Ludum Dare 60

Day 1

Progress so far: Only gimmicks, no content at all currently... :sweat_smile: Good luck everyone!

2026-10-17_19.28.55.png

progress 1: screen transitions

I now have a workflow where I can draw the overworld tilemap in aseprite and load it into the game

I wonder how I will populate the world with characters and items though

Capture0.PNG

https://youtu.be/DtoNEyCGNcs

Circular gameplay?

I am inspired by this: the Ventilastation, a low tech circular display based on a fan, a LED strip, and a microcontroller, designed for games.

https://www.youtube.com/watch?v=IoFkcZeGjOQ

Not planning (yet) to actually run a game on it or on its emulator, but the concept is interesting. I am curious what games would lend themselves well for a circular display with circular gameplay. So I projected my "linear" game engine output onto a circle and got a first game prototype running.

The top part of the screen is stretched horizontally, the bottom pixel row is compressed into a single pixel. Gameplay could work best somewhere in the middle. Scrolling up and down would translate to moving inwards and outwards of the circle. To make the gameplay truly circular, the game would need to wrap around seamlessly left-to-right.

Normal game:

Screenshot 2026-10-17 211749-crop-sm.png

Projected onto circle:

Screenshot 2026-10-17 211832-crop-sm.png

With a simple scanline effect to make it look more like a ventilastation:

Screenshot 2026-10-17 214232-crop.png

Ancient Ruins and Machines

I was inspired by the aesthetic of The Legend of Zelda, with its ancient ruins and broken machines, but the game is slowly turning into Minecraft...

ываыва.png

Always the right time for fancy scene transitions, right?

Still need to make game, been spending way too much time on making things look pretty...

https://youtu.be/CTQTAIL_uBw

Still haven't thought of good name yet, but need to focus on actually working on the game bit! (Never done a YouTube embed before, so hope this works!)

Safety first!

Better be wary if you're tinkering with old gadgets that include degraded and/or questionable components! :zap: :warning: :wrench:

device3c.gif

wip1.png

Sgt. Beans - End of day 1

Spent a lot of time getting familiar with pro builder and making the player character.

Most of the day spent on trying to figure out how to make a scene dark but not Game of Thrones last season dark. Not sure if I figured it out but it's better then it was a few hours ago.

https://www.youtube.com/watch?v=bqQEvsIyyj0

Good luck everyone for tommorow!

Day One Progress

Half the graphics aren't ready, the music is just sketches, and there's still no final boss. But hey, at least we can walk around the dungeon using a phone!

smm01.gif

Today was a good day :-)

We have a working prototype that is playable and calculates scores already.

Tomorrow we'll add little tutorial screens, sound effects, dialogs, scoring and some extra game modes. We've never been this far at the end of the first day yet. We're pretty relaxed now. Today was a good day :-)

Day one progress so far

Whew! Almost all the main mechanics are in the game now. Tomorrow I just need to make the levels, draw a looot of sprites, make some audio, and play with it. I hope I'll have enough time and everything and not scramble at the end.

Who am I kidding... of course I'll scramble like crazy towards the end. See you tomorrow!

CleanShot 2026-10-17 at 23.02.00.gif

So many ways to interpret Old Tech!

I've been checking out some of the posts, and I love how differently everyone is interpreting the theme!

It's really cool to see how many different directions people are taking with Old Tech. I'm really looking forward to seeing all the different games that come out of this jam!

Good luck everyone, and have fun! :)

End of day 1

My idea for this theme was a metroidvania made out of interconnected retro games. Day 1 is over, and it's kinda working? We've got asteroids:

Screenshot 2026-10-18 at 05.58.40.png

Rogue: Screenshot 2026-10-18 at 05.59.50.png

Mario: Screenshot 2026-10-18 at 05.58.54.png

Zelda: Screenshot 2026-10-18 at 05.59.12.png

And some sort of JRPG: Screenshot 2026-10-18 at 05.59.28.png

This may have been a little ambitious for LD, especially since I've got other stuff I gotta do tomorrow. Honestly no idea if I'm gonna be able to land this or not. We'll see!

Day 1 Progress Report

Old tech. What counts as old tech these days? 2006. 20 years ago. Before the iPhone. Before social media took over. The peak of the Frutiger Aero era. Having grown up during this era it has a special place in my heart.

So our idea is a mystery puzzle game set in a 2000s corporate office. You're trying to investigate corporate crimes. Of a similar vein to the Enron scandals of the early 2000s.

images (7).jpg

We thought we'd go with a different aesthetic to the usual noir tone of typical detective style mystery games and go with something more fitting for this era of positivity for the future.

We've created the core apps for your PDA and several interactable in the scene such as a computer terminal running the most stable enterprise ready operating system of Windows Vista and motivational posters. We're using best cybersecurity practices for the time, such as scribbling passwords on post-it notes.

Our focus now is on adding the remaining puzzles to figure out the mystery and replacing the placeholder art.

Evidence.png

For the music we're leaning into the Frutiger Aero vibe also taking inspiration from consoles like the Wii and @theoconfidor has made some great tracks along these lines already.

Good luck everyone, 2 day to go!

Late, but I'm in!!

Took forever to come up with something, but I think I've got an idea to work with for now.

phone.png

I know it's not THAT old as far as tech goes, but still it's been like 20 years since I had a flip phone so I'm rolling with it...

Halftime progress

Almost exactly half the compo time has passed. Here's where I am at the moment.

Screenshot 2026-10-17 235256.png

I decided to try and make a card game. It might have been too ambitious, :sweat_smile: We'll see!

24 hours gone...

...and not a whole lot to show for it. I managed to get as far as generating a grid with no matches, and then detecting matches when you swap two files, but now I'm having trouble clearing the files from the grid and getting the remaining files to cascade downwards, and I can't for the life of me figure out what I'm doing wrong with either of those things. The files are cascading downwards, but they're also randomly erasing a few and then crashing the game for some reason:

video298.gif

So yeah, it's been 24 hours of banging my head against my desk, and I can already foresee it being 48 more hours of banging my head against my desk. I tell you what, when I'm finished with this, I never want to see another fucking two-dimensional Lua array ever again.

First day results!

By the end of the day, My team and I managed to put together a somewhat functional gameplay loop and flesh out the characters. 🎮

There's still a lot of work ahead, but the first step is done!! ld60dev1-ezgif-optimize.gif

DevVlog1.png

Game&Watch

Progress has been slow and I've been going back and forth between different ideas, but I think I've decided to do a Game&Watch style roguelike in the end.Screenshotem20261017/em194342.png

Using AI to Playtest the Game - "Memory Leak"

After watching the Primagen a while back talking about how he uses AI to playtest his game. I thought that would be cool to do for a game jam (since you generally don't have enough time to play test usually)

So I set claude upon the task of writing a harness that could interact with the game through JSON input/output and effectively kept the entire game loop as headless code only so it could effectively play the game.

This is incredibly powerful! The game has now been play tested 100's approaching 1000's of times! (thank the heavens for local LLM) You can get stats about anything across dozens or hundreds of play cycles if you structure the data correctly. Here is an example of some of those stats!

| 1 | 2 | | --- | --- | | Screenshot 2026-10-17 at 6.41.59 PM.png | Screenshot 2026-10-17 at 6.46.53 PM.png |

Day One Progress Report

Phew, never thought I'd go to bed early on a weekend, but I'm ex-haust-ed.

For starters, I've got my character in and even made a character designer where you can change a few things about her. Also added the two biggest puzzles in the game, I'm so excited to bring it all together tomorrow but it's going to be the more code-heavy stuff as I try to make some minigames (though I have a backup plan in case I can't do them in time.) I think tomorrow my main goal is going to be focusing on finishing the main story, and then going back to add the minigames if I have the time and capacity.

OutfitScreen.png

GalleryScreen.png

LoginScreen.PNG

Very excited to show this one when it's submission time, I think it might be the best thing I've made yet! I don't really do much game stuff outside of Ludum Dare so to have come this far in a single day, as well all the stuff I retained from my previous attempts at game dev, not to mention how quickly I was able to troubleshoot bugs has really boosted my confidence. Even if I don't finish it by Monday I'll be happy with what I got done.

Day 1 Done

I'm calling day one done. I had my daughters Birthday party today, and had to jam around that, so I've kept the scope of my game really low. Pleased with how it's turned out so far. Still lots to do tomorrow though. :8ball:

ld60emss/em01.png

Old Tech —> New Tech

noemabacus/emv01.jpg

Ok, I decided to switch away from the abacus. Waiting for the clay to dry every time I wanted to compile was just too slow. So I've moved onto newer and improved tech—that's right! Pen and paper! Sadly, I forgot about syntax highlighting, so I guess I'll have to do that when I refactor.

I've made a horrifying realization

The only way my game's audio is going to be where I want it is if I foley art it.

I'm this 🤏 close to just going to my local thrift store and buying a VCR

Why do I always do this?...

...It's the curse of the game designer. I have completed ONE of my four mechanics I wanted to make for this game. Gonna call it an evening here and then get up tomorrow. I have a working till/order system and stock check. I had such high hopes for the other mechanics but I think I might need to scope back... :/ Will see how I feel tomorrow! ScreenShot00009.png WIP shot here

Goodnight all!

Too hard / Too Easy?

Have added the first 3 challenges. Gonna try wrap up tomorrow before midday.

Is it too hard, or too easy? Are the controls easy to follow?

Move - Arrows or WASD
R to Reset Level Arrow Down ( S ) to view level below / crouch ( needed for some obstacles )

Wall jump if next to wall and already jumping.

Avoid ancient saws / spikes

Use obelisks to save progress / checkpoint

Link : https://johnnysix.net/games/LD60test/

Screenshot 2026-10-18 005330.png

Screenshot 2026-10-18 005809.png

Yep it's a ancient aliens / history channel take on egypt as the theme lol

End of Day 1!

This is the first game jam I've participated in solo. Before this, I've only taken part in game jams as part of a team, so I'm not sure I'll have enough time to finish all the mechanics and sound effects.

I spent the entire day creating assets and animations. It's a shame that the theme "Elephant in the Room" didn't win, but I'll be adding one to my game anyway! He'll help us brew some strong moonshine. Render.gif

My game's progress

Well, I’ve been programming for 24 hours now, but I haven’t really gotten much done—I’ve only just started working on the game’s art. The trickiest part hasn’t been the programming, but rather creating the pixel art. You see, the way my game works is that with every new screen, the console changes. For instance, the first screen features the style and physics of an Atari 2600, the next one follows a Nintendo style, and the final one uses a Game Boy style. While the programming itself wasn’t too difficult, creating all the pixel art is going to be a tedious task. Here’s a screenshot of the game. Runner_XPfnoHAZQW.png

Character - Kotyusha

My team decided to reuse cat mascot from our previous game for Ludum or create new cat in the same style. And I wanna share this cutie! :cat: Kotyusha.png

How do people write physics engines

I was out most of the day doing unrelated things so haven't made much progress overall so far today. Probably going to try to do the jam and get a semi-playable game out by then.

I do have concepts for what the actual gameplay could be (maybe a puzzle platformer sort of thing), and have implemented some janky box-pushing physics.

ludum-dare-60-progress-ezgif.com-video-to-gif-converter.gif

But then I realized I still have lots of physics glitches, like how the collisions only check for one box so you can exploit that to get inside another box. Grrr....

Screenshotem20261017/em204920.png

I am so bad at writing physics engines, it is actually kind of impressive. To be fair, I actually stole this physics engine from Macroquad (their macroquad-platformer package) but ported it to PonieScript so that I could make changes. Still, it isn't quite working.

Day one progression

So we finished most of the character movement and story boarding. The first stage is also mostly ready.

imageem2026-10-18/em025515387.png

4th times a charm!

Screenshot (465).jpg

The experience I gained over the last 3 ludum dares is really paying off! This time I've actually got my gameplay loop playable so much faster, I'm going to actually have time to make the game fun maybe!!

Day 1: Time to call it a day

I finally checked everything off my list for today!

The game mechanic is done, which was my goal for day one. Tomorrow I'll spend some time making it look and sound good. I'm going to get some rest. Good night, everyone! Rest well!

Screenshot 2026-10-18 at 04.23.44.png

First day RESULT

Today was our first day of work.

Really happy with the results!

menu.gif It’s shaping up to be something fun and genuinely interesting. Hopefully, it’ll win your hearts too <3

Have a productive day, everyone. I’m off to bed... zzz menu_play.gif

48 HOUR ENERGY! (isaac voice)

I'm making a game where you create copy art with a photocopier and share it with others via fax. I was born in 2004, so I haven't experienced much old tech, but I do remember photocopying my butt on one of those old-school glass-bed copiers as a kid ^ ^ 17f78ec8307577b0162d1f34d395f25f.png

Late "I'm In", I hate 3D

I attempted to submit something a couple LDs ago but I've been trying to learn 3d and so far it's been way too much, I might manage to make it this time around though, I'm a little more used to all the weird quirks of 3d handling in game engines now.

My tools: Godot, Blender, GIMP, jfxr, LMMS, and VSCodium

progress 2: star map

how will i tie this all together..?

quests....?

https://www.youtube.com/watch?v=mie69p6A3WE

Good

The window system and the game itself aren't ready yet. I might be spending too much time on the environment, but since the game mechanics are very simple, I want to focus on the environment instead.tic4.png

day 2 progress

The mechanics became a little weird, but hopefully will remain understandable to normal humans.

(Also, the background only looks like this because of the GIF.)

complete.gif

Chiptunes FTW

Screenshot 2026-10-17 at 11.51.04 PM.png

Oh hellz yes, I just wrote my first chiptunes banger ever. Puttin this baby into my game now and see how it feels.

Good morning!

Day two, here we go! I had terrible sleep at night, my mind was constantly buzzing with ideas and TODOs for the game. Anyway, let's get back to the game. Only have today to finish it and I think I'm in a good place to actually do so.

CleanShot 2026-10-18 at 09.17.20.png

Simple tool for declaring AI usage - updated

I received valuable feebdack on this (original post is updated): https://ldjam.com/events/ludum-dare/60/$432774/i-made-a-simple-tool-for-sharing-how-you-used-ai-if-you-did

Now it is much more professional, neutral and non-derogative / respectful to all sides hopefully. Hope it makes sense now.

Thank you all. :slight_smile:

sample--ai-usage-used-ai-autocomplete-during-development-2026-10-18-103342.png - * see more variations in the original post above*

Here is the new banner generator tool

Here is the new repo: https://github.com/AweSkyBear/AI-usage-declaration-banner

Who is the real terminal?

Spent some time yesterday verifying the current way of implementing the plot, and it turned out pretty well!

Today I'll make the storyline and content a bit more in-depth :)

CF798C35CF15E1A4AFD7D3E279A47E41.png

Looking forward to more different perspectives from the "old tech" after finishing the race!

Full Steam Ahead!

full-steam-ahead-1.png

Art, code, and jokes. Done(-ish)!

I've actually got time to play around with composing music, polishing the gameplay and adjusting settings, quality of life features, and whatnots this time. :smile:

Starting to come together

I can feel something actually fun starting to develop here, and I'm kind of digging the construction paper special effects. But now it's time for some sleep!

BasicsComingTogether.png

Previewing "Sound of Night" and its Morse Code Tutorial

Basically, the end of my 2nd day working on this. I've completed the tutorial, shown in the video below. I was hoping to have that done like 12 hours ago... 😅 Been a bit ambitious, as usual, but happy with what I've put together, it's well polished. All made by hand in C# with Godot, sound through BFXR.

https://youtu.be/XvJjCGevxq0

I just haven't actually worked on the game portion 🤣, but I have all the pieces I need now via the work done on the tutorial. The main game is basically going to be some narrative interspaced with decoding Morse Code messages, so I'm hoping in the morning I can copy the tutorial code over and put a little bit of the start of the game together. I do have the first two messages for decoding together. (Not sure if there'll be more... that'd be a win.)

I'm only going to have a few hours left in the morning before some other commitments but going to try and get a few hours of sleep. Will see how things go in the morning!

I almost gave up

I was drained by my main gamedev and other projects that occupy me daily, and any sort of game engine that I would open would fill me with disguist toward the amount of work that I would had to commit to. But then I realised that posting the "I'm giving up" message would be an even bigger effort, so I crawled back to Unity and 12 hours later I have an actual game well underway. Update: I apologize for the amount of "would" in this paragraph.

I have decided to use free assets made by others almost entirely in order to regain some motivation, this helped. As for coding there is not a crazy amount of it to do for this game, it is all mostly setting up Unity stuff. Things are looking up.

preview1.png

Fun Fact

The Wii is almost 20 years old - so it is old tech!

18.10.2026 11.18.22 269 14.png

Anyone else feel old now?

lowk dumb

i got a stupid idea. i'm already doing a game with a team, but what if I make another game by myself? is this stupid? maybe... am i stupid tho?? no way jose i'm the best to ever do it B) 2 (two) games coming soon... #GOATSTATUSthe-goat.gif

How's your progress, guys?

Screenshot 2026-10-18 at 13.45.53.jpeg

— Every game jam has been a challenge that taught me something new. Whether I succeed at LD60 or not, at least I know I can create 24 unique enemies on a 16×16 pixel grid using a palette of just 8 colors.

— Sir, this is a job interview for a janitor position.

Progress (so far)

To be honest, feeling rather uninspired and somewhat demotivated by the theme so I spent yesterday mostly procrastinating.

Still, I really want to get something out so I present my clone of many connect-games!

My theme interpretation: New tech is wireless so cables are old.

ld60.gif

Don't let them in!

Screenshot (467).jpg

I'm actually really proud of this plug-beast now! The textures are sloppy, but you can't tell in the dark lol!

Screenshot (468).jpg

I'm especially stoked on the bitey plug behavior (also these guys have separate ai (and health bars) from the main beast), they feel like little techy grabboid tongues! plugemopen.jpg plug/emclosed.jpg

Elephant in the Room Badge

This badge is for those games which contain an elephant in solidarity with our lost theme. Please put it on your ludum dare page and your itch page for your game if it contains an elephant. elephantintheroombadge.png

My funeral song

The song is over
My funeral song...

The rifle is a lot heavier than I thought
I'm shaking
I'm trying to hold it still
Tastes like iron...

I don't want to die.