LD26 April 26–29, 2013

Idea Get!

Right, here’s the plan:

You control a bunch of viruses trying to survive in the body. You can control them using the mouse with a drag and drop and selecting boxes. You have to latch onto blood cells to eat them and get more viruses whilst avoiding white blood cells that want to eat you.

Should be fun!

I Am Sleepy

My eyes are quite literally watering right now that's how tired I am

My eyes are quite literally watering right now that’s how tired I am

I get the feeling I’d be a lot more clever were I fully awake, but this is what I’ve got so far:

It’s a black and white game (minimalist…colors and…stuff…bluagh) where your goal is to investigate the only lit area.  Of course there are obstacles (though right now they’re always appearing in front of the player’s original orientation, not necessarily between the player and the light, which is something I’ll need to fix when I can think straight again).  So…tomorrow will be fixing the obstacle-creation algorithm and adding some sound…might actually be able to turn it into horror of some sort, especially when that first obstacle drops.  Jump scares…or something…and if I still have some extra time I’ll try and make the light randomly move away from the player so that the game is more than half a minute long or so.

(I’m so frustrated that the last time I was contemplating doing a Ludum Dare I ended up making this…when really I should have held off on it until this go around.)

Tags: 3D, far too sleepy to be up right now, first screenshot, screenshot, unity, unity3d

I’m in

An other I’m in post !
I downvoted the theme but it’s not a reason to don’t join. :p

IDE : Komodo
Language : JS
Tools : Melon

With : Halfman, Lykan & Azopi (Jam entrie)

Live : http://fr.twitch.tv/demurgos

Falling

falling isn’t going so well just yet.  also apparently haxepunk has no rotation tools.

Work so far

Capture Capture2

So far the progress on my Mondrian/Robotron-esque shooter has been going smoothly. I’ve created pretty much everything I need for the player including movement, shooting, and color and bullet selection. Tomorrow I will be working on enemies and then on to building the levels. Good night everyone!

 

Entity creation is working

Ooh, I wonder what THIS game is going to be?

At the moment the title isn’t properly animated, though, and I’ll need to drop a player in at some stage. (Plus I need to get the timing sorted out and chuck in that music I’ve been working on.)

Comments

nicholasclayg
27. Apr 2013 · 05:14 UTC
Lol.

5 hours of work, this is how i am yet

screen_1367045791.05

 

Jam, but my buddy isn’t available today, only tomorrow, so I had to make art myself 😀
Will have minimalistic art.

An rpg game, map made so far 😀

Working w/ JAVA(using Eclipse) and Paint.net

Hobo

So I came to the conclusion my game will be a rogue-like about a Hobo… or… a retired professional Hobo? What ever it is, I’m fairly proud :)

awrestdy

 

javaw 2013-04-26 23-51-26-03

 

 

 

 

Figured we should show our work set up, minus the drums and laptop set up in the other room.

 

Good luck to everyone!

IMG_0402 IMG_0401 IMG_0400

Making a minimalistic Stunts clone

Hello!
I hope that you all are doing well in this LD so far :)

This is a small screenshot from my current Tiled level:
Progress

I am going to expand the obvious Stunts idea to include gravity manipulation so you can drive upside down etc. and also try to cram in multiplayer splitscreen with gamepad support!

Good luck to you all!

A lil’ bit about my game.

When I think minimalist, I think arcade machines and old games like space invader, No fancy graphics, 8 bit sound effects but most importantly, the urge to build up to skill to get a higher score leading to addiction… My game is going to be one of skill for exactly that reason :3 Oh, and did I mention flashing rainbow sprites? :3
Still thinking of a way to include potatoes… c;

Man vs Machine

 

4 hours and some things are moving, weee!
Minyrinth

Hi, i’m in

screen01

It’s first screenshot of my minimalistic game.

Don’t touch walls!

Minimalism – Initial Thoughts

Minimalism

Unlike the years before I managed a full nights sleep all the way through
the announcement. This means I am well rested, seeing this weekends theme:
Minimalism and I am already having ideas. It was pure luck that I had
already written some rendering code that was very minimalist.

I’m sure in 8 hours time when everything is going wrong I will blame the
theme, but not right now. Now I need to think of some mechanics that will
take at most ~3 hours to implement.

Comments

GreaseMonkey
27. Apr 2013 · 05:29 UTC
They will take at least 6.

Good morning from the bird’s eyes!

Untitled

 

Good morning Ludum Dare!

After a very hard night(only 2-3 hours of sleep) I decided to “wake up” at 7 AM. I was checking the LD site at 4AM to see what’s the theme, I can’t say that I really liked it =\. I already had enough of time thinking about an idea during the night so I started working immediately. My idea is still a bit vague but I do have a picture of the final game in my mind :)

Good Luck Everybody!

