events/ludum-dare/55/summoners-rift


LD page: https://ldjam.com/events/ludum-dare/55/circle-of-life
Itch page (with cool pets and WebGL version): https://thespinningsofa.itch.io/circle-of-life
We'd like to shared some thoughts and sneak peeks to our dev process!
For someone in our team it was the 2nd Ludum Dare, while for others it was the 1st jam ever.
We already were waiting for Ludum Dare two months before it started. We participated in LD53 and made a little game called Souls Delivery (unfortunatelly, we didn't stand out that time). So I, being a GD and PM, seeked for some tips, tricks and other sorcery about jams, game design, project management (т.т) and even something useful for team members.
We had quite a big team in this jam (three 2D-artists, sound- and level- desinger in single person, GD and very talented programmer), but even there some problems can appear. Everyone needs to have a role, all of us must have a single and clear vision for the game, everything must be connected and organized well.
And for the first time we nailed it almost perfectly (even though I was a bit anxious about jam before start)! You probably won't believe me, but it's possible to do a game in team with decent organization, with little to no misunderstanding, and with no conflicts between members.
We'd like to share some images and footage of several development milestones:
1. Concepts of chreatures and monsters
His name is Pyrik. He's our favourite one.
He's a Freaking Hunter (literally, that's his name).
He's a middle-sized bad guy. Untitled. No name.
2. Magic circle

Um, that's just a test scene. Nothing to see here.
3. Auto-battler and summon animation

First auto-battler and cool summon animation!
*4. First game balance *

With some trial and error we managed to balance game to the playable state... But not on the first try 💀
For those who want to see all available creatures, but who cannot get all of them in-game: A Bestiary!
| Portrait | Name | Stats | Description |
| -------- | ---- | ----- | ----------- |
|
| Ratoroo | Low HP Low ATK Low SPD | Based, has personality of chihuahua. Will bite you without hesitation. |
|
| Pyrik | Low HP Low ATK High SPD | Very polite, curious and silly. |
|
| Emo | Low HP High ATK Low SPD | Timid guy who doesn't like violence but does like to eat berries. |
|
| Freaking Hunter | Low HP High ATK High SPD | Acts like older brother, serious and protective. |
|
| Bloomba | High HP Low ATK Low SPD | Friend-shaped |
|
| Mr. Uptight | High HP Low ATK High SPD | Tense fella, has anger issues. |
|
| Kusok | High HP High ATK Low SPD | Nobody likes him. |
|
| Just-a-dragon | High HP High ATK High SPD | Looks wise but has not a single thought behind his eyes. |
If making games has thought me something it's that every programmer secretly wants to run away to the mountains to herd sheep. This can be tricky since there's no high speed internet there so our game is the next best thing!
https://ldjam.com/events/ludum-dare/55/deep-in-sheep

Have fun herding ;)
We made a brand new trailer for our game, Autobahn to Hell!
Come and play this hellish car chase game, where you must get to Melvorath the Demon Lord and destroy his car while dodging hords of summoned minions! Discover three unique worlds, each with its atmosphere, gameplay mechanics and original score!

Don't miss your chance to see strange and mysterious gnomes summoned by you, the player! You Are Gnome-Caller can be played here... https://ldjam.com/events/ludum-dare/55/you-are-gnome-caller
https://www.youtube.com/live/XDOrBcgq9g8?si=kv0ByQQAvUDYMuKu
Another stupid rookie mistake - I composed a 7 minute track for the level, but accidentally put it as the title music, and the title music ( 30 seconds? ) as the level music. :stuckouttongueclosedeyes:


Ludum Dare 55 was my first time participating in a jam, and also the first time I took on the entire visual portion of the game. A new and important experience for me! It turned out to be incredible: https://ldjam.com/events/ludum-dare/55/get-away-your-pitchforks-from-my-oak :heart_eyes:

As it often happens in the game industry, not everything that our team had planned was realized in the final version of the game. I have a lot of unfinished concepts that I would like to show to the world! Before I started development, I had no idea that time was SO limited! :flushed:
In the first moments I thought I was the problem - I had to insert sketches and artwork from other team members who were not professional artists. And I thought it was MY mistake, any flaw was a nail in the coffin of my professionalism.....

But hey! In the pursuit of "perfect" art, I forgot that my main goal is to have fun and try a new format of work for myself. While working on our game I met cool people, got support from the community and made some really cool art for the game! :hugging:
So please, friends, stop criticizing your work. I saw really many beautiful, original and fun games on this jam, and I am proud of each of you! Thank you for supporting our game and my part of working in it! :heartbeat::heartbeat::heartbeat:

☌⍀⟒⟒⏁⟟⋏☌⌇ ⟒⏃⍀⏁⊑ ⟟⋏⊑⏃⏚⟟⏁⏃⋏⏁⌇!
⍙⟒ ☊⍜⋔⟒ ⟟⋏ ⌿⟒⏃☊⟒ ⏁⍜ ⌿⍀⟒⌇⟒⋏⏁ ⊬⍜⎍ ⏃ ⋔⟟⋏⟟ ⌿⍜⌇⏁ ⋔⍜⍀⏁⟒⋔ ⍜⎎ ⍜⎍⍀ ☌⏃⋔⟒, ⌰⟒⏁⍜. ⟟⋏ ⟟⏁⌇ ☊⎍⍀⍀⟒⋏⏁ ⌇⏁⏃⏁⟒, ⋔⟒☊⊑⏃⋏⟟☊⏃⌰⌰⊬ ⌰⟒⏁⍜ ⟟⌇ ⏃ ⌇⏁⏃⋏⎅⏃⍀⎅ ⍜⋏⟒ ⏚⎍⏁⏁⍜⋏ ⍀⊑⊬⏁⊑⋔ ☌⏃⋔⟒ ⏚⏃⌇⟒⎅ ⍜⋏ ⏁⟟⋔⟟⋏☌.
⊑⍜⍙⟒⎐⟒⍀, ⎅⎍⍀⟟⋏☌ ⏁⊑⟒ ⎎⟟⍀⌇⏁ ⏁⍙⍜ ⎅⏃⊬⌇ ⍜⎎ ⏁⊑⟟⌇ ⟊⏃⋔, ⟟⏁ ⍙⏃⌇ ⏃⋏⊬⏁⊑⟟⋏☌ ⏚⎍⏁ ⏁⊑⏃⏁!

⌰⟒⏁⍜ ⍜⍀⟟☌⟟⋏⏃⌰⌰⊬ ⌇⏁⏃⍀⏁⟒⎅ ⏃⌇ ⏃⋏ ⟟⋏☊⍀⟒⋔⟒⋏⏁⏃⌰ ☌⏃⋔⟒, ⌇⟟⋔⟟⌰⏃⍀ ⏁⍜ ☌⏃⋔⟒⌇ ⌰⟟☍⟒ ☊⍜⍜☍⟟⟒ ☊⌰⟟☊☍⟒⍀. ⏚⎍⏁, ⟟⋏⌇⏁⟒⏃⎅ ⍜⎎ ☊⌰⟟☊☍⟟⋏☌ ⍜⋏ ☊⍜⍜☍⟟⟒⌇, ⌿⌰⏃⊬⟒⍀ ⍙⍜⎍⌰⎅ ⌿⌰⏃⊬ ⏃ ⌿⍀⟒⎅⟒⎎⟟⋏⟒⎅ ⏁⎍⋏⟒ ☊⍜⋏⌇⟟⌇⏁⟟⋏☌ ⍜⎎ ⏑ ⋏⍜⏁⟒⌇ ⍜⋏ ⏃⋏ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁, ⟒⏃⍀⋏⟟⋏☌ ☊⎍⍀⍀⟒⋏☊⊬ ⏁⍜ ⎍⋏⌰⍜☊☍ ⟒⟟⏁⊑⟒⍀ ⋔⍜⍀⟒ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁⌇ ⏁⊑⏃⏁ ⍙⍜⎍⌰⎅⎐⟒ ⌿⌰⏃⊬⟒⎅ ⏃⎍⏁⍜⋔⏃⏁⟟☊⏃⌰⌰⊬ ⍜⍀ ⎍⌿☌⍀⏃⎅⟒ ⏁⊑⟒ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁ ⌿⌰⏃⊬⟒⍀ ⟟⋏⏁⟒⍀⏃☊⏁⟒⎅ ⍙⟟⏁⊑ ⍙⟟⏁⊑ ⟒⎐⟒⋏ ⋔⍜⍀⟒ ⋏⍜⏁⟒⌇. ⏁⊑⟒⋔⏃⏁⟟☊⏃⌰⌰⊬, ⏁⊑⟒ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁⌇ ⍙⍜⎍⌰⎅ ⊑⏃⎐⟒ ⏚⟒⟒⋏ ⍀⟒⌿⍀⟒⌇⟒⋏⏁⟒⎅ ⏚⊬ ☊⟟⍀☊⎍⌰⏃⍀ ⏃⌰⏁⏃⍀⌇ ⏃⋏⎅ ⏁⊑⟒ ☊⎍⍀⍀⟒⋏☊⊬ ⍙⍜⎍⌰⎅ ⊑⏃⎐⟒ ⏁⏃☍⟒⋏ ⏃ ⎎⍜⍀⋔ ⍜⎎ ⎅⟒⋔⍜⋏⟟☊ ⟟⋔⌿⌇, ⋔⍜⍀⟒ ⟟⋔⌿⌇ = ⋔⍜⍀⟒ ⎅⟒⋔⍜⋏⟟☊ ⏃⌰⏁⏃⍀⌇ ⌿⌰⏃⊬⟟⋏☌ ⏃ ⌿⍜⌰⊬⍀⊑⊬⏁⋔⟟☊ ⏁⎍⋏⟒ ⏁⊑⏃⏁ ⍙⍜⎍⌰⎅ ⊑⏃⎐⟒ ⌇⎍⋔⋔⍜⋏⟒⎅ ⏁⊑⟒ ☍⟟⋏☌ ⍜⎎ ⏃⌰⌰ ⟒⎐⟟⌰. ⏚⟒⌰⍜⍙ ⊬⍜⎍ ☊⏃⋏ ⌇⟒⟒ ⊑⍜⍙ ⟟⏁ ⍙⏃⌇ ⋔⟒⏃⋏⏁ ⏁⍜ ⏚⟒ ⌰⏃⟟⎅ ⍜⎍⏁, ⍙⟟⏁⊑ ☌⍀⟒⟒⋏ ⌇⏁⎍⎎⎎ ⍀⟒⌿⍀⟒⌇⟒⋏⏁⟟⋏☌ ⋏⍜⏁⟒⌇ ⏃⋏⎅ ⍀⟒⎅ ⌇⏁⎍⎎⎎ ⍀⟒⌿⍀⟒⌇⟒⋏⏁⟟⋏☌ ⏃⌰⏁⏃⍀⌇ (⏃⋏⎅ ⋔⏃⊬⏚⟒ ⌇⍜⋔⟒ ⍜⏁⊑⟒⍀ ⏁⊑⟟⋏☌⌇).

⏁⊑⟒⍀⟒ ⍙⏃⌇ ⍜⋏⟒ ⌿⍀⍜⏚⌰⟒⋔ ⏁⊑⍜⎍☌⊑, ⍙⊑⟟⌰⟒ ⏁⊑⟒ ☌⏃⋔⟒ ⋔⏃⊬ ⊑⏃⎐⟒ ⌇⍜⎍⋏⎅⟒⎅ ☌⍜⍜⎅ ⍜⋏ ⌿⏃⌿⟒⍀, ⟟⋏ ⌿⍀⏃☊⏁⟟☊⟒ ⟟⏁ ⌇⎍☊☍⟒⎅ ⏃⌇⌇. ⌿⌰⏃⊬⟟⋏☌ ⏁⊑⟒ ⌇⏃⋔⟒ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁ ⟟⋏ ⏁⊑⟒ ⟒⏃⍀⌰⊬ ☌⏃⋔⟒ ⍙⏃⌇ ⋔⍜⋏⍜⏁⍜⋏⍜⎍⌇ ⏃⋏⎅ ⏁⊑⟒ ⌿⍀⍜☊⟒⌇⌇ ⍜⎎ ⏚⎍⊬⟟⋏☌ ⍜⏁⊑⟒⍀ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁⌇ ⏃⋏⎅ ⋏⍜⏁⟒⌇ ⍙⏃⌇ ⍙⏃⊬ ⏁⍜⍜ ☊⍜⋏⎐⍜⌰⎍⏁⟒⎅. ⌇⍜, ⍜⋏⟒ ⏃⋏⎅ ⏃ ⊑⏃⌰⎎ ⎅⏃⊬ ⟟⋏, ⍙⟒ ⍙⟒⍀⟒ ⌰⟒⎎⏁ ⍙⟟⏁⊑ ⏁⊑⟒ ⎅⟟⌰⟒⋔⋔⏃: ☊⍜⋔⟒ ⎍⌿ ⍙⟟⏁⊑ ⏃⋏ ⟒⋏⏁⟟⍀⟒⌰⊬ ⎅⟟⎎⎎⟒⍀⟒⋏⏁ ⟟⎅⟒⏃ ⍜⍀ ⌇⏃⌰⎐⏃☌⟒ ⍙⊑⏃⏁ ⍙⟒ ⊑⏃⎐⟒ ⏃⋏⎅ ⏁⍀⊬ ⏁⍜ ⋔⏃☍⟒ ⟟⏁ ⍙⍜⍀☍. ⍙⟒ ⎅⟒☊⟟⎅⟒⎅ ⏁⍜ ☌⍜ ⍙⟟⏁⊑ ⏁⊑⟒ ⌰⏃⏁⏁⟒⍀, ⏁⏃☍⟟⋏☌ ⏁⊑⟒ ⋔⏃⟟⋏ ⟟⋏⌇⏁⍀⎍⋔⟒⋏⏁ ⏃⋏⎅ ⋔⏃☍⟟⋏☌ ⏁⊑⟒ ⍙⊑⍜⌰⟒ ☌⏃⋔⟒ ⍀⟒⎐⍜⌰⎐⟒ ⏃⍀⍜⎍⋏⎅ ⟊⎍⌇⏁ ⏁⊑⏃⏁ ⍜⋏⟒ ⋔⟒☊⊑⏃⋏⟟☊.
⍙⊑⟟⌰⟒ ⍙⟒ ⍙⟒⍀⟒ ⟟⋔⌿⌰⟒⋔⟒⋏⏁⟟⋏☌ ⍜⎍⍀ ⋔⏃⟟⋏ ⋔⟒☊⊑⏃⋏⟟☊⌇, ⍙⟒ ⎅⟒☊⟟⎅⟒⎅ ⟟⋔⌿⌰⟒⋔⟒⋏⏁⟟⋏☌ ⟟⋔⌿⌇ ⟟⋏ ⎎⎍⋏ ⏃⋏⎅ ⟟⋏⏁⟒⍀⟒⌇⏁⟟⋏☌ ⍙⏃⊬ ⍙⍜⎍⌰⎅ ⊑⏃⎐⟒ ⏚⟒⟒⋏ ⍙⏃⊬ ⏁⍜⍜ ⋔⎍☊⊑ ⍜⎎ ⏃ ⍙⍜⍀☍, ⌇⍜ ⍙⟒ ⎅⟒☊⟟⎅⟒⎅ ⏁⍜ ☌⍜ ⍙⟟⏁⊑ ⋔⍜⍀⟒ ⏃⏚⌇⏁⍀⏃☊⏁ ⏃⋏⎅ ⋔⟟⋏⟟⋔⏃⌰⟟⌇⏁ ⌇⟒⏁⏁⟟⋏☌. ⏚⟒⎎⍜⍀⟒ ⟒⋏⎅⟟⋏☌ ⎍⌿ ⟟⋏ ⏁⊑⟒ ⎅⎍⋔⌿⌇⏁⟒⍀, ⟟⋔⌿⌇ ⏚⟒☊⏃⋔⟒ ⌇⏁⏃⍀⌇ ⏃⋏⎅ ⏃⌰⏁⏃⍀⌇ ⏚⟒☊⏃⋔⟒ ☊⍜⋏⌇⏁⟒⌰⌰⏃⏁⟟⍜⋏⌇. ⏁⊑⍜⌇⟒ ⌇⏁⏃⍀⌇ ⏃⋏⎅ ☊⍜⋏⌇⏁⟒⌰⌰⏃⏁⟟⍜⋏⌇ ⟒⎐⟒⋏⏁⎍⏃⌰⌰⊬ ⏚⟒☊⏃⋔⟒ ⍙⊑⏃⏁ ⏁⊑⟒⊬ ⏃⍀⟒ ⟟⋏ ⏁⊑⟒ ⎎⟟⋏⟟⌇⊑⟒⎅ ☌⏃⋔⟒.

⍙⟟⏁⊑ ⏁⊑⟒⌇⟒ ☊⊑⏃⋏☌⟒⌇, ⍙⟒ ⋔⏃⋏⏃☌⟒⎅ ⏁⍜ ⋔⏃☍⟒ ⏃ ☌⏃⋔⟒ ⏃⏚⍜⎍⏁ ⍜⎍⏁⟒⍀⍙⍜⍀⎅⌰⊬ ⌇⎍⋔⋔⍜⋏⟟⋏☌ ⍀⟟⏁⎍⏃⌰ ⏁⊑⏃⏁ ☌⟒⏁⌇ ⋔⍜⍀⟒ ⏃⋏⎅ ⋔⍜⍀⟒ ☊⊑⏃⍜⏁⟟☊ ⏃⌇ ⟟⏁ ⌿⍀⍜☌⍀⟒⌇⌇⟒⌇ ⏃⋏⎅ ⟒⎐⟒⋏⏁⎍⏃⌰⌰⊬ ☊⎍⌰⋔⟟⋏⏃⏁⟟⋏☌ ⟟⋏ ⎅⟒⌇⏁⍀⍜⊬⟟⋏☌ ⏁⊑⟒ ⟒⋏⏁⟟⍀⟒ ☌⏃⌰⏃⌖⊬... ⍜⍀ ⌇⍜⋔⟒⏁⊑⟟⋏☌ ⌰⟟☍⟒ ⏁⊑⏃⏁. ⍙⊑⊬ ⎅⍜⋏'⏁ ⊬⍜⎍ ⌇⟒⟒ ⎎⍜⍀ ⊬⍜⎍⍀⌇⟒⌰⎎?
⌇⟟☌⋏⟟⋏☌ ⍜⎍⏁


Come on by and submit your games! We'll be prioritizing those who are in chat when we make it to them in the queue, but feel free to tune in and enjoy the chaos!
https://www.twitch.tv/coleslawski
since the jam ended, we've been trying our best to make a WebGL build and WE FINALLY DID IT! now you can enjoy our game without downloading, isn't it perfect
DON'T FORGET TO RATE US :pray:

Just released the brand new patch for my LD game in itch. It shouldn't be taken in considerantion for the voting, for that just play th egame from my LD page, but if you want to give it a shot, here's the link: https://romuloandahalf.itch.io/danger-zone-by-rchives
What's a Seamonner ?
Well, you'll know if you try Seamonner Survivor, our latest jam in which you play a reversed Survivors game :innocent:
Tell us what you think of it, and hope you have fun!
https://ldjam.com/events/ludum-dare/55/seamonner-survivor

My game received 5 reviews without any comments while our team had reviewed 0 games. To me it sounds like some teams are just blindly giving random reviews in large numbers. There might even be bots included.
What do you think? And is there anything that the community could do to mitigate review spamming?
Hey there! A new little behind the scene about how we created the assets for one level of our game: God's Apprentice! We used the app Procreate on iPad to draw most of the game assets :)

God's Apprentice Game: https://ldjam.com/events/ludum-dare/55/gods-apprentice
Check out the version we ended up with here:
https://ldjam.com/events/ludum-dare/55/school-is-hell
It can be hard to coordinate a 72-hour game jam living in distant time-zones, so we ended up with some unused art assets which we had no time to program in. I just wanted to show them off, as a treat:
Incidents at Demondeed Academy were supposed to be divided into "minor" and "major". The major ones are where the staff gets killed by imps. We wanted to telegraph these events more than just a speech balloon :speech_balloon: as they would be punished more if missed.
So, each staff member got an extra sprite leading up to their death:



We also planned to add imps that skipped class and showed up in the locker room or cafeteria even during lessons. You would be able to catch them for extra points. They would start showing up randomly, later in the week, as the students got more and more bored with school. This feature also had to be cut for time.
I'm happy with how the game turned out in the end, but next time I'll make sure every drawn pixel sees screen! :laughing:
This is not my Game and I dont even know the devs. BUT they give kind and valuable Feedback and their Game is nice and looks awesome. I dont know why but they still need ratings! Please help them out! https://ldjam.com/events/ludum-dare/55/necrowizardry Thank you!
This was my first time participating at a game jam and managing to finish my game. I coded during 30 hours, I think, normally I don't have so much time to code. I directly started adding all the code for the rendering, the code was ugly, but it works, so I directly started adding all the features I planned to the game, and ticking things in a Todo list really motivated me to continue, so that was a good idea. I never cleaned up my code, as long as it worked I continued adding things, so I was done at the end of day 2 and added some finishing touches like animations and better pixel art on day 3. Sadly I was unable to improve all the pixel art.
I think that it helped me to just add everything first and worry about everything else after having a complete game, with all the planned mechanics.
I also learned that you need to care about draw calls when preparing a web version.
Check my game out: https://ldjam.com/events/ludum-dare/55/the-seven-crystals!

Get your wizardry diploma by playing Hellspawn, the platformer where you summon your own (demonic) platforms!

And recommend the right one ;)
It happened that my game worked correctly only in Chrome/Chromium-based, with a few ugly problems in Firefox for example.
GL!
EOM
Hey, this was my first jam and I tried something a bit different. A dungeon-crawling taxi service! It’s a very short experience but I’d love it if you tried LuciFare :)
I return ratings for all web builds!
https://ldjam.com/events/ludum-dare/55/lucifare

This was my fourth successful ludumdare and my third solo ludumdare (compo).
I would like to stick with my custom Pixi.js based engine in future LudumDares: https://github.com/josemwarrior/ludumdare-starter-project/
For some strange reason, I'm not entirely convinced by Aseprite. I'd like to use PyxelEdit, as I prefer to be able to see all the cells of an animation at the same time. And although I'll miss out on a lot of the features that Aseprite has, I'd like to use PyxelEdit next time and be able to find an agile workflow that allows me to draw and import it into my project, which will allow me to work faster.
I'd also like to work on the sound aspect and get to know and include the tools, PxTone and LabChirp. I think they go well with the retro touch I'd like to give my games.
Compare yourself only to yourself and no one else. Look at your previous games, know what you can do and how long it takes you, that's the best way to enjoy Ludumdare more. Having a few spikes of stress during Ludum is permissible, but being constantly stressed because you're doing something beyond your means or even having to withdraw from the event is not something enjoyable or pleasant.
The best advice I've read is "Make something simple, that you can expand on if you have time". If you take a bite that you can swallow, you'll have a more enjoyable jam.
Given my previous Overall results in Compo, I'd like to rank below 300 this time. I would be very happy with that.

Thanks for reading and play my game:
Try to sort out the mutants for the SPACE ARK yourself!

LINK: https://ldjam.com/events/ludum-dare/55/take-me-home
Feel free to come play it :)
We'd love to get some more feedback on it in order to improve. Also feel free to drop your game in the comments and I'll leave some feedback as well.

The fully unfinished post-jam update is out! A big THANK YOU to everyone who playtested this strange little prototype. It's now completely unfinished, and it will likely stay that way. I had a lot of fun creating it during the jam and refining it to match the original idea over the past week. I'll be doing a full post-mortem soon to carefully examine all the things that went wrong.

Wow, what an amazing community! We've been blown away by all the feedback and kind words you've thrown our way. Even though we've been competiting here for the first time, we're absolutely floored by your support, folks.
It's tough out there, but we're trying our best to keep up with you and give your games the same love and attention you've given ours. Cheers to everyone in this Ludum Dare!

I joined the LD55 with two goals in mind: * check how much stuff I can build in three days; * come up with a short, fun, and approachable interactive experience.
Speaking of the latter I'd chosen to fuse together Vampire Survivors and Overwatch. The resulting game is a typical top-down survival action with activated abilities. And a twist. There's always a twist on those Ludum Dares. It's you (yes, YOU!) who summons the endless waves of enemies on your head! The more enemies are summoned and alive, the more points you get for killing an enemy. Each time you click the RMB, the number of enemies is doubled.
And hence, Vampire Summoners* was born!
* not a single vampire was harmed during making or playing this game.

So Vampire Summoners is really an action-based test of how you evaluate your skill. Do you underrate your skill and be short of score points, or overrate and die? Hey, with this approach you don't even need a difficulty level! That's you (yes, YOU!) who is your worst enemy.
The game meta is represented by the score that's saved so you could challenge yourself.
And look, I even added tips on what buttons to mash! Lucky you!
We just went live over on my channel (https://www.twitch.tv/digitaliliad) to play LD55 games for the next 6 hours or so...
We're starting with That's My Stop (https://ldjam.com/events/ludum-dare/55/thats-my-stop), but after that, it's open queue
!join to put yourself in the queue. If I've already played your game this week, don't worry, we're accepting resubmissions
We made a nice post-jam update fixing some sad bugs that we couldn't fix in time. So if you are ready for a more polished experience, give it a go again! If you didn't test this fun game, it's a very good time to do that too (the Game Jam entry version isn't bad either) as we are collecting valuable feedback right now :-)
Douse your enemies, making them weak to lightning damage and resistant to fire damage.

You can summon Drizzle Dan and 9 other elemental creatures in Unstable Elementals.
Unstable Elementals is a monster-summoning extravaganza unlike any other. It’s a game where strategy meets mayhem, and where victory hinges on your ability to unleash controlled chaos. So, hold on tight to that summoning staff you stole from the Lich King and prepare for a cacophony of chaos and calamity!
We would really appreciate getting more feedback and ratings on our game, so please give it a go.
Ballad of Lead Shroud is a short narrative psychological horror game.The story, all 3D assets, character designs, and music are by me. After the initial release for Windows, I have finally ported it to WebGL for the players who prefer WebGL games or use other operating systems. If you haven't played yet, for any reason, now is the time! Click here to play on itch.io
PS. Due to the technical limitations, colors may look different from the desktop version.


The adventure continues!
Day1: 12/100
Day2: 25/100
Day3: 46/100
Day 4: :arrow_right: https://www.twitch.tv/tobugis
Going to be streaming all weekend. Grab your snacks and come join us :popcorn:

HTML5 version here: https://ldjam.com/events/ludum-dare/55/$383415
It's a rock paper scissors type creature summoning card game 🃏
