Ludum Dare 55 April 13–16, 2024

Anyone have a Leaderboard Website with an API?

Hey, so I want to keep a score board for my game, where people will be able to view their score v's all the other players.

Anyone have or know of a Leaderboard website that I can use for this? I don't really want to write my own, but I will if I have to.

So, the theme is out, huh?

With the theme now out, I can finally determine the epic ending to the story I've started in NaNoRenO 2024. The theme of summoning, the cog, and the background of the title screen will all have in-story significances. Plus, I've come up with the final title.

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Is the "Extra" category still a part of LD?

We really enjoyed the more chill deadline of extra; but didn't see any reference to extra when creating our game entry. Is Extra still a thing? (ref: https://ldjam.com/events/ludum-dare/50/test-node/celebrating-20-years-of-ludum-dare-on-april-1st)

Summoning??

Sunnoning is the theme?

I was expecting "Mutation" or "Fishing" :<

Good news, bad news

The good news is that I have a great idea for this theme (I think). The bad news is that I have to ditch the base code I was prepping for the 2D platformer and start from scratch. But that's OK. It'll be worth it!

Got the basic sketch

Ok, hear me out.

A deckbuilding game. You have 4 resources: lifes, coins, diamonds and points.

You also have a hand of cards. You can play a card for its effect for free. You can also summon the card by paying its cost, which makes the card leave your deck, but it will do its effect automatically every turn or so.

There will be progressively stronger monsters getting into your deck with effect that remove your life. You can defeat those with an effect of a card, or banish them for a cost of coins and diamonds, earning you points.

You can get new cards into your deck by paying coins.

I can see myself putting a prototype together in 3 hours or so, then will see whether it is worth pursuing.

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Not a bad idea

I was having trouble concepting stuff that sounded fun when looking at the full list of votable prompts, but given just one of them, I actually came up with something I think might be decently fun to play and make pretty quickly. And it's light on the controls and animations too.

I might end up having to learn how to SFX in 1 hour, but I'll do my best to put out something playable for my first attempt here. Looking forward to maybe making this a regular thing for myself.

I'm in, using the jam to make a tech demo

I'm taking this Ludum Dare in particular to test if I can make a game using the engine I'm working on for my commercial game.

The engine is pretty barebones still but should support everything I need: 2D sprites, audio, scenes, collisions, input.

This will also require me to keep the scope extra small.

Repository: https://github.com/jesusmgg/summoning-ld55

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Slime caster sketch

Draw symbols on a runestone to summon slimes for a fight.

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We gathered a freaking 40-people team

We're so excited to get things started, peeps 🔥🔥🔥

We're aiming to build an awesome Narrative RPG by the end of the jam. How's that for a plan?

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Meet the Creep

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First model textured! :smiley: