LD28 December 13–16, 2013

Please guys, wish me luck

I’m waiting for this since last Ludum Dare and this Monday I have an exam. “Operating System Fundamentals”. Ludum Dare ends at 3 AM in Spain and the exam starts at 9 AM. Luckly, I’m an irresponsible student. Probably I’ll try to finish my game in just 24h.

Does anyone know if I can submit my game before deadline?

This is my second time in LD. My first was with an artist and this time I’m alone.

Game Engine: Unity (code in C#)
Art: GIMP
Music: Linux Multimedia Studio
Sound: Who knows… Maybe with recorder, music or any software.
Challenges: 1) Make a good gameplay (innovative as far I can). 2) Pass the exam!

Can’t wait to play your games!!!

Comments

12. Dec 2013 · 23:06 UTC
If I remember correctly, there should be no problem with submitting the game 24h in.
Johnman
13. Dec 2013 · 07:27 UTC
¡Suerte! ¿Vas a acostarte y a empezar mañana de buena mañana o te pondrás a saco esta noche nada más anuncien el tema?

Gonna try

I’m in, for this next Ludum Dare. I have a lot of responsibilities, though. So I’ll be making something EXTREMELY small. And I’ll be spending as little time as possible on this. Oh, I’ll also be using SFML 2.1 with C++.

First Ludum Dare!!

Time for my first Ludum Dare! 😀

Engine: Multimedia Fusion 2

Graphics: Game Maker sprite editor and/or MMF2 sprite editor

Sound: as3sfxr

Music: inudge

 

Most likely in.

Hello everyone,

So, if I like the theme, or rather have a good idea, I’m IN!

 

So to comply with the rules, here is my (very basic) engine, that I scrapped together a while ago from my last LD Game: http://ramuh.de/ld/engine_template.7z

It’s based on Libgdx/Java and does have a few basic classes, and  sets up the Window, basic input managing and has a simple game loop, and not a whole lot else.

 

So I will use:
Java/Libgdx for the sweet Web Export (Games in the Browser just work the best for LD)
Allegro Sprite Editor for Sprites and other graphics (probably)
Bfxr for Sound Effects.
If theres still time left and creative genius strikes me I may do some music with Famitracker and/or my guitar, but I’m not very good at making music so we will see.

 

I might stream, if I do it will be at: http://www.twitch.tv/raremuh

 

Have Fun people

Actually in this time, most likely.

Using my own template, at https://github.com/mathphreak/ServerlessWebappTemplate, which I just now finished-ish.  Still a bit unpolished (no way to minify stuff automatically), but hey, it works!

Technologies it incorporates/is based on:

  • Grunt (NPM)
  • Bootstrap
  • Font Awesome
  • jQuery
  • Underscore
  • Backbone

Hoping for a good theme.  Might be streaming at http://www.twitch.tv/mathphreak, but probably not.

Using Sublime Text 3, and not rocking my Pandora in fear of stupid copyright laws.  Probably will be listening to something CC BY-SA from Audiotool, and if I feel audacious I might even include some audio from there in my game!

Comments

ChickenCode
13. Dec 2013 · 12:29 UTC
hello,

Second Time Around

This will be my second Ludum Dare. My first was last time, that time I didn’t make it. Hopefully this time it will work. I plan on using LOVE, because it is well documented, has many features, and is easy to use.

Ludum Dare Tips

Some Ludum Dare tips for the people who are joining us for the first time.

  • Unless you’ve made a few games under jam conditions, try to build a game that you can start balancing and tweaking (and making FUN!) right away. Some games can’t be balanced until they’re nearly done, especially if they need a lot of AI, a number of game systems in place, a number of game mechanics connecting to each other at the same time, etc. With some other games you can start adjusting things early on in the process.
  • If your game is the type of game that has levels, don’t create them in the order they are played. Do the important levels first, then filler ones later, so that if you run out of time you still have a complete game, just a shorter one.
  • Figure out what the core mechanics of your game are and do them really well early on. Basic actions should feel good (such as jumping in a platformer, shooting in a shoot-em-up).
  • Keep the theme in mind. It’s important not to just tack it on at the end.
  • Have a title screen, a menu screen, credits, etc. They don’t take long but they make a game feel finished.
  • Make sure you’re familiar with most of what you’re doing. You should know your way around the language, libraries, and tools that you’ve chosen to use. Having said that, it’s good to stretch your limits a little by trying new things, but don’t get carried away by setting your goals too high. It’s more important to finish.
  • It’s worth putting in little “juicy” things into a game if you have time. Particle effects and easing might not add anything to the game play, but people appreciate the little polished touches more than you might think.
  • Don’t be afraid to scrap unimportant features. Also don’t be afraid to change your mind if something isn’t working. We changed our game entirely and started from scratch a full day into LD26 and ended up with a better game to show for it.

What have I done? (I’m in.)

I’ve been studying game development for a while, and I’ve been toying with many, many unfinished projects for even longer. I suppose it’s time I put my money where my mouth is, and actually get something done. I’ll be developing on Windows 7, using Multimedia Fusion 2 as my engine. To up the challenge, I haven’t ever done anything with it before (I just purchased it through the Humble Weekly Sale,) and figure leaping right in is the best way to learn (Famous Last Words.)

On the art side of things, I’ll be mostly hand-drawing my art in Photoshop, using a Huion tablet, as I feel that will best allow me to illustrate my work without spending too much time on it. Since I’m going to a pixel-art style, it should really speed up the process, and will hopefully allow me to create a more cohesive style at the same time.

For sound, I’ll be using a number of pieces of software. For general composing, I’ll be using FLStudio, using a number of free Soundfonts. I will also be using Audiopaint and sfxr, as I find those allow me to create some more interesting sounds. Of course I’ll be editing in Audacity

I look forward to turning out something fun and interesting, and can’t wait to see what everybody else creates! :D

Double the compos, double the fun! (I’m in.)

So it seems that I will be attending LD for the first time.
I’m going to use plain ol’ Java for this, without any external libs.

The reason for this is that I will also be attending the Minecraft ModJam… for the first time too.

I should see a doctor, I believe… Neither did I create a Minecraft mod before, nor a whole game…

Change of plans. Now using Java

Before I had an I’m In post saying I was going to be using Rust. (Here’s the post)

However, using Rust proved to difficult due to a few important features not being implemented yet (Rust is an in-development language)

So, I am using Java instead.

Language: Java
Libraries: LWJGL, my personal libraries which can be downloaded from here
Tools: Eclipse IDE, KDE Advanced Text Editor (KATE), Paint.JAVA (my cross-platform Paint.NET clone).

That’s all I need to add.

Good Luck.

HeroesGrave

My LD#27 entry “Candle Man” has been ported to Kongregate

candle-man-header-slide

“Candle Man” was my LD#27 competition entry and won No.27 in overall. So, after the competition, I decided to spend more time to polish this game and publish it on game portal site.

I planed to release this game during the Oct challenge, but failed. Right before the deadline, our testers showed that the game levels are too difficult and confusing for new players. So I’ve spent another month to improve the level design and learning curve.

Now, the game is finally released! Although there are only 12 levels, I think it could still bring you a unique game experience. Hope you like it!

Finally, thanks to Ludum Dare!  As the rules and guide says:

there are no physical prize, the game is my prize!

Brief Intro

A candle is trapped in a dark dungeon. He must burn himself to illuminate the nearby environment and find the way out. But the candle light can only last 10 seconds, use it wisely!

Play it on kongregate

http://www.kongregate.com/games/spotlightor/candle-man

Screenshots

candle-man-screenshot-2

candle-man-screenshot-3

candle-man-screenshot-4

candle-man-screenshot-5

I’m kinda in, I guess?

So yeah, until day-before-yesterday I had forgotten that Ludum Dare was happening this weekend. I love the idea of doing game but haven’t really sad down for a LD since LD24. I’ll try, but may drop out as plans change.

I mean, the last time I did an dare I was starting as an intern for a studio at my school. Since then the owner of that, myself, and another programmer went on to found our own studio, and we’re setting off our first KickStarter on Monday. (Yes that’s a shameless plug but also something real to talk about) ^_^ I hope to be able to do the compo again!

In, will attempt #nokill

Did a warmup sprite; would like to get a female protagonist in if I can, a character I wouldn’t be embarrassed to tell my mum about of course.

Not sure what tech I’ll be using yet, but probably either HTML5/Quintus or C++/SDL – kinda opposite ends of the spectrum but there you go.

Keen to take this one by the horns since I really haven’t been able to do LD justice since KAG started. Will be poking fun at you all in IRC as usual :^)

I’m in, and this time, I’m in to finish!

Well, it’s that time of year again (Actually, the third time this year). Over the last two years, it has been an honor to participate in two Ludum Dare events. However, I didn’t finish either attempt, and both ended in failure and remorse. This time, however, I’m back with a new engine and a new computer, and this time, I’m going to finish.

 

Engine: Unity3D (Actually 2D)

Language: C#

Graphics: Paint.NET

SFX: sfxr

Music: Haha yeah right

Almost ready!

I’ve finally finished getting a playlist together. It’s about 20 hours of awesome arranged game music! Except fir the Katawa Shoujo’s OST, everything was downloaded from http://ocremix.org/. I’ll probably play it on my desktop; this will allow me to use the laptop only for working on the entry.

My tilemap editor is still terrible (though I started to make a new one, with multiple tile select/put, nice layer visibilty options… but it’s far from complete), but it now saves the editable file using json. This is really helpful if you want to modify the tilesets (something that was really annoying to do during LD#26). Here’s a link to it, if you want to take a look/use. :)

I’ve also already set up my basic project (just a empty Flash Develop project with Flixel, a web page where I’ll embed the game and my logo (also with code for displaying my logo)). It’s exactly the same structure I use every time:

project/
|assets/
| |gfx/
| |sfx/
|bin/
| |gfm_ld28.html
| |GFMLD28.swf
|lib/
| |LogoGFM.swc
|obj/
| |GFM_LD28Config.old
| |GFM_LD28Config.xml
|promo/
|src/
| |org/
| | |flixel/
| | | |…
| |Main.as
| |Preloader.as
|GFM_LD28.as3proj
|GFM_LD28.lxml

Now, the only thing left is to check if I can timelapse correctly (and at which FPS I’ll do it… probably the same as last time, since I like to keep it detailed… =X).

And then panic! xD

I’m In! (Second Time’s A Charm)

This will be my second Ludum Dare. My first one was LD27, and I didn’t exactly make it. I had a game roughly done, but it didn’t follow the theme and wasn’t that enjoyable to play, so I didn’t submit it. But this time, I WILL! It will be my first official Ludum Dare where I follow the rules, and actually submit something.

If all goes well, I will be streaming the whole thing here: www.twitch.tv/I_Am_Spencer. I’ll also be doing give aways of various games, and I’ll have a Play-Your-LD-Game After-party! So feel free to check it out, it should be fun.

 

Languages: HTML5 and CoffeeScript

Art: Photoshop and PyxelEdit

Sound: Unknown (probably bfxr or something similar) 

I’m in maybe probably halfsies

I can’t dedicate too much time to this LudumDare unfortunately but I will try and make something in a few hours. Please be one of the good themes! (‘No Violence’ I think is my favorite since it fosters creativity and tries to get games that are far away from generic arcade style games).

Unfortunately I also don’t have my good computer so I pretty much have to do 2d even though my art is terrible (see the game I made last time if you need any details). This is my second Ludum Dare, but I also contributed in the mini ludum shark dare a month ago and made a game for Asylum Dare and the Indie Speed Run. I think I will be using the new Unity 2d tools. I will probably use freesound.org for music unless I figure out a way to quickly make my own music, I might use the sfxr for other sound effects. Finally, I will use gimp for art.

Good luck everyone and merry ludumdaring!