Watch my live stream: http://www.twitch.tv/galman33

Follow me on Twitter: https://twitter.com/galman33

 

Tags: screenshot

Progress Update 1

DalbinBlue LD26 Wip1

I’m pretty happy where I am at this point.  I have a good portion of the core game engine put together, and have  a small demo available to play with.  The graphics are all very crappy placeholder (which is different from my approach the last two times where I jumped into doing final artwork right at the beginning).  You can try a very, very early build Here if you like. You will need the XNA redistributables though to play.

For at least part of the minimalism theme I’m going for a minimal control scheme (As I have built poor controls in previous games).  The only controls in the game will be left and right (with an additional button to reset a level if stuck).

In any case, it’s late here. Time for bed.

After 5 hours

So here we are at the 5 hour mark. This is our first time using Unity, and boy does it speed things up! There’s barely any code at all! So far, I still prefer using my own game engine, but I figured Unity would be a valuable skill to learn this weekend.

We’re making a minimalistic horror game! You run in circles in either direction to avoid the scaries. We’ve got the movement down.

ld26screen1

Tools

I still don’t know what our 2-people team will do, bu we’ll be using:

Language: C++
Compiler: minGW
IDE: code::blocks
Libraries: SDL, SDLttf, SDLimage
For drawing graphics: GIMP

And thus began …

control

 

the journey of a red square in a nondescript bathroom.

This is my working space :)

My desk and plans, and what I have got so far , three hours of work already 😀

kolaz_fotsikow

Good luck everybody!

I’m in

I’m signing up for my first Ludum Dare.

To make it interesting, I’ve decided to do the whole thing using just my iPad!

I’ll be using Javascript with these tools:

I also might use a simple touch-based control pad I made a while ago, code for which is on GitHub

I’ve set my iPad up to mirror to my iMac so I can take screenshots for a time lapse that I’ll post at the end!

(Almost) +6 Hours

Right, after staying up for the theme (Minimalism… really!?!? Bleargh!), and grabbing a few hours of sleep I’m about ready to start.

 

Got a few ideas, nothing very good but I think I know what I’m going with.

Time to start coding.

Minimalism… back to basics it is then

Hmmm wasn’t what I was expecting, but I’m going to use minimalism as an excuse to go back to a simpler age of games, where the plots (as such as they were) were minimal and so were the controls but the fun factor was still fun.

 

So far the working title is “Kitty vs Evil Pigeons” and is a 2D scroller thingy-me-mob… haxe targeting javascript are the chosen tools, no frameworks etc. all created from scratch for that proper minimalist feel. Chronolapse is running and I have a red rectangle on the screen.

 

Let loose the dogs of Ludum Dare!

 

Music

Taking the probably unorthodox method of doing the music first.  Musiagi…

Progress Report 1

Well, after about 2 hours we finally got the game planned out and started working on it.
Its been difficult on our programmer because a lot of math is involved. But the Idea is great!
On the other hand I have been working on the story and some of the events that could happen throughout the game, I cant say its the best story ever because I’m not a writer, but its good enough.
Our graphic artists on the other hand… have been slacking off a little bit, but we still have 2 days and 18 hours left so I think they can get the work done.

I dont have any screenshots yet, but I’m sure by tomorrow we’ll have some ready to be shown in public.

Keep up the good work everyone and good luck!

-Steve Ubach

 

EDIT: Forgot to mentioned that for the time being were calling this: “Project Hourglass”

I’m late but I’m in !

It’s a busy week-end and I hate the theme ( but of course ! ) but I’m in !!!

I have an idea but I’m not so sure it fits the theme. Yet my always lo-fi ASCII art graphics might put me back on tracks.

Tools :

Good luck to everyone ! Can’t wait to try your games !

– jujule

I’m in

Good morning everyone,

so the theme is minimalism. Well not exactly what i hoped for, but still very interesting.
So i will start the day (its 9:30am where i’m from) with a mug of coffee and a bowl of cereals, trying to come up with an idea for my game.

I’m not yet sure about the tools i want to use, either jMonkeyengine@java or Unity3d@c#,
but i’ll come back to you after i experimented and prototyped a bit.

Good luck to everyone, and have fun!

first bit

minimalism /ˈmɪnɪməlɪzəm/
N
the act of eating small things.

From the Kaiju dictionary, under the Potatosaurus subpart

Spewing out cubes…

02

It’s going to be an arena shooter of some kind, with the aim of staying alive but getting the minimal score (*avoiding* power-ups, collectibles, and bonuses?). Perhaps a score that ticks downwards over time, if you can avoid killing/collecting things?

But for now, I’ve at least got basic player movement and done the mouse-to-world logic for firing. And spent too long messing with SpaceScape to create a skybox…

Minimalistic potatoes

Can’t wait to see ’em

Although I probably won’t use them in my theme. Would be kinda odd…

RGBA – Progress

We are 5.5 hours in, and we have a character with one animation so far (see below), second animation on the way. We also have our character controller functioning. Making nice progress…

More feedback to follow later, or follow us on http://www.twitch.tv/wahooney with live feed 😀

-mrx

idle0001

Comments

bobiniki
27. Apr 2013 · 05:34 UTC
Wow, that looks amazing
SonnyBone
27. Apr 2013 · 05:43 UTC
AWESOME

Game is well on its way

My game is going swell. My interpretation if the theme is minimalist input/output. You’ll make sence of that when you play the game ^__^

I won’t be posting screen shots yet, the current look isn’t that good, still so much to do.

I’m in New Zealand, so this started at Two O’clock in the aftern0on. Its now 7:30, I’ll be going to bed in an hour and a half.

Hope everyone else is going good, no one has really liked the theme. Cheerio!

I Can’t Believe It!

My game is actually sort of working! I’ve entered a few Ludum Dares and Mini-LDs in the past, but things never really seemed to work out terribly well for me. I don’t want to jinx myself, but so far, my choice of using Stencyl seems to be working more or less. I’m mainly using it because of its multi-platform support, but that still means that I need to learn it and get used to its idiosyncrasies!

 

Screen-Shot-2013-04-27-at-12.28.34-AM

Tags: minimalism

Title in 4.5 Hours

:)  Show me the Potatoes

It’s a series of cubes!

Alright, we’re five and a half hours in and I’ve got…

ld2601

A bunch of cubes! I know, I know. I’m a beacon of creativity in an otherwise bleak and uninteresting world.

 

Thoughts on the theme

Minimalism. I’m happy with this theme, even though we don’t have a game concept yet. One could say that every Ludum Dare game is minimalist by its very nature; the tight deadline forces you to leave out everything that is not essential. But making this into a theme explicitly opens up new avenues of exploration.

The most minimalistic game I can think of can be made in 15 minutes. The screen is initially black; when it turns white, press the space bar as quickly as you can. The time you have to do this decreases each time, until you finally miss the deadline. Your score is the number of times you got it right. There is just one problem with this game: it’s unbelievably dull.

Minimalism in other games? Canabalt is a minimalistic platformer, doing away with enemies and even left/right controls and focusing purely on the jumping. Duck Hunt is a minimalistic shooter, discarding player movement and the environment. The board game Go could be seen as a minimalistic turn-based strategy game: no health, no production of new units, no upgrades, not even unit movement; just capturing of enemy units.

These are as simple as can be, yet all of these are compelling games in their own right. Go in particular has an incredible amount of depth resulting from its extremely simple set of rules; it must be every game designer’s dream to come even close to this.

I predict we’ll see lots of black and white pixel art. Perhaps also some Philip Glass-like music. I will be voting in the Theme category based on whether people did something original with the theme, rather than just “platformer with minimalist graphics”.

Let me conclude with some inspiring quotes. It seems we’re in good company:

  • “Keep it simple, stupid.” —Kelly Johnson
  • “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.” —Antoine de Saint-Exupéry
  • “Simplicity is the ultimate sophistication.” —Leonardo da Vinci
  • “Everything should be made as simple as possible, but not simpler.” —Albert Einstein

Minimalistic breakfast

Minimalist

 

My first Ludum Dare, time for a post!

Framework: Ren’Py

Music: Not quite sure yet

Visual: Gimp/Paintnet + photocamera

Right. Seeing as how I live in a different timezone and I cannot get Joror to wake up before 9 this morning, we start on this game a wee bit later then normal. I wake up to see an e-mail in my inbox, the theme!

The theme is minimalistic. Right. Of all the beautiful choices it had to be that one. Initially I am dissapointed, but when I start packing my stuff (I am staying over at Joror’s place so we can motivate each other)my mind starts  going over the options. Minimalistic in what? Graphics? That’s obvious, and any Ludum Dare game will most likely have minimalistic graphics, simply due to time constraints. But what about audio, gameply and story? Slowly an idea starts to form about a minimalistic game that’s still interesting. It is said that all growth lies outside your comfort zone, so I guess I’m glad a theme is chosen that’s not my favourite.

My planning for the time I have:

  • 6 hours design
  • 6 hours implementation (yes, that’s not much. Basic stuff only!)
  • Some sleep
  • 12 hours content generation and polish

And with whatever time is left, I will be sure to fill in whatever gaps I need.

Let’s go!

(Also: Vangelis blasting in the background. Awesome!)

INC!!!

Estamos ai chegamos ao Ludum Dare nosso grupo para a “The Jam” utilizando a Unity Pro 3.5.5.fe, PhotoShop CS4 e o Aseprite.

E ta ai uma foto da nossa equipe do Ludum Dare – “The Jam”.

Anny Figueira, Bianca Augusta Zanette, Vanessa Santos, Guilherme Paim e Matheus Daniel Sampaio.

IMG_20130427_041231

Change of plan

I woke up this moring and saw the theme Minimalism and decided to change language to Java.

So my changes will be following:

  • Language: Java
  • IDE: Eclipe

Lets start coding! (but first maybe an idéa)

 

Concept UP!

basicConcept

So that’s how I envision the game to look graphically. I really like the neon color on black visual, because its rather simplistic and is very good at conveying small bits of important information. While theoretically, the entire game could easily be played out completely text-based, I believe that that the player needs some for of visual feedback. The game will use a node system for “territories”, and the goal of each game will be to capture the enemy HQ (The bold territory).

There will be three types of units in this game:
Infantry –  Beats Air, loses to armor.

Armor – Beats Infantry, loses to Air.

Air – Beats Armor, loses to Infantry.

All units will have only one stat known as power. This starts at %100 and decreases as the unit fights. Fortifying will refill this value and increase it up to a buffer of %150, but you will lose the buffer if the unit performs any action that is not a fortify. When two units fight each other, they both deal damage to each other based on their power and where they are on the RPS scale. At %100, if a unit is winning it deals %70, if it ties it deals %50, and if it loses it deals %30.  Values will likely change later on.

As of now, I’m going to limit a unit to one action per turn. You may also create additional units in any territory you control, this unit will arrive at the end of your next turn. Creating a unit will cost one action point. You will start the game with your “favored” unit. You will gain a fixed amount of action points per turn, not sure how much though. I think it will be relative to the size of the map.

There will be three races. Each race will receive a bonus point to spend a specific type of action (Move, Fort, or Attack) each turn. Each race will also have one type of unit that they will favor over others, and that unit will start at %115 power.

This is my limited scope as is. After (if) I get this finished, I will try to polish up the game as much as possible. Focusing mostly on balance and AI.

Once again…

Once again I have to denounce the theme and express my dislike for it :/ every LD game is minimalist by nature… I have no wish to experiment with some minimalist game play like one button game… and art would be minimalistic anyway…. so I’ll probably just do something and more or less ignore the theme :)

 

Crazy Fun

I am having an absolute blast doing this Ludum Dare.

Making a minimalist shooter before the mighty Call of Duty, in a similar style to Commando or Ikari Warriors, calling it “GET TO DA CHOPPA!”

The whole goal is just that, the title’s namesake.

Got the hero drawn, 8-direction, moving and shooting, scrolling and HUD in place. Controls are very simple, 8-direction movement , shoot button, grenade button that’s it.

WIPScreenshot_01

Comments

27. Apr 2013 · 05:41 UTC
Come with me if you want to live!
27. Apr 2013 · 05:42 UTC
AUUUUUWEEEYYYAAAGHH! DER IZ NO AIIIRR AHN MAAAAHHHS!

Waking up the Ludum Dare #26! A Kings Breakfast.

image

Hi guys! You Americanii had a headstart, but now we Europeans can dig in!

08:45– Being awoken an SMS by my LD bud, Jod, who goes ‘Minimalistic, really?’

09:00– Groggily muttering ‘Minimalism, ain’t that a given for LD?’

09:05– Jod arrives with Muffins, Fruit and Cookies. Thank Jod!

09:15– Talking about stuff, Indievelopment and things.

09:30– Me taking picture of breakfast, not having thought about ideas yet.

Ok time to go idea-hunting! I put on Vangelis to minimalisticly inspire me.

Tags: breakfast

This is the best LD theme in a while.

First LD since, like, a year. I have a nifty idea going and I hopefully will finish it despite that I only realized now there’s an LD going on. Yay.

Concept ART!

Concept art for LD26, property of Echoes Entertainment

Concept art for LD26, property of Echoes Entertainment

Synapses activation

Hello minimalistic adventurers,

Minimalism is a tough one.
After few hours of brainstorming, I finally got a concept for a small strategy game. I guess the AI will be the hardest part.

Let’s start writing some code.

As usual, my tools are :
Language: AS3
IDE: FlashDevelop
Graphics: GIMP/Inkscape (if needed)
Audio: Reason, Audacity

In the begining there was chaos.

So the theme is minimalism, uh well, its cool. I woke up earlier this morning (it is 9:35 am right now in here) took some time to think about game design and after a few sketches and notes I actually stared to code. The title is theseus.f, the looks and mechanics will remain a secret to everyone for a while 😛

If anybody is curious how my development goes I created a github repo: https://github.com/mbelicki/theseus.f (right now there’s only some basic SDL bootstraping code, I wrote a minute ago).

Gotta sleep

Well, got to a point where I can see a puzzle player and interact a bit.  The code will need rework in the morning tho.  Ugh.

 

Screenshot from 2013-04-27 03:41:39

Obligatory deskphoto

Here it is. Don’t mind the dust :)

deskphoto_ld26

Randomization

So this is what a randomized playfield looks like:

pulse3

I think that I’ll need to stick to pre-made playfields unless I can come up with a really clever way to make the game randomize cave-looking areas with enough space to maneuver so its’ not completely unfair like this.

The upside of having the stages pre-planned is that they’ll generally be of higher quality because they were intentionally designed to be a certain way. The downside, of course, is that they come to an end, and so does the game.

Progress Update #2

Hey everyone…its late now, I’m really tired, can’t keep working for now, going to bed, and will keep up tomorrow.

Progress:

-Added 3 types of blocky obstacles

-Added 6 types of randomized traps formed by blocky obstacles

-Tweaked increased difficulty

-Added death

-Added Menu

-Added different and randomized “regions” or “biomes”

-Added awesome laser gun!

-Added sound

To do list:

-Enemies

-Coins

-Shop

-Powerups

Maybe-to-do list:

-Bosses

-Quests

-Music track – not enough time I suppose =(

 

That’s it for today, Imma lay down before I pass out…good coding for the rest of you!

screenie3screenie2

 

rotator, night 1

I started off the night doing the Google Code Jam, which delayed me a couple hours from checking the theme and thinking about it. Not going to lie, I’m disappointed with the them. Some stuff came to mind, though. Most interesting was that “minimalis” is used in the species name of various moths. I considered doing something moth oriented, but nothing came to mind.

After one night, this is what I have:

Currently it’s a light mix of Piet Mondriaan and Go. Turn based multiplayer game. Prototyped it with pennies on a bar stool, and am looking forward to testing it with others tomorrow at one of the real world gatherings.

Minimalism; a.k.a LD11 v2.0

First off, yes I know that LD11’s theme was ‘Minimalist’, whatever.

Secondly:

I actually like the theme, because it fits my style of LD games. Which is probably not a good sign, though. Anyways, I’m still failing in the idea department.

Instead of interesting news, take a picture of my desk:

Ain't it pretty?

Ain’t it pretty?

Ditto! (I’m in again)

So, this is going to be my second time participating in Ludum Dare. There’ve been two Minis this year so far, but to be honest, I just lacked time participating in One Game A Month as well.

I haven’t decided on a final toolset yet, as that will also depend a bit on the selected theme. As a rough outline:

  • Code: Microsoft Visual Studio Express 2012 for Desktop
  • Languages and libraries: C++ with SFML2
  • Graphics: Paint.NET and PyxelEdit
  • Sound: sfxr
  • Style: Minimalistic? (Gah! I’m not 100% sure here yet)

About the actual game… I’m right now torn between two or three ideas, although I’ve got one favorite inspired by one of the favorite games of my childhood … Donkey Kong Country (2)… hm…

Well

Hi guys,

That’s my first LD and I guess lot of people will disagree about how I interpreted the theme, but I just can’t detach from my idea now :)

IMG_20130427_094121

 

Wish me luck, I hope to get things done on time! :)

Best Regards,

=============================UPDATE: 4/27 – 10:32 PM – Brazil

https://dl.dropboxusercontent.com/u/19806202/ODS/index.html

 

If anyone wanna give it a try :)  Stilll working on it.

===========================================

 

Tiago

Tags: #26, detailed, ld, overly, stickman, tiago

I start!

After sleep, Ludum Dare!

So, I start the Ludum now!

I a no good ideas of games but, I try, if possible, to make a good game.

obligatory um num pic

WP_001141banana + yoghurt  + cereals +  cane sugar

First thoughts after six hours sleeping

I love this theme. In fact, there’s a lot of amazing games that bear this concept in mind. The first game that everybody remind is Thomas was alone. This is a game with minimal graphics (not the gameplay) but  also there’re others games that aren’t so popular though they have in common the same concept: geometric shapes, simple scenarios and go on, i.e. AlphalandLIM or One

But I guess that working only “minimalism in graphics” could be a misconception or bad interpretation. And that’s the question! What about a minimal gameplay or plot? minimal, not simple… that’s the real challenge! Probably, the last game of Pippin Barr, Mumble Indie Bungle is the answer!

 

Challenge game update #2

Got a little bit further this time. Have scripted the transition from the challenge select room to the challenge itself. I’ll probably make a start on the challenge switching environments very soon. At the moment I’m aiming on finishing the core mechanics and then I’m going to polish it like crazy.

screencap2

 

Livestream: www.twitch.tv/jellycakes1

First Screen and Concept!

 

CWscreen1

This is a screenie of my progress.

Twin stick shooter, 1-2 (expandable to more) players.

Each player has a sort of ‘drifting’ movement, a la Asteroids, as do the circles in the background.

If you move over a coloured circle, you can right-click to ‘pick’ that colour. You then keep that colour (I call it the “powerColor”), and it’s displayed in the centre of your avatar (so far just a circle inside another circle). See the orange blob in the screenie above. You can see that I got it from the mix of the nearby red and green circles.

Each colour gives you a power-up. Right now, redness gives you a speed boost, proportional to how much red there is in your powerColor.

Next, I plan to implement powers for blueness and greenness. My idea at the moment is that blueness makes your shots stronger (I haven’t implemented shooting yet) and greenness slowly heals you over time. If you have a mix of all three then you get all three powers at once (so white is the Holy Grail, only found by mixing RGB from at least 3 bright circles). I’ll probably make your powerColour fade gradually to black, so you have to continually seek out the circles.

I’m enjoying everyone else’s progress updates – keep them coming!

Tags: java slick2d eclipse

I too, am in.

This weekend I will do a Ludum Dare for the first time! I’m using LibGDX and have no concrete gameplay ideas, but I think I’m going for a very minimalistic graphics style (think coloured squares and triangles).

Gonna Sleep

Well, i think this time i got a simple scope, so this time maybe i will finish my first LD game…. 😀

The art is i veeery minimalist, but i’m loving the style. The movement, animation and other things are almost ready. Well, this is a good start. So now i’m going to have a 4~5 hours of sleep, and tomorrow, i’m planning to finish the movement/combat system (AI for the monsters etc.) and then start the level layout. I thing this gonna be the  most difficult part, because, you know, this is Metroidvania like game and i dont’ have any experience doing this kind of game. But i’m optimistic. I konw i have focus more on the level design (if i want to finish this game on time) and less in the small details. Here is a Pic:

FirstDay

work in progress

work in progress friday night

work in progress friday night

Here’s my work in progress.  You can watch (not play yet) it at http://smilingrob.com/ld26/wip comment on the trello board.  And watch my livestream reruns which I’m ending for a few hours while I get some sleep.

All it does is travel infinitely into the distance.  The gameplay I’ll put in tomorrow afternoon.

Tags: work-in-progress

Falling!!!

Screenshot 2013-04-27 03.52.01

 

Got falling working in all 4 directions, as well as keys to test the gravity switching realtime.  It works great.

First Ludum Dare!

Woo, first time doing The Most Famous Game Jam Ever.

Working title of the game is Canonbalt. It’s four basically autorunners played in tandem. Currently most of the design is done and the core game mechanics (jumping, gaps, etc.) are done. The next step is to flesh out how to store level data, figure out the death/failure mechanic, implement some UI and do some prettying up of things.

I hate this theme.

I don’t know what to make. I spent some time trying the idea of a maze game, but that really isn’t going anywhere. Help me, people.

Starting out here in Lodz, Poland

Straight from Blue Brick HQ in sunny Lodz, Poland, we are just starting out. We have 6 compo-ters so far and our quest begins as we are stacked with snacks and ideas and coffee and energy drinks. Let’s go.

My idea:

1)Zelda RPG with blocks

2)TWIST in the middle

3)Story, dialogues, grind

 

Let’s see how far I can go with it and what will be dropped :). My hopes for TWIST are high, but I’m not sure of the tech. Screencast will be coming.

 

Minimalism and how I’m using it.

The theme is minimalism and I’m sure you all already know this.  It’s an interesting theme because a lot of people will take it at surface value, as I’ve noticed in the IRC chat earlier. It seems to conjure ideas of laziness in people, or simple games where you click a button to win.

One of the beauties of the Ludum Dare is we are allowed to interpret the themes anyway we choose. I had a basic understanding of minimalism as an art form, but I decided to do a quick Google search to see what it turned up. What stood out to me was the following line, “…the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts.” I then realized that minimalism is a vessel in which we deliver what we wish to convey. This made me really reflect on the idea. I began to put my plan together for my game and any time I had a feature or something I wanted to add I reflected on it and decided if it was excess.

I now have my idea and story for my game which I am in the middle of putting together. I hope you all of you who were having trouble with this theme earlier aren’t having too much trouble now; if you are, keep at it and remember that minimalism is simply your vessel.

Good luck!

Start in the day

I’m pretty happy withe the Theme.  I’m going for something like my warm up game. The idea isto have a clean minimalistic look to it. I made the first very basic objects. Now its time to fire up Mono Develop and make them move.

1D 18 16

So.. it’s Minimalism..

I’m just starting and my countdown says there’s 1 day, 18 hours and 16 minutes left, I’d better go back to work !

Capture d’écran 2013-04-27 à 09.43.16

I think I might have a game idea for minimalism, let’s hope it’s not too much ! All I can say for now is that you should play a guy with a 2D view, and I’d like to put something of a “groundhog day” in it, but I’m not sure I will be able to.

Good luck everyone !

Tags: chrono egg

Rude Bear 2 – Update – 5 hours in (ish?)

Still streaming at: http://www.twitch.tv/vorpalgames

So, so far here’s what I’ve gone for:

The look and feel of the game.

The look and feel of the game.

The sea fades between various colours.

My housemate isn’t up yet so I still don’t have any graphics to use, still using my template ball + star (the star is so I can see its angular velocity more easily).

I made a couple of tracks, this is the primary one for now:

I drew a bit of a sketch of a level plan for the first bit:

The original level plan.

The original level plan.

And then I did it in vectors, which, thanks the collision detector I wrote, can just be put straight into the game and already work:

The first little chunk as made with vectors.

The first little chunk as made with vectors.

I also changed the old Rude Bear logo to a more minimal one. Old:

Rude Bear 1 Logo

Rude Bear 1 Logo

So that now looks like:

New Logo

New Logo

Now to weave the story of how Rude Bear became a badman.

Continuing my journey at: http://www.twitch.tv/vorpalgames

It’s bound to get more interesting soon when my housemate gets up and starts making graphics too.

Finally decided

The theme didn’t seem to make my produce a lot of ideas. After some thinking, I finally decided on the game: it will be an adventure game, where your goal is to kill some evil creature (cyclops?). You are a professional knight, equipped with tons of brand new stuff. But, for more fame and glory, you decide to throw out one thing each level. By the boss you should only have ability to move right left (‘move right left’? lol? That’s actually ‘You have left an ability to move right’).

I’m also streaming the process at http://www.twitch.tv/rodzos.

Brainstorming

Well, to be honest, I’m not really happy with the theme. The obvious thing would be to do minimalistic graphics, which I’m not really a fan of, so I’ll be going the route of minimalistic gameplay.

So far my ideas are:

  • The Quest of The Minimalist: You control someone who wants to be less minimalistic and you constantly have to juggle with his materialistic possessions.
  • A strategy-like minimalistic game: You can only build a few buildings where each has a different purpose and you have to rebuild your whole settlement depending on different situations
  • RPG-like minimalistic game: Something similar to Canabalt, but instead of jumping you have to fight monsters.

More progress!

boxley_screenshot2

6 hours after the theme was shown, we’ve created:

  • Most of the physics engine,
  • Map editor (actually it’s a modified editor from our other game)
  • Most graphics c:

I can’t tell you what will it be about, because we haven’t yet finished writing plot, but there will be enemies, boxes and awesomeness. We’ll have to think about a name for it. The protagonist’s name will probably be Boxley (thanks to CosmicCatStudio for the idea!).

Now, after 6 hours of programming, it’s time for a break 😉

~kacperski1

Comments

Slime_Blue
27. Apr 2013 · 06:26 UTC
By what you showed us, it looks great, and you have made me want to play the game.

You made a great use of the minimalistic theme, including the graphics, and also the graphics are pretty nice.

Great job for your progress until now, and I hope the sequel will be as good as it looks now.

Good luck (:

First screenshot!

I am off to a quick start, not really playable yet but somewhat working already!
Off to a little break.

Untitled

Tags: progress, screenshot

Comments

Smaxx
27. Apr 2013 · 06:22 UTC
This looks a bit like you’re simulating a old NES cartridge with too much dust in it. 😀

Mockup: Viking vs. Wyrm

But what does this have to do with the compo theme?

Everything.

Finished this…

…first game for Ludum Dare. Fourth videogame – all so far have been in Scratch, as I am pretty new to coding. Take a gander if you wanna,

I ate (well actually just drank) coffee. It is early morning here, and this was a way to start my day before a huge slog of computer work for my degree show at Uni. Thanks for the fun diversion.

Mo

Work station photo

Link to the game

Kitty (current a red rectangle) is ALIVE!

In the exciting development of  “Kitty vs the Pigeons” we now have a basic background and kitty can move left and right.

kittyvpigeon_1As the screenshows, I’d only just downloaded haxe, flashdevelop and chronolapse, and have lots of html5/haxe windows open so I can pick it up asap. Though basic it captures the feel I wanted.

Next drop I will provide a first ‘playable’, though likely will just be very badly playable.

 

I’m in, too

This is my very first Ludum Dare and my first post here. I wanted to take part here for quite a long time, but there were always problems with the date. This weekend is set aside for the contest, finally.

Since the announcement of the theme was at night for me (I’m located in Europe) and the first round of Google Code Jam was at the same time, I didn’t start yet. I have some ideas in mind, slept some hours and hope they evolved well during this time 😉 Yesterday, I read some blog posts with hints for beginners and now I feel ready to start.

Next steps: write a to-do list and decide for a programming language/platform.

I hope you all have fun during the next days and I would be glad to get to know some of you!

The Theme is Minimalism.

Okay, I’m awake. The theme really feels like carte blanche to do whatever I feel like as long as the end result is mostly tiny boxes. Mmph. There’ve been better themes before, that’s for sure. But if that is the theme, I will at least try to aim towards it. At least this is a nice excuse to spend more time coding and less time drawing.

(minimalist potato is gonna be hard to accomplish – a brown pixel???)

Tags: LD#26, minimalism, potato

My station (standing table) and laps

Here is a picture of my working station. CI am hoping to put it to good use with this compo’s theme. I usually only vote only for one or two themes. It is one of the few times the theme I voted for was selected. I am really pleased.
picture026

As fast as I can.

Woorray, I believe it’s actually almost done! Quite simple but I really enjoyed the concept. A few more hours so I can juice this game up and here we go.
😀

Screen Shot 2013-04-27 at 5.09.35 AM

Slow progress…

6 hours are already gone, and the concept I will (probably) go with is only taking a distinct form now. At this point, I’ll probably begin coding and let the concept evolve while I’m working on its technical aspects… wish me luck, I’ll probably need it.

Comments

CaptainIcy
27. Apr 2013 · 06:20 UTC
Good luck!!

making a minimalistic game?

Reading all the posts, I can see I’m not the only one unhappy with the theme :/. I guess I’ll go with re-programming an old-time-favourite of mine…

 

Is anyone already re-programming PONG :D? Make it more minimalitic please ^^!

Hi There!

Hi guys,

I’m a little in late but i’m going to start now my project.

Good Luck! 😀

2013-04-27_09-38-17_386

Video of my Core Mechanics!

My core game mechanic of absorbing an objects colour and gaining the ability to manipulate objects of the same colour is implemented.

Check it out here:

http://www.youtube.com/watch?v=w3eFCY74aL4&feature=youtu.be

 

Now the plan is to play around with this a bit and implement interactions other than simply free dragging including but not limited to: dragging with axis restrictions, rotation, destroying?

Then I’ll get into a bit of level creation/start working on whatever art assets I’ll need (while still keeping things of a minimalistic nature).

Stuffed vegetables with mayonnaise

Let’s see what we’ve done so far:

  •  We set up our workstations and the network.

51

 

  • We created a repository and set up a projector.

4

 

  • We came up with a good idea that is really hard to explain.

3

 

  • We took lunch.

2

Despina’s meal was milk with cereals and a piece of cake. The rest of us ate stuffed vegetables with mayonnaise (a great addition).

 

Brace yourselves. Debugging is coming.

what I´ve done so far

LD26-img#1

 

I have poorly drawn a player and an enemy and made some particle effects.my art actually fits in the theme, but it wouldn´t be any better with any other theme 😀 its cool that everyone can save time by drawing minimal art and spend more time on gameplay and stuff.

my idea is mostly complete. lets see if I can finish this. Even if you intend to just do basic stuff, you always get time problems.

A Flight of Thorns?

Okay, so I literally overslept the announcement (I blame you, time zone difference!) of this Ludum Dare’s theme announcement. I didn’t expect “Minimalism” to win, but… well, there it is.

So I woke up about an hour ago and started thingin about ideas. One of the obvious first choices has been “Minimals”, doing something with some kind of small/cute animals. However, a quick look on Google told me that this idea (at least based on the name) isn’t that new at all.

Due to this small disappointment, I continued and thought about other ideas. Escaping from a lone island with little to no ressources? Sounds interesting, but I couldn’t think of any gameplay into that without making it into some kind of minecraft-y game – which in the end probably wouldn’t end up “minimalistic”. But how about modifying that idea? I went back a bit… 10 years, 15 years,… what games did I love? The golden age of 16-bit gaming… And then I had it – I think:

concept
Looks familiar? Maybe…

If you assume this might be inspired a bit by the great Donkey Kong Country 2, then you’re not that far off. Although the actual game mechanic isn’t the same compared to those bramble levels found in that classic game.

So the game’s goal and the protagonist’s goals are rather simple and minimalistic: escape the brambles! The only problem? Brambles! And your chosen escape tool seems to be a balloon – oh, yeah, you’re not necessarily the brightest hero around it seems… But what do you think?

Tags: a flight of thorns, concept, minimalism

Comments

27. Apr 2013 · 06:44 UTC
Looks awesome! Let the inflatable fun begin! :